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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2020-11-18 at 22:05:58
No because there is no way you can beat it. It doesn't test anyone's skill, it allows the creator to get a free 20pts.
Also I updated rule 4 because I forgot to mention something
Also I updated rule 4 because I forgot to mention something
On 2020-11-18 at 09:07:14
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
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1Report a wrong translation
On 2020-09-09 at 04:35:35
You PLACES 1st out of 82 in this race.
It should say:
You PLACED 1st...
It should say:
You PLACED 1st...
On 2020-06-13 at 01:39:02
5/5 on one views...
It should just say "one view"
It should just say "one view"
Track Building Contest : Autumn 2025 / Concours de création de circuits : Automne 2025
On 2025-12-08 at 00:22:27
Submissions are now closed, thanks for a solid 19 submissions. The topic will be reopened once the results have been finalised. 

5On 2025-12-05 at 09:40:51
Just 2 days to go 

On 2025-11-27 at 00:26:20
Friendly reminder, there are just 10 days left before the deadline! Good luck everyone 

6
6
1On 2025-11-15 at 03:23:15
I've gone through the ratings of each track and I noticed a few people rating the submissions 1/5 unfairly and without reasoning. Those who were guilty of 1 star trolling on multiple tracks have received warns (I won't list names but you know who you are). It's not fair for people's creations to have their reputations ruined for your own selfish reasons.
The rating of these tracks will not influence the results of the competition, so to those who have a submission and think giving 1/5s will increase your chances at winning you are deeply mistaken. Additionally, if it happens again I will disqualify your submissions. This has never happened in my 5 years of running a TBC, and I hope it never happens again.
On a more positive note, we've received quite a lot of submissions already, so thank you to everyone who has participated. We still have a bit over 3 weeks before the deadline. Good luck to all.
The rating of these tracks will not influence the results of the competition, so to those who have a submission and think giving 1/5s will increase your chances at winning you are deeply mistaken. Additionally, if it happens again I will disqualify your submissions. This has never happened in my 5 years of running a TBC, and I hope it never happens again.

On a more positive note, we've received quite a lot of submissions already, so thank you to everyone who has participated. We still have a bit over 3 weeks before the deadline. Good luck to all.

1On 2025-11-01 at 11:37:34

Welcome to the official topic of the latest MKPC event, the Autumn Track Building Contest! Here you will find all of the information regarding the event. EVERYONE is welcome to participate, no matter your skill or experience, and you earn rewards for your participation.

How to Participate
You will need to create a COMPLETE MODE circuit based on the following theme:
Mushrooms
and then submit your creation on this topic. Your creation will be judged by the jury at the end of the tournament.
The creations must be ORIGINAL and made for this tournament (that means you can't steal another's creation or post an internet image). You are also allowed to submit up to 3 creations, however you will only receive points for your best creation.
Tracks will receive a score out of 20 from each jury member, and the winner is whoever has the highest score.
Criteria
Gameplay
Layout (How interesting is the layout? Are there any shortcuts and/or alternate paths?) = /4
Design (Does the track have variety? Does it keep the player engaged?) = /3
Collisions (How well is the track programmed? eg. walls, checkpoints, off-road etc) = /2
Obstacles (Are obstacles used to make gameplay interesting? Is it a fair difficuly? eg. Goombas, Buses etc) = /2
Total for gameplay: /11
Decoration
Visuals (How good does the track look? Is there effort put into it?) = /3
Theming (How creative/fitting is the use of the Mushrooms theme? Is it clever or a Mushroom Gorge ripoff?) = /2
Decoration (How well have MKPC decors and the image decorations been used? Have custom decors been used?) = /2
Music (Is it appropriate for the track? Is it good to listen to?) = /1
Background (Does the background fit the track? Is the outer colour appropriate?) = /1
Total for decoration: /9
Total for all: /20
Rewards
Every track will receive points based on their score. Additional rewards will be awarded to the top 3 creations.
1st Place: 5000 VS points + a Discord 'TBC Winner' Role + the track will be highlighted on the home page for 2 weeks
2nd Place: 3000 VS points
3rd Place: 2000 VS points
The tournament ends on the 7th of December. Any submissions after that will not be counted.
Feel free to follow this topic if you are interested. If you have any questions, please ask them on this topic or in DMs.
Good Luck!
7
4Nexus / It's Time To Say Goodbye
On 2025-08-06 at 08:04:19
Thanks for everything you've contributed to the site 🫡
and also thanks for :Macaco: and :LaMucca:
and also thanks for :Macaco: and :LaMucca:
6PROJECT: Mariokart PC GENERATIONS
On 2025-10-07 at 01:32:26
Could You add my Course GCN Wario Colosseum Remastered? Or My Course SNES Choco Island 2 Remastered V2?
We're not doing SNES tracks since RHcks' SMKDX exists.
We've also got a GCN WC already, but even if we didn't the image quality in your version isn't enough for an accept (we've almost finished GCN btw).
1
1On 2025-10-05 at 00:39:19
The 3DS Tracks have just been released, go check them out 
There have also been a few track changes.
Thanks for 60 rates

There have also been a few track changes.
Thanks for 60 rates

1
2
1On 2025-07-24 at 11:04:48
The DS Tracks have just been released, go check them out 
(will update credits soon)

(will update credits soon)
On 2025-07-06 at 00:56:20
If your looking for GameCube tracks here is my remake of Yoshi circuit https://mkpc.malahieude.net/map.php?i=184284
All of the track art must be original (i.e. drawn from scratch), not images from the games. We also have a Yoshi Circuit from Nudge.
On 2025-07-05 at 11:06:17
The GBA Tracks have just been released, go check them out 

On 2025-06-29 at 11:13:36
Credits:
N64 Tracks
🍄Mushroom Cup:
- Luigi Raceway (@BowserJr03)
- Moo Moo Farm (@Coolioaziz)
- Koopa Troopa Beach (@SuperYoshiKart)
- Kalimari Desert (@FoxgirlThing)
🌻Flower Cup:
- Toad's Turnpike (@SuperYoshiKart)
- Frappe Snowland (@TheNudgyHampter)
- Choco Mountain (@Fways)
- Mario Raceway (@NexusX)
⭐Star Cup:
- Wario Stadium (@FoxgirlThing)
- Sherbet Land (@Starl-)
- Royal Raceway (@Starl-)
- Bowser's Castle (@Mya_Hiya)
👑Special Cup:
- DK Jungle Parkway (@MakenMoozac)
- Yoshi Valley (@RHcks)
- Banshee Boardwalk (@Kernell)
- Rainbow Road (@RHcks)
GBA Tracks
🍄Mushroom Cup:
- Peach Circuit (@WaddleDeez)
- Shy Guy Beach (@TheNudgyHampter)
- Riverside Park (@Nodac64)
- Bowser Castle 1 (@BowserJr03)
🌻Flower Cup:
- Mario Circuit (@Fways)
- Boo Lake (@Qowwani)
- Cheese Land (@-iz-)
- Bowser Castle 2 (@NexusX)
⚡Lightning Cup:
- Luigi Circuit (@Fways)
- Sky Garden (@BowserJr03)
- Cheep Cheep Island (@SuperYoshiKart)
- Sunset Wilds (@Kernell)
⭐Star Cup:
- Snow Land (@Fways)
- Ribbon Road (@RHcks)
- Yoshi Desert (@Coolioaziz)
- Bowser Castle 3 (@Coolioaziz)
👑Special Cup:
- Lakeside Park (@RHcks)
- Broken Pier (@Starl-)
- Bowser Castle 4 (@Starl-)
- Rainbow Road (@TheNudgyHampter)
DS Tracks:
🍄Mushroom Cup:
- Figure 8 Circuit (@Coolioaziz)
- Yoshi Falls (@RHcks)
- Cheep Cheep Beach (@BowserJr03)
- Luigi's Mansion (@NexusX)
🌻Flower Cup:
- Desert Hills (@NexusX)
- Delfino Square (@Fways)
- Waluigi Pinball (@NexusX)
- Shroom Ridge (@-iz-)
⭐Star Cup:
- DK Pass (@toadsfactory28)
- Tick Tock Clock (@BowserJr03)
- Mario Circuit (@Mya_Hiya)
- Airship Fortress (@Fways)
👑Special Cup:
- Wario Stadium (@FoxgirlThing)
- Peach Gardens (@RHcks)
- Bowser Castle (@FoxgirlThing)
- Rainbow Road (@TheNudgyHampter)
Wii Tracks:
🍄Mushroom Cup:
- Luigi Circuit (@-iz-)
- Moo Moo Meadows (@Starl-)
- Mushroom Gorge (@Nodac64)
- Toad's Factory (@MakenMoozac)
🌻Flower Cup:
- Mario Circuit (@BowserJr03)
- Coconut Mall (@RHcks)
- DK Snowboard Cross/DK Summit (@Kernell)
- Wario's Gold Mine (@Starl-)
⭐Star Cup:
- Daisy Circuit (@Starl-)
- Koopa Cape (@SuperYoshiKart)
- Maple Treeway (@RHcks)
- Grumble Volcano (@Fways)
👑Special Cup:
- Dry Dry Ruins (@Fways)
- Moonview Highway (@BowserJr03)
- Bowser's Castle (@BowserJr03)
- Rainbow Road (@RHcks)
3DS Tracks:
🍄Mushroom Cup:
- Toad Circuit (@Fways)
- Daisy Hills (@Starl-)
- Cheep Cheep Cape/Cheep Cheep Lagoon (@Hazelicity)
- Shy Guy Bazaar (@Fways)
🌻Flower Cup:
- Wuhu Island Loop/Wuhu Loop (@RHcks)
- Mario Circuit (@iz-)
- Melody Motorway/Music Park (@Starl-)
- Alpine Pass/Rock Rock Mountain (@NexusX)
⭐Star Cup:
- Piranha Plant Pipeway/Piranha Plant Slide (@NexusX)
- Wario Galleon/Wario Shipyard (@Starl-)
- Koopa City/Neo Bowser City (@Fways)
- Wuhu Mountain Loop/Maka Wuhu (@RHcks)
👑Special Cup:
- DK Jungle (@NexusX)
- Rosalina's Ice World (@Starl-)
- Bowser's Castle (@RHcks)
- Rainbow Road (@Mudky)
N64 Tracks
🍄Mushroom Cup:
- Luigi Raceway (@BowserJr03)
- Moo Moo Farm (@Coolioaziz)
- Koopa Troopa Beach (@SuperYoshiKart)
- Kalimari Desert (@FoxgirlThing)
🌻Flower Cup:
- Toad's Turnpike (@SuperYoshiKart)
- Frappe Snowland (@TheNudgyHampter)
- Choco Mountain (@Fways)
- Mario Raceway (@NexusX)
⭐Star Cup:
- Wario Stadium (@FoxgirlThing)
- Sherbet Land (@Starl-)
- Royal Raceway (@Starl-)
- Bowser's Castle (@Mya_Hiya)
👑Special Cup:
- DK Jungle Parkway (@MakenMoozac)
- Yoshi Valley (@RHcks)
- Banshee Boardwalk (@Kernell)
- Rainbow Road (@RHcks)
GBA Tracks
🍄Mushroom Cup:
- Peach Circuit (@WaddleDeez)
- Shy Guy Beach (@TheNudgyHampter)
- Riverside Park (@Nodac64)
- Bowser Castle 1 (@BowserJr03)
🌻Flower Cup:
- Mario Circuit (@Fways)
- Boo Lake (@Qowwani)
- Cheese Land (@-iz-)
- Bowser Castle 2 (@NexusX)
⚡Lightning Cup:
- Luigi Circuit (@Fways)
- Sky Garden (@BowserJr03)
- Cheep Cheep Island (@SuperYoshiKart)
- Sunset Wilds (@Kernell)
⭐Star Cup:
- Snow Land (@Fways)
- Ribbon Road (@RHcks)
- Yoshi Desert (@Coolioaziz)
- Bowser Castle 3 (@Coolioaziz)
👑Special Cup:
- Lakeside Park (@RHcks)
- Broken Pier (@Starl-)
- Bowser Castle 4 (@Starl-)
- Rainbow Road (@TheNudgyHampter)
DS Tracks:
🍄Mushroom Cup:
- Figure 8 Circuit (@Coolioaziz)
- Yoshi Falls (@RHcks)
- Cheep Cheep Beach (@BowserJr03)
- Luigi's Mansion (@NexusX)
🌻Flower Cup:
- Desert Hills (@NexusX)
- Delfino Square (@Fways)
- Waluigi Pinball (@NexusX)
- Shroom Ridge (@-iz-)
⭐Star Cup:
- DK Pass (@toadsfactory28)
- Tick Tock Clock (@BowserJr03)
- Mario Circuit (@Mya_Hiya)
- Airship Fortress (@Fways)
👑Special Cup:
- Wario Stadium (@FoxgirlThing)
- Peach Gardens (@RHcks)
- Bowser Castle (@FoxgirlThing)
- Rainbow Road (@TheNudgyHampter)
Wii Tracks:
🍄Mushroom Cup:
- Luigi Circuit (@-iz-)
- Moo Moo Meadows (@Starl-)
- Mushroom Gorge (@Nodac64)
- Toad's Factory (@MakenMoozac)
🌻Flower Cup:
- Mario Circuit (@BowserJr03)
- Coconut Mall (@RHcks)
- DK Snowboard Cross/DK Summit (@Kernell)
- Wario's Gold Mine (@Starl-)
⭐Star Cup:
- Daisy Circuit (@Starl-)
- Koopa Cape (@SuperYoshiKart)
- Maple Treeway (@RHcks)
- Grumble Volcano (@Fways)
👑Special Cup:
- Dry Dry Ruins (@Fways)
- Moonview Highway (@BowserJr03)
- Bowser's Castle (@BowserJr03)
- Rainbow Road (@RHcks)
3DS Tracks:
🍄Mushroom Cup:
- Toad Circuit (@Fways)
- Daisy Hills (@Starl-)
- Cheep Cheep Cape/Cheep Cheep Lagoon (@Hazelicity)
- Shy Guy Bazaar (@Fways)
🌻Flower Cup:
- Wuhu Island Loop/Wuhu Loop (@RHcks)
- Mario Circuit (@iz-)
- Melody Motorway/Music Park (@Starl-)
- Alpine Pass/Rock Rock Mountain (@NexusX)
⭐Star Cup:
- Piranha Plant Pipeway/Piranha Plant Slide (@NexusX)
- Wario Galleon/Wario Shipyard (@Starl-)
- Koopa City/Neo Bowser City (@Fways)
- Wuhu Mountain Loop/Maka Wuhu (@RHcks)
👑Special Cup:
- DK Jungle (@NexusX)
- Rosalina's Ice World (@Starl-)
- Bowser's Castle (@RHcks)
- Rainbow Road (@Mudky)
5On 2025-06-29 at 11:13:17
MKPC Generations is a community project where members collaborate to recreate (almost) all of Nintendo's retro tracks, similar to the Mario Kart 8 project on the site. For over a year we've been collecting and creating tracks to put into one giant multicup, and now we finally have enough to release the project. 
At the time of posting this all of the N64 and Wii tracks have been completed and are the only courses to feature for now, however the other MK games are not too far off from being completed. To keep quality, we've decided to update the multicup only when all tracks from each game.
The current version project features tracks from 15 different creators, and you can play the multicup here:
MKPC Generations
Feel free to use this topic for anything regarding the project

At the time of posting this all of the N64 and Wii tracks have been completed and are the only courses to feature for now, however the other MK games are not too far off from being completed. To keep quality, we've decided to update the multicup only when all tracks from each game.
The current version project features tracks from 15 different creators, and you can play the multicup here:
MKPC Generations
Feel free to use this topic for anything regarding the project

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1/!\ Advent Calendar 2024
On 2024-12-31 at 03:24:34
Congratulations to everyone who participated in the calendar 
I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:
OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I busted my ass off for this one. I'm really glad people enjoyed this one, and to those who didn't (and trolled) your opinion is invalid 🥱 (the ego on this guy)
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.

I'm posting this much later than I would've liked to, but I'll give my opinion on every challenge that appeared and why they were selected. Keep in mind that when selecting challenges, we try to choose the ones that anyone can beat, and RD is not required, which is much harder than you may first think.
Day 1:
Like last year, it's a very solid and fitting start to the event. Track also came from a really underrated creator, so I'm glad he was given the spotlight here. Challenge did get slightly buffed (time limit) to fit the event more.
Day 2:
Another pretty nice challenge, although this was a bit on the shorter end. Nothing much more to say.
Day 3:
First "bad" challenge. Not being able to drift wasn't a problem here, especially since some turns made this a bit tricky. It's fine on its own but not really suitable for the event, and the 5 laps (whilst it makes sense for the track) was a bit annoying for some. Apparently, this was shortened to 3 laps, but I never checked for myself. This is another problem with selecting challenges, where a challenge can be ok but doesn't exactly work for the event.
Day 4:
The funny one. Good challenge. :geniuspog:
Day 5:
The rushed one. The original Day 5 was pretty bad so we made a last minute change, and I think it's just there. Good challenge on its own but again not great for the event.
Day 6:
Solid dodging challenge, although Monty Moles are not a good idea if not indicated. The stuff before the Monty section wasn't too hard so I suppose this can slide. Also a Starl track so automatic W.
Day 7:
Another banger from BowserRace. This was the first challenge I suggested to appear in the event and you can all probably see why. We need people to make more challenges like this. Good track, interesting manoeuvre and a solid time limit.
Day 8:
Day 5 but not rushed and actually suitable for the event. Coins are placed in good spots and the time limit feels more involved. Good challenge.
Day 9:
Another good challenge but held back by the fact that the slimes tend to disappear right in front of you. Sometimes you just gotta get lucky and hope the green shells hit 2 or 3 in one go, and ideally in the same run. I thought 1:40 was quite tight at first, but the challenge can be beaten in 1:15 so it's a bit rng. Still fun though.
Day 10:
RUINAS ROCA PICUDA :gambapog: I made the challenge myself, so I won't say anything about the quality. I tried to have a coin challenge which also made you think about the optimal route you need to take, and judging by what others have said I think it was fine?
Day 11:
I dunno, it's just "ok"? I really don't know what to say about this other than I forgot it existed because it was pretty easy, but others seemed to appreciate it so it's probably fine. Again not a bad challenge but I'm not sure if it works for the event. I'll leave it to you guys to tell me.
Day 12:
Really well executed, I totally didn't steal this idea for CL3. I thought it was a bit easy for Day 12 but still great nonetheless.
Day 13:
Definitely one of my favourite challenges this year because of how clever it is. Unfortunately, those fish just don't wanna die, they keep flopping out of my way last second. Really good concept with the new POW item though.
Day 14:
I think most people took this more as a short memorisation challenge rather than a puzzle solving challenge. I didn't mind this but there's no denying it was one of the weaker challenges this year.
Day 15:

OK ik this is my challenge but I definitely need to talk about this one, because this was arguably the most polarising challenge this year. No, it's not extreme worthy imo.
When I made and verified the challenge I beat it 2nd attempt, and to make sure it wasn't a fluke I rebeat it 2 attempts later again. I even asked the other validators to playtest it, and Nodac seemed to beat it quite quickly, so the difficulty must've been ok right? Turns out that if you barely play challenges, you're probably gonna suck with low handling stats. Almost everybody struggled on this one and it took some hours spanning several days to beat. I was genuinely surprised with how much people struggled.
Here's some tips: DON'T DRIFT. If you drift you'll end up taking a radius wider than Wario's waistline and you'll probably hit something. Before you change direction, wait until you straighten up before you turn so that you don't swerve, and if necessary, let go of the accelerator. Finally, if you fail an attempt, don't reset and just keep practicing to scout out the obstacles ahead.
Another thing, this was 100% skill based. No, this is not me indirectly saying y'all have a skill issue, but there genuinely was no rng since the obstacles don't move and there weren't really any choke points. I suppose Wario's hitbox may feel unfair but the time limit wasn't that tight so there was no need to rush.
I also think this challenge singlehandedly made most people fatphobic if they weren't to begin with.
Day 16:
Good variety of puzzles and a decent length for the event. I enjoyed this one.
Day 17:
I was initially reluctant to include this because I thought it would be annoying and repetitive, but after I understood the POW block I actually had fun with this (I thought spinning out meant an automatic fail but didn't realise that a dodge means a nerfed spin lol). The dodge patters are completely random too, meaning you have to react to it rather than remember what to do. I would actually like to see Nodac do something like this on tracks that aren't test circle in the future.
Day 18:
Nice platforming challenge with like 1 tricky manoeuvre only. Challenge got nerfed to be only 1 lap so it didn't get annoying, but tbh I was a little underwhelmed because most of it was pretty simple so I beat it in no time.
Day 19:
RNG bossfight, I love getting 50 secs worth of single green shells... oh and that cannon didn't work properly either. Yea I can't say I had fun with this one, even though it doesn't try to be bad.
Day 20:
I had gifs disabled and forgot it was an option :gamba: I did beat it legit about 3-4 years ago. Good idea but unfortunately easy to bypass.
Day 21:
Actually quite tight, if you make one mistake it's over. You can also feel the pressure towards the end. Well made challenge and suitable for towards the end of the calendar.
Day 22:
Probably my favourite challenge in the event, even if I wish it was a little harder. The only problem is that the balls can spawn right in front of you and there's nothing you can do about it, but other than that it's really fun. It's also a reference to a game I've never played before which is also neat.
Day 23:
I swear I'm not being biased when I say this because I'm running MKPC Generations and my tracks appeared, but I genuinely liked this one and I know I'm like the only one who did. Not having RD felt really refreshing to me, and other than MH and maybe BC I was never really secured a win. A successful run takes about 10 mins, which to me is kind of appropriate for the final challenge before the obvious CL3 (I say obvious but idk how we're gonna do it next year). The most fun I've had on this game in a while, even if I know it's objectively not great. People also had mixed opinions on how hard each track was aside from RR, which I thought was pretty interesting.
The challenge was initially 40 points which was not a good idea, but in hindsight I overcorrected it when I changed it to 30 because it became way too easy. 34-36 was probably a better choice. I also made a few changes to RR to make it a little less unfair.
Probably won't be brought back next year since people didn't enjoy it as much.
Day 24:
I thought this was a really good opportunity to try the randomiser idea I've had for a while, even if I had to cut it down due to time restrictions, I was super busy irl when I was making this. It was also a good excuse to make some SNES tracks and a poorly made Sherbet Rink. You can probably tell some parts were a bit rushed, especially since I had to make like 4 patches after initial release, but overall I'm very happy with how it turned out and that the time I put into this didn't go to waste. I'm also curious to see how long it took people to complete the challenge, since naturally knowing the code being the creator I skipped most of the challenge.
Very special thanks to Nodac for helping me out with this one, it wouldn't have been possible without him.
Also, I really don't see how I can improve on this for next year since I don't wanna repeat anything. CL2 being the same as CL1 but on a CT made sense, but now that CL3 is completely different to the others there is no reason to have the same idea. Might need some help.
Overall, this is easily the best calendar so far, with only a few stinkers (that weren't even that bad) appearing. Hopefully next year will be even better, but we'll need you guys to also make some good challenges, and maybe they'll feature.
On 2024-12-24 at 00:19:31
Now that the final challenge has been released, I hope you all enjoyed the event 
This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.
I'll be posting my opinion on every challenge in a few days

This has probably been the highest quality calendar so far, but we hope to make it even better if it returns for 2025.
I'll be posting my opinion on every challenge in a few days
1On 2024-12-23 at 00:25:33
Apologies for the Day 23 slip up, I've nerfed the challenge now.
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1109 - 
34400 pts ★ Legend
6835 pts ★ Racer