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Geometry Dash

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
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Australia
Fiery wrote:
TwilightGD wrote:
Fiery wrote:
osc-wrong wrote:
Fiery wrote:
osc-wrong wrote:
i love gd cologne

So unsightreadable

I need to put the part in an MKPC track I swear

SBOK7 Cologne Raceway

dash spider circuit

Congregation Circuit better imo


Limbo Keys Raceway better imo
check2

Something you HATE a lot

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
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Australia
Lol I'm Catholic đź‘€ wanna hear my opinion...

Look honestly I feel like the reason people don't like religion is because there are always those prominent people who use it to oppress others. As someone who has studied several religions, I can say that the way some people act does not reflect what the faiths support. I also don't agree with forcing religious views onto other people, especially on harsh levels. I think people can have their differences without being criticised for it.

Altho religion is kinda considered a "sensitive topic" idk if we should be discussing such things here lol. But as long as you have good morals and treat others well then you're fine by me, regardless of religion, gender, culture etc.
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Multicup: Super Mario Kart Deluxe

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Invu68 wrote:
JustMwenyu wrote:
NEW UPDATES AND ANNOUNCEMENTS


NEW FEATURES

• Added in 6 new cups, containing 24 retro tracks. I want to thank everyone who contributed.

Super Mario Kart Deluxe is currently at a 4.33/5 Rating. We are trying to boost that by bringing you new updates. Enjoy!

Play here: https://mkpc.malahieude.net/circuit.php?mid=1992
Online Mode: https://mkpc.malahieude.net/online.php?mid=1992&key=835670976

Triple-post

Does it matter when it’s from TWO YEARS AGO???

Well it's still active, so it kinda does matter...

He was doing a comeback, he was announcing something. Could you ignore that, please ? Chilli, I'm sure that if you left for 2 years, then came back in December 2024, you would do the same...

1. Sorry :$
2. Uh no. Rules are rules



The rules actually state:
"It's forbidden to do more than 3 posts in a row. If it's three or more, warn. Besides if the two messages have nothing to do with each-other."

In other words the only exception to multiposting is unrelated messages. Since the posts are unrelated (and it's also an announcement with a large time gap), it's technically allowed.

The 3 posts in a row rule was intended to reduce spam, such as short messages or messages that can just be put into one post. It's clear here that Mwenyu has no intent to flood the forum but rather simply making an announcement after his long hiatus. Just because there happened to be 3 posts in a row doesn't mean anything wrong is happening and rules are being broken, so Mwenyu is in well the clear here.

The mods aren't robots who just place infractions on people without looking into the context (we also aren't dumb like Roblox mods). Of course we will take into consideration what the messages are actually about and if there was any intent to break the rules. We also don't place any bias when looking at this.

Obviously where possible, reduce the amount of messages in a row and try to merge them into one post, but you won't be penalised unless you send useless posts (which are super obvious anyway).


TLDR: No rules were broken
gamba1
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Mario Kart 8 for MKPC

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
MH_Dex wrote:
MH_Dex wrote:
how d u guys get mk8 tracks in complete mode


We create them ourselves

no how do u get the map

Me i just stole the map on mariowiki and then i edit it on paint.net and change somethings to adpat it for mkpc

why wold a event host steal and eitd a track


When he says "steal" he doesn't literally mean steal. He uses the layout and recreates it, and discards the original one. This is only to get the shape anyway, so you can't not make that original in remakes.

And ye, event host means literally an "event host"
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
MH_Dex wrote:
how d u guys get mk8 tracks in complete mode


We create them ourselves
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pensive1

What is the best Rainbow Road in the Mario kart series?

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Wii RR by a long shot. The entire track feels intense and every section is different from one another, and then the music is awesome. I'd argue this track is the best in the entire MK series tbh.

I also think 3DS RR is a little overrated because it's a section track. Whilst the theming is pretty good I can't say the layout interests me too much.
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check1

So let's talk about Wave 6

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Probably the best Wave, I'm kinda disappointed RIW is here because nothing happens in it. At least every other track is good (including Daisy Circuit fight me)

Wii RR also looks like it's scaled well, probably gonna be the track I play most of my races on.

As for Pipeline, ig its exclusion was kinda surprising but maybe it would've played awkwardly? I'm not really mad about it tho.

Why Cannons should be in Quick mode

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
BowserJr03 wrote:
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.

HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:

1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.

I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.

Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/


peak effort https://cdn.discordapp.com/attachments/426051260467249168/1230113662480683038/InkedScreenshot_17-4-2024_153822_mkpc.malahieude.net_LI.jpg?ex=6632239f&is=661fae9f&hm=2f6687695f218f0bde5f2065fc265dd78f272878e70f7e945013c60dbd9ce99e&
idk how to change the image size
xd1
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muscle1
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
CyClops wrote:
see? a admin agrees lol get rekt Fiery and Lely!!!


Actually I didn't agree with you I agreed with your idea with my concept get rekt :genius:
xd4
genius8
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.

HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:

1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.

I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.

Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
surprised3
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Fore! The Love of Golf! (Golf forum)

Messages 1037 - Golden Mario Golden Mario
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Australia
Golf is actually awesome you guys should try it. You also get to touch grass at the same time it's a win win.
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if you could have any track be in EVERY Mario kart game, but with a twist which one?

Messages 1037 - Golden Mario Golden Mario
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Koopa Cape, but the twist is they don't remove the electric things :genius:
xd8
genius7
mario_shrug1

[TBC] Pixel's Track Building Contest #1

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Ngl I forgot to do this and now it's too late :gamba:
gamba1

Stop stealing tracks (you know who you are)

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
KirbyBoy wrote:
And the Way I see People Taking My tracks is that I'm Famous, and They Like my stuff.


That logic applies to an extent, it sucks when hours of hard work gets straight up stolen from you.

For example, if someone stole my Starl City and rebranded it under another name, that would annoy me.

But if someone truly likes something, they should ask the creator anyway. That way, the creator knows that their creations are like and are more inclined to say yes.
check1
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
Starl- wrote:
https://mkpc.malahieude.net/map.php?i=104887

this person doesn't learn xd This is the third or so time they uploaded my Sky High Sundae without permission AND without crediting.


Banned for a week, hopefully they get the message
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia


Tracks are deleted and the user has been warned, thanks đź‘Ť
Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
This is mainly for @Ashton_ because he obviously isn't getting the message. You need to stop stealing tracks from other people because it's unfair to the original creator. People put hours into custom made images, and you stealing it for your own credit is selfish. I've already banned you and warned you after that ban for the same reason, do it again and you're getting a much longer ban because you're clearly not getting the message.

https://mkpc.malahieude.net/map.php?i=103948
example of a stolen track

And to everyone else, please don't do it either. I'm sure if you ask the original creator and credit them, they won't bite in most cases.
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~ Lely's Script Channel ~

Messages 1037 - Golden Mario Golden Mario
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battle6835 pts ★ Racer
Australia
Ive_Invu wrote:
This community is not going well...
I definitively think it's not a secret anymore: This community is going quite unwell.

And by quite, I mean more, but let's get into that in detail so we can all understand what has been going on and find actual solutions, because nothing is going on and the site can't become any worse or its sake will be consideraby damaged.

And now let me add some disclaimers : this is gonna mention names and this is gonna talk about recent arguments. I don't care if I get a warning for addressing this, it is needed at the moment, and if nobody dares to get some dirt on their hands this situation won't improve. Welp guess it's gonna be me.

Community before 2022
There weren't as many dramas back then. I wasn't here before 2020, 2020 got its dramas but it was overall much better. 2021 was a quite good year. You probably heard about the princesslucky situation... girl gone mad along with supersaga and it all stopped once she got banned. The community was overall better and the dramas were not as frequent. Now let's move on to where it got worse...

2022.
2022 was the year when Fways resigned as an admin, 2022 was the year when new moderators got added. The wave of new users happened and it started quite badly with Jey against Fways, an argument that.. could have just been avoided. The moderator scene was quite busy with many people applying. BJ03 and Max got selected. And Max... is gonna be mentioned much later in his own section. For now we willll ignore the recent events, and say he was a chilll person.

It also marked the arrival of the minimodding and of the nitpick era. Not a good thing if you ask me, and I was a major part of the problem. Now this has ceased, since Nudge, me, and Max hardly give a fuck about it, and it's better that way.

Names
Now we are getting to 2023 and I'm going to mention names because I can't really recall what happened when... but I can recall who did what.

KirbyBoy
Probably the most slandered dude on MKPC, he's even got a hate train at the time. What he did wasn't that much though, it was creating lots of unfunny memes (to the level of spam) and complaining about various things. He took more than he deserved. His spam of memes was definitively annoying and irrelevant, but I'll say it loud and clear : we overreacted about him. He was still immature and not taking any advice... but we might have made feel belittled for something that honestly, we took too seriously, and I feel bad.

Bluey
Spam of memes that didn't even try and ultimate stubbornness, KB without the complaints and without the hate train and the slander.

Tendo
Not a heart filled with harm but extremely harmful actions. He started his shit back in 2022, what he did was mainly creating alts that had racist names (FuckUkraine, etc.) Alts that seeked attention (they had their tea salon moment and created a whole story on sfa for literally nothing.) Alts that pretended to be someone else (his brother) and that used homophoic slurs (faggot).

He was very annoying throughout the whole existence he had here, acted immaturely, went against rules and didn't care because he was the kind of dude to criticize every one of em... and he also posted a lot of useless messages. A dude who didn't bully anyone, but what he did was still terrible and he got permanently banned, despite trying to come back many times, by ban evading, but with time people got more and more suspicious and better at finding out who's Tendo and who's not.

That was stupid and annoying, and our poor reactions to that didn't quite help the situation. But there's still more to say.

Coopa/Finigi/ThePanFlute
It would be a lie to say his recent slight glowup made him perfect, but it would be a lie to say it is non-existent. That man literally posted way too many messages, irrelevant and useless ones, and was overall quite immature and annoying. He became provocative at some point too and did a lot of shit after one of his bans (he got banned twice) but overall I can't really recall everything properly. I know that my reactions to that might have been way too much, and I won't say I was overall feeling good at that time, but it's searching excuses and I'm ready to take this part of the blame. But let's move on eventually, he's becoming better by the day.

48HourKet
This dude was literally just a rude person to almost everyone and used insults too many times. Until that moment we couldn't really lay a finger on him because he didn't broke the rules or anything. But then, he started fatshaming someone he didn't even know (which makes no sense) and wished death upon people.

Although Pianta agreed with his views (not his messages and I got the personal confirmation) most people found him to be violent and annoying, to the extent that after wishing death and fatshaming upon several people for absolutely no reason, Ryubix permanently banned him for once and for good, without any sanctions before.

Me/Max/Pianta
Yup yup, there has also been a whole problem going on and I was the center of it. April has been filled of it : fights between Max, me and Pianta. And it was ENDLESS ! Because we were too stubborn,
I admit... and I was wound up at that time so I also took everything badly, add that to language barriers and you've got a catastrophe scenario. It eventually got fixed with BJ03 creating a topic about the matters because it was really going to be endless... I apologize if I created problems during that period. But for now, let's move on and get on the recent side of things.

Suprothetteglerr/SCG
Literally a lot of spam and useless messages for nothing, immature actions and annoying behavior. But those people? Let me tell you ? They aren't very important. They did some problems on this website but they aren't the ones who pushed me to writing this very long climax.

I could say things about Chilli who played the victim and tried to shade other people and got mad at other people for nothing. Or even Jey (more in detail) for his whole drama story from March to June 2022. Or even the Jey/orchid/anthcny endless situation... But let's get onto the current problem...

The whole PrimeTime situation
Yup. And I'm going to say it loud and clear ; the PT movement was on the thin edge since the mere beginning. It was all about to fall down into the depths and it eventually did with ONE investigation.

I already knew it was fragile. PT arrived here and literally was known as the dude who invited Yoshizilla to play online and eventually made that person mad. But with time he arrived back as a rude and tough person. And then he started praising literally most people on this website. It soon became a movement: the positivity spreading movement. On the paper it sounds quite good, but the execution was poor, since everything was all too much. And I wanted to express how fragile it was, but I didn't want to cause an argument, because the PT stans tend to be delusional and blinded.

Notably with HonorableMentions, the girl who had beef with me for no absolute reason. I slightly criticized a topic she made and she got mad over it. This started mutual beef and we had to discuss during hours to fix it in private. But it wasn't fixed... since she eventually called Wal a snake for the investigation he did about PT's age. Nodac also supported HM and PT. This trio was supporting every of the members and it ended up by a ban to HM and that's it.

No that's not it. PrimeTime got mad over that and started to become way more violent and way more sexually explicit in the way he talked. He started to shade SuperYoshiKart, who was always criticized by the trio. That was an useless thing to do. And it just showed, that everything Wal and I said was right. I once said that this was just a positive persona that they put on and Wal once said he was too immature to be the wise man he pretends to be at 55.

Welp, if he really wanted to spread positivity, why did he start to spread negativity once his movement failed due to all the immaturity people had in the recent arguments? Why did we went from "Y'ALL ARE LEGENDS AND EVERYDAY HERE FEELS LIKE A BIRTHDAY BECAUSE OUR MOVEMENT MAKES THIS SITE SO POSITIVE OMG IT FEELS SO GOOD" to "CALLING OUT THE BUTT LICKING CROTCH SNIFFING RAT I WILL ROCK HIM IN THE JAW HIM WITH HIS MOMMA" ?

This whole PT movement seems like one of those dreams that don't actually make sense. Something that already feels old and rotten now. Something that you believe on at first, but that then deceives you. It doesn't make sense when you think about it. Everybody believed in PT's positivity movement, more or less. But if we're going to formulate it like him during this era "the job of helping champions to everyday become better people seems to have token a toll on him." Or in other words, his whole persona fell all down when we got enough things to ban one of his friends. Might as well not lie huh ? Because still using the words "champions" and etc. is great but useless, I'm telling you. People won't follow you now that you showed how much of a violent prick you can be. Hiding yourself behind a veil of lies is not going to help anything. We saw your true colors and there's no going back now.

And the staff, the poor staff had to handle this. They had to handle what no absolute staff member wishes to ; a senseless, violent and hot headed argument where nearly nobody is right yet almost everybody takes part in. Max didn't even understand any of the bullshit and just sent it to the other staff members.

This summarizes why most of the older staff leaves and why most of the older players either leave or don't spend much time here anymore. Fways and Mudky are very active on MKPC Discord servers. Because even if Discord has bad sides its so much better than it is here right now. If there's an argument it's settled rapidly and it tends to be way less frequent. People also take the jokes better since it's a more mature branch of people. But on here, everyone will go crazy over nothing and everyone will overreact and run around like headless sheeps that lost each other...

Even Max is part of the problem. Arguments with Pianta and with many other people, especially on Discord, even with me sometimes. Moderators need to be calm and make people feel secure and not create any problems, turns out Max tends to do the opposite to the burnout this job has given him.

Solutions
We need new staff to help the current team. Infi and Ahmad are much more active on Discord than on here, Ahmad being the only one at some point. Fways is just an event host, Ryubix is all focused on events, Wargor on making the game better. That leaves us with two : Max, who feels insecure and burnt out, and BJ, screwed over by the timezones, which makes him asleep at the most critical times and awake at the most empty times. Applications would be a good idea.

We also need to all take a chill pill and keep this light in our heads that reminds us about this argument so it doesn't restart again. I already did essays and climaxes before to fix small problems but this one really had to talk about every single recent problem so we could figure a solution out.

This website is worsening by the minute and it's terrible how the Discord part is so much better. No ban hammer that is always talked about by some people but never dared to be used by those same people. Chill staff, more mature people and senseful arguments.

This community is becoming so bad and bad and even worse than I thought it ever could. When I think it cannot gets worse, it just does. And now the website is constantly either ultra boring, on the edge, or problematic. While the precedent years were nothing like that. I'm not even here that much due to 2 months long vacation but as far as I saw this is the worst this community has ever been. It's messy asf.

I think that we can also take a look at the 2018 times. Lower activity, people liked each other, no senseless arguments, a friendly ambiance, many events, news and etc. To a MKPC today where projects are hardly done and where it's really just... shit.

I guess I'm off, I really needed to get this off my chest. Sorry if it's too long ig...


I agree with all of this tbh, dramas are becoming too frequent, and most of them are over nothing. I also feel like people are sending stuff on the forums for the sake of getting the message count up, which I suppose isn't bad but has just gotten to an unnecessary point.

I also think Max's stress partially derives from him being the one who deals with most of the issues, and it's pretty much impossible to deal with rebellious 10yo kids without being annoyed. I suppose I'm gonna have to be cracking down on bad behaviour in the future, so uhh take this as a warning ig.

Also, you guys realise that the site is called MKPC, I believe there's a game that's connected to this site, maybe you guys should check it out :p
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genius1

Some complaints/problems with the game

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
I see stupidly quick times for time trials as well. There are people no got under 10 sec a lap (no I am not talking about baby park or something) on the first course. The first course is short, don’t get me wrong, but under 10 seconds on average seems like cheating, i couldn’t see anything quicker than 12 seconds or something. Don’t know if they used a mod or hack or technique for the game but it is very confusing how they manage to be so quick, it doesn’t seem legit. Are all completions non hacked?

I also have an issue of how to play battle mode since the red shells don’t work how they are supposed to, the cpu don’t stop driving and act like it’s a race course, and some of the customization (teams, collect coins, etc.) is missing.

I also have one more complaint which is not terribly big but more of a minor issue. I don’t know how to get double stacked item boxes. Does it exist or not?

Sorry for talking about the cons of the game so much but I really am confused how to play the game. Sorry for having an aggressive tone.


1. All completions are non hacked, there is a technique called "reverse drifting" which is a way to chain super  mini turbos without losing any speed. Think of snaking in mkds but on steroids (there is also snaking in this game too but it's not as quick as RD)

2. Red shells in battle are supposed to only go straight unless they detect a nearby player, I would assume that's the case here but I don't play battle on this site. The way the CPUs work in battle is that they have set paths, and at certain points they'll change direction, depending on where they are programmed to go. I also wouldn't see why they would stop in the first place. As for the other battle options, they would be tricky to program for a game like this, and Wargor is only one person who programs the game so it's even harder to release any update quickly.

3. Double items do exist, but not in Quick Mode courses. If you make a complete mode track you just need to right click the item box and the option should appear.

Hopefully some of this stuff is helpful for you ;)
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/!\ Advent Calendar 2023

Messages 1037 - Golden Mario Golden Mario
vs29534 pts ★ Legend
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Australia
Lil' bit of a topic revive but I wanted to share my thoughts on all of the challenges and share a bit of insight as to why some were picked. I just haven't been able to do it for a few days hence why it's a bit late. Obviously most of this will be my opinion so feel free to agree/disagree.

A few things to keep in mind is that selecting challenges for this even is much harder than you think since we try to make it balanced between newer and more experienced players. A lot of the challenges are quite good but might not have been suitable for the calendar, and it's impossible to expect nobody to criticise some of them.

Day 1:
Great start to the calendar imo because it's a very fair and well balanced difficulty. It's also in the snow which is automatically sticking to the winter-y Christmas for you northern hemisphere people. Not really much more to say here.

Day 2:
Ok if you couldn't already tell this one was a meme. I originally sent this to Wargor as a joke but he seemed to like it because he thought it was suitable for the early stages of the calendar since it required a bit of exploration and effort to complete but wasn't too difficult. Saying more would be narcissistic since I made the challenge but maybe we'll get more memes in the future.

Day 3:
Probably the most forgettable challenge of the calendar but that's entirely my fault tbh. The challenge itself is good but when I suggested this challenge to Wargor I must admit I mainly focused on the balanced difficulty and not really the calendar progression. This is kinda the first example that shows the high standards for the calendar where even the good ones won't work, and it'll be mentioned a few more times later in this post.

Day 4:
Good challenge, nothing more to say really.

Day 5:
Similar to Day 2 where you go OOB but obviously not meant to be a joke. The trees give a good visual indicator which I think is quite fair. I'm probably overthinking it but the challenge was made before wall elevations we're a thing so I thought newer players could be a bit confused but it's not really a problem. Good challenge.

Day 6:
We're playing a Mario Kart game so expect some actual racing, but to make it fairer you can't use Daisy so it's a good way to make it more balanced. I also suggested this challenge on this specific track since the calendar is supposed to be a bit of a celebration so it was only appropriate to have it on a milestone track in the community (more specifically the winner of the Summer TBC).

Day 7:
This is one of those ones where you kinda need to know what is happening and where to go, since while going backwards you actually skip a lot of the course. I think the challenge itself is fine but maybe a better backwards lap could've been chosen for the calendar?

Day 8:
Good challenge, you first have to figure out the correct path and then executing it still requires a bit of effort but still not too difficult.

Day 9:
This is a bit of a weird one. The concept of the challenge is great but I think the arena itself falls short for me. I get that it's older but it's basically a big square with not many visual indicators and no real set path, making shrooming into your opponent a bit annoying. I had a few failed runs where I got 8 hits and a lot of times where I'd get a few quick hits and then absolutely nothing. I would really like to see this concept brought back again but next time on an arena where we actually know where the CPU will go.

Day 10:
Yea ok get rick rolled and cope harder if you don't like it. Easily the worst quality challenge (based on normal challenge standards) on the calendar since it's not serious whatsoever but it can be forgiven because it's obviously a meme. It also shows how weird selecting challenges are since this one works but some better challenges don't. Don't expect me to accept challenges like this anymore tho lol.

Day 11:
I know there was a bit of drama with this one but I'm going to avoid it and simply share what I think of the challenge itself. I thought it was completely fine and was a great hybrid between puzzle and skill, and neither part of it was difficult. Obviously it's a very niche solution so it's fair to say that people who don't understand how quick mode works would struggle but calling it outright bad is unfair imo. Because of what happened we are probably going to move away from community challenges so that members don't unfairly take criticism they don't deserve, especially when they never asked for or even knew their challenge would appear. I'd rather the staff or myself take the blame for a bad challenge than someone else. It also shows how even when we choose a challenge we think is fine it may not be well received either, which only confirms my point of being impossible to please everyone.

Day 12:
I got super lucky with this one completing it because from what I've seen many people struggled on that one gift in the green section and spent 40+ minutes on it alone, and that is an understatement for some. Otherwise I think the challenge itself is great though, and taking an existing course and modifying it was a clever idea. I won't lie I accidentally hit that gift without even aiming for it.

Day 13:
I like the idea but this one was free. I can't really say my thoughts on it because I don't even remember what I did since I beat it so quickly.

Day 14:
Same thing as Day 6 but slightly harder since you use Rosalina and rather than a community course it's a remake of a Nintendo one so people would be familiar with it.

Day 15:
The depth perception with decors made a few gingerbreads hard to spot but if you looked at the minimap it's fine. Not going backwards was a bit unnecessary imo but that's just a nitpick. Challenge is fine and fits the theme of the calendar.

Day 16:
This one is a bit similar to Day 9 for me where the concept is good but the arena falls a bit short since the lack of visual indication makes it really difficult to tell how strong those moving circles are. But the real problem were those red shells tbh. Get rid of those or increase the balloon count and the challenge would've been fine.

Day 17:
Good challenge concept and it was actually easier to tell where the CPUs would go. This one redeems Day 9 for me.

Day 18:
Very good challenge. You're stuck with using a character with awful stats and it gets progressively more challenging. Only complaint would be that the sharp turn near the end was a bit too hard and was basically the only place I would fail at for 10 minutes but again a nitpick.

Day 19:
If you know what to do it's pretty easy, but the old visuals made that part a bit tricky. No real thoughts on this one tbh.

Day 20:
This felt more like a consistency challenge rather than a parkour course and I didn't really like it. Had there been only 2 laps or allowing 1-2 falls then it would've been so much better because it's just annoying doing 3 laps of the same thing without any fails and when you do you have to restart, so your successful laps don't even matter.

Day 21:
On the homestretch and the difficulty picks up quite nicely. This was definitely one of the harder challenges but if you did it well you could still have around 20 seconds to spare. I enjoyed this one.

Day 22:
Amazing concept again and it'll probably be brought back for the next calendar, but the only problem is that even though there were 140 coins it definitely did not feel like it since most of them have to be avoided on the split paths (I think I missed like 5 and just barely completed it). Most of the failed runs would come on section 3 which could be quite annoying too but I still enjoyed it. Maybe next time the coins could be less scattered.

Day 23:
When you first see the challenge it looks daunting but honestly really wasn't that hard at all. But I'm sure anyone who completed it will agree that the ending sucks since the jumps are a bit blind and getting your stunts in would feel a bit inconsistent. The challenge probably took me 10 minutes longer than it should've

Day 24:
Same concept as the 2022 calendar but rather than editing a Nintendo track I created my own world for the player to explore and I hope it went well? Again I made this track and challenge so I won't say too much but I do have some self criticism. The hitboxes for some of the decor zones were pretty bad since I forgot to account for the size of the actual decors, the bike being the prime example of what I mean (large decor but not a larger hitbox), so they're all just 10x10 squares or something like that. I also feel like a lot of people struggled to find Gift 5 because it was in such a weird area, and was the only one of its kind where you had to go offroad in a somewhat random spot (my intention was to put it in a small gap between the cliff and the water but maybe should've extended it a bit. Otherwise I would say the challenge was probably easier than last year's because the skill was more scattered and diverse rather than in one spot. Expect those ty-foos to return in a course later.
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