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PROJECT: Mariokart World PC
On 2025-08-09 at 03:12:52
I've updated the 2nd post to include a key to make the list a bit easier to understand.
I also think it's awesome to see people really getting behind this project so thanks.
I also think it's awesome to see people really getting behind this project so thanks.
On 2025-08-05 at 04:11:34
https://mkpc.malahieude.net/map.php?i=196250&collab=6gISZ2hQnRCc3PaR3IkS_8Ky
ITS DONE!!!
sorry it took so long i wanted it perfect
i hope it gets accepted
ITS DONE!!!
sorry it took so long i wanted it perfect
i hope it gets accepted
Not bad at all, although there are several things that can be improved:
- The textures used are quite nice, but often textures alone may not be enough to be visually pleasing. The most notable case of this problem is in the grey section on L2/L3 where the OOB is a simple solid colour with no details, which should probably contain some building designs. There is also the OOB grass which seems to be missing some of the huts although this doesn't stick out as much as the previous example.
- A lot of the outlines are a bit unpolished, i.e. the turns are really jagged and inconsistent
- The rails seem to be jumps, which I think is fine given there isn't really another option, although some of them have a jump height that is way too high (worst offender is the one on the 2nd hairpin, but they are easy fixes).
- The background should probably be more faithful to the MKWorld remake since it doesn't really look anything like it. It should definitely include some buildings and maybe the boats to name a few things, although you may need a bit more. Not really expecting this to be super faithful but it does need a change.
- You forgot the shortcut on late L2.
This is where I introduce the π¨Chopping Block category for those who don't know about it yet. This means the track will be temporarily included in the project; however, it is at a high risk of being replaced once another version comes along.
Keep it up though, because it's not a bad recreation. This is also the best submission on the topic so far so hopefully it makes it a bit clearer as to what the standard is actually like.
imma try rainbow road nobody is insane enough to make it....other than me
I'll save you the dread, a megacollab is being planned for this.
1On 2025-07-20 at 00:46:24
Updated the first post regarding submissions. Since this is a community project everyone is able to participate.
On 2025-07-19 at 08:08:11
π Mushroom Cup:
- β Mario Bros. Circuit (@NexusX)
- β Crown City 1 (@BowserJr03)
- Whistlestop Summit
- DK Spaceport π
π» Flower Cup:
- Desert Hills π
- Shy Guy Bazaar
- π¨Wario Stadium (@neptunogamer)
- Airship Fortress
β Star Cup:
- DK Pass
- Starview Peak
- β Sky-High Sundae (@RedPikmin95)
- β Wario Shipyard (@Starl-)
π Shell Cup:
- β Koopa Troopa Beach (@Coolmonkey)
- Faraway Oasis
- Crown City 2
- Peach Stadium 1 π
π Banana Cup:
- π¨Peach Beach (@jassyjasper123)
- Salty Salty Speedway
- Dino Dino Jungle
- Great ? Block Ruins π
π Leaf Cup:
- Cheep Cheep Falls π
- Dandelion Depths
- Boo Cinema π
- Dry Bones Burnout π
β‘ Lightning Cup:
- β Moo Moo Meadows (@RHcks)
- β Choco Mountain (@hoppingicon)
- Toad's Factory π
- β Bowser's Castle (@RHcks)
π Special Cup:
- Acorn Heights
- Mario Circuit π
- Peach Stadium 2 π
- Rainbow Road
π Key:
β = Accepted. The track is high quality and will be featured in the project.
π¨ = Chopping Block. The track will be temporarily featured but easily replaceable.
π = Work in Progress. Track is currently being worked on (not always accurate).
(still figuring out how to include the bonus tracks)
- β Mario Bros. Circuit (@NexusX)
- β Crown City 1 (@BowserJr03)
- Whistlestop Summit
- DK Spaceport π
π» Flower Cup:
- Desert Hills π
- Shy Guy Bazaar
- π¨Wario Stadium (@neptunogamer)
- Airship Fortress
β Star Cup:
- DK Pass
- Starview Peak
- β Sky-High Sundae (@RedPikmin95)
- β Wario Shipyard (@Starl-)
π Shell Cup:
- β Koopa Troopa Beach (@Coolmonkey)
- Faraway Oasis
- Crown City 2
- Peach Stadium 1 π
π Banana Cup:
- π¨Peach Beach (@jassyjasper123)
- Salty Salty Speedway
- Dino Dino Jungle
- Great ? Block Ruins π
π Leaf Cup:
- Cheep Cheep Falls π
- Dandelion Depths
- Boo Cinema π
- Dry Bones Burnout π
β‘ Lightning Cup:
- β Moo Moo Meadows (@RHcks)
- β Choco Mountain (@hoppingicon)
- Toad's Factory π
- β Bowser's Castle (@RHcks)
π Special Cup:
- Acorn Heights
- Mario Circuit π
- Peach Stadium 2 π
- Rainbow Road
π Key:
β = Accepted. The track is high quality and will be featured in the project.
π¨ = Chopping Block. The track will be temporarily featured but easily replaceable.
π = Work in Progress. Track is currently being worked on (not always accurate).
(still figuring out how to include the bonus tracks)
2On 2025-07-19 at 08:08:02
MKWorld PC is a community project similar to MKPC Generations where members collaborate to recreate all of the Mariokart World tracks from the NS2.
At the time of posting this we only have 4 tracks confirmed, however many are currently being worked on by several members (at least 9 from memory). We may release each cup once all tracks within it are completed, however the full multicup will likely be released once all 32 tracks are done.
This topic will be used to notify the community about progress on the project, such as whenever tracks get accepted. Feel free to also use this topic for anything regarding the project, including submissions
(although be warned the standard is quite high).
For submissions, anyone is allowed to submit a track, even if it is already made (remakes must be faithful to the original MKWorld version). We will just decide which version is the better one.
At the time of posting this we only have 4 tracks confirmed, however many are currently being worked on by several members (at least 9 from memory). We may release each cup once all tracks within it are completed, however the full multicup will likely be released once all 32 tracks are done.
This topic will be used to notify the community about progress on the project, such as whenever tracks get accepted. Feel free to also use this topic for anything regarding the project, including submissions
(although be warned the standard is quite high).For submissions, anyone is allowed to submit a track, even if it is already made (remakes must be faithful to the original MKWorld version). We will just decide which version is the better one.
Share Your Custom Decors!
On 2020-09-03 at 01:38:55
On 2020-08-31 at 01:05:39
Wide Putin as Deco?
/!\ Rules/Règlement MKPC (New)
On 2026-02-21 at 23:27:26
French translation coming soon.
Please make sure you read the rules carefully. You are responsible for your own actions on the site.
Universal Rules:
1. Respect is universal. You must show respect and not be annoying towards other members of the site. Any serious insults or harassment will be sanctioned.
2. Mild swearing is allowed; it is okay to say words like "shit", and even better if you censor it like "f*ck". Please do not swear excessively as it comes off as poor behaviour. Slurs and other derogatory language is strictly forbidden.
3. Violence, gore, NSFW or suggestive content of any kind is strictly prohibited anywhere on the site, including profiles and creations. We have children here.
4. Alternate accounts (Alts) are strictly forbidden without permission from a moderator first.
5. Follow Mod/Admin instructions. Our job is to make sure that members here are safe and have a good time and so we will enforce the rules whenever broken. We don't ask for much so dissident behaviour will be sanctioned.
6. Use common sense and don't try to find loopholes. Breaking the rules will generally lead to a warn before a ban, however some offenses may result in an instant ban.
Forum and DM Rules:
1. Stay on topic and contribute to the conversation. Don't post anything unrelated to the discussion already there.
2. Spam of any kind is forbidden. This includes:
- Posting useless messages for the sake of a post (eg. 1 word posts or an emoji wall)
- Posting multiple messages in a row, you can edit the previous message if you need to add something, and you can also put quotes into 1 message. 3 or more messages in a row is not allowed unless the posts are unrelated
- Pinging lots of people for no good reason
- Creating several topics unnecessarily
3. Do not revive any old topics where the most recent message is over 1 month old. There are some exceptions such as help topics and the report topics, and you are allowed to revive if it means avoiding re-creating a similar topic, as long as the message is meaningful and contributing.
4. Use the report function in the top right of each post if there is something that violates the rules, as opposed to replying with "useless message". Falsely reporting posts is also not allowed and will be punished.
5. The reports topic is ONLY for reports, not for discussions or comments.
Creation Rules:
1. Before creating a track, don't forget to check Gollum93's topic (https://mkpc.malahieude.net/topic.php?topic=739) to avoid making bad tracks. Of course, you're not forced to, but it's better to make good tracks than bad ones. REMEMBER, this is only a guide and not necessary for actually making a good track.
2. Inappropriate creations are forbidden. This includes tracks containing insults, NSFW, controversial content etc. This applies to images, music and thumbnails.
3. Stealing creations (courses and characters) from other members is forbidden and is essentially plagiarism. If you wish to use other people's creations, you must ask the original creator for permission first, otherwise they have the right to ask for it to be taken down. Taking an image from the internet (eg. Google) does not mean your creation cannot be removed.
4. Spam of creations is obviously not allowed. This includes publishing random images, publishing the same/similar images, posting square tracks etc... These tracks will be deleted.
5. Troll ratings are not allowed. You are not allowed to rate creations poorly (mainly 1/5) without a good reason, and it is preferred if you leave a comment explaining why.
6. Copying tracks from the MKPC base game is forbidden and these tracks will be deleted. You are allowed to use the image from the base game ONLY if you make heavy modifications to the track (eg. R/T/RT variants, hard/kaizo courses, and of course to the image itself)
7. Only use your own name when publishing courses. It is forbidden to impersonate other members or use their names for your own courses. Courses will be deleted if this occurs. (eg. you cannot use "Wargor" as your nick)
8. There are also rules on posting challenges, for more information check this topic https://mkpc.malahieude.net/topic.php?topic=7109
Online Rules:
1. Be sensible in the chat. The staff have access to chat logs and will know if you've infringed the rules so don't think you'll get away with it.
2. Point farming is not allowed. If you cheat to gain VR we will reset it. If you lost points unfairly (eg. an online glitch) you can ask a Mod/Admin to give you the points back.
3. Do not use custom characters that give you an unfair advantage, such as tiny, massive or invisible characters that obscure other players' vision. Characters that look like items (eg. Red Shell, Bullet Bill, etc.) are also not allowed.
Please make sure you read the rules carefully. You are responsible for your own actions on the site.
Universal Rules:
1. Respect is universal. You must show respect and not be annoying towards other members of the site. Any serious insults or harassment will be sanctioned.
2. Mild swearing is allowed; it is okay to say words like "shit", and even better if you censor it like "f*ck". Please do not swear excessively as it comes off as poor behaviour. Slurs and other derogatory language is strictly forbidden.
3. Violence, gore, NSFW or suggestive content of any kind is strictly prohibited anywhere on the site, including profiles and creations. We have children here.
4. Alternate accounts (Alts) are strictly forbidden without permission from a moderator first.
5. Follow Mod/Admin instructions. Our job is to make sure that members here are safe and have a good time and so we will enforce the rules whenever broken. We don't ask for much so dissident behaviour will be sanctioned.
6. Use common sense and don't try to find loopholes. Breaking the rules will generally lead to a warn before a ban, however some offenses may result in an instant ban.
Forum and DM Rules:
1. Stay on topic and contribute to the conversation. Don't post anything unrelated to the discussion already there.
2. Spam of any kind is forbidden. This includes:
- Posting useless messages for the sake of a post (eg. 1 word posts or an emoji wall)
- Posting multiple messages in a row, you can edit the previous message if you need to add something, and you can also put quotes into 1 message. 3 or more messages in a row is not allowed unless the posts are unrelated
- Pinging lots of people for no good reason
- Creating several topics unnecessarily
3. Do not revive any old topics where the most recent message is over 1 month old. There are some exceptions such as help topics and the report topics, and you are allowed to revive if it means avoiding re-creating a similar topic, as long as the message is meaningful and contributing.
4. Use the report function in the top right of each post if there is something that violates the rules, as opposed to replying with "useless message". Falsely reporting posts is also not allowed and will be punished.
5. The reports topic is ONLY for reports, not for discussions or comments.
Creation Rules:
1. Before creating a track, don't forget to check Gollum93's topic (https://mkpc.malahieude.net/topic.php?topic=739) to avoid making bad tracks. Of course, you're not forced to, but it's better to make good tracks than bad ones. REMEMBER, this is only a guide and not necessary for actually making a good track.
2. Inappropriate creations are forbidden. This includes tracks containing insults, NSFW, controversial content etc. This applies to images, music and thumbnails.
3. Stealing creations (courses and characters) from other members is forbidden and is essentially plagiarism. If you wish to use other people's creations, you must ask the original creator for permission first, otherwise they have the right to ask for it to be taken down. Taking an image from the internet (eg. Google) does not mean your creation cannot be removed.
4. Spam of creations is obviously not allowed. This includes publishing random images, publishing the same/similar images, posting square tracks etc... These tracks will be deleted.
5. Troll ratings are not allowed. You are not allowed to rate creations poorly (mainly 1/5) without a good reason, and it is preferred if you leave a comment explaining why.
6. Copying tracks from the MKPC base game is forbidden and these tracks will be deleted. You are allowed to use the image from the base game ONLY if you make heavy modifications to the track (eg. R/T/RT variants, hard/kaizo courses, and of course to the image itself)
7. Only use your own name when publishing courses. It is forbidden to impersonate other members or use their names for your own courses. Courses will be deleted if this occurs. (eg. you cannot use "Wargor" as your nick)
8. There are also rules on posting challenges, for more information check this topic https://mkpc.malahieude.net/topic.php?topic=7109
Online Rules:
1. Be sensible in the chat. The staff have access to chat logs and will know if you've infringed the rules so don't think you'll get away with it.
2. Point farming is not allowed. If you cheat to gain VR we will reset it. If you lost points unfairly (eg. an online glitch) you can ask a Mod/Admin to give you the points back.
3. Do not use custom characters that give you an unfair advantage, such as tiny, massive or invisible characters that obscure other players' vision. Characters that look like items (eg. Red Shell, Bullet Bill, etc.) are also not allowed.
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1
1Report a wrong translation
On 2020-09-09 at 04:35:35
You PLACES 1st out of 82 in this race.
It should say:
You PLACED 1st...
It should say:
You PLACED 1st...
On 2020-06-13 at 01:39:02
5/5 on one views...
It should just say "one view"
It should just say "one view"
MKPC COUNTER 7th birthday !!!
On 2020-06-27 at 00:41:17
Ok,
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
On 2020-06-26 at 13:59:16
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.
I haven't seen Desti do anything bad, he's not really a troublemaker.
On 2020-06-26 at 06:50:55
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
/!\ Advent Calendar 2025
On 2025-12-26 at 00:18:43
Thank you and congratulations to everyone who participated in the calendar 
Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
----------------
The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.

Once again for this year, I'll be giving my opinion on every challenge that appeared and why they were selected. Selecting challenges is much more difficult than people may realise since we need to ensure that anyone can beat it regardless of skill level (meaning RD is not required), and there aren't too many interesting challenges with minimal restrictions out there.
Some general comments I have are that this year's calendar was definitely the hardest one so far, so if you struggled that's perfectly fine. Although none of the challenges were necessarily out of reach and with enough commitment, they could all be beaten, it did require more skill compared to previous years, so hopefully people improved at the game. I would also like to thank the staff team who helped run the event, especially @Wargor, @Nodac64 and @TheNudgyHampter; without them the event would not be possible.
Day 1:
Continuing the trend of solid starting challenges, Mudky did a solid job of kicking off the event and the Galaxy reference was also a nice touch. Funnily enough, despite being the first day it was harder than a good chunk of the later challenges as the time limit was quite tight.
Day 2:
Also continuing the easiest challenge trend, this challenge was very simple and therefore easy. Once you know the location of Toadsworth, getting to him wasn't a problem. Probably one of the weaker challenges imo but that's to be expected when finding challenges for the earlier calendar.
Day 3:
Genuinely surprised people struggled on this one because there weren't that many possible places the ores could be. Some of them were hidden but with a keen eye they could be easily found. I suppose not as many people played Minecraft as first thought when selecting this, but I think the challenge is still fine for early event.
Day 4:
Awesome challenge... until you remove the actual challenge. Yea we missed the part where you could remove the decors so I was a little disappointed by it, but no real harm done I guess.
Day 5:
I'm a little surprised with how early this challenge came because I feel as if this one could get annoying quite quickly. This is one of those challenges where enough dedication will mean you beat the challenge, though maybe this one is still quite tight, and the hitboxes could be better (foreshadowing...).
Day 6:
Lowkey forgot this challenge existed. This one was definitely a better challenge if you're inexperienced with the game because for more advanced players this was a bit of a freebie. This was also the only QM challenge iirc.
Day 7:
Kernell makes good challenges so if you want to make your own, take notes from him. Collecting the coins while avoiding obstacles (and being Gamballs was awesome) is pretty cool, and given you had unlimited time there were many ways this challenge could be approached. Personally my 3rd favourite challenge this calendar.
Day 8:
Being my own challenge, I'll explain the thoughts behind me creating it rather than deciding whether this is good or bad. If it wasn't clear, I made this specifically for the early calendar since "easy" non-RD challenges are hard to find. I wanted to be unique about this and I was happy enough with the result, and I do think people appreciated this inclusion. Also thank you for actually not spoiling the answers like I requested, I didn't think people would actually listen like last year's CL3. Also, yes this was an excuse to include OSTs from a few of my favourite games.
Day 9:
Very weak challenge screwed over by unfortunate circumstances. The mushroom hitboxes were awful so we removed the time limit, but then the hitbox update came a day before (so on the 8th) that fixed the challenge. By then it was a bit too late to confirm how we could rework the challenge to make it better so we ended up with 3-ish minutes of mindless destruction. But hey, at least we got a really QoL good update for the game from this. Also, anyone who says they didn't kill that one toad is lying.
Day 10:
Day 4, but better. I also saw a few clever solutions to making the challenge easier, so any form of rewarding the player for their thinking is always a good bonus.
Day 11:
First rail challenge, so people definitely would've struggled on this one and it was quite expected. But I think this was a very solid challenge overall and a good way to learn how to use rails.
Day 12:
Your generic 'win the race' challenge so if people didn't like it, I'd rather be the one to cop the criticism. The gimmick of this challenge was clever item play, so hopefully it was enough to keep it interesting. Like Day 6, anyone with experience probably found this easier but clearly in the comments some newer players struggled and hopefully beating it was satisfying.
Day 13:
That game most people probably played as a kid but now put some MKPC tech into it. This is a solid challenge that required exploration and dedication, and the coins themselves were hidden well too.
Day 14:
This one is pretty straight forward and a good mid-calendar difficulty. I don't have much more to say about this one.
Day 15:
For those who saw a Day 15 challenge under my name with a fuck ton of obstacles and got PTS, yes this was a direct reference to Bro ate too much from last year. Apologies if you think I'm an asshole. This challenge was quite similar in concept, but this time you had no excuse because I gave you any stats and a much more generous time limit (which also happened to be 35s). Also, I still stand by that challenge being 'Difficult', just on the upper end.
Day 16:
Day 5 but snow themed, and supposedly harder. There are only so many unique challenges we can find (given hardly any people make them) so it was quite similar to previous destruction challenges but unfortunately there isn't much we can really do, especially given we have to find/make 24 total after the back of 3 previous calendars in a row.
Day 17:
Didn't think about it at first but I guess this is also similar to Bro ate too much and Chaotic Clock Cross in concept, though this one did play a bit differently since Fire Snakes are very different obstacles. I also wanted to have a challenge from BowserRace in the calendar since he's a pretty underrated creator imo, and he also provided us with 2 solid challenges last year.
Day 18:
People did struggle with this challenge, and maybe the criticism led to the challenge being deleted (we did revive it), but honestly this really wasn't bad at all if you approached it properly. The hitboxes still arent great but poor planning meant this challenge was hard. A hint was dropped in the comments and listening to it would make this so much easier, so a bit of problem solving and game knowledge was required, and probably the only case where Daisy's stats are objectively the worst in the game. There isn't always one way to beat a challenge, and this is a great example of it. One of the better challenges imo.
Day 19:
My 2nd favourite challenge of the event, and again there were several ways to approach this one. My own strategy was to collect coins from different rings at a time, which was quicker but less consistent. The time was quite tight, but this was the most rewarding completion for me, and I'm sure others had similar feelings once they beat it.
Day 20:
This one required the player to balance tricks, speed and lines, which I think is pretty cool. It's not easy to get a higher-end challenge suitable for everyone but we got a really nice one here.
Day 21:
Thanks to the hitbox update this challenge became good, though I did find this a bit too easy for my liking but it's fine. Better to be easier than atrociously annoying. The SM64 reference is a neat touch too.
Day 22:
We went into the calendar expecting this to be the hardest challenge, but I think it was still manageable. If you didn't like this one, 1. not too sure what you were expecting from late calendar and 2. you just gotta drill into your mind that you can beat it, because it was more of a mental challenge than a skill challenge. There were also 2 different ways you could beat this so depending on what you prefer, beating the challenge was slightly more accessible.
Day 23:
Since most people were expecting some sort of CL4, this was basically the final challenge before the big tradition. And how much more fitting could we get than including a Wargor challenge with the new rail update that came this year. And the challenge itself was awesome, my personal favourite. Keep cooking.
Day 24:
Great concept... and I'll leave it at that. After 24 hours of the challenge only Ahmad managed to beat the challenge without hints, and his solution wasn't completely correct either. The execution of this was unfortunately underwhelming because the directions weren't clear. I'll take some responsibility for this one as I should've offered to playtest the challenge beforehand, and also the fact that I just straight up told the staff that I didn't want to make the CL this year. I suppose if we look on the bright side, people came together on Christmas to help solve the challenge, which I do appreciate even if for the wrong reasons.
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The calendar will most likely return next year, so if you do want a chance at having one of your challenges appearing in it, keep a few things from this year's calendar in mind when creating one.
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5On 2025-12-17 at 22:14:15
Can you still get the rank if you don't do the challenge on the day it appears?
Yes, you only have to beat all of the challenges. You'll also get a few days after Day 24 to do so.
Track Building Contest : Autumn 2025 / Concours de crΓ©ation de circuits : Automne 2025
On 2025-12-08 at 00:22:27
Submissions are now closed, thanks for a solid 19 submissions. The topic will be reopened once the results have been finalised. 

5On 2025-12-05 at 09:40:51
Just 2 days to go 

On 2025-11-27 at 00:26:20
Friendly reminder, there are just 10 days left before the deadline! Good luck everyone 

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1On 2025-11-15 at 03:23:15
I've gone through the ratings of each track and I noticed a few people rating the submissions 1/5 unfairly and without reasoning. Those who were guilty of 1 star trolling on multiple tracks have received warns (I won't list names but you know who you are). It's not fair for people's creations to have their reputations ruined for your own selfish reasons.
The rating of these tracks will not influence the results of the competition, so to those who have a submission and think giving 1/5s will increase your chances at winning you are deeply mistaken. Additionally, if it happens again I will disqualify your submissions. This has never happened in my 5 years of running a TBC, and I hope it never happens again.
On a more positive note, we've received quite a lot of submissions already, so thank you to everyone who has participated. We still have a bit over 3 weeks before the deadline. Good luck to all.
The rating of these tracks will not influence the results of the competition, so to those who have a submission and think giving 1/5s will increase your chances at winning you are deeply mistaken. Additionally, if it happens again I will disqualify your submissions. This has never happened in my 5 years of running a TBC, and I hope it never happens again.

On a more positive note, we've received quite a lot of submissions already, so thank you to everyone who has participated. We still have a bit over 3 weeks before the deadline. Good luck to all.

1On 2025-11-01 at 11:37:34

Welcome to the official topic of the latest MKPC event, the Autumn Track Building Contest! Here you will find all of the information regarding the event. EVERYONE is welcome to participate, no matter your skill or experience, and you earn rewards for your participation.

How to Participate
You will need to create a COMPLETE MODE circuit based on the following theme:
Mushrooms
and then submit your creation on this topic. Your creation will be judged by the jury at the end of the tournament.
The creations must be ORIGINAL and made for this tournament (that means you can't steal another's creation or post an internet image). You are also allowed to submit up to 3 creations, however you will only receive points for your best creation.
Tracks will receive a score out of 20 from each jury member, and the winner is whoever has the highest score.
Criteria
Gameplay
Layout (How interesting is the layout? Are there any shortcuts and/or alternate paths?) = /4
Design (Does the track have variety? Does it keep the player engaged?) = /3
Collisions (How well is the track programmed? eg. walls, checkpoints, off-road etc) = /2
Obstacles (Are obstacles used to make gameplay interesting? Is it a fair difficuly? eg. Goombas, Buses etc) = /2
Total for gameplay: /11
Decoration
Visuals (How good does the track look? Is there effort put into it?) = /3
Theming (How creative/fitting is the use of the Mushrooms theme? Is it clever or a Mushroom Gorge ripoff?) = /2
Decoration (How well have MKPC decors and the image decorations been used? Have custom decors been used?) = /2
Music (Is it appropriate for the track? Is it good to listen to?) = /1
Background (Does the background fit the track? Is the outer colour appropriate?) = /1
Total for decoration: /9
Total for all: /20
Rewards
Every track will receive points based on their score. Additional rewards will be awarded to the top 3 creations.
1st Place: 5000 VS points + a Discord 'TBC Winner' Role + the track will be highlighted on the home page for 2 weeks
2nd Place: 3000 VS points
3rd Place: 2000 VS points
The tournament ends on the 7th of December. Any submissions after that will not be counted.
Feel free to follow this topic if you are interested. If you have any questions, please ask them on this topic or in DMs.
Good Luck!
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1108 - 
34400 pts ★ Legend
6835 pts ★ Racer