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Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025
On 2025-01-04 at 12:02:20
@BowserJr03, impossible donc de faire un remake?
@BowserJr03, so it's impossible to do a remake?
Remakes are NOT allowed (unless it's a remake of your own creation). The reason for this is because the 'layout' and to an extent 'variety' criteria are basically done for you already.



On 2024-12-31 at 12:16:42
are remakes allowed if they're of your own tracks
I'm assuming you'll be making a new image entirely, if so then yes

On 2024-12-31 at 04:09:40
We've finished the Advent Calendar not too long ago, but the fun doesn't end there. Welcome to the official topic of the 2025 Winter Track Building Contest! Here you will find all of the information regarding the event. EVERYONE is welcome to participate, no matter your skill or experience, and you earn rewards for your participation. 
You will have to create a COMPLETE MODE circuit in the following theme:
SWEETS
and then submit your creation on this topic. Your creation will be judged by the jury at the end of the tournament.
The creations must be ORIGINAL and made for this tournament (that means you can't steal another's creation or post an internet image). You are also allowed to submit up to 3 creations, however you will only receive points for your best creation.
Tracks will receive a score out of 20 from each jury member, and to win you will need to have the highest score.
Gameplay
Layout (How interesting the layout is? Is there any shortcuts and/or alternate paths?) = /4
Design (Variety in sections and other minor design areas) = /3
Collisions (Walls, checkpoints, off-road etc) = /2
Obstacles (Goombas, Buses, Snow balls etc) = /2
Total for gameplay: /11
Decoration
Visual (How good the visuals are?) = /3
Theming (How creative/fitting is the theming?) = /2
Decoration (MKPC decors and the art itself decor as long as it fits the track) = /2
Music (Appropriate for the track) = /1
Background (MKPC background and the art itself background) = /1
Total for decoration : /9
Total for all: /20
Every track will receive points based on their score. Additional rewards will be awarded to the top 3 creations.
1st Place : 2000 VS points + a Discord 'TBC Winner' Role + the track will be highlighted for 2 weeks
2nd Place : 1500 VS points
3rd Place : 1200 VS points
The tournament ends on the 28th of January 2025 (updated date). Any submissions after that will not be counted.
Good luck to all!

How to Participate
You will have to create a COMPLETE MODE circuit in the following theme:
SWEETS
and then submit your creation on this topic. Your creation will be judged by the jury at the end of the tournament.
The creations must be ORIGINAL and made for this tournament (that means you can't steal another's creation or post an internet image). You are also allowed to submit up to 3 creations, however you will only receive points for your best creation.
Tracks will receive a score out of 20 from each jury member, and to win you will need to have the highest score.
Criteria
Gameplay
Layout (How interesting the layout is? Is there any shortcuts and/or alternate paths?) = /4
Design (Variety in sections and other minor design areas) = /3
Collisions (Walls, checkpoints, off-road etc) = /2
Obstacles (Goombas, Buses, Snow balls etc) = /2
Total for gameplay: /11
Decoration
Visual (How good the visuals are?) = /3
Theming (How creative/fitting is the theming?) = /2
Decoration (MKPC decors and the art itself decor as long as it fits the track) = /2
Music (Appropriate for the track) = /1
Background (MKPC background and the art itself background) = /1
Total for decoration : /9
Total for all: /20
Rewards
Every track will receive points based on their score. Additional rewards will be awarded to the top 3 creations.
1st Place : 2000 VS points + a Discord 'TBC Winner' Role + the track will be highlighted for 2 weeks
2nd Place : 1500 VS points
3rd Place : 1200 VS points
The tournament ends on the 28th of January 2025 (updated date). Any submissions after that will not be counted.
Good luck to all!

Nous avons fini le calendrier de l'avent il y a peu, mais le fun ne s'arrête pas là. Bienvenue sur le topic officiel du Track Building Contest d'Hiver 2025! Ici vous trouverez toutes les informations concernant l'événement. TOUT LE MONDE est la bienvenue et peut participer, peut importe votre talent et votre expérience, et vous recevrez des récompenses pour votre participation. 
Vous devrez créer un circuit en MODE COMPLET dans le thème suivant:
SUCRERIES
et après poster votre création sur ce topic. Celle-ci sera jugé par le publique à la fin du tournoi.
Votre création doit être ORIGINALE et faites pour ce tournoi (cela signifie que vous ne pouvez pas voler une autre création ou prendre une image sur internet). Vous avez aussi le droit de partager jusqu'à 3 créations, mais vous recevrez les points seulement sur votre meilleure création parmi celles-ci.
Les circuits recevront un score allant de 1 à 20 par chaque membre du jury, et pour gagner vous devez avoir le score le plus haut.
Gameplay
Layout (Le layout est il intéressant? Y a-t-il des raccourcis ou des chemins alternatifs?) = /4
Design (Variété dans les sections et autres zones de design mineures) = /3
Collisions (Murs, checkpoints, hors-piste, etc) = /2
Obstacles (Goombas, bus, boules de neige, etc) = /2
Total pour le gameplay: /11
Décoration
Visuel (À quel point les visuels sont bon?) = /3
Thème (À quel point le thème a créativement été prit en compte ?) = /2
Décoration (Les décors MKPC et l’art en lui même tant que les décors vont bien avec le circuit) = /2
Musique (Approprié pour le circuit) = /1
Background (L’arrière plan MKPC et l’art en lui même) = /1
Total pour la déco : /9
Grand total: /20
Tout les circuits recevront des points basés sur leur scores. Des récompenses additionnelles seront remis aux 3 meilleures créations.
1ère place : 2000 points VS + le rôle Discord ”TBC Winner” + le circuit sera mis en avant pendant 2 semaines
2ème place : 1500 points VS
3ème place : 1200 points VS
Le tournoi se termine le 28 Janvier 2025. Tout circuits postés après l’échéance ne seront pas pris en compte.
Bonne chance à tous!
~@Mudky

Comment participer
Vous devrez créer un circuit en MODE COMPLET dans le thème suivant:
SUCRERIES
et après poster votre création sur ce topic. Celle-ci sera jugé par le publique à la fin du tournoi.
Votre création doit être ORIGINALE et faites pour ce tournoi (cela signifie que vous ne pouvez pas voler une autre création ou prendre une image sur internet). Vous avez aussi le droit de partager jusqu'à 3 créations, mais vous recevrez les points seulement sur votre meilleure création parmi celles-ci.
Les circuits recevront un score allant de 1 à 20 par chaque membre du jury, et pour gagner vous devez avoir le score le plus haut.
Critères
Gameplay
Layout (Le layout est il intéressant? Y a-t-il des raccourcis ou des chemins alternatifs?) = /4
Design (Variété dans les sections et autres zones de design mineures) = /3
Collisions (Murs, checkpoints, hors-piste, etc) = /2
Obstacles (Goombas, bus, boules de neige, etc) = /2
Total pour le gameplay: /11
Décoration
Visuel (À quel point les visuels sont bon?) = /3
Thème (À quel point le thème a créativement été prit en compte ?) = /2
Décoration (Les décors MKPC et l’art en lui même tant que les décors vont bien avec le circuit) = /2
Musique (Approprié pour le circuit) = /1
Background (L’arrière plan MKPC et l’art en lui même) = /1
Total pour la déco : /9
Grand total: /20
Récompenses
Tout les circuits recevront des points basés sur leur scores. Des récompenses additionnelles seront remis aux 3 meilleures créations.
1ère place : 2000 points VS + le rôle Discord ”TBC Winner” + le circuit sera mis en avant pendant 2 semaines
2ème place : 1500 points VS
3ème place : 1200 points VS
Le tournoi se termine le 28 Janvier 2025. Tout circuits postés après l’échéance ne seront pas pris en compte.
Bonne chance à tous!

~@Mudky




Share your custom tracks here!
On 2025-04-06 at 11:43:02
[color=red]1. That is spamming
2. It is a waste of time
3. Remember to use red when going off topic
The guy is trying to be helpful, it's not spamming or a waste of time. Also, the red is not a rule. The topic itself has kinda been done already and honestly people could just post their stuff on SFA. Won't lock it yet but if there's any more of this stuff then I probably will.
He edited his message. He originally had around 7 million spoilers with nothing written and that is why I posted my message
Sorry I didn't see the original message, thanks for clarifying 👍

On 2025-04-06 at 11:30:39
[color=red]1. That is spamming
2. It is a waste of time
3. Remember to use red when going off topic
The guy is trying to be helpful, it's not spamming or a waste of time. Also, the red is not a rule. The topic itself has kinda been done already and honestly people could just post their stuff on SFA. Won't lock it yet but if there's any more of this stuff then I probably will.
[NSFK & NSFW] report people with innapropriate/mean usernames
On 2020-08-05 at 09:53:21
How does it work? Someone plz explain...
On 2020-08-05 at 06:13:14
I wouldn't say its bad tho, its more cocky or smartass.
On 2020-08-05 at 05:32:14
I looked back at the challenges, they have different names to ShyGuyCrisis's
On 2020-08-05 at 04:56:16
By stats I also mean challenge stats, i have no idea how tho
On 2020-08-05 at 04:25:49
i acually found out
That acc isn't his, idk why but some people have his stats. I've seen a few before this.
That acc isn't his, idk why but some people have his stats. I've seen a few before this.
Hellllllllllllllllllllo
On 2025-04-28 at 08:59:29
He's clearly new and isn't intending anything wrong, I think we can let this slide. Just make sure to read the rules. 


I just realized something...
On 2025-04-19 at 00:34:28
A lot of your messages have been spammy and you've kinda disregarded the rules to get to this point, so it's really not something to celebrate. More specifically, making a lot of unnecessary topics and treating the forums like DMs, even after several mods told you not to (including on the staging site which is stupid). Even if it was done without obvious farming it's not really a special achievement anyway, and people actually want this leaderboard gone because it encourages spam.
There's a reason many of your messages have already been deleted and your topics locked in the past, and it's not getting any better. This is also getting locked too.
There's a reason many of your messages have already been deleted and your topics locked in the past, and it's not getting any better. This is also getting locked too.




MKPC COUNTER 7th birthday !!!
On 2020-06-27 at 00:41:17
Ok,
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
Anyway, we nearly have 50k French ppl on MKPC.
Edit: We also have 2999 Germans too (at the time of this post)
On 2020-06-26 at 13:59:16
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
Actually, we say that we are fed up with a fairly young player who pretends to be an English speaker while he is French.
I haven't seen Desti do anything bad, he's not really a troublemaker.
On 2020-06-26 at 06:50:55
What is going on I don't understand French. I have to use Google Translate but I don't trust it.
Xeno 3 (spoilers possible ig?)
On 2025-04-07 at 04:31:46
Admittedly I'm only up to Lv 160 for a few reasons:
- Battles took too long lol
- My gems and classes are low
- The blue and white pixels you mention
- That high pitched bird in the background that plays every 5 or so seconds
- The main reason, and this is kinda spoilers:
The party I used to defeat the Lv 150 was:
Noah - Swordfighter
Mio - Lifesage (I needed heals)
Eunie - Lone Exile (I usually run FMJ but everyone else was dying fast without this, would like to change this)
Taion - Signifer (passing around buffs incl cross impact (power charge) in his fusions arts, kinda just copied Enel)
Lanz - Heavy Guard (which is weak iirc, doesn't seem to take aggro well but I don't have any other high classes for him)
Sena - Ogre (break)
Hero - Lifesage (her heals are good and she can revive everyone in a chain attack)
I would say Signifer is pretty important to have and is one of the best classes for a reason. I also wanna try Soulhacker but haven't started the grind. You may also wanna watch the video below because it's kinda nuts, and it shows the entire build. I haven't implemented any of this in my party yet.
Lv200 Hard Seraphic Ceratinia in 10s
I'm clearly not as good as you for XC3 so my advice may not be the best but hopefully there's something.
- Battles took too long lol
- My gems and classes are low
- The blue and white pixels you mention
- That high pitched bird in the background that plays every 5 or so seconds
- The main reason, and this is kinda spoilers:
The party I used to defeat the Lv 150 was:
Noah - Swordfighter
Mio - Lifesage (I needed heals)
Eunie - Lone Exile (I usually run FMJ but everyone else was dying fast without this, would like to change this)
Taion - Signifer (passing around buffs incl cross impact (power charge) in his fusions arts, kinda just copied Enel)
Lanz - Heavy Guard (which is weak iirc, doesn't seem to take aggro well but I don't have any other high classes for him)
Sena - Ogre (break)
Hero - Lifesage (her heals are good and she can revive everyone in a chain attack)
I would say Signifer is pretty important to have and is one of the best classes for a reason. I also wanna try Soulhacker but haven't started the grind. You may also wanna watch the video below because it's kinda nuts, and it shows the entire build. I haven't implemented any of this in my party yet.
Lv200 Hard Seraphic Ceratinia in 10s
I'm clearly not as good as you for XC3 so my advice may not be the best but hopefully there's something.
Asking for advice from CM track makers: What should I do?
On 2025-03-25 at 07:44:32
Uh, my road's around half the image, which is about 550px. is that good or not?
Can you send the image here on the topic?
On 2025-03-24 at 07:32:06
Will give my input because I've got experience and feel that some of the above information isn't necessarily correct or optimal.
Obviously, you would want to plan your circuit first so that you can avoid any problems that may arise in the future such as weird scaling or bad layouts. Usually you would want to pick a theme and then brainstorm some ideas that fit that theme so that the track has a bit of variety. You can probably look at other circuits and get inspiration from those.
Most of the top creators tend to use paint.net as their drawing software because it's the best one out there. I use Google Drawings but I wouldn't really recommend it unless you have no other alternative. Pixilart is NOT actually good for making tracks (mostly), but rather a simple software that might help you get used to the MKPC editor when you program collisions and stuff. If you're really not comfortable with any other software then you may want to start here. Btw, DO NOT screenshot any image because the quality will become crap, so you should ignore that suggestion earlier in the topic.
Your track width should be in the 50-70px range, or you can keep it simple and use 60px which is what I always recommend to people. There are some exceptions to this, but I won't get too advanced for now so maybe just stick to this. Keep in mind that tracks that are either too thin or too wide are pretty much unplayable, if I had to put a range on this then anything smaller than 40px or anything wider than 110px is "bad" (again there are exceptions). You may not get the width correct the first time so make sure you playtest the track first before you start programming it.
For your first CM track, I recommend doing something easier first so that you get used to the editor. I would avoid making a track with lots of holes such as Rainbow Road tracks because those can be quite tedious and aren't the easiest to make well. Something with simple walls and off-road may be a good starting point.
If you have any other questions just ask.
Obviously, you would want to plan your circuit first so that you can avoid any problems that may arise in the future such as weird scaling or bad layouts. Usually you would want to pick a theme and then brainstorm some ideas that fit that theme so that the track has a bit of variety. You can probably look at other circuits and get inspiration from those.
Most of the top creators tend to use paint.net as their drawing software because it's the best one out there. I use Google Drawings but I wouldn't really recommend it unless you have no other alternative. Pixilart is NOT actually good for making tracks (mostly), but rather a simple software that might help you get used to the MKPC editor when you program collisions and stuff. If you're really not comfortable with any other software then you may want to start here. Btw, DO NOT screenshot any image because the quality will become crap, so you should ignore that suggestion earlier in the topic.
Your track width should be in the 50-70px range, or you can keep it simple and use 60px which is what I always recommend to people. There are some exceptions to this, but I won't get too advanced for now so maybe just stick to this. Keep in mind that tracks that are either too thin or too wide are pretty much unplayable, if I had to put a range on this then anything smaller than 40px or anything wider than 110px is "bad" (again there are exceptions). You may not get the width correct the first time so make sure you playtest the track first before you start programming it.
For your first CM track, I recommend doing something easier first so that you get used to the editor. I would avoid making a track with lots of holes such as Rainbow Road tracks because those can be quite tedious and aren't the easiest to make well. Something with simple walls and off-road may be a good starting point.
If you have any other questions just ask.


What are QM checkpoints like?
On 2025-03-15 at 00:23:00
I want to know what checkpoints do QM tracks have. Why in the beginning of a QM track, if you do a unintended shortcut, the lap doesn't count but when your in half-way from the track and do a unintended shortcut, the lap counts. Is there a image that shows QM checkpoints? So I can know what shortcuts work to make some
I may not be 100% correct, I'm only speaking from experience and don't know the actual code behind it. For QM, key checkpoints are based on the number of turns in the circuit and where the crossroad pieces are. The first turn in a circuit and I believe the first turn after a cross are considered key checkpoints, along with some other turns at certain intervals (usually every 3 or 4 turns depending on the length of the path).
For square tracks (4 turns), only the 1st turn is considered a key checkpoint, hence why tiny oval tracks with the starting grid and first turn next to each other can be completed quickly. For tracks with 6 turns, I can't remember exactly which turns are key checkpoints but I think it's the 1st and 3rd turns. 12 turns might be 1st, 5th and 9th??? All of these examples assume no cross pieces. (I also found these out like 3 years ago and haven't experimented since but you get the idea).
So sometimes if you have a jump in the middle of the course and it skips 2-3 turns, chances are it skips the key checkpoints and a lap is still counted, whereas the opposite won't count the lap, even if the length of the skip is the same. It just depends on which turns you make the shortcuts on.
How do you make CM tracks?
On 2025-03-11 at 10:11:57
Another alternative (and this isn't a great one) is Google Drawings, which is what I use to make my tracks. It's a really simple software with some awful layering but it's definitely got some potential, although not many use this for a reason.
