Invu's profile
Previous username: everyone
General stats
243 followers
47 following
38290 pts - Legend[?] - 80th
6408 pts - Racer[?] - 649th
4055 pts - 1247 challenges won - 21st
150cc: 404 pts - 56 records - 41st
200cc: 104 pts - 16 records - 107th1 news published
173 created circuits - 33 cups
174 challenges created
27 shared characters
7950 comments on circuits
140 topics followed
About
Description:
Moderator of Mario Kart PC since December 2024. Relatively inactive now, but will try to help if needed. Trying to stay nice to everyone even tho it's kinda hard sometimes lol
Also I suck at this game, but who cares? I'm still having fun, so I'm still here. Since 5 years and a half.
Have a good one and contact me if you need help!
Also I suck at this game, but who cares? I'm still having fun, so I'm still here. Since 5 years and a half.
Have a good one and contact me if you need help!
France
15 years old
(Born on 2010-08-02)
Registered since 2020-06-27
Last connection: 2026-04-17
Moderator of the site
Calendrier de l'Avent 2025[?] : Flocon Enneigé
Calendrier de l'Avent 2024[?] : Challenger de Noël
Calendrier de l'Avent 2023[?] : Challenger de Noël
Mario Kart World Cup 2023[?] : Correct winner (MKT) - Japan
Calendrier de l'Avent 2022[?] : Prodige Hivernal
Mario Kart World Cup 2021 : Correct winner (MK8D) - France
Last messages on the forum:
Yesterday at 15:46:28 in Track Of The Day/Week
Hello again everyone! I'm here today for my second showcase, which is GBA Rainbow Road by @TheNudgyHampter. Indeed, I believe the track went rather unnoticed, as it only has 12 views and 3 comments, most of the views being from people who discovered it while playing CTGP-PC BG. This track is a remake of a track most of y'all have already played from the base game, however I believe this version is much more interesting. You see, the base game track couldn't have jumps because it completely fucked up with the checkpoints... but that took all the essence of the original track away. So today, I'm here with a version of GBA Rainbow Road that does have jumps but also plays well! They aren't bordering the entire track like they are on the original version, but many of them are still present, allowing you to take shortcuts by jumping over the void!
I decided to showcase this track for its familiarity and its gimmick but also for its visuals. I believe they are of really good quality. I hope you all will have as much fun on this track as I did
I decided to showcase this track for its familiarity and its gimmick but also for its visuals. I believe they are of really good quality. I hope you all will have as much fun on this track as I did
On 2026-04-15 at 01:13:12 in [Fanfic] - Danganronpa MKPC - Ev...

We're down eight people, applications are still open!
On 2026-04-14 at 13:41:19 in Track Of The Day/Week
Many of the more experienced players want newer players to play the game more, whether it's TT, online mode, lounges or track creation. The thing is, I believe that in the current state of things, the forum is way more pushed on the home page as it is quite literally the first thing you see. Besides that, the base game tracks can be pretty hard to drive on, as they are quite thin, and in my opinion can get quite boring after some time (no offense obviously).
As a solution to that, I have decided to create this topic. How will things work?
Simple, every once in a while (probably not every day cause I'm a high schooler and have other passions than MKPC), I'll send a custom track that I find particularly good and give you guys reasons to play the track. This will allow you guys to discover custom tracks that you can have fun on, and maybe even inspire you to make your own!
@Nodac64
Today, I'm kicking off things with a rather simple-to-understand and easily sight-readable track, Toad Town, made by Nodac64. It is pretty popular and part of CTGP-PC But Good, with 23 vews and an high average of 4.83/5. It's a fun, bright, colorful track that takes you inside a town populated by Toads, and around said town. Drive through little houses, then into a cave, and jump over bridges! Be careful not to fall down, or you'll have to drive back to the place you jumped from. Not the second time though, there's an invisible jump to allow you to keep going on.
I hope you'll have a lot of fun playing this track, it's quite easy to drive on and very lively visually. There are also some shortcuts which I'm hoping you will find! 
As a solution to that, I have decided to create this topic. How will things work?
Simple, every once in a while (probably not every day cause I'm a high schooler and have other passions than MKPC), I'll send a custom track that I find particularly good and give you guys reasons to play the track. This will allow you guys to discover custom tracks that you can have fun on, and maybe even inspire you to make your own!
@Nodac64
Today, I'm kicking off things with a rather simple-to-understand and easily sight-readable track, Toad Town, made by Nodac64. It is pretty popular and part of CTGP-PC But Good, with 23 vews and an high average of 4.83/5. It's a fun, bright, colorful track that takes you inside a town populated by Toads, and around said town. Drive through little houses, then into a cave, and jump over bridges! Be careful not to fall down, or you'll have to drive back to the place you jumped from. Not the second time though, there's an invisible jump to allow you to keep going on.
I hope you'll have a lot of fun playing this track, it's quite easy to drive on and very lively visually. There are also some shortcuts which I'm hoping you will find! 
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Best created circuits:
Mario Kart 1 (L) DLC - City... ![]() ![]() ![]() ![]() ![]() ![]() 46![]() | Subzero Temple ![]() ![]() ![]() ![]() ![]() ![]() 31![]() | GBA Boo Lake (MK8 Remake) ![]() ![]() ![]() ![]() ![]() ![]() 30![]() | N64 Choco Mountain (MK8 Style) ![]() ![]() ![]() ![]() ![]() ![]() 40![]() | MKPC - Mushroom Mine ![]() ![]() ![]() ![]() ![]() ![]() 24![]() |
See all their circuits
Best created challenges:
The Toads stand out
Snorlax Stadium (Remake): Collect all coins in Time Trial mode, in less than 4:20
Medium Checking over your workers (COVID version)
Luigi's Loop: Touch the Pyro Piranha in Time Trial mode, with Petey Piranha, without touching any fire plant
Easy Driver license
Luigi's Loop: Complete the track in less than 2:00 in Time Trial mode, by performing 20 Mini-Turbos, by performing 6 tricks, without touching any puddle, with Luigi
Easy See all their challenges
Last circuit comments:
This is honestly a mess. I don't even want to be rude, but I'm currently playing every single Retro Rewind track to evaluate their quality precisely and individually, and this cup puts together four of my least favorite tracks of the project so far. The visuals are greatly subpar, to the point they sometimes get in the way of the gameplay. The gameplay of these tracks is also greatly below the requirements, there are in each of these tracks at least one major issue. It is impossible for me to rate any of the tracks in this cup above 1/5.
In DS Special Cup! on 2026-04-16 at 21:34:11agree, i used to do that a lot but i stopped now, thank you for the nice comment regardless!
In Mario Kart 1 (L) - Shy Guy Bay on 2026-04-15 at 11:34:59Not here to promote or compare because I think enough people are doing that already. Honestly, we all begin somewhere when we start making tracks, so I don't wanna be too harsh. However it is undeniable that the majority of these tracks have issues that severely hinder the player's experience. It's not just a few flaws there and there, it's something that greatly brings down this multicup from the heights it could reach. Some tracks are scaled wrongly, some others are unclear and a complete mess as to where you're supposed to go, some others have awful collisions... It's obvious these tracks were not playtested before release, and honestly I'm not even sure the creators of these tracks care enough to actually make the tracks better by updating them. The concept of having a project that is more accessible and allows people to play every MK Retro is very good; but the execution here is very flawed. It also doesn't help that on top of very poor gameplay, the visuals on most of these tracks are subpar. Using pixilart is one thing, having such rough, unpolished, undetailed visuals is another. I dearly hope you all won't get discouraged by the comments that you're receiving, because there IS potential. Don't give up, even if it might seem hard. With time, you will improve, and learn. It takes patience, time, work, yes it does, I have been there and I will not feed you lies. But in the end, it will be worth it, as you will be looking at your tracks with pride, and it might also boost your IRL confidence, self-esteem, etc. So I hope you all don't get demotivated and keep trying to improve your skills at track making so that this can become a solid project that people enjoy playing on. I will not be rating this multicup as that is not what matters to me right now. Good luck, I wish y'all the best, and now peace out :)
In Retro Rewind In MKPC! v3.7 on 2026-04-14 at 22:55:28See all their comments
Last completed challenges:
Mega Mushroom Mayhem
Fungal Wastes: Reach the Mega Mushroom in Time Trial mode, in 150cc
Medium MEMORIZE BEFORE IT'S TOO LATE
House of Horrors: Complete the track in Time Trial mode, in 150cc, by falling at most 10 times
Difficult Conquest of Paradise
Sky Sanctuary: Collect all coins in Time Trial mode, without touching any Gamball, without touching the walls
Difficult See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 20th | 150cc | Tick-Tock Clock |
|
1:10:769 |
| 22nd | 150cc | Koopa Beach 1 |
|
0:28:293 |
| 23rd | 200cc | Peach Gardens |
|
0:48:293 |
See all their records
Last followed topics:
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