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BowserJr03's profile


General stats

Followers138 followers
Following17 following
VS29534 pts - Legend[?] - 79th
Battle6835 pts - Racer[?] - 340th
Challenges16669 pts - 7668 challenges won - 2nd
Time trial150cc: 403 pts - 55 records - 30th
Time trial200cc: 75 pts - 10 records - 81st
Forum messages1034 messages - Golden MarioGolden Mario[?]
1 news published
163 created circuits - 21 cups
296 challenges created
3 shared characters
1121 comments on circuits
23 topics followed

About

Description :

Hello ^^

My Username is BowserJr03 and I am an Admin and Challenge Validator of this site. I am Australian, and yes I am upside down. :p

Feel free to talk to me at anytime. (but I don't speak French)

My biggest project so far is ToxGP, feel free to check it out ;)
https://mkpc.malahieude.net/map.php?mid=7610

Also, some challenges I have dealt with have been really stupid, so please use this topic as a guide.
https://mkpc.malahieude.net/topic.php?topic=7109

Bowser Jr is the best character and Koopa Cape is Better.

Enjoy MKPC, and stay  W I D E  ;)



I added a flag counter for those who have visited my profile page. Added 9th February 2021. ^^

https://s11.flagcounter.com/count2/Nk5G/bg_FFFFFF/txt_000000/border_CCCCCC/columns_2/maxflags_20/viewers_0/labels_1/pageviews_1/flags_0/percent_0/



<img src=https://www.mariowiki.com/images/thumb/c/c1/MK7_WiiKoopaCape.png/140px-MK7_WiiKoopaCape.png> <p style="color:#44bcd8;"> Koopa Cape is Better </p>
Australia
18 years old (Born on 03/11/2005)
Registered since 08/04/2020
Last connection: 20/04/2024
Administrator of the site
News publisher
Validator of challenges
Advent Calendar 2023[?] : Winter Prodigy
Advent Calendar 2022[?] : Winter Prodigy
Track Builder Contest - Winter 2020[?] : Contest Winner

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Last messages on the forum :

smile
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
BowserJr03 wrote:
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.

HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:

1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.

I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.

Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/


peak effort https://cdn.discordapp.com/attachments/426051260467249168/1230113662480683038/InkedScreenshot_17-4-2024_153822_mkpc.malahieude.net_LI.jpg?ex=6632239f&is=661fae9f&hm=2f6687695f218f0bde5f2065fc265dd78f272878e70f7e945013c60dbd9ce99e&
idk how to change the image size
xd1
clap1
muscle1
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
CyClops wrote:
see? a admin agrees lol get rekt Fiery and Lely!!!


Actually I didn't agree with you I agreed with your idea with my concept get rekt :genius:
xd3
genius6
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.

HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:

1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.

I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.

Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
surprised3
thumbsup7

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Best created circuits :

MKPC Deluxe
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comments 92
preview
GBA Sky Garden DX
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star1
comments 35
preview
Piranha Plant Pipeway (MK8 ...
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star1
comments 28
preview
Mario Kart 4 (O) - Rainbow ...
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comments 53
preview
Electrodrome
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comments 19
preview

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Best created challenges :

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Last circuit comments :

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Last completed challenges :

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Best scores in time trial :

Rank Class Circuit Character Time
5th 200cc Koopa Beach 2
mario
0:23:169
8th 200cc Bowser Castle I
mario
0:32:670
8th 200cc Yoshi Falls
mario
0:21:259

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