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Why Cannons should be in Quick mode

Messages 1034 - Golden Mario Golden Mario
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battle6835 pts ★ Racer
Australia
BowserJr03 wrote:
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.

HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:

1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.

I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.

Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/


peak effort https://cdn.discordapp.com/attachments/426051260467249168/1230113662480683038/InkedScreenshot_17-4-2024_153822_mkpc.malahieude.net_LI.jpg?ex=6632239f&is=661fae9f&hm=2f6687695f218f0bde5f2065fc265dd78f272878e70f7e945013c60dbd9ce99e&
idk how to change the image size
xd1
clap1
muscle1
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
CyClops wrote:
see? a admin agrees lol get rekt Fiery and Lely!!!


Actually I didn't agree with you I agreed with your idea with my concept get rekt :genius:
xd3
genius6
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.

HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:

1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.

I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.

Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
surprised3
thumbsup7

Fore! The Love of Golf! (Golf forum)

Messages 1034 - Golden Mario Golden Mario
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battle6835 pts ★ Racer
Australia
Golf is actually awesome you guys should try it. You also get to touch grass at the same time it's a win win.
check5
up4

if you could have any track be in EVERY Mario kart game, but with a twist which one?

Messages 1034 - Golden Mario Golden Mario
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Koopa Cape, but the twist is they don't remove the electric things :genius:
xd8
genius7
mario_shrug1

/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS

Messages 1034 - Golden Mario Golden Mario
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Australia
coolbaer wrote:
howjar daddy


Thank you for contributing to this topic. Unfortunately, you did not complete the challenge of "following forum rules" so I cannot award you your 20 challenge points. 8)
xd8
genius6
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
I added a 10th point regarding challenges on stolen courses, French translation should be soon ;)
thumbsup2
muscle2
clap2
up2
Messages 1034 - Golden Mario Golden Mario
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battle6835 pts ★ Racer
Australia
Out of all of the criteria for rejecting a challenge, "this is a stolen track" is not shown in the list. i already explained in the comments WHY I stole the track AND EVEN GAVE CREDIT IN THE DESCRIPTION


Sorry that was me, I should probably update the first post so that it's clearer. I started rejecting challenges on stolen tracks since it became an issue after the topic.

Even though your case doesn't seem like you stole it on purpose I'm still not sure if I should allow it just to keep things consistent. I'm also not entirely sure what you meant by being 'forced' to steal it. DM me if you'd like to ask anything else related to this tho.
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
I created a challenge called "Unlucky Items" where you have to hit all the item boxes on the track "Larry's Scratchy Castle" in less than 13 seconds. This is rather tight, but by setting the number of CPU racers to 2, is manageable. However, the challenge was rejected for being "impossible". This is not the case as I have successfully completed the challenge in order to publish it.

EDIT: track link https://mkpc.malahieude.net/map.php?i=132286


I just checked what happened and in your case you just got unlucky because the items didn't load in for some reason. Nothing you didn't wrong and it seems fixed now 👍
Messages 1034 - Golden Mario Golden Mario
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battle6835 pts ★ Racer
Australia
Here’s a n64 bowsers castle challenge
https://i.postimg.cc/xNKSWqMc/7-F468342-F73-C-4-E20-A617-75-A2153-AC246.jpg

Link: https://mkpc.malahieude.net/map.php?i=131023


The topic was intended to clarify challenge rules and guidelines, not to show people any challenges you have. We can already see them when they are pending.
Messages 1034 - Golden Mario Golden Mario
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Australia
I've made multiple Challenge this month and I've noticed 2 things:
- I make a Challenge, Publish it, and the next day it got Verified
- I make a Challenge, Publish it, and after a LONG LONG TIME it is still not verified, which is the case for some of my Challenges.
So what are the Challenge Validators doing? Like on the Discord I've seen 10-15 Challenge Validators but after a Month still nothing??? Also before you say anything like "ThEy HaVe A lIfE", think of the previous Situation of Max.


In your case, I have skill issue and can't beat some of them lol
xd3
sweat3
Messages 1034 - Golden Mario Golden Mario
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battle6835 pts ★ Racer
Australia
Um so I have like 3 challenges from sky garden that i have been waiting for somebody to send me a reply for months and it still has not been checked yet.


Sorry about that, the validators have also been a bit inactive, admittedly there's a lot pending. I'll try to have a look when I get on my computer again.
Messages 1034 - Golden Mario Golden Mario
vs29534 pts ★ Legend
battle6835 pts ★ Racer
Australia
you were probably the one to reject this challenge but i didn't mean to make Sky Garden Coin Challenge 2 cuz I didn't realize until it was rejected that I had made 2 coin challenges please forgive me for making that mistake.ordi


Don't worry, no harm done at all ;)
It's our job to check anyway, a small mistake is nothing
Messages 1034 - Golden Mario Golden Mario
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Australia
40KsKool68 wrote:
Couple of my challenges've been rejected recently too. They're like, hidden areas you have to get to. For example, one has a jump hidden along a yellow wall section. You have to hit that jump to reach the zone. It was rejected because "can't get to the pipe" (pipe = goal). My intent is to make people study the map a little in order to complete the challenges. Is that wrong?


Reupload it and I'll have a look, sometimes validators may miss things. If that's the case just let them know (basically how you have done it here).
PS If it sounds like I'm mad about it I'm not. Just a wanna know where I'm going wrong so I can do better challenges :).

ok1
Messages 1034 - Golden Mario Golden Mario
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Australia
Okay so I made a challange for my remake or DS Airship Fortress where you have to reach the fortress part of the track early.
But it was denied because the zones didn't work properly (Don't see how, they work fine for me) and told me to 'Make a large zone for the airship' DID THEY NOT GET THE CHALLANGE AT ALL!?


I didn't reject it but I couldn't figure it out either, I hit 2 of 3 zones but couldn't hit the last one.
Messages 1034 - Golden Mario Golden Mario
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Australia
Marcelo106 wrote:
https://mkpc.malahieude.net/challengeTry.php?challenge=31281
Here


Don't advertise your challenges please, that's not what this topic is for *[
thumbsup1
Messages 1034 - Golden Mario Golden Mario
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battle6835 pts ★ Racer
Australia
Somebody rejected my challenge even though it  was hard (at 999cc), I don't know what to do!


999cc doesn't directly mean it's actually hard. The challenge itself took barely any time and barely any skill, and nothing else made the challenge tricky.

Btw I was the one who rejected it in case you wanted to know. It was just too easy.
up1
ok2
Messages 1034 - Golden Mario Golden Mario
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Australia
Of course the standards would be a little inconsistent given that there are several validators with different opinions. There are also language barriers which doesn't help.
thumbsup1
Messages 1034 - Golden Mario Golden Mario
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Australia
ThatGuy03 wrote:
What would make for a good challenge then?

Mine are usually easy and im not sure if thats a problem or not...


Anything that requires some sort of skill (the word 'challenge' implies it anyway). I would highly recommend time limits since it forces the player to actually try.

For example: collecting coins with no real restrictions is way too easy, and the player generally doesn't have to put much effort in. However with a time limit the player is forced to test their skills to earn points.

Another good suggestion could be to avoid touching certain decors so the player has to skillfully maneuver around obstacles.

My point is that challenges shouldn't be free. Point 4 in the original post also mentions this. ;)
Messages 1034 - Golden Mario Golden Mario
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Australia
5072 wrote:
My Challenge got rejected because the TRACK had bad respawns, the key word is TRACK.


I can understand the frustration, but the reason why it was rejected is because those respawns would be super frustrating for the player to beat the track (and the challenge).

Track playability is also important for challenges. If the track has some annoying thing to it, the player tends to just dislike it subconsciously. I'll be happy to accept the challenge once it's fixed.

(btw I do take every aspect into consideration when accepting challenges, so please don't feel as if some decisions are unfair)

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