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Why Cannons should be in Quick mode
On 2024-04-17 at 13:14:07
HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:
1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.
I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.
Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
peak effort
idk how to change the image size
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On 2024-04-15 at 23:45:44
see? a admin agrees lol get rekt Fiery and Lely!!!
Actually I didn't agree with you I agreed with your idea with my concept get rekt :genius:
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On 2024-04-15 at 02:11:57
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.
HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:
1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.
I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.
Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:
1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.
I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.
Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
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Fore! The Love of Golf! (Golf forum)
On 2024-04-13 at 13:41:51
Golf is actually awesome you guys should try it. You also get to touch grass at the same time it's a win win.
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if you could have any track be in EVERY Mario kart game, but with a twist which one?
On 2024-03-28 at 23:58:03
Koopa Cape, but the twist is they don't remove the electric things :genius:
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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS
On 2024-04-06 at 00:25:45
howjar daddy
Thank you for contributing to this topic. Unfortunately, you did not complete the challenge of "following forum rules" so I cannot award you your 20 challenge points.
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On 2024-04-03 at 08:33:01
I added a 10th point regarding challenges on stolen courses, French translation should be soon
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On 2024-03-30 at 06:26:54
Out of all of the criteria for rejecting a challenge, "this is a stolen track" is not shown in the list. i already explained in the comments WHY I stole the track AND EVEN GAVE CREDIT IN THE DESCRIPTION
Sorry that was me, I should probably update the first post so that it's clearer. I started rejecting challenges on stolen tracks since it became an issue after the topic.
Even though your case doesn't seem like you stole it on purpose I'm still not sure if I should allow it just to keep things consistent. I'm also not entirely sure what you meant by being 'forced' to steal it. DM me if you'd like to ask anything else related to this tho.
On 2024-02-04 at 22:19:42
I created a challenge called "Unlucky Items" where you have to hit all the item boxes on the track "Larry's Scratchy Castle" in less than 13 seconds. This is rather tight, but by setting the number of CPU racers to 2, is manageable. However, the challenge was rejected for being "impossible". This is not the case as I have successfully completed the challenge in order to publish it.
I just checked what happened and in your case you just got unlucky because the items didn't load in for some reason. Nothing you didn't wrong and it seems fixed now 👍
I just checked what happened and in your case you just got unlucky because the items didn't load in for some reason. Nothing you didn't wrong and it seems fixed now 👍
On 2024-01-20 at 01:16:49
Here’s a n64 bowsers castle challenge
The topic was intended to clarify challenge rules and guidelines, not to show people any challenges you have. We can already see them when they are pending.
The topic was intended to clarify challenge rules and guidelines, not to show people any challenges you have. We can already see them when they are pending.
On 2023-10-06 at 00:50:31
- I make a Challenge, Publish it, and the next day it got Verified
- I make a Challenge, Publish it, and after a LONG LONG TIME it is still not verified, which is the case for some of my Challenges.
So what are the Challenge Validators doing? Like on the Discord I've seen 10-15 Challenge Validators but after a Month still nothing??? Also before you say anything like "ThEy HaVe A lIfE", think of the previous Situation of Max.
In your case, I have skill issue and can't beat some of them lol
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On 2023-08-12 at 11:44:35
Um so I have like 3 challenges from sky garden that i have been waiting for somebody to send me a reply for months and it still has not been checked yet.
Sorry about that, the validators have also been a bit inactive, admittedly there's a lot pending. I'll try to have a look when I get on my computer again.
On 2023-06-30 at 05:24:37
you were probably the one to reject this challenge but i didn't mean to make Sky Garden Coin Challenge 2 cuz I didn't realize until it was rejected that I had made 2 coin challenges please forgive me for making that mistake.
Don't worry, no harm done at all
It's our job to check anyway, a small mistake is nothing
On 2023-03-25 at 01:46:41
Reupload it and I'll have a look, sometimes validators may miss things. If that's the case just let them know (basically how you have done it here).
PS If it sounds like I'm mad about it I'm not. Just a wanna know where I'm going wrong so I can do better challenges .
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On 2023-03-24 at 22:22:37
But it was denied because the zones didn't work properly (Don't see how, they work fine for me) and told me to 'Make a large zone for the airship' DID THEY NOT GET THE CHALLANGE AT ALL!?
I didn't reject it but I couldn't figure it out either, I hit 2 of 3 zones but couldn't hit the last one.
On 2023-03-17 at 04:22:19
Here
Don't advertise your challenges please, that's not what this topic is for
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On 2022-11-28 at 23:13:37
Somebody rejected my challenge even though it was hard (at 999cc), I don't know what to do!
999cc doesn't directly mean it's actually hard. The challenge itself took barely any time and barely any skill, and nothing else made the challenge tricky.
Btw I was the one who rejected it in case you wanted to know. It was just too easy.
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On 2022-11-26 at 23:51:48
Of course the standards would be a little inconsistent given that there are several validators with different opinions. There are also language barriers which doesn't help.
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On 2022-09-17 at 05:07:57
Mine are usually easy and im not sure if thats a problem or not...
Anything that requires some sort of skill (the word 'challenge' implies it anyway). I would highly recommend time limits since it forces the player to actually try.
For example: collecting coins with no real restrictions is way too easy, and the player generally doesn't have to put much effort in. However with a time limit the player is forced to test their skills to earn points.
Another good suggestion could be to avoid touching certain decors so the player has to skillfully maneuver around obstacles.
My point is that challenges shouldn't be free. Point 4 in the original post also mentions this.
On 2022-09-17 at 01:36:50
My Challenge got rejected because the TRACK had bad respawns, the key word is TRACK.
I can understand the frustration, but the reason why it was rejected is because those respawns would be super frustrating for the player to beat the track (and the challenge).
Track playability is also important for challenges. If the track has some annoying thing to it, the player tends to just dislike it subconsciously. I'll be happy to accept the challenge once it's fixed.
(btw I do take every aspect into consideration when accepting challenges, so please don't feel as if some decisions are unfair)