Why I Hate Mario Kart Wii
On 2021-02-03 at 00:21:01
I've been asked this question so much, it's time to turn it into a topic.
(Incoming rant, just a heads up.)
Hoo boy, Mario Kart Wii. I H A T E this game. Not the worst game in the series, but every time I play it, I want to quit after 30-45 minutes. Thankfully, I didn't buy this game, I actually got it for free from my cousin.
Look, I get it, some people say this is the best Mario Kart game. Some people love this game. I don't, it's not my favorite, get over it.
I know, it has some of the greatest tracks in Mario Kart history, some of them my favorite tracks of all time, including Coconut Mall, DK Summit, and Maple Treeway. But there's just SO many issues with this game. Here's my philosophy: A game can have the best levels ever, but if the controls are terrible, it's no fun.
The controls, in my opinion, are the worst controls in the series. And yes, I had manual drift on. The way you throw items is just so odd and uncomfortable, and same goes for drifting. Oh, and we haven't even gotten to the worst problem yet.
The item distribution is just so awful. I have been hit with red shells, lightning, POW blocks (terrible item by the way), and a blue shell at the same time. While programming the distribution, they must've really been in a rush to get home that day.
Also, the retro tracks are mediocre. There's some good ones in there like DK Mountain and Waluigi Stadium, but that's it.
Also also, the way to unlock some characters and karts is just way too difficult.
Alright, rant over. So, what do you think about this "great" game?
(Incoming rant, just a heads up.)
Hoo boy, Mario Kart Wii. I H A T E this game. Not the worst game in the series, but every time I play it, I want to quit after 30-45 minutes. Thankfully, I didn't buy this game, I actually got it for free from my cousin.
Look, I get it, some people say this is the best Mario Kart game. Some people love this game. I don't, it's not my favorite, get over it.
I know, it has some of the greatest tracks in Mario Kart history, some of them my favorite tracks of all time, including Coconut Mall, DK Summit, and Maple Treeway. But there's just SO many issues with this game. Here's my philosophy: A game can have the best levels ever, but if the controls are terrible, it's no fun.
The controls, in my opinion, are the worst controls in the series. And yes, I had manual drift on. The way you throw items is just so odd and uncomfortable, and same goes for drifting. Oh, and we haven't even gotten to the worst problem yet.
The item distribution is just so awful. I have been hit with red shells, lightning, POW blocks (terrible item by the way), and a blue shell at the same time. While programming the distribution, they must've really been in a rush to get home that day.
Also, the retro tracks are mediocre. There's some good ones in there like DK Mountain and Waluigi Stadium, but that's it.
Also also, the way to unlock some characters and karts is just way too difficult.
Alright, rant over. So, what do you think about this "great" game?
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2
On 2021-02-03 at 02:46:03
y eso que el Mario Kart mas dificl para m es el de Super Nintendo de todos los que he Jugado (SMK - MK 64 - GBA - MKDS - MKT)
On 2021-02-04 at 03:13:41
Recently I've come to terms with it being overrated as hell, along with Mario Kart 8 Deluxe. While 8 Deluxe sometimes gets the hate it rightfully deserves, Mario Kart Wii is more often than not seen as the gold standard of karts. And honestly I don't know why.
First, I feel that many people judge Mario Kart Wii as Mario Kart Wii + CTGP. While I do like CTGP, bear in mind that if we're using the base version of other games, it seems fair to use the base version of Mario Kart Wii when comparing it to other karts.
Second, the mechanics of the game have been dumbed down, possibly in response to Mario Kart DS's mechanics. For the first time in Mario Kart's lifetime, you cannot actively charge MTs, instead it uses a timer system similar to that of Super Mario Kart or Mario Kart Super Circuit. While both of those games had somewhat wonky drifting systems allowing you to abuse the timer system and "manually" charge your MT, Mario Kart Wii possesses no such equivalent. You instead wait for your MT to charge up, and then you release it. While you can affect the optimization of your MTs through soft drifting and delay drifting, this massively limits the potential of the game. With previous entries, there's always something to improve, being that the nature of repetitive MTing always loses time to tool-assisted runs. On Mario Kart DS's Bowser Castle, the current WR (1'49"876 by Taiga) still loses to Suuper W's TAS time of 1'43"430 by about 6 and a half seconds. In addition, this also lowers the difficulty curve perpetuating the src kiddie myth that wrs are easy to achieve and that anyone can casually get them.
Third, the tracks often feel too wide for the controls given. While I may have my gripes with Mario Kart Double Dash's control system and how the track design actively works against the controls, most of the tracks were still pretty brisk in pace. Mario Kart Wii's tracks feel bland and overly wide. It makes the game feel large in comparison to the karts, especially on the retro tracks. Even on the nitro tracks where the kart feels more in scale compared to the tracks, the track design feels relatively tame, I could probably count 2 or 3 tricky sections throughout the 16 track run. Compare this to Mario Kart DS, where even in the Mushroom Cup there are some legitimately tricky sections to maneuver the kart through optimally.
Is it a bad game? Certainly not. I respect it for introducing me to the series back in 2009. But I feel it's the beginning of the end, with each subsequent kart becoming more boring, more safe, easier, less technical, etc.
At least I like it more than Double Dash.
First, I feel that many people judge Mario Kart Wii as Mario Kart Wii + CTGP. While I do like CTGP, bear in mind that if we're using the base version of other games, it seems fair to use the base version of Mario Kart Wii when comparing it to other karts.
Second, the mechanics of the game have been dumbed down, possibly in response to Mario Kart DS's mechanics. For the first time in Mario Kart's lifetime, you cannot actively charge MTs, instead it uses a timer system similar to that of Super Mario Kart or Mario Kart Super Circuit. While both of those games had somewhat wonky drifting systems allowing you to abuse the timer system and "manually" charge your MT, Mario Kart Wii possesses no such equivalent. You instead wait for your MT to charge up, and then you release it. While you can affect the optimization of your MTs through soft drifting and delay drifting, this massively limits the potential of the game. With previous entries, there's always something to improve, being that the nature of repetitive MTing always loses time to tool-assisted runs. On Mario Kart DS's Bowser Castle, the current WR (1'49"876 by Taiga) still loses to Suuper W's TAS time of 1'43"430 by about 6 and a half seconds. In addition, this also lowers the difficulty curve perpetuating the src kiddie myth that wrs are easy to achieve and that anyone can casually get them.
Third, the tracks often feel too wide for the controls given. While I may have my gripes with Mario Kart Double Dash's control system and how the track design actively works against the controls, most of the tracks were still pretty brisk in pace. Mario Kart Wii's tracks feel bland and overly wide. It makes the game feel large in comparison to the karts, especially on the retro tracks. Even on the nitro tracks where the kart feels more in scale compared to the tracks, the track design feels relatively tame, I could probably count 2 or 3 tricky sections throughout the 16 track run. Compare this to Mario Kart DS, where even in the Mushroom Cup there are some legitimately tricky sections to maneuver the kart through optimally.
Is it a bad game? Certainly not. I respect it for introducing me to the series back in 2009. But I feel it's the beginning of the end, with each subsequent kart becoming more boring, more safe, easier, less technical, etc.
At least I like it more than Double Dash.
On 2021-02-04 at 06:34:04
How I see it, the controls can be good once you get used to them, but the issue I have is with the items in this because once you get hit, you usually get hit again, and again, and end up falling to like 8th or 9th, or even last, which is why I used to play with no items until my house burned down.
On 2021-02-04 at 08:50:13
I guess I can see why ppl would hate MKWii, but I still think it is the best in the series only because other games had some worse problem.
I've never had a problem with the controls, but I guess that was because it was the first Mario Kart I ever played. There are worse imo.
The Nitro Tracks are nearly flawless, the Retro Tracks are a little on the meh side. And earlier someone said the tracks are W I D E but I got no problem with that lol
Overall it is still a good game but obviously there is stuff ppl hate, but I guess nothing in life is perfect.
I've never had a problem with the controls, but I guess that was because it was the first Mario Kart I ever played. There are worse imo.
The Nitro Tracks are nearly flawless, the Retro Tracks are a little on the meh side. And earlier someone said the tracks are W I D E but I got no problem with that lol
Overall it is still a good game but obviously there is stuff ppl hate, but I guess nothing in life is perfect.
On 2021-02-04 at 08:56:41
Just don't use the Wii Wheel/Nunchuck if shaking is akward (yes you do need a ccp or gc controller but that would be fine if you have a gamecube)
Also, the physics are not bad. The game might be unbalanced, but that is what makes it fun for me. (I like using weird vehicles as well as Funky Flamerunner/Bowser Bike)
Also, the physics are not bad. The game might be unbalanced, but that is what makes it fun for me. (I like using weird vehicles as well as Funky Flamerunner/Bowser Bike)
On 2021-02-04 at 09:25:32
There is a diverse range of controllers. Yes, the nunchuk and Wii remote is awkward, but you can get a Wii Classic Controller, like a PS4 controller to play, or even a GameCube controller.
I think the reason why people think the game isn't that good, is because Nintendo just changed the way we play their games, the Wii is literally just a prototype for motion controls. And also the reason why the game looks bad is because the Wii is slim and can't do very powerful things.
This is just my opinion
I think the reason why people think the game isn't that good, is because Nintendo just changed the way we play their games, the Wii is literally just a prototype for motion controls. And also the reason why the game looks bad is because the Wii is slim and can't do very powerful things.
This is just my opinion
On 2021-02-04 at 21:48:49
I've never had a problem with the controls, but I guess that was because it was the first Mario Kart I ever played. There are worse imo.
The Nitro Tracks are nearly flawless, the Retro Tracks are a little on the meh side. And earlier someone said the tracks are W I D E but I got no problem with that lol
Overall it is still a good game but obviously there is stuff ppl hate, but I guess nothing in life is perfect.
That someone would be me. :P
I certainly don't think any kart from Mario Kart DS onwards has any major flaw from a casual standpoint. By then, Nintendo moved away from their sometimes hard to grasp controls to a stiffer and easier controlling scheme, so those games your average Joe could pick up and play with little to no adjustment. For me at least though, again it's a matter of technicality and lasting, and MKW is the first game where I could see myself getting legitimately bored at the top level.
Controls I don't have much feeling on but I feel the stiffness of the drifting is a bit odd. Other than that it's completely passable.
I think the reason why people think the game isn't that good, is because Nintendo just changed the way we play their games, the Wii is literally just a prototype for motion controls. And also the reason why the game looks bad is because the Wii is slim and can't do very powerful things.
This is just my opinion
As far as I know, while the Wii does use a primitive version of Bluetooth, I don't think it supports a PS4 controller.
As for being the prototype for motion controls, Sony's Eyetoy released in October 2003. Not nearly as well known as the Wii, seeing as it was an add-on for the Playstation 2 as opposed to being its own thing.
No doubt I love the Wii, but it's moreso for the titles that came out for it than the niche of motion controls itself, which I see mostly as a gimmick.
On 2021-02-04 at 22:29:34
I don't have an issue with the motion controls. In fact, I think they're pretty decent. I just think the controls themselves are the issue. Besides, if I even would switch to a Wii pro controller or a Gamecube controller, I still wouldn't really enjoy the game because of the item nonsense. It just doesn't seem like a fun game to me.
On 2021-02-05 at 08:27:24
Maybe MKWii's retro tracks are bad, but not as bad as the MKDS retro tracks' music.
On 2021-02-05 at 09:14:43
I don't have an issue with the motion controls. In fact, I think they're pretty decent. I just think the controls themselves are the issue. Besides, if I even would switch to a Wii pro controller or a Gamecube controller, I still wouldn't really enjoy the game because of the item nonsense. It just doesn't seem like a fun game to me.
The items are pretty unbalanced, I watch TWD98 and he always gets comboed after a blue shell and then red shelled
On 2021-02-05 at 15:08:41
the best Mario kart is Mario kart 8 deluxe
MY OPINION
MY OPINION
On 2021-02-05 at 15:40:17
I've never had a problem with the controls, but I guess that was because it was the first Mario Kart I ever played. There are worse imo.
The Nitro Tracks are nearly flawless, the Retro Tracks are a little on the meh side. And earlier someone said the tracks are W I D E but I got no problem with that lol
Overall it is still a good game but obviously there is stuff ppl hate, but I guess nothing in life is perfect.
That someone would be me. :P
I certainly don't think any kart from Mario Kart DS onwards has any major flaw from a casual standpoint. By then, Nintendo moved away from their sometimes hard to grasp controls to a stiffer and easier controlling scheme, so those games your average Joe could pick up and play with little to no adjustment. For me at least though, again it's a matter of technicality and lasting, and MKW is the first game where I could see myself getting legitimately bored at the top level.
Controls I don't have much feeling on but I feel the stiffness of the drifting is a bit odd. Other than that it's completely passable.
I think the reason why people think the game isn't that good, is because Nintendo just changed the way we play their games, the Wii is literally just a prototype for motion controls. And also the reason why the game looks bad is because the Wii is slim and can't do very powerful things.
This is just my opinion
As far as I know, while the Wii does use a primitive version of Bluetooth, I don't think it supports a PS4 controller.
As for being the prototype for motion controls, Sony's Eyetoy released in October 2003. Not nearly as well known as the Wii, seeing as it was an add-on for the Playstation 2 as opposed to being its own thing.
No doubt I love the Wii, but it's moreso for the titles that came out for it than the niche of motion controls itself, which I see mostly as a gimmick.
By like a PS4 controller, I mean, it looks like it, but a PS4 controller doesn't connect
On 2021-05-13 at 00:28:14
My problems with it:
The items are obnoxious
Mario Kart DS was a new game. WHO ASKED FOR YOSHI FALLS AND DESERT HILLS WHEN WALUIGI PINBALL AND AIRSHIP FORTRESS WERE STILL OPTIONS?
Baby Daisy? seriously?
Why is getting Rosalina so hard?
Forced Team Battles.
That stupid timer.
If you get hit by an item in Coin Runners, you lose half of your coins, and the majority half if it's an odd number.
The items are obnoxious
Mario Kart DS was a new game. WHO ASKED FOR YOSHI FALLS AND DESERT HILLS WHEN WALUIGI PINBALL AND AIRSHIP FORTRESS WERE STILL OPTIONS?
Baby Daisy? seriously?
Why is getting Rosalina so hard?
Forced Team Battles.
That stupid timer.
If you get hit by an item in Coin Runners, you lose half of your coins, and the majority half if it's an odd number.
On 2021-05-13 at 02:11:40
im sorry but MKWii is actually challenging if you think about the game the OTHER way
On 2021-05-13 at 10:35:31
Each game have it's own problems. It was a different era, console, mentality behind the Wii. Today, most people that plays on the Wii use pro controllers or the Nunchuk's joystick to play.
If you really are not convinced that MKWii is a good game, there is the Mario Kart World Cup coming next month, on Mario Kart Wii, Mario Kart 8 Deluxe, and Mario Kart Tour!
If you really are not convinced that MKWii is a good game, there is the Mario Kart World Cup coming next month, on Mario Kart Wii, Mario Kart 8 Deluxe, and Mario Kart Tour!
On 2021-05-13 at 14:55:06
Well, say what you will about Mario Kart Wii, but it definitely feels a lot better than Mario Kart 8.
On 2021-05-13 at 15:38:03
the worst part about this game is that it has mOtIoN cOnTrOlS!!
On 2021-05-13 at 15:38:34
MY OPINION
i agree
On 2021-05-13 at 16:57:40
I really like Mario Kart Wii, although I agree with you on some points.
I agree that the controls with the Wii Wheel are horrible, that's why now I always play with the Nunchuck.
The distribution of items is horrible too. One time, in a custom track, on the last lap,
I went from 1st to 8th just in front of the finish line.
Yeah, retro circuits aren't the best in MKWii, for my part, I play on CTGP-R, which has 250 circuits.
I agree that the controls with the Wii Wheel are horrible, that's why now I always play with the Nunchuck.
The distribution of items is horrible too. One time, in a custom track, on the last lap,
I went from 1st to 8th just in front of the finish line.
Yeah, retro circuits aren't the best in MKWii, for my part, I play on CTGP-R, which has 250 circuits.