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InToNY's profile


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Followers5 followers
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VS10445 pts - Champion[?] - 3530th
Battle5000 pts - Novice[?] - 9059th
Challenges6 pts - 3 challenges won - 1302nd
Time trial150cc: 18 pts - 3 records - 935th
Forum messages23 messages - KoopaKoopa[?]
3 created circuits - 0 cups
9 challenges created
1 shared character
1 comment on circuits
0 topics followed

About

Description :

Hi
edit 26/06/2023: hi im pianta i came back to this account after 2+ years kinda nostalgic to come back i wont use it anyway
Poland
Registered since 11/12/2020
Last connection: 26/01/2024

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Last messages on the forum :

smile
Messages 23 - Koopa Koopa
vs10445 pts ★ Champion
battle5000 pts ★ Novice
Poland
btw why's there 3 BOIS (not boys)
Messages 23 - Koopa Koopa
vs10445 pts ★ Champion
battle5000 pts ★ Novice
Poland
Ryubix wrote:
Ryubix wrote:
Ryubix wrote:
InToNY wrote:
Hey, and I have a question.
When I was starting playing online, I was just destroyed 'cause everyone just used DDE. It's like MKWii, But is extremely skill-based. When 2 pros race, a pro wins that can drift through more part of the stage, it's not luck  dependant (MKT took luck-based online to extreme).
So should this exploit be patched to made MKPC more begginer friendly?        toad

PS: I can't even imagine a online game with players not playing as Daisy or skin with her stats.  yoshi



Or, maybe there could be a ranking race. SO that you can only play with people who are of your same rank. So, because I am a Champion, I can only race other champions, and if you overcome that rank, you get transported to being able to play people of that higher rank. You know what I mean.

EDIT: And or, have Daisy be usable for 1 race and then have a cooldown for like 3 races so that people don't use her all the time. So that more different races can happen instead of the higher ranked people getting first and the 5000's chat.


Since the activity in online mode is very low, with only around 20 to 50 players playing per day, implementing a system which makes you play players from the same rank as you would just kill the online gamemode.


Oh yeah, I forgot all about the small activity on online. Sorry about that. But if the activity as higher with at least 250 - 300 players on everyday, then I could see my idea come through. But adding it now, would be catastrophic to online play.


Your idea was interesting, but unmakeable for MKPC standards, that's all. 8)


Ok, thanks for taking it into consideration.:)


You're welcome! ;)


Your cooldown system won't do anything. I recommend just lowering Daisy's and Birdo's handling. Just a simple change.

By the way, don't quote anymore.
Messages 23 - Koopa Koopa
vs10445 pts ★ Champion
battle5000 pts ★ Novice
Poland
Hey, and I have a question.
When I was starting playing online, I was just destroyed 'cause everyone just used DDE. It's like MKWii, But is extremely skill-based. When 2 pros race, a pro wins that can drift through more part of the stage, it's not luck  dependant (MKT took luck-based online to extreme).
So should this exploit be patched to made MKPC more begginer friendly?        toad

PS: I can't even imagine a online game with players not playing as Daisy or skin with her stats.  yoshi

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Isle Delfino
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Luigi's SUS 8
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comments 25
preview
Donut Jumps (SMK CT port)
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comments 5
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Best scores in time trial :

Rank Class Circuit Character Time
84th 150cc Bowser Castle I
mario
0:53:545
129th 150cc Yoshi Desert
mario
2:00:504
616th 150cc Mario Circuit 1
mario
0:41:054

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