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/!\ OFFICIAL SUGGESTIONS TOPIC

vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Mapno4 wrote:
Mega Mushroom, Star, and Bullet Bill (aswell as Golden Mushroom if possible) Times should deplete faster the closer they are to 1st place, to prevent bagging.


They... do
Shocks also make lower places grow before the places in front of them


Not Stars, Golden Mushrooms or Megas, they all have the same length in 1st place then you would have in a low position, which could allow for massive breakaways if you can chain a bullet bill with a item like a golden mushroom (ex. Cheese Land )


Oh, my mistake. I misremembered.
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
I said this a while ago but nothing came of it, so I'll say it again: fix the replays because the music for the last lap isn't playing. That's all


A small change but it might be appreciated by some
check1
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Mega Mushroom, Star, and Bullet Bill (aswell as Golden Mushroom if possible) Times should deplete faster the closer they are to 1st place, to prevent bagging.


They... do
Shocks also make lower places grow before the places in front of them
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Kernell wrote:
S3 wrote:
Maybe add the Kamek item from Mario Kart World?

There aren't really any characters to transform into.

-GamerGuy- wrote:
S3 wrote:
Maybe add the Kamek item from Mario Kart World?

N.O. what would it even unlock anyway? characters you haven't got yet?

I think a better but kinda annoying alternative could be transforming everyone into a random character, and their stats change too so we can finally screw up RDers ^^

There's a stat glitch so this would not really affect reverse drift at all.

Proudster wrote:
A VR Cap of 100K in online vs & battle modes, vr can be very messy at a high enough level where players lose hundreds even for doing mid in a 12 player race to straight up only gaining 2-3 in a 1v1, it's abit uneven and I know higher vr is supposed to be harder to reach but it would be more fair if a 100K vr cap in order (of which players 1st to most recently reached it), this new cap, 13 current players rn would be "max vr" in vs online which feels more of an accomplishment of reaching the max rather than just trying to push for a number they'd most likely never get. This is just my opinion and it's prob never going to happen tbh

but for placements, for example I was the 7th ever player to hit 100K VR in versus online, so I'd be 7th on the Superstar List for example. but I think this'll be a good idea imo, but for the top 10 list, it'll show the versus superstar list for versus but since no ones done it in battle it'll still show top 10.

Cool idea. Online needs a revamp in general imo

Make a best in your country that is what place if you for example 502th in your country

This would only work for the French and maybe Americans. There are not that many players.

A stalker button on someone profile and now you see every message they send on topics and you get a notification if they are making a track

You can already follow people.

I think we need Lobbies for Online Mode. I want to play Online Modes like CTGP-PC Hide and Seek or other CM Online Matches but I have no way of knowing who's playing what.

Game already does this, there just aren't many people playing this game. As well as most online games on custom tracks being private links.

We should have a feature where we can just spectate CPUs on our custom tracks, if we don't wanna get involved in the race.

You could just watch a time trial record

roccoween wrote:
Bro a lot of people want unlockable custom cups including me
Also we need a lightweight with High Speed, a Middleweight that's like Luigi but instead of handling and accel it's weight and speed. also someone with really good handles and speed but really bad accel and weight would be cool!

I don't think people realise that unlockable cups will just mean less people are going to play them. Also don't think there's anyone that only plays the last couple cups.
As for the other stats people only really play Daisy, but sure for casual players ig. High speed + high handling would be the new meta but wouldn't impact things that much besides time trials.

Custom Items. No explanation needed.

Yes we do need an explanation. Don't suggest something you don't know.

1. The Item WONDER FLOWER!!! It makes everything inverted color and gives each player a random effect. (For example, Mushroom Boost, Bullet Bill transformation, lightning shock, etc.) (I've seen this item in a roblox game I like to play. If you want to check it out, it's called "Roblox Go Kart Racing". It's just like Mario Kart, only WAY more chaotic.)

2. The ability to vote-kick players on online mode. (I know this is kind of harsh, but sometimes... It's got to be done.)

3. Elimination mode! The player in last gets eliminated, and once the player gets eliminated, the game is over for them. This could also work for VS mode! The winner is determined by not who has the most points, but who is the last one standing! (I know that's kind of obvious, but I just gotta clear up innocent minds.)

No yes yes

Mapno4 wrote:
roccoween wrote:
Bro a lot of people want unlockable custom cups including me
Also we need a lightweight with High Speed, a Middleweight that's like Luigi but instead of handling and accel it's weight and speed. also someone with really good handles and speed but really bad accel and weight would be cool!


Good handling is what makes Rd possible
Good speed would break the game, and several wrs

Not really, MT boost speed is the same for every character regardless of their speed stat.

Mozzo12 wrote:
I  would love for there to be a system to add walls. Not collision, sorta like 3d walls. It adds depth. Charge jumps, so you can wall ride. It might be hard to use in the editor, but there could be a toggle to switch camera angles.

This is a 2D game

DinglDongl wrote:
Kart customization, instead of just a character with stats. Like, reduce the stats of a character, then have about 2 or 3 karts to choose from which add to the stats of the character. Also sorry for my cringe post about hog rider :$

You know you can just give your custom character a different car

Make a search for Messege thing that if you click on it you type in the message and it will show up

Already a thing

Mozzo12 wrote:
This might be a little far fetched, but Adding bikes with inside drift would be really cool! It would add a new playstyle to this game, and it can even be the one from Mario kart 8, (Although I prefer the Wii version of inside drift) just to even it out a little.

I would greatly appreciate if this got added, although it probably sounds a little crazy.

Pretty interesting. I'm down for different playstyles to be possible since just playing Daisy is getting boring. Problem will be balancing it.

I have a few ideas:

1. Add an option in CM to add music from a file (.mid, .wav or .mp3). This would be cool as I like to compose BGMs for my tracks and wish I could add them to MKPC tracks I make.
2. As previously mentioned, more items. Specifically Fire Flower and Super Horn.
3. Add more decors in QM, and add the yellow bumps in CM.
4. AI on CPUS to automatically avoid items in their path (if it's not possible or too OP, then forget it)
5. Antigravity sections with spin-boosting, like from MK8.

Let me know if any of these are actually possible!

1. You can just upload the music to Youtube
2. The game already has more than enough items. Secret items would be nice yeah but they'll rarely get used. Super horn especially would be a huge no since that would just make frontrunning broken.
3. The point of QM is to be simple. As for CM you can just add a jump in the track art.
4. While I would like more difficult CPU players, this could possibly lead to them just hugging a wall or falling off.
5. Wouldn't reccomend this for how laggy online is, hence why kart bumps are usually disabled


Yes, the MT speed is the same, but what about the speed between MTs? It drops significantly less if you have higher speed, no? That's how bowser glitch works I thought.
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
DinglDongl wrote:
Kart customization, instead of just a character with stats. Like, reduce the stats of a character, then have about 2 or 3 karts to choose from which add to the stats of the character. Also sorry for my cringe post about hog rider :$


I doubt there's gonna be anymore stat changes
Wargor knows that the competitive scene is just daisy, and there's no point in tailoring the game to make things that people will hardly use, as it's just extra work and coding, especially on such an old game. (TS was made back in 2010 incredibel)
mario_shrug1
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
roccoween wrote:
Bro a lot of people want unlockable custom cups including me
Also we need a lightweight with High Speed, a Middleweight that's like Luigi but instead of handling and accel it's weight and speed. also someone with really good handles and speed but really bad accel and weight would be cool!


Good handling is what makes Rd possible
Good speed would break the game, and several wrs
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
S3 wrote:
I'd love Charge Jumps to be added to MKPC.


I think this changes the game too fundamentally in order to be added, it'd break so many WRs and make things like off-road drift easier, which to me is kinda lame.
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Feather item?


1. Already said
2. If you knew how the game worked, you'd know the Feather item is impossible to code. Too many OOBs, cuts, etc. It'd require a complete rework of the game.
thinking1
check1
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Add the Giant Banana and (maybe) Bowser Shell from Double Dash. Why: it's cool.

Also, please nerf the bullet or make it less frequent.


Bullet exists merely as a crutch. The point of it is to be overpowered so that players who aren't good can get ahead of or into the pack. If you don't want bullet bill, make a private game and take it out of the distribution.
thumbsup3
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Mr_Manager wrote:
Attack items alerts would be a quality of life addition that shouldn't be too hard to code for (at least I don't think so).


This is good mostly. Megas, Bills, Stars, and Blues would be great to be alerted about, seeing as especially in large lobbies, you could get comboed easily without warning while saving your items for a cut or a comeback. But red shells should definitely stay off of those alerts, it'd be babying.

MKPC New Tournament 1

vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
I might join black but the issue is I really don't think the event is happening, plus the balancing is extremely bad. Mudky as the yellow TC is diabolical plus 3 of the greatest runners in history with 2 pro double threats (dynamic runners/baggers). If the other teams had just ONE gm it could make the difference. It wouldn't be a very surprising turnout if black was 2nd to yellow with a massive point difference between 1/2/3/4. Cool idea, but the organization needs to be much more firm, and there needs to be an understanding of balance otherwise there's no point in competing lol. They do this in wars (4v4 lounge) all the time. And, if it was't said before, don't make this tourney in the base game. Please. Expose skilled players to good tracks and they will flourish, and maybe even give lounge a shot.
check3
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Kingpin wrote:
yo we still doing this right ? Ive been training my ass off in 200cc


Kirio he doesn't even know how he's going to organize the players

this tournament starts when s1 comes out lolololol
mario_shrug1
cross1
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
-Natsuki- wrote:
Mudky wrote:
here is our team (Yellow) for the tournament

@Mudky (Switzerland) (Team Captain)
@Fways (France)
@Pyrax (France)
@JPG (Spain)
@BFDI_Ahmad18 (United Arab Emirates)
@Nodacyclone64 (France)

This is definitely a fair team. Nothing out the ordinary other than the fact that they’re all Superstars… but we can still beat them probably.


They're all grandmasters gg
xd8
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
How are you planning to organize the event? You'll need a lot of ways to keep tabs on all players during the rounds.
check4

Stupid Item Ideas.

vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
No Parking Sign:
If you use this item, all characters cannot stop accelerating, move at 200cc speed, and have a 0 handling stat until the race is over. This item has a guaranteed 100% chance if you are in 12th place.

I got a "Message Farming" Warning??

vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
CraftoMK09 wrote:
When I was getting on the website this morning, I saw a notification that I was *message farming* and if I do it again I get a ban. I honestly think this was a mistake but if it wasn't then can one of the mods please explain to me how I was message farming, because before the message counter got removed I wasn't even in the top five for most messages that month. https://imgur.com/a/MKD7UqD


As far as I'm concerned, message farming is just the name associated with entertaining useless topics instead of reporting them. You don't have to be actively trying to climb the leaderboard anymore, mods just don't want you to ignore the game with useless things like "what color shirt should I wear tomorrow" or "rate my pet 1-10". Those things aren't connected to the game, or the IP, or anything else about MKPC, so those topics and anything related to those topics take the fall. Bystanding is fair game, but you're posting messages in the topic actively allowing it to gain traction even though it's a meaningless topic that has nothing to do with the game or anything about the game (the people who created it, participate in it, etc.) It's a slippery slope when defining "what has to do with MKPC", but some of those things are justified mistakes. "Make the replies a school fight" is a completely unjustifiable mistake and should result in an action that makes you not want to participate in those kinds of topics, in this case, that action was a warn. There was no mistake, and there is no oppression, just follow the rules and stay far away from anything that opposes those rules.

Personal topics okayness chart (I'm not a mod so don't use this as some sort of stone tablet):

Birdo is my sworn enemy (applies to Mario which applies to Mario kart, and Mario kart applies to MKPC) [Acceptable]

Is Mapno4 an evil individual? (applies directly to a member(s) in MKPC) [Acceptable]

What Should I Name My Dog (has nothing even loosely to do with MKPC) [Message farm]

Who do you main in smash bros? (again, Nintendo ip, also a video game, passable) [Acceptable]

Reply to a person with a name that has the same first letter (only applies vaguely to members in MKPC and hardly anything about the actual website or game, if so, loosely, and unspecific) [Message farm]

Rate circuit 1-10 (Applies to MKPC tracks, creates engagement) [Acceptable]

To me, it doesn't matter the count, or the reason, it's just that the topics that have nothing to do with the game subtract from people's experience with the game. To many people, MKPC is just another 4chan, and that's not the intention of the forums. If you have something stupid to say, take it to SFA (Space for anything), it's literally in the name. Don't flood MKPC with stuff like "school fight in the replies" or whatever, it's dumb, and you should know better than to entertain it.

SFA: https://mkpc.malahieude.net/topic.php?topic=16943 (Still do not use this as a GC you have so many more options than MKPC it's no longer a good excuse)

thumbsup2
pray1
thinking1
up2

Track Of The Day/Week

vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Invu wrote:
Sorry for my LONG absence. I had exams and then kind of wasn't sure what to pick as showcase. Today, I am here with a difficult track, so buckle up.

It is quite popular, but I'm not sure many people know it as of today - as it was released in 2025. It is Limbo by @Puff_with_a_gun. It's admittedly one of the hardest MKPC tracks to play, but I believe it's worth it. Both visually and in terms of gameplay, the track can appear as overwhelming and confusing - but that's also its charm. It will throw you off at first, but once you get used to it, it is truly an experience. Most MKPC tracks never reach the "experience" stage - you play them, you have fun, you learn the strats, you grind, that's it. But some tracks manage to truly make a lasting impression, and this one's for the books. It is truly unlike any other track you have seen before - I can guarantee you that. If you are a Geometry Dash fan, you should 100% check it out!! This is what happens when dedication and effort meets passion and creativity. Will you dare to try it out? ;)  I won't spoil any more and let you see for yourself.

Have a nice day and hope you will enjoy the track!!


Very cool looking track with a not bad layout, I wish I could run it a little better but taking away any of this course's flashiness would be a massive injustice to it. Amazing track.
thumbsup1
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
Invu wrote:
Hello again everyone! I'm here today for my second showcase, which is GBA Rainbow Road by @TheNudgyHampter. Indeed, I believe the track went rather unnoticed, as it only has 12 views and 3 comments, most of the views being from people who discovered it while playing CTGP-PC BG. This track is a remake of a track most of y'all have already played from the base game, however I believe this version is much more interesting. You see, the base game track couldn't have jumps because it completely fucked up with the checkpoints... but that took all the essence of the original track away. So today, I'm here with a version of GBA Rainbow Road that does have jumps but also plays well! They aren't bordering the entire track like they are on the original version, but many of them are still present, allowing you to take shortcuts by jumping over the void! :D

I decided to showcase this track for its familiarity and its gimmick but also for its visuals. I believe they are of really good quality. I hope you all will have as much fun on this track as I did :)


It's too easy hahahahaha /j, a very fun track that looks as good as it plays, very satisfying shortcuts and a really good casual experience all around, really good stuff from hampter.
up3
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
how about cup/multicup of the day/week?


That would require every track in that multicup, or even most tracks to be of really really good quality, which is a scarce thing right now. It's good to start with solid, unpopular tracks at a time, not only because it makes those tracks mean more from a design perspective, but also because there's just more singular tracks to work with per day/week.
thumbsup2
vs71122 pts ★ Titan
battle7260 pts ★ Racer
United States
everyone wrote:
Many of the more experienced players want newer players to play the game more, whether it's TT, online mode, lounges or track creation. The thing is, I believe that in the current state of things, the forum is way more pushed on the home page as it is quite literally the first thing you see. Besides that, the base game tracks can be pretty hard to drive on, as they are quite thin, and  in my opinion can get quite boring after some time (no offense obviously).

As a solution to that, I have decided to create this topic. How will things work?

Simple, every once in a while (probably not every day cause I'm a high schooler and have other passions than MKPC), I'll send a custom track that I find particularly good and give you guys reasons to play the track. This will allow you guys to discover custom tracks that you can have fun on, and maybe even inspire you to make your own!
@Nodac64
Today, I'm kicking off things with a rather simple-to-understand and easily sight-readable track, Toad Town, made by Nodac64. It is pretty popular and part of CTGP-PC But Good, with 23 vews and an high average of 4.83/5. It's a fun, bright, colorful track that takes you inside a town populated by Toads, and around said town. Drive through little houses, then into a cave, and jump over bridges! Be careful not to fall down, or you'll have to drive back to the place you jumped from. Not the second time though, there's an invisible jump to allow you to keep going on. ;) I hope you'll have a lot of fun playing this track, it's quite easy to drive on and very lively visually. There are also some shortcuts which I'm hoping you will find! :)


Really great track to start with. Vibrant coloring, good visuals, and very satisfying to play, with each little offroad shortcut and boost. Can't wait to see this topic grow! genial
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