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Following19 following
VS26904 pts - Legend[?] - 151st
Battle6243 pts - Racer[?] - 738th
Challenges650 pts - 163 challenges won - 113th
Time trial150cc: 237 pts - 33 records - 157th
Time trial200cc: 339 pts - 56 records - 32nd
Forum messages137 messages - Buzzy BeetleBuzzy Beetle[?]
12 created circuits - 1 cup
11 challenges created
0 shared characters
92 comments on circuits
12 topics followed

About

Description:

pfp by me

Why is my profile picture a carrot and not a cookie?
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Added June? 2025

Promo for my old tracks!
Australia
126 years old (Born on 1900-01-03)
Registered since 2025-05-30
Last connection: 2026-02-14
Advent Calendar 2025[?] : Christmas Challenger

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Last messages on the forum:

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Messages 137 - Buzzy Beetle Buzzy Beetle
vs26904 pts ★ Legend
battle6243 pts ★ Racer
Australia
One funny and surprisingly useful trick for Reverse Drifters is called the “Coque Strat”. It's a strategy where releasing a super mini-turbo (refered to as SMT), while reversing into a wall, all while facing away from the wall at the exact moment a Blue Shell explodes causes the player to be launched forward at high speed.

https://file.garden/ZxPdgZtLSWeNpbc5/MKPC%20Random%20Stuff/MKPCCoqueStrat.gif
Useful when the Blue Shell stops you right before crossing the finish line!


also I may or may not have discovered an interesting version of the Coque strat, but I will not claim that I have until I am almost certain.
I'm interested, can you elaborate?


First, I have to say that this is probably useless.

ok, now that's out of the way, here's what I have discovered (or not)

To do this variation, you don't need to hold reverse and let go, so timing doesn't matter. What you need is a wall. By going to the edge of the wall, and either, releasing a mini turbo of any kind, using a mushroom or boost from other types of mushrooms (including ground mushrooms), the accelerate key or mobile floors. (maybe bumps idk I'm by myself). By having a boost and being at a wall, you will get launched over. Holding the accelerate key when the blue shell strikes will not send you over the wall.

The requirement to go over the wall is to be at the very edge, where you can't go forward anymore, and to have a positive value on the speedometer.

The more parallel to the wall you face, the further you get launched.
Spoiler [ShowHide]
Sometimes speed makes you stop before the wall. If you're unable to move forward during that time and the blue shell strikes, you will still get launched over.)


This doesn't work when facing towards a corner at a corner because you are unable to move forwards (get a positive value on the speedometer). Also this works for bomb-ombs as well (and dark shells)

You don't need to be at the edge of the wall at the start, you just need to be there when the blue shell strikes.

How to do this wall thing without items:
Spoiler [ShowHide]
Drive towards the wall. Just before the blue shell strikes, let go of accelerate, and the momentum you gained while accelrating will keep you moving forward. When the blue shell comes down, you will be launched forward.


I'm not done recording them all, here are the ones I have

Using mini-turbos:
https://file.garden/aY7XPdOvkl2vxna6/Screen%20recording%202026-02-13%2018.54.04.gif
Using mini-turbos again (further):
https://file.garden/aY7XPdOvkl2vxna6/Untitled%20design.gif
Using mushrooms:
https://file.garden/aY7XPdOvkl2vxna6/Screen%20recording%202026-02-13%2019.00.37.gif
Using mushrooms again:
https://file.garden/aY7XPdOvkl2vxna6/Screen%20recording%202026-02-13%2019.29.50.gif






at this point it's not related to coque strat at all

Credits: Commands to get items (eg. blue shell) in my item slot (helped me during testing)
Nodacyclone64's topic about every item (including blue shells)
Well I'll tell you, in the topic explaining how item works as well as giving some tips I explained how to do Coque Strat in the most efficient way.
But all the examples you've shown are you doing the Coque Strat in different variants basically. We already knew this was a bug in the game and knew what was causing it.
But it's great that you could discover what you didn't know yet yourself! :)

It's a lot easier to do, though it is less practical
Messages 137 - Buzzy Beetle Buzzy Beetle
vs26904 pts ★ Legend
battle6243 pts ★ Racer
Australia
Human drawn art always beats AI
my self-made art
https://i.postimg.cc/XJgL1VtL/Screenshot-2026-02-13-20-11-05.png
ehh I should sign this to stop people from stealing but whatever

Spoiler [ShowHide]
lol this is a part of my science homework
up2
Messages 137 - Buzzy Beetle Buzzy Beetle
vs26904 pts ★ Legend
battle6243 pts ★ Racer
Australia
One funny and surprisingly useful trick for Reverse Drifters is called the “Coque Strat”. It's a strategy where releasing a super mini-turbo (refered to as SMT), while reversing into a wall, all while facing away from the wall at the exact moment a Blue Shell explodes causes the player to be launched forward at high speed.

https://file.garden/ZxPdgZtLSWeNpbc5/MKPC%20Random%20Stuff/MKPCCoqueStrat.gif
Useful when the Blue Shell stops you right before crossing the finish line!


also I may or may not have discovered an interesting version of the Coque strat, but I will not claim that I have until I am almost certain.
I'm interested, can you elaborate?


First, I have to say that this is probably useless.

ok, now that's out of the way, here's what I have discovered (or not)

To do this variation, you don't need to hold reverse and let go, so timing doesn't matter. What you need is a wall. By going to the edge of the wall, and either, releasing a mini turbo of any kind, using a mushroom or boost from other types of mushrooms (including ground mushrooms), the accelerate key or mobile floors. (maybe bumps idk I'm by myself). By having a boost and being at a wall, you will get launched over. Holding the accelerate key when the blue shell strikes will not send you over the wall.

The requirement to go over the wall is to be at the very edge, where you can't go forward anymore, and to have a positive value on the speedometer.

The more parallel to the wall you face, the further you get launched.
Spoiler [ShowHide]
Sometimes speed makes you stop before the wall. If you're unable to move forward during that time and the blue shell strikes, you will still get launched over.)


This doesn't work when facing towards a corner at a corner because you are unable to move forwards (get a positive value on the speedometer). Also this works for bomb-ombs as well (and dark shells)

You don't need to be at the edge of the wall at the start, you just need to be there when the blue shell strikes.

How to do this wall thing without items:
Spoiler [ShowHide]
Drive towards the wall. Just before the blue shell strikes, let go of accelerate, and the momentum you gained while accelrating will keep you moving forward. When the blue shell comes down, you will be launched forward.


I'm not done recording them all, here are the ones I have

Using mini-turbos:
https://file.garden/aY7XPdOvkl2vxna6/Screen%20recording%202026-02-13%2018.54.04.gif
Using mini-turbos again (further):
https://file.garden/aY7XPdOvkl2vxna6/Untitled%20design.gif
Using mushrooms:
https://file.garden/aY7XPdOvkl2vxna6/Screen%20recording%202026-02-13%2019.00.37.gif
Using mushrooms again:
https://file.garden/aY7XPdOvkl2vxna6/Screen%20recording%202026-02-13%2019.29.50.gif






at this point it's not related to coque strat at all

Credits: Commands to get items (eg. blue shell) in my item slot (helped me during testing)
Nodacyclone64's topic about every item (including blue shells)

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Boring circuit? idk
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Mobile Floor Testing and Co...
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rail, hole and jump testing
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Trains on the Road+
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Best scores in time trial:

Rank Class Circuit Character Time
8th 200cc Snow Land
mario
0:56:014
15th 200cc Airship Fortress
mario
0:56:830
15th 200cc Bowser Castle III
mario
1:04:249

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