CookieBiscuit's profile
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26904 pts - Legend[?] - 151st
6243 pts - Racer[?] - 738th
650 pts - 163 challenges won - 113th
150cc: 237 pts - 33 records - 157th
200cc: 339 pts - 56 records - 32nd
12 created circuits - 1 cup
11 challenges created
0 shared characters
92 comments on circuits
12 topics followed
About
Description:
Australia
126 years old
(Born on 1900-01-03)
Registered since 2025-05-30
Last connection: 2026-02-14
Advent Calendar 2025[?] : Christmas Challenger
Last messages on the forum:
Today at 02:53:51 in radioboiii's guide to MKPC Online
One funny and surprisingly useful trick for Reverse Drifters is called the “Coque Strat”. It's a strategy where releasing a super mini-turbo (refered to as SMT), while reversing into a wall, all while facing away from the wall at the exact moment a Blue Shell explodes causes the player to be launched forward at high speed.

Useful when the Blue Shell stops you right before crossing the finish line!

Useful when the Blue Shell stops you right before crossing the finish line!
also I may or may not have discovered an interesting version of the Coque strat, but I will not claim that I have until I am almost certain.
First, I have to say that this is probably useless.
ok, now that's out of the way, here's what I have discovered (or not)
To do this variation, you don't need to hold reverse and let go, so timing doesn't matter. What you need is a wall. By going to the edge of the wall, and either, releasing a mini turbo of any kind, using a mushroom or boost from other types of mushrooms (including ground mushrooms), the accelerate key or mobile floors. (maybe bumps idk I'm by myself). By having a boost and being at a wall, you will get launched over. Holding the accelerate key when the blue shell strikes will not send you over the wall.
The requirement to go over the wall is to be at the very edge, where you can't go forward anymore, and to have a positive value on the speedometer.
The more parallel to the wall you face, the further you get launched.
Sometimes speed makes you stop before the wall. If you're unable to move forward during that time and the blue shell strikes, you will still get launched over.)
This doesn't work when facing towards a corner at a corner because you are unable to move forwards (get a positive value on the speedometer). Also this works for bomb-ombs as well (and dark shells)
You don't need to be at the edge of the wall at the start, you just need to be there when the blue shell strikes.
How to do this wall thing without items:
Drive towards the wall. Just before the blue shell strikes, let go of accelerate, and the momentum you gained while accelrating will keep you moving forward. When the blue shell comes down, you will be launched forward.
I'm not done recording them all, here are the ones I have
Using mini-turbos:

Using mini-turbos again (further):

Using mushrooms:

Using mushrooms again:

at this point it's not related to coque strat at all
Credits: Commands to get items (eg. blue shell) in my item slot (helped me during testing)
Nodacyclone64's topic about every item (including blue shells)
But all the examples you've shown are you doing the Coque Strat in different variants basically. We already knew this was a bug in the game and knew what was causing it.
But it's great that you could discover what you didn't know yet yourself!

It's a lot easier to do, though it is less practical
Yesterday at 10:14:05 in Share Your Crazy AI Stuff!
Human drawn art always beats AI
my self-made art

ehh I should sign this to stop people from stealing but whatever
my self-made art

ehh I should sign this to stop people from stealing but whatever
2Yesterday at 08:04:58 in radioboiii's guide to MKPC Online
One funny and surprisingly useful trick for Reverse Drifters is called the “Coque Strat”. It's a strategy where releasing a super mini-turbo (refered to as SMT), while reversing into a wall, all while facing away from the wall at the exact moment a Blue Shell explodes causes the player to be launched forward at high speed.

Useful when the Blue Shell stops you right before crossing the finish line!

Useful when the Blue Shell stops you right before crossing the finish line!
also I may or may not have discovered an interesting version of the Coque strat, but I will not claim that I have until I am almost certain.
First, I have to say that this is probably useless.
ok, now that's out of the way, here's what I have discovered (or not)
To do this variation, you don't need to hold reverse and let go, so timing doesn't matter. What you need is a wall. By going to the edge of the wall, and either, releasing a mini turbo of any kind, using a mushroom or boost from other types of mushrooms (including ground mushrooms), the accelerate key or mobile floors. (maybe bumps idk I'm by myself). By having a boost and being at a wall, you will get launched over. Holding the accelerate key when the blue shell strikes will not send you over the wall.
The requirement to go over the wall is to be at the very edge, where you can't go forward anymore, and to have a positive value on the speedometer.
The more parallel to the wall you face, the further you get launched.
Sometimes speed makes you stop before the wall. If you're unable to move forward during that time and the blue shell strikes, you will still get launched over.)
This doesn't work when facing towards a corner at a corner because you are unable to move forwards (get a positive value on the speedometer). Also this works for bomb-ombs as well (and dark shells)
You don't need to be at the edge of the wall at the start, you just need to be there when the blue shell strikes.
How to do this wall thing without items:
Drive towards the wall. Just before the blue shell strikes, let go of accelerate, and the momentum you gained while accelrating will keep you moving forward. When the blue shell comes down, you will be launched forward.
I'm not done recording them all, here are the ones I have
Using mini-turbos:

Using mini-turbos again (further):

Using mushrooms:

Using mushrooms again:

at this point it's not related to coque strat at all
Credits: Commands to get items (eg. blue shell) in my item slot (helped me during testing)
Nodacyclone64's topic about every item (including blue shells)
See all their messages
Best created circuits:
Boring circuit? idk ![]() ![]() ![]() ![]() ![]() 9![]() | Mobile Floor Testing and Co... ![]() ![]() ![]() ![]() ![]() 13![]() | rail, hole and jump testing ![]() ![]() ![]() ![]() ![]() 2![]() | Trains on the Road+ ![]() ![]() ![]() ![]() ![]() 0![]() | 1 ![]() ![]() ![]() ![]() ![]() ![]() 2![]() |
See all their circuits
Best created challenges:
Polar opposites
Hippity Hoppity over lava: Destroy all snowmen in Time Trial mode, in 150cc, without falling
Difficult Living in your walls
Boring circuit? idk: Collect all coins in VS mode, in 150cc, with 1 participant, in less than 30s
Extreme Blue reversal
Boring circuit? idk: Collect all coins in VS mode, in 150cc, with 1 participant, in less than 40s
Difficult See all their challenges
Last circuit comments:
gg :D
In Mobile Floor Testing and Coque Strat :D yesterday at 14:41:53lol there was a time I pulled a bomb-omb first try, but I failed to use it - If I did, I'd probably get a sub 12?
In Mobile Floor Testing and Coque Strat :D yesterday at 14:23:330:18:436
In Mobile Floor Testing and Coque Strat :D yesterday at 14:16:12See all their comments
Last completed challenges:
Beginner's Shortcut
luigi circuit: Go through the shortcut in Time Trial mode, in 200cc, without touching any pipe
Easy Floor Man
luigi circuit: Finish in the 1st position in VS mode, in 150cc, without taking any jump
In difficult mode, with 8 participants, no teams
Medium Its lonely... kill it
You think its normal: Destroy all boxes in Time Trial mode, in 150cc
Easy See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 8th | 200cc | Snow Land |
|
0:56:014 |
| 15th | 200cc | Airship Fortress |
|
0:56:830 |
| 15th | 200cc | Bowser Castle III |
|
1:04:249 |
See all their records
Last followed topics:
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