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Space for Anything... again

vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
MikeBash wrote:
MikeBash wrote:
Let's be real. I don't think anyone here makes as many Battle Tracks as they do Race Tracks.

Let's be real you don't ever shut up you autistic shit


Lamo, look who is speaking. the annoying 6 year old rage baiter, that all they want is attention.

Now, you can't even say lmao correctly. You say I am 6 or whatever, I am 14 year old warrior against the sites and children such as yourself!


Blah, blah, blah, blah, whatever you say. your 14? great! But I have a feeling that a certain no one asked about your extremely useless opinion, rage baiter. And you proclaim your self as an "warrioir"? Well, no one cares, bud, go do something usefull like i don't know... get a job, that's seems something you could do.

1. There is someone that cares. You can draw the conclusions to what that means yourself.
2. I am a true anti fandom warrior. Anime sucks spam CP. UTTP dead. I am only 1 keep the word of anti fandomists.
3. It will be when im 15 when I am getting a job.

better yet, go back to school its SEPTEMBER

PLEASE.

I am homeschooled, unfortunately for you!


What are you doing here? Your name is the "Youtube Troll Police", why are you trying to get attention on the MKPC forums? Seems like an alt of sorts, I don't really care though.

Retro rewind in mkpc

vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
coolmonkey wrote:
Ok, i kinda want to do my own little collab multicup thing which has every mario kart track, (including snes, arcade and ns2 tracks), so if anyone would like to collab with me, that would be awsome! The tracks dont have to be super detailed but delailed enough that i know what is going on. Im also trying to avoid tracks that use the same image as on from the base game e.g you go on mariouniverse and copy and paste the image of mc1 into the track editor

Track list
Snes Track list (order of style):βœ…
Mc1 (@neptunogamer)
Dp1(@neptunogamer)
Gv1(@SuperMega7)
Kb1(@--Woo8687--)
Ci1(@coolmonkey)
vl1(@coolmonkey)
Bc1(@coolmonkey)
Mc2(@neptunogamer)
Dp2(@neptunogamer)
Gv2(@coolmonkey)
Kb2(@neptunogamer)
Ci2(@coolmonkey)
vl2(@neptunogamer)
Bc2(@neptunogamer)
Mc3(@coolmonkey)
Dp3(@coolmonkey)
Gv3(@Nario85)
Bc3(@coolmonkey)
Mc4(@coolmonkey)
Rr(@neptunogamer)

N64 track list:βœ…
Luigi raceway(@coolmonkey)
Moo moo farm(@coolmonkey)
Koopa troopa beach(@mr_manager)
Kalimari desert(@MRQuint)
Mario raceway(@coolmonkey)
Frappe snowland(@BlueKirby24)
Choco mountain(@Nario85)
Toads turnpike(@Mablot)
Wario stadium(@MrQuint)
Sherbet land(@-GamerGuy-)
Royal raceway(@coolmonkey)
Bowsers castle(@SuperMega7)
Dk jungle parkway(@SUSSYNATH)
Yoshi valley(@coolmonkey)
Banshee board walk(@NeoBlue64)
Rainbow road(@BlueCore)

Gba track list:2 more tracks!
Peach circuit(@coolmonkey)
Shy guy beach(@coolmonkey)
Riverside park(@neptunogamer)
Bc1(@coolmonkey)
Mario circuit(@--Woo8687--)
Boo lake(@SuperMega7)
Cheese land(@neptunogamer)
Bc2(??????)
Luigi circuit(@--Woo8687--)
Sky garden(@MrQuint)
Cheep cheep island(@coolmonkey)
Sunset wilds(@coolmonkey)
Snow land(@SuperMega7)
Ribbon road(@Nario85)
Yoshi desert(@neptunogamer)
Bc3(@SuperMega7)
Lakeside park(@coolmonkey)
Broken pier(@SUSSYNATH)
Bc4(??????)
Rainbow road(@SUSSYNATH)

GCN track list:5 more tracks!
Luigi circuit(@neptunogamer)
Peach Beach(@God_SquadYT)
Baby park(@God_SquadYT)
dry dry desert(??????)
Mushroom bridge(??????)
mario circuit(@neptunogamer)
Daisy cruiser(@PikminKartSuperCircuit)
waluigi stadium(@Mr_Manager)
sherbet land(??????)
mushroom city(@SuperMega7)
Yoshi circuit(@Nario85)
DK Mountain(??????)
Wario colosseum(@SuperMega7)
dino dino jungle(@SUSSYNATH)
bowsers castle(@SuperMega7)
Rainbow road(??????)

DS Track list:8 more tracks!
figure 8 circuit(@neptunogamer)
yoshi falls(@SuperMega7)
cheep cheep beach(@SuperMega7)
luigis mansion(@SUSSYNATH)
Desert hills(??????)
Delfino square(@SuperMega7)
Waluigi pinball(@coolmonkey)
shroom ridge(@SuperMega7)
DK pass(??????)
Tick tock clock(@SuperMega7)
Mario circuit(@coolmonkey)
Airship fortress(@SUSSYNATH)
Wario stadium(??????)
peach gardens(??????)
bowsers castle(??????)
Rainbow road(@SuperMega7)

wii track list:7 more tracks
luigi circuit(@neptunogamer)
moo moo meadows(@God_Squad)
Mushroom gorge(??????)
Toads factory(@SuperMega7)
mario circuit(@neptunogamer)
coconut mall(@MRQuint)
DK summit(??????)
Warios goldmine(@Itari)
Daisy circuit(@SuperMega7)
Koopa cape(@SuperMega7)
Maple treeway(??????)
Grumble volcano(??????)
Dry dry ruins(??????)
moonview highway(@Cat-Cube)
Bowsers Castle(??????)
Rainbow road(??????)

3ds track list:10 more tracks
toad circuit(@Cooking_Papa)
daisy hills(@-GamerGuy-)
cheep cheep lagoon(@Cat_Cube)
shy guy bazaar(@-GamerGuy-)
wuhu island loop(@SuperMega7)
mario circuit(??????)
music park(??????)
rock rock mountain(@SuperMega7)
piranna plant pipeway(@SuperMega7)
warios gallion(??????)
neo bowser city(??????)
Wuhu mountain loop(??????)
dk jungle(??????)
rosalinas ice world(??????)
bowsers castle(@SUSSYNATH)
rainbow road(@SuperMega7)

switch/tour original tracks: 20 more tracks!
mario kart stadium(@SuperMega7)
water park(??????)
sweet sweet canyon(@SuperMega7)
thwomp ruins(@Mr_Manager)
mario circuit(@OneSome)
toad harbour(??????)
twisted mansion(@SUSSYNATH)
shy guy falls(@SuperMega7)
Sunshine airport(??????)
dolphin shoals(??????)
electrodrome(@SuperMega7)
mount wario(??????)
cloud top cruise(@SuperMega7)
bone dry dunes(@SuperMega7)
bowsers castle(??????)
rainbow road(??????)
exitebike arena(??????)
dragon driftway(??????)
mute city(??????)
ice ice outpost(??????)
hyrule circuit(@SUSSYNATH)
wild woods(??????)
animal crossing(@neptunogamer)
suberbell subway(??????)
big blue(??????)
ninja hideway(@SUSSYNATH)
skyhigh sundae(@SUSSYNATH)
merry mountain(??????)
yoshis island(@SUSSYNATH)
squeaky clean sprint(??????)
piranna plant cove(??????)
wiiu wifi test(@OneSome)

world track list: 27 more tracks
mario bros circuit(@mablot)
crown city(@SUSSYNATH)
whistlestop summit(@Cat-Cube)
dk spaceport(@Cat-Cube)
desert hills(@neptunogamer)
shy guy bazaar(@Cat-Cube)
wario stadium(@neptunogamer)
airship fortress(@Cat-Cube)
dk pass(@coolmonkey)
sarview peak(??????)
sky high sundae(@-GamerGuy-)
warios gallion(??????)
koopa troopa beach(@coolmonkey)
faraway oasis(??????)
crown city 2(@coolmonkey)
peach stadium 1(@Supermega7)
peach beach(??????)
salty salty speedway(@Cat-Cube)
dino dino jungle(??????)
great ? block ruins(??????)
cheep cheep falls(@Cat-Cube)
dandelion depths(@SUSSYNATH)
boo cinema(@Cat-cube)
dry bones burnout(??????)
moo moo meadows(@SUSSYNATH)
choco mountain(??????)
toads factory(@SUSSYNATH)
bowsers castle(@Mr_Manager)
acorn heights(??????)
mario circuit(@neptunogamer)
peach stadium 2(??????)
rainbow road(@coolmonkey)
extra tracks:
crown city tt(??????)
daisys palace(??????)
vanilla lake(??????)
koopa beach 1(@neptunogmaer)
peach beach 2(??????)
ghost valley(??????)
choco island 1(??????)
choco island 2(??????)
crown city 3(??????)
mario circuit 1(@coolmonkey & @neptunogamer)
mario circuit 2(@coolmonkey &@neptunogamer)
mario circuit 3(??????)


There needs to be significantly more quality control for this multicup to be good in my opinion. There's literally a stolen track layout made by @Nodacyclone64's https://mkpc.malahieude.net/map.php?i=160820 Riverside Park, down to the turn angles, jumps, walls, and offroad. There's other tracks that are straight up unplayable like Whistlestop Summit, with wonky rails and horrible checkpoints, same is the case for Yoshi Valley. This multicup has potential. The tracks aren't all bad, and some are even a good start for new creators. But if you're taking this cup seriously, it would be beneficial to make sure the tracks are... good.

Rating your profile pic

vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
I changed mine recently U.U

Stupid Item Ideas.

vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
No Parking Sign:
If you use this item, all characters cannot stop accelerating, move at 200cc speed, and have a 0 handling stat until the race is over. This item has a guaranteed 100% chance if you are in 12th place.

MKPC Clan Wars

vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
Joe1909 wrote:
This topic is for MKPC clan wars, now yes, the competitive scene isn't big enough yet, but when it is competitive clans will be established, here is a rule 6 players required in a league. your clan will face off with other clans, and they can be worldwide, we can have French leagues, Russian leagues, Japanese leagues, Swish Leagues, basically we will have worldwide leagues when are competitive scene is big enough


Coming from a rather new competitive player, and this goes to everybody in the forum, MKPC CT Lounge is the best way to improve at this game as of now. There's tons of new talent being showcased along with rapidly growing skill levels of players, it's the best environment to get humbled and grow in terms of the base mechanics and finding out what you can do to become better. It's not just for serious players, either, there's tons of casual competitive players that still hop on to play matches because it's fun, but they still improve subconsciously. Base mkpc tracks are horrible for competitive, like actually awful. Play https://mkpc.malahieude.net/map.php?mid=10813. Practice it. Once you feel like you understand the tracks, play some lounges. It's gotten significantly more active since the end of the last year, there's at least one mogi every day now. Don't settle for weak comp play. If you want to play comp mkpc, play comp mkpc. REAL comp mkpc, CT Lounge. I even have videos of myself playing and training through certain maps:

Thwomp Ruins


Mario Circuit


...Among others.

Melee also has a large array of tracks that he displays the strategies for on his channel: https://www.youtube.com/channel/UCrmnCM9f6ZETyz9UG7SrlEQ

There's so many steps to take to get better at the game, and if you start out and feel overwhelmed, that's okay, even professional players that have been playing for potentially longer get frustrated with their choices, you aren't alone, and you shouldn't feel as if you are. The climb to become better is full of demotivation, mistakes, and frustration, but if you keep playing, if you keep wanting to learn and practice to succeed, you will become better, no matter if you can't even rd yet, no matter if you can't take off-road drift patterns, no matter if your lines "suck", there's always room for improvement. Play lounge! https://discord.gg/JvDS9PGY8x
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
Mapno4 wrote:
KeinieoMK wrote:
Waterbeat wrote:
Keinieo wrote:
i swear yall do anything but join the ct project lounge 😭😭😭😭😭😭😭

link in bio join the lounge server for competitive gampelay


i dont play ct lounge bc i dont have discord


Just install it then bc no one's joining this


im not old enough lol


Just do what iceberg did and tell us when you want to lounge through mkpc. There are ways around the handicap.


DM me or Veno and we can both make sure during late day that you can join whatever mogi SE or otherwise.
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
KeinieoMK wrote:
Waterbeat wrote:
Keinieo wrote:
i swear yall do anything but join the ct project lounge 😭😭😭😭😭😭😭

link in bio join the lounge server for competitive gampelay


i dont play ct lounge bc i dont have discord


Just install it then bc no one's joining this


im not old enough lol


Just do what iceberg did and tell us when you want to lounge through mkpc. There are ways around the handicap.

/!\ OFFICIAL SUGGESTIONS TOPIC

vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
Mapno4 wrote:
if the message leaderboard were to be removed, maybe move the message ranks to be challange points ranks and modify their numbers


The goal is to make messages meaningless so that people stop trying to farm points of any sort. This wouldn't fix much, and likely would cause the same issue.

maybe to clarify,  challanges and messages dont have much in common. challange points are earned by completing validated challanges from custom circuits, in contrast of just posting a message.

i suggested to remove the message leaderboard and the ranks from your profile, but reuse those ranks for your challange points, which currently lacks any ranks


Ahhh like the titles, good suggestion i see no issue super
up1
check1
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
if the message leaderboard were to be removed, maybe move the message ranks to be challange points ranks and modify their numbers


The goal is to make messages meaningless so that people stop trying to farm points of any sort. This wouldn't fix much, and likely would cause the same issue.
check1
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
radioboiii wrote:
make it so the lobby can vote for player collisions to be on or off before an online race starts and make it only have to vote every 3 or so games so it doesn't get all too annoying (can be changed in custom online races)


Though I think they should just be off period. They aren't skillful or integral to the game and people who rd just get interrupted by a factor that is client based and ruins the experience of the game. SNES Rainbow Road is an example of this.
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vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
This suggestion may not be taken most likely, but here’s mine:
- Add in the Boo, Crazy 7, Cape Feather(probably would be useful to dodge a blue shell), Super Horn?(probably not going to work).

I was hoping some of the items from Mario Kart 8/8 Deluxe could get added in the future.


Boo cool, crazy 7 useless, cape feather broken, super horn useless

Boo would be cool because of its mechanic, it would be fun for competitive games

Crazy 7 might be hard to code and absolutely useless. Just as useless as it is in 7.

Cape feather would require a wall rework, which is already a no, plus, if the rework worked, it'd just be a worse shroom, only useful for taking cuts. Dodging shouldn't be the entire point of ONE item, it only worked in smk because SMK has next to no verticality.

And, as for what was said above, dodging should not be the entire point of one item. Super horn, outside of dodging, would be straight up useless because hitting people with super horn is not worth bleeding time on a line. Not a good item in my opinion.
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
I think we should add a semi-offroad where you slow down a little bit but not as much as regular offroad. This semi-offroad should be able to let you try to do a boost at first but after 1-2 seconds it should cut off the boost. This might help with future problems where people cant decide whether one part should be plain terrain or off-road.


You can already boost through offroad, you just need good timing, but it could be useful for easier tracks so not a bad suggestion.
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
Ilikefire wrote:
Don't know if anyone else said this but

PLEASE ADD GLIDERS

https://mario.wiki.gallery/images/thumb/c/c8/MarioGlider3DS.png/1200px-MarioGlider3DS.png

They can be like characters, just make it appear behind them when they hit a glider ramp, we can customize them like characters too! (and make it so their like, slightly in the air and descending slowly)


You did not read the FAQ. They are not adding gliders. Please read important information before making a suggestion.
thumbsup3
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
I think having items, item boxes, and decors move on mobile floors like karts do would be cool. Item boxes could also (in CM) have an option to follow a path like a Bus or CPU. I think these little things could make tracks like Wii Toad's Factory easier and more accurate to remake. I won't be too pissed if this doesn't get added, and it probably won't, but I just think it'd be a nice little touch.


I think it'd be more than a little touch. It could add a lot of competitive depth to the game in regards to aiming for boxes, putting execution at the forefront of certain tracks in a more deliberate and clear way. This is a great suggestion.
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vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
Anti-Gravity
You can literally just rotate the sprite 90 degrees for a wall, 180 degrees for upside down, and 45 degrees for diagonal. Sort of like what you did with rails...


What does anti gravity add to the game?
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
Mapno4 wrote:
Mega Mushroom, Star, and Bullet Bill (aswell as Golden Mushroom if possible) Times should deplete faster the closer they are to 1st place, to prevent bagging.


They... do
Shocks also make lower places grow before the places in front of them


Not Stars, Golden Mushrooms or Megas, they all have the same length in 1st place then you would have in a low position, which could allow for massive breakaways if you can chain a bullet bill with a item like a golden mushroom (ex. Cheese Land )


Oh, my mistake. I misremembered.
vs67491 pts ★ Titan
battle5711 pts ★ Novice
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I said this a while ago but nothing came of it, so I'll say it again: fix the replays because the music for the last lap isn't playing. That's all


A small change but it might be appreciated by some
check1
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
Mega Mushroom, Star, and Bullet Bill (aswell as Golden Mushroom if possible) Times should deplete faster the closer they are to 1st place, to prevent bagging.


They... do
Shocks also make lower places grow before the places in front of them
vs67491 pts ★ Titan
battle5711 pts ★ Novice
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Kernell wrote:
S3 wrote:
Maybe add the Kamek item from Mario Kart World?

There aren't really any characters to transform into.

-GamerGuy- wrote:
S3 wrote:
Maybe add the Kamek item from Mario Kart World?

N.O. what would it even unlock anyway? characters you haven't got yet?

I think a better but kinda annoying alternative could be transforming everyone into a random character, and their stats change too so we can finally screw up RDers ^^

There's a stat glitch so this would not really affect reverse drift at all.

Proudster wrote:
A VR Cap of 100K in online vs & battle modes, vr can be very messy at a high enough level where players lose hundreds even for doing mid in a 12 player race to straight up only gaining 2-3 in a 1v1, it's abit uneven and I know higher vr is supposed to be harder to reach but it would be more fair if a 100K vr cap in order (of which players 1st to most recently reached it), this new cap, 13 current players rn would be "max vr" in vs online which feels more of an accomplishment of reaching the max rather than just trying to push for a number they'd most likely never get. This is just my opinion and it's prob never going to happen tbh

but for placements, for example I was the 7th ever player to hit 100K VR in versus online, so I'd be 7th on the Superstar List for example. but I think this'll be a good idea imo, but for the top 10 list, it'll show the versus superstar list for versus but since no ones done it in battle it'll still show top 10.

Cool idea. Online needs a revamp in general imo

Make a best in your country that is what place if you for example 502th in your country

This would only work for the French and maybe Americans. There are not that many players.

A stalker button on someone profile and now you see every message they send on topics and you get a notification if they are making a track

You can already follow people.

I think we need Lobbies for Online Mode. I want to play Online Modes like CTGP-PC Hide and Seek or other CM Online Matches but I have no way of knowing who's playing what.

Game already does this, there just aren't many people playing this game. As well as most online games on custom tracks being private links.

We should have a feature where we can just spectate CPUs on our custom tracks, if we don't wanna get involved in the race.

You could just watch a time trial record

roccoween wrote:
Bro a lot of people want unlockable custom cups including me
Also we need a lightweight with High Speed, a Middleweight that's like Luigi but instead of handling and accel it's weight and speed. also someone with really good handles and speed but really bad accel and weight would be cool!

I don't think people realise that unlockable cups will just mean less people are going to play them. Also don't think there's anyone that only plays the last couple cups.
As for the other stats people only really play Daisy, but sure for casual players ig. High speed + high handling would be the new meta but wouldn't impact things that much besides time trials.

Custom Items. No explanation needed.

Yes we do need an explanation. Don't suggest something you don't know.

1. The Item WONDER FLOWER!!! It makes everything inverted color and gives each player a random effect. (For example, Mushroom Boost, Bullet Bill transformation, lightning shock, etc.) (I've seen this item in a roblox game I like to play. If you want to check it out, it's called "Roblox Go Kart Racing". It's just like Mario Kart, only WAY more chaotic.)

2. The ability to vote-kick players on online mode. (I know this is kind of harsh, but sometimes... It's got to be done.)

3. Elimination mode! The player in last gets eliminated, and once the player gets eliminated, the game is over for them. This could also work for VS mode! The winner is determined by not who has the most points, but who is the last one standing! (I know that's kind of obvious, but I just gotta clear up innocent minds.)

No yes yes

Mapno4 wrote:
roccoween wrote:
Bro a lot of people want unlockable custom cups including me
Also we need a lightweight with High Speed, a Middleweight that's like Luigi but instead of handling and accel it's weight and speed. also someone with really good handles and speed but really bad accel and weight would be cool!


Good handling is what makes Rd possible
Good speed would break the game, and several wrs

Not really, MT boost speed is the same for every character regardless of their speed stat.

Mozzo12 wrote:
I  would love for there to be a system to add walls. Not collision, sorta like 3d walls. It adds depth. Charge jumps, so you can wall ride. It might be hard to use in the editor, but there could be a toggle to switch camera angles.

This is a 2D game

DinglDongl wrote:
Kart customization, instead of just a character with stats. Like, reduce the stats of a character, then have about 2 or 3 karts to choose from which add to the stats of the character. Also sorry for my cringe post about hog rider :$

You know you can just give your custom character a different car

Make a search for Messege thing that if you click on it you type in the message and it will show up

Already a thing

Mozzo12 wrote:
This might be a little far fetched, but Adding bikes with inside drift would be really cool! It would add a new playstyle to this game, and it can even be the one from Mario kart 8, (Although I prefer the Wii version of inside drift) just to even it out a little.

I would greatly appreciate if this got added, although it probably sounds a little crazy.

Pretty interesting. I'm down for different playstyles to be possible since just playing Daisy is getting boring. Problem will be balancing it.

I have a few ideas:

1. Add an option in CM to add music from a file (.mid, .wav or .mp3). This would be cool as I like to compose BGMs for my tracks and wish I could add them to MKPC tracks I make.
2. As previously mentioned, more items. Specifically Fire Flower and Super Horn.
3. Add more decors in QM, and add the yellow bumps in CM.
4. AI on CPUS to automatically avoid items in their path (if it's not possible or too OP, then forget it)
5. Antigravity sections with spin-boosting, like from MK8.

Let me know if any of these are actually possible!

1. You can just upload the music to Youtube
2. The game already has more than enough items. Secret items would be nice yeah but they'll rarely get used. Super horn especially would be a huge no since that would just make frontrunning broken.
3. The point of QM is to be simple. As for CM you can just add a jump in the track art.
4. While I would like more difficult CPU players, this could possibly lead to them just hugging a wall or falling off.
5. Wouldn't reccomend this for how laggy online is, hence why kart bumps are usually disabled


Yes, the MT speed is the same, but what about the speed between MTs? It drops significantly less if you have higher speed, no? That's how bowser glitch works I thought.
vs67491 pts ★ Titan
battle5711 pts ★ Novice
United States
DinglDongl wrote:
Kart customization, instead of just a character with stats. Like, reduce the stats of a character, then have about 2 or 3 karts to choose from which add to the stats of the character. Also sorry for my cringe post about hog rider :$


I doubt there's gonna be anymore stat changes
Wargor knows that the competitive scene is just daisy, and there's no point in tailoring the game to make things that people will hardly use, as it's just extra work and coding, especially on such an old game. (TS was made back in 2010 incredibel)
mario_shrug1

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