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MKPC Update Suggestions

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
ZumaMK8 wrote:
Add Super Horn


You can already dodge blue shells

I'm doing a QNA cause why not

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Mapno4 wrote:
bf0161012 wrote:
Mapno4 wrote:
Woo8687 wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

OT:How can I make a good track when the style is PIPE???


A good start is graduation from QM. There's not enough options in QM. If you're a QM genius, you'll be able to make a very entertaining, exciting, and elaborately competitive track. But until that's displayed, to me, all QM tracks are the same tier besides some of the ones that actually have reasoning for their simplicity.


What is a QM track?


Track made in Quick Mode. They tend to be worse than Complete Mode tracks.

Except sometimes


Well yeah but then the CM track would have to be worse than the QM track, like cat said. There's nothing inherently intentional about quick mode that's implementable, so it's really hard to actually produce something remotely good in regards to quality in game design philosophy.
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
bf0161012 wrote:
Mapno4 wrote:
Woo8687 wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

OT:How can I make a good track when the style is PIPE???


A good start is graduation from QM. There's not enough options in QM. If you're a QM genius, you'll be able to make a very entertaining, exciting, and elaborately competitive track. But until that's displayed, to me, all QM tracks are the same tier besides some of the ones that actually have reasoning for their simplicity.


What is a QM track?


Track made in Quick Mode. They tend to be worse than Complete Mode tracks.
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Woo8687 wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

OT:How can I make a good track when the style is PIPE???


A good start is graduation from QM. There's not enough options in QM. If you're a QM genius, you'll be able to make a very entertaining, exciting, and elaborately competitive track. But until that's displayed, to me, all QM tracks are the same tier besides some of the ones that actually have reasoning for their simplicity.
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
-GamerGuy- wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

QM, well to be completely honest, I just start making a layout in the SNES MC theme, then go through every theme to see which fits best, then I add the decors to the track in spots that I feel work well, I add the items, similar thought process there, and then I publish the track.



so basically I try not to go to crazy, but not to simple. (unlike some other QM tracks I see)


although in some rare cases, going a bit crazy can lead to a better track


What about game design philosophy? Do you take into account what makes a track good when creating it? Do you think from the player's perspective, asking questions like "What does the player want?" or "Why is this fun?"?
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

TOP REPLY DECIDES WARIO'S FATE

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Give him a Danganronpa execution in his gold mine
coin3

🍎 Red Yoshi team 🍎

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Mapno4 wrote:
I knew it bro there's gonna be a surge of teams get ready for Team Whataburger yall

do you want to be on team Red Yoshi?


Nah I'm only loyal to one team
ok1
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
I knew it bro there's gonna be a surge of teams get ready for Team Whataburger yall

CFPQMA [New multicup!]

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
I just beat OCM's time on PS. Does this make me a staff ghost?

(I also beat Phantom's time on YC)

What is your favorite song ?

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
If you couldn't tell, I am largely a sonic fan. Classic sonic is peak video games.

That said, here's this gem:

heart1

Cpu's CHEATING And road is broken

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
-GamerGuy- wrote:
nepilkart wrote:
The Cpu's cheat in almost everyway i know of,
they get item's i almost never get, they rubberband so bad, and:} worst part, when  i skip  a bit of no mather what road, i get placed as 8th

eh, its either you have a skill issue, or you need to learn how to deal with them



items is random, but also matters on which place you're in, 1st = banana 8th = star


I'm not actually sure if rubberbanding exists in this game tbh, but they are naturally faster so keep that in mind

and as for the last thing, your just skipping checkpoints and you need to go back to get them again



and the bots follow a specific path, so knowing the path for each track can be useful


Cpus can rubberband, but only experts visually do it. If you're ahead, they go insanely fast to overtake you. I doubt this guy knows rd tho, so he's not playing against VS CPUs.

anyone want a Mario Party PC?

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
"MPPC" Already exists. The only issue is that it's not online, but the game can easily be played with friends with parsec. It has a huge modding community with several custom boards, characters, and more.

https://char64.itch.io/partyproject

Mkpc 8dx community speedrunning 2.0

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Xddd new wr by me (neptunogamer) DS cheep cheep beach 200cc 1:09:754


I stopped WR chasing after realizing most of the competition is seconds behind a good route's time. No competition = No fun. (Also, admittedly, the tracks are very hard to read without extensive play, it's always blury.)
check1
thumbsup1
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Took 150cc Ribbon Road. I could clean up my lines a bit better, but I'm sure I can get it back if I lose it.
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Starting my journey with 150cc, took the WR for Big Blue.
thumbsup1

HAPPY HALLOWEEN EVERYBODY

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Happy harrowingggg
party2

The potential of cannons

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Vic-King91 wrote:
I was looking at my time trial records to see where I went wrong and how I could improve, and I noticed something strange in one of my records.
I'm talking about my record on the DS Rainbow Road, and I saw that on the third lap, I did a trick at the start of the cannon.
I'd never seen that before (except with TAS), and I'm asking anyone who wants to look at my record to tell me how it works, because I'm really bad with video game codes.
My record is number fifty (it may go up to fifty-one or fifty-two if people beat me), so it's not hard to find.


Just saw this, and from what I see, it doesn't help you. It seems to be a sort of visual bug that happens not that often when pressing drift while entering a cannon. In the end, while normally a trick gives you a boost when you land, the trick doesn't seem to affect your speed. As a matter of fact, on the lap where you performed the trick, your speed in the cannon spiked merely to 199mph as opposed to the 200+mph you can reach in the last milliseconds of a cannon. Good find though, the same thing happened to me once on a custom track and I thought the same thing. Maybe there is an implication, but I don't think it was expressed in your ghost.

QMDR Time Trial Challenge

Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
I'm dropping out to focus on CTP
Best of luck Max
Messages 221 - Toad Toad
vs62513 pts ★ Titan
battle5711 pts ★ Novice
United States
Sc4ryY33t wrote:
Mapno4 wrote:
Sc4ryY33t wrote:
Mapno4 wrote:
WR Counter: 13


you have 14 wrs btw


Oh wait rlly
that's not too bad
I gotta get moar


mb i lied, you have 2 now... :}
Spoiler [ShowHide]
and i have 72 *evil laugh* xd


lmaooooo
I'm still getting the mc1 split, it's my good luck token for sure

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