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Worst Track in the Base Game?

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
My least favourite is... actually everybody's least favourites are my favourites :o

So my ACTUAL least favourite is DS Tick-Tock Clock Sorry Proudster due to how simple the music is, and just generally I don't the layout, MKPC or not.

My favourites are SNES Choco Island 2, the mud pit makes gameplay exciting and different every race on this track, SNES Koopa Beach 2, same reason but with the large water area, and DS Shroom Ridge, it feels exciting to dodge the cars.

Oh yeah we CAN'T forget DS Rainbow Road, music is a BANGER, course layout is really good and the bumps and items provide a heavy challenge for a thin track with almost no walls. ^^


Very fun tracks, I gotta say. I love how diverse they all are, and how creative they are. I love how not annoying they are, too.
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
MKMaker_ wrote:
Snes Bowser Castle 2. Exhibit 1. Long Boring Straightaways. Exhibit 2. Weird Squares that are awkward to drive around. Exhibit 3. A dead end meant only to troll you. And to top it all off, in this game, you can fall off the edge instead of just bouncing off the walls. Bowser's Castle 2 is a prime example of bad track design.

Yes SNES BC2 sucks. I do have to say that for Exhibit 3, you can use a shroom to gap jump.
Also, in court, exhibits are marked with letters for defense and numbers for prosecution.

Mushrooms are more impressive, but Feathers also work

In MKPC, we gotta use mushrooms 'cause we don't have feathers yet.


I feel the pain in yo wingh
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
MikeBash wrote:
From the SNES Tracks, It's Bowser Castle 2, I think i don't need to explain why, right? Ok fine... The track has long straight aways with nothing happening most of the time, since hte feather isn't in this game, that dead end is now more useless than ever, and the even woorser part, Is the layout in general.

From the GBA tracks, Peach Circuit, mostly beacuse, Broken Pier and Boo Lake don't have the annoying falling blocks, and Snow Land doesn't have the obnoxious shaking, so Peach Circuit it is i guess, the track in general doesn't have a lot, it is very boring to me.

And from the DS Tracks... this is hard... actually, it isn't Figure-8 Circuit by a landslide, i don't need to explain why, this track is garbage, it has no obstacles, it is just, a Figure-8. Not even to be called... Oh Idk, Schafrillas Circuit or something, it's just, a Figure-8! And that's it!

In general, Figure-8 Circuit And SNES Bowser Castle 2. for the same reasons I explained above


Bc2's cut is still possible. It's the main cp cut on the track. There's two, one at the beginning/middle, one at the end.


Peach circuit is very boring fr.

Figure-8 is boring too, ngl. Only good if ur rd'ing against someone with the same skill, but otherwise it's just optimization, and optimization alone isn't all too fun.
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
YoshiArmy wrote:
wario stadium cause i keep skipping checkpoints


Real asf
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
WSR4Life wrote:
SGB & KB1,2
1, There are too much of shallow water.
2, OoB is very strict and hard to avoid
3, Islands that 7 in a row is hard to run fast.

But I like it Wii remade.


I don't like KB2 either. Shy Guy Beach is annoying anywhere but Online, because it's a bagging track, likely intentionally.
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
OCM wrote:
Well...
DS Airship Fortress
1. The annoying bullet bills
2. The somewhat annoying tight turns at the right.
3. The slightly annoying sharp turn after the cannon.


I actually agree with 3 ^^
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
prob Shroom Ridge, the cars are rly annoying
I'm fine with DS Rainbow Road and (kinda) SNES Rainbow Road
Choco Island 2's giant mud/offroad pit is annoying, online I have to drive around it since there's a bit of regular road on the very left


I have to agree on CI2 1000%. That mud pit both adds nothing and manages to be annoying at the same time.
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
When I say worst, I mean objectively worst iyo. Give reasoning, etc.

Something you HATE a lot

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
People devolving into topics of hate and discrimination

My ass: I hat Mario Kart Worl

How come nobody plays online Battle Mode?

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
So in all of my time in MKPC I have only joined online Battle Mode 1 time so as the name of the topic says, why does nobody play Battle mode online?

Probably, it has less maps and you can't use reverse drift. I don't know.


To clarify, you can use Rd. It's just really ineffective compared to VS, and the skill gap being so low doesn't elicit many replays.

Why does mkpc feel...lifeless

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Whenever you are playing a mario kart game (depending which one), they feel alive mainly because the characters have voices for every thing they do. If you were to hit someone with a shell or banana, why don't they say  "oh, yeah" or something like that. Is it because of the servers or we want the game to run on low-end pcs? Or is that mkpc is based on snes mario kart?

Mario Kart PC is based off of Super Mario Kart, and also since custom characters exist it will be pointless.  
If we have custom characters, why not have custom sounds. And, If the player doesn't want his own custom sound, he can use the "default" sounds, which is the ones currectly used. And mkpc has some features that super mario kart doesn't have.

Yes, I know, but personally I think, wouldn't that feel strange? MKPC is a 16-bit game, and wouldn't that feel weird with voices?

Probably it would feel strange. But they can add a sound of some sort that I (or other players) can know if our shell or banana have done their job just like in other mk games


It wouldn't be worth it. They'd have to add separate code to play "X Sound" every time somebody gets hit, which could cause issues for a game that purposefully makes itself extremely compact. And, like an earlier person said, the game is based off of SMK, so the addition of voices could ruin the charm. Oh, and they'd have WAY more issues with moderating characters, custom voices doesn't mean that everybody's gonna be civil.
ok1

Happy Birthday Invu!

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
hb Invu W Mod
party3
heart1
heart_eyes1
thumbsup1

What version of any mario kart track’s song is the best?

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Ngl, even though they're not the "same tracks", of every rainbow road, I don't know why but the SNES version is hands down my favorite. I have no reason at all, just sounds the best to me.
check1

POV: Nintendo stops taking down fan games

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
It's got nothing to do with size either. How is Newer Team still alive? Dolphin & Cemu? (for emulation) Mario Bros. Vs? Every ROM Hack of Mario World, Mario 64, Fire Red. How is this game still alive? Project HDR? Smash Remix?


Personally, and this is just a theory, I think it's because of the scale. Of course Nintendo isn't gonna crack down on all of these games like some drug bust, there's simply too many of them to be worth doing so. No facts back this, just speculation.
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Mapno4 wrote:
Name 10 fangames that were taken down for no reason.


Can't he just look these up :v

Sure they could. But I bet you that almost all of them have a good reason, like how Uranium was making money.


Super Mario royale and the one based off of super show weren't making money. And neither was Pokenet. Project M, not a game, but an expansion mod, had to get shutdown by legal threat from Nintendo. Nintendo is openly against homebrewing your consoles despite lack of any monetary gain on any end, except folks who use it to instead steal games that they'd usually pay for, which isn't okay. Nintendo will kill next to anything that has their name on it that they didn't make, even if it doesn't make money. It's one of those things that, while sucky, they have full right to do, and nobody can really do or say anything about it, because at the end of the day, it's their IP. I bet this stuff dates back to even the earliest days of the internet, back when the "Nintendo Tried to Sue A Warehouse Worker Named Mario" hoax was born.
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Name 10 fangames that were taken down for no reason.


Can't he just look these up :v
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Mapno4 wrote:
Mapno4 wrote:
notgeorge wrote:
I(along with the rest of the Mario fangame community) would be very happy if Nintendo actually decided to stop taking down fan games and some are actually better than the actual games that Nintendo makes and it be way cheaper just to find and play a fangame online rather than having to waste 1000000 dollars just for a pointless remaster of a game that we already have that’s just HDified in the remaster and we could just emulate those games on a hacked switch (though Nintendo might brick you like they always do) and they should stop abusing the copyright system on YouTube because Nintendo is greedy and they literally take money from any creator in the Nintendo Creators Program as well as shutting down anything that doesn’t make them money or hurts their reputation. They even made their consoles 450 dollars.


The devs of Nintendo unfortunately don't make legal decisions, so the businessmen they hire get the final say. Those men are greedy and unyielding.


Did you just double post? On the mkpc fourms??? MODS, SEND HIM TO WARGOR AND HAVE HIM BANNED IMMEDIATELY!
Spoiler [ShowHide]
(if you get the reference I love you)


Love you too love
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
notgeorge wrote:
I(along with the rest of the Mario fangame community) would be very happy if Nintendo actually decided to stop taking down fan games and some are actually better than the actual games that Nintendo makes and it be way cheaper just to find and play a fangame online rather than having to waste 1000000 dollars just for a pointless remaster of a game that we already have that’s just HDified in the remaster and we could just emulate those games on a hacked switch (though Nintendo might brick you like they always do) and they should stop abusing the copyright system on YouTube because Nintendo is greedy and they literally take money from any creator in the Nintendo Creators Program as well as shutting down anything that doesn’t make them money or hurts their reputation. They even made their consoles 450 dollars.


The devs of Nintendo unfortunately don't make legal decisions, so the businessment they hire get the final say. Those men are greedy and unyielding.
check1
pensive2

Speedrun in any games

Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
BlueFalcon wrote:
Mapno4 wrote:
I used to Speedrun Smm2, but I stopped when I stopped paying for dumb switch online.


There's Gamecube...Join Us Once More And You Will Be Glad...


What games are there to Speedrun on GameCube that aren't almost completely optimized?
Messages 166 - Bowser Bowser
vs54700 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
I used to Speedrun Smm2, but I stopped when I stopped paying for dumb switch online.

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