Mapno4's profile
General stats
22 followers
13 following
62513 pts - Titan[?] - 29th
5711 pts - Novice[?] - 1571st
185 pts - 42 challenges won - 284th
150cc: 353 pts - 46 records - 76th
9 created circuits - 0 cups
2 shared characters
66 comments on circuits
6 topics followed
About
Description:
DSAF 150cc Wr Holder
Not the #1 player
~M4
Not the #1 player
~M4
United States
Registered since 2025-06-27
Last connection: 2026-01-27
Advent Calendar 2025[?] : Christmas Challenger
Last messages on the forum:
Yesterday at 17:22:43 in /!\ OFFICIAL SUGGESTIONS TOPIC
This suggestion may not be taken most likely, but here’s mine:
- Add in the Boo, Crazy 7, Cape Feather(probably would be useful to dodge a blue shell), Super Horn?(probably not going to work).
I was hoping some of the items from Mario Kart 8/8 Deluxe could get added in the future.
- Add in the Boo, Crazy 7, Cape Feather(probably would be useful to dodge a blue shell), Super Horn?(probably not going to work).
I was hoping some of the items from Mario Kart 8/8 Deluxe could get added in the future.
Boo cool, crazy 7 useless, cape feather broken, super horn useless
Boo would be cool because of its mechanic, it would be fun for competitive games
Crazy 7 might be hard to code and absolutely useless. Just as useless as it is in 7.
Cape feather would require a wall rework, which is already a no, plus, if the rework worked, it'd just be a worse shroom, only useful for taking cuts. Dodging shouldn't be the entire point of ONE item, it only worked in smk because SMK has next to no verticality.
And, as for what was said above, dodging should not be the entire point of one item. Super horn, outside of dodging, would be straight up useless because hitting people with super horn is not worth bleeding time on a line. Not a good item in my opinion.
On 2026-01-26 at 17:11:12 in /!\ OFFICIAL SUGGESTIONS TOPIC
I think we should add a semi-offroad where you slow down a little bit but not as much as regular offroad. This semi-offroad should be able to let you try to do a boost at first but after 1-2 seconds it should cut off the boost. This might help with future problems where people cant decide whether one part should be plain terrain or off-road.
You can already boost through offroad, you just need good timing, but it could be useful for easier tracks so not a bad suggestion.
On 2026-01-23 at 17:11:15 in /!\ Reports / Signalements /!\
And plus, Mapno4 was saying some pretty weird things...
I stopped saying much after it got weirdly intentional. I didn't know if it was a 1 time clipfarm or something else.
People say weird stuff on MkPC all the time, but it was in a weird abundance yesterday
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Best created circuits:
Rainbow Road ![]() ![]() ![]() ![]() ![]() ![]() 6![]() | Final Colony ![]() ![]() ![]() ![]() ![]() 6![]() | Icey Lake ![]() ![]() ![]() ![]() ![]() 1![]() | Boo Lake 2 ![]() ![]() ![]() ![]() ![]() 0![]() | Mischief Island ![]() ![]() ![]() ![]() ![]() 0![]() |
See all their circuits
Last circuit comments:
This is the beginning so if I make it big you can all look at this crude work as my first stumblings in the dark
In Rainbow Road yesterday at 17:05:11Good track. The corners provide a very precise obstacle that requires technique to maneuver, I'm thinking about verifying haxor, it's certainly not harder than quick quick mts
In Improved Reverse Drifting Practice on 2026-01-23 at 00:03:19This track is really boring. I've played less impressive tracks like max kart world's box gap and it was more fun to time trial because of layout. Layout is very important for good tracks, but when people try to create layouts in QM, it looks like they aren't even thinking. 1/5, I've been wanting see more from QM these days.
In Mario Circuit on 2026-01-22 at 23:43:31See all their comments
Last completed challenges:
You Touched GRASS!... not ok
Improved Reverse Drifting Practice: Complete the track in less than 1:30 in Time Trial mode, in 150cc
Difficult Thats not RD
Improved Reverse Drifting Practice: Complete the track in less than 3:00 in 150cc, in Time Trial mode
Easy Good Start
Improved Reverse Drifting Practice: Complete the track in less than 2:00 in Time Trial mode, in 150cc
Medium See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 1st | 150cc | Airship Fortress |
|
1:07:188 |
| 12th | 150cc | Riverside Park |
|
1:10:106 |
| 18th | 150cc | Bowser's Castle |
|
1:22:890 |
See all their records
Last followed topics:
/!\ OFFICIAL SUGGESTIONS TOPIC
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322RANKING OF KINGS JANUARY 2026
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33Everything about every MKPC item!
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14520 PLAYER TOURNAMENT!
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28CTGP PC
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145
221 messages - 


