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Mapno4's profile


General stats

Followers16 followers
Following12 following
VS58384 pts - Titan[?] - 34th
Battle4987 pts - Budding pilot[?] - 12021st
Challenges74 pts - 21 challenges won - 468th
Time trial150cc: 353 pts - 46 records - 72nd
Forum messages191 messages - BowserBowser[?]
8 created circuits - 0 cups
2 shared characters
57 comments on circuits
4 topics followed

About

Description:

DSAF 150cc Wr Holder

Not the #1 player

~M4
United States
Registered since 2025-06-27
Last connection: 2025-11-13

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Last messages on the forum:

smile
Messages 191 - Bowser Bowser
vs58384 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
bf0161012 wrote:
Mapno4 wrote:
Woo8687 wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

OT:How can I make a good track when the style is PIPE???


A good start is graduation from QM. There's not enough options in QM. If you're a QM genius, you'll be able to make a very entertaining, exciting, and elaborately competitive track. But until that's displayed, to me, all QM tracks are the same tier besides some of the ones that actually have reasoning for their simplicity.


What is a QM track?


Track made in Quick Mode. They tend to be worse than Complete Mode tracks.
Messages 191 - Bowser Bowser
vs58384 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Woo8687 wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

OT:How can I make a good track when the style is PIPE???


A good start is graduation from QM. There's not enough options in QM. If you're a QM genius, you'll be able to make a very entertaining, exciting, and elaborately competitive track. But until that's displayed, to me, all QM tracks are the same tier besides some of the ones that actually have reasoning for their simplicity.
Messages 191 - Bowser Bowser
vs58384 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
-GamerGuy- wrote:
Mapno4 wrote:
As a QM enthusiast, what are your grounds for creating a good track? I think Woo could use some pointers on good game design, although in general the presence of your opinion is helpful as well.

QM, well to be completely honest, I just start making a layout in the SNES MC theme, then go through every theme to see which fits best, then I add the decors to the track in spots that I feel work well, I add the items, similar thought process there, and then I publish the track.



so basically I try not to go to crazy, but not to simple. (unlike some other QM tracks I see)


although in some rare cases, going a bit crazy can lead to a better track


What about game design philosophy? Do you take into account what makes a track good when creating it? Do you think from the player's perspective, asking questions like "What does the player want?" or "Why is this fun?"?

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Best created circuits:

Final Colony
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comments 6
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Icey Lake
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comments 1
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Boo Lake 2
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Mischief Island
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Creepy Boardwalk
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Last completed challenges:

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Best scores in time trial:

Rank Class Circuit Character Time
1st 150cc Airship Fortress
mario
1:07:188
17th 150cc Bowser's Castle
mario
1:22:890
19th 150cc Peach Circuit
mario
0:51:920

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