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What's the Reverse Drift and how do you do it?
On 2025-07-30 at 21:41:32
How do you rd
rd
MKPC Community Hot Takes
On 2025-07-31 at 17:05:52
In Super Mario Kart, not really; in DS, no one remembers it; in World, YES. if i say kb2 is a good track would that be a hot take?
kb2 is horrible no matter the game, it's thinner than the hardest track in the game, it feels like you aren't even supposed to be driving on it when you play it in smk.
but i like it

You can like it, but it is objectively horribly designed.
On 2025-07-30 at 21:43:27
In Super Mario Kart, not really; in DS, no one remembers it; in World, YES. if i say kb2 is a good track would that be a hot take?
I meant in mkpc
Yes. It would.
On 2025-07-30 at 21:42:48
In Super Mario Kart, not really; in DS, no one remembers it; in World, YES. if i say kb2 is a good track would that be a hot take?
kb2 is horrible no matter the game, it's thinner than the hardest track in the game, it feels like you aren't even supposed to be driving on it when you play it in smk.

On 2025-07-29 at 21:27:52
Mario Kart Wii is overrated. The items are unbalanced and getting hit by one KILLS your speed, along with some of the worst rubber banding in the series, and you have an impossible grand prix mode. Also, the motion controls aren't the greatest.
Beanzard64 has a video literally showing that the CPUs in MkWII are the worst in the series, with next to no rubberbanding to speak of. Their AI is the least advanced, and they hardly win races. Impossible Grand Prix is bombastic.
On 2025-07-29 at 20:31:22
Mario Kart World is absolutely one of the most disappointing games to ever come out. Don't touch the spoiler if you like MKW, or rather, if you like MKW and don't wanna hear someone yap about it being bad. :P
The first problem MKW has is the speed management. Drifting feels slow, boosting feels slow, the game overall just feels... slow. You can go to any MKWII TT and analyze every move, every turn, and admire the skill required to have such finesse. In MKW, you're just watching people do the same things over and over with no real visual indicator of any sort of skill or speed, it's all just slow. It's a problem when a WR looks slow.
And that brings me to another, more personal problem I have with the game. The new parkour mechanics. This is the one new thing that got added to the game to add more depth to the racing, and they fumbled it so hard. Mario's about, like, jumping, right? Platforming? Why not just make faster sections of a track only possible if somebody uses their platforming skills really well in order to reward good execution and reproducibility? Why not have the player improve over time in order to learn the inner workings of this brand new, complex, deep system? Of course, they can't do that though because the "game is for kids", which is an entirely different debate I'm not going into. Im telling you though, they were sitting on a gold mine with this new platforming stuff, and yet, the new system that they added to induce speed and precision, is BARELY usable! It's often even slower than driving normally! In tracks that just stretch for miles with no walls, how are you supposed to shine through the sea of mundane? You aren't. The game doesn't encourage the new mechanics at all except for a couple, desperate and far apart attempts to have something to do in the game. If you've seen MKW, I bet you've seen the really cool Sky Garden Parkour Cut. Imagine now if EVERY track had that? How much optimization there'd be, how many levels it'd take to reach such a skillful conclusion? Instead, they brush off both speed, and precision, and force the players to dig for it in a bucket of scraps to piece together something that might as well not even exist.
Actually, I wanna talk more about the tracks. The layouts. Sure, they don't encourage speed at all, but that's not all. Most of the tracks are gatekept from you by acres and acres of land called "intermissions". Just, useless, boring, stretches of deserts, highways, and plains biomes. "This is where you use the items in Knockout!", "This is the fun of the game!", "It adds to the experience that it's a real world that you explore!". No, none of that. It's a SLOG. In MKWII, if you use a golden mushroom, the scale of the track would trick you into thinking that you're going faster than the game was even prepared to make you. in SMK, if you use a feather for a shortcut, you soar into the air, take a massive shortcut, and get a nice speed boost. Not only is the feather from SMK forth absolutely useless if not for battle mode(s), but the golden mushroom in MKW, due to the scale of the game, again, doesn't make you feel fast at all. The game is TOO big to feel fast. Whatever happened to the claustrophobia? The more enclosed, not necessarily eerie, but dangerous and compact spaces? Where you needed to, I don't know, drive well? Not in MKW, every player can fit on the track, with no bumping, and everybody gets insane crazy items for free! When everybody's comfortable, there's no growth, and with no growth, you can't even tell whether or not you're even good at the very game you play. What kind of Mario Kart isn't even the least bit skillful?
I could absolutely go on, and on, and on, and on and on and on about how not Mario Kart Mario Kart World is, but I would rather spend those 2 hours on something else. :P
Everything about this game sucks except for the visuals, and other menial things in a grand scheme.
And that brings me to another, more personal problem I have with the game. The new parkour mechanics. This is the one new thing that got added to the game to add more depth to the racing, and they fumbled it so hard. Mario's about, like, jumping, right? Platforming? Why not just make faster sections of a track only possible if somebody uses their platforming skills really well in order to reward good execution and reproducibility? Why not have the player improve over time in order to learn the inner workings of this brand new, complex, deep system? Of course, they can't do that though because the "game is for kids", which is an entirely different debate I'm not going into. Im telling you though, they were sitting on a gold mine with this new platforming stuff, and yet, the new system that they added to induce speed and precision, is BARELY usable! It's often even slower than driving normally! In tracks that just stretch for miles with no walls, how are you supposed to shine through the sea of mundane? You aren't. The game doesn't encourage the new mechanics at all except for a couple, desperate and far apart attempts to have something to do in the game. If you've seen MKW, I bet you've seen the really cool Sky Garden Parkour Cut. Imagine now if EVERY track had that? How much optimization there'd be, how many levels it'd take to reach such a skillful conclusion? Instead, they brush off both speed, and precision, and force the players to dig for it in a bucket of scraps to piece together something that might as well not even exist.
Actually, I wanna talk more about the tracks. The layouts. Sure, they don't encourage speed at all, but that's not all. Most of the tracks are gatekept from you by acres and acres of land called "intermissions". Just, useless, boring, stretches of deserts, highways, and plains biomes. "This is where you use the items in Knockout!", "This is the fun of the game!", "It adds to the experience that it's a real world that you explore!". No, none of that. It's a SLOG. In MKWII, if you use a golden mushroom, the scale of the track would trick you into thinking that you're going faster than the game was even prepared to make you. in SMK, if you use a feather for a shortcut, you soar into the air, take a massive shortcut, and get a nice speed boost. Not only is the feather from SMK forth absolutely useless if not for battle mode(s), but the golden mushroom in MKW, due to the scale of the game, again, doesn't make you feel fast at all. The game is TOO big to feel fast. Whatever happened to the claustrophobia? The more enclosed, not necessarily eerie, but dangerous and compact spaces? Where you needed to, I don't know, drive well? Not in MKW, every player can fit on the track, with no bumping, and everybody gets insane crazy items for free! When everybody's comfortable, there's no growth, and with no growth, you can't even tell whether or not you're even good at the very game you play. What kind of Mario Kart isn't even the least bit skillful?
I could absolutely go on, and on, and on, and on and on and on about how not Mario Kart Mario Kart World is, but I would rather spend those 2 hours on something else. :P
Everything about this game sucks except for the visuals, and other menial things in a grand scheme.


New Character Coming Up!
On 2025-07-31 at 22:03:22
Maybe I could make an alternate outfit for my Eiscue character for you?
I'm planning on releasing an alternate outfit myself, I'm not sharing the original version because it's customized for me in specific.
On 2025-07-31 at 19:57:00
Hey, so recently I've joined the
POW Team. I wanted to make a special character for myself in regards to the POW Team. When I finish it, I could share it with you all.

What is the actual best way to make a character?
On 2025-07-29 at 22:38:27
What software do you guys use? How do you import the pixel art and make it look so easy? I'm still struggling because I've been trying to make a character and I don't know how to go about it. The software has to be in browser.
Team BONES 🏜️🦴
On 2025-07-29 at 19:55:05
Guys, I have a strategy. Let's try to hit the POW team with shells or whatever as much as possible. It's unbalanced in my opinion.
If we frontrun, you can't win with shells without bagging for triples.
Ok, what if on lap 1 and 2 the whole team is last to look for good objects?
Depends then. What track? Is your team great at coming back from bagging? Will enough members be in high enough spot to stay in the running?
On 2025-07-29 at 18:43:52
Guys, I have a strategy. Let's try to hit the POW team with shells or whatever as much as possible. It's unbalanced in my opinion.
If we frontrun, you can't win with shells without bagging for triples.
On 2025-07-28 at 17:55:26
unrelated but y’all remind me of that one meme. if ur wondering what meme search up “ dry bones fans only meme “ on Google or whatever browser you use (it’s the first image).
you meant this?

yea that one lol
good luck Team Boners!
In contrast,
I hope thy bones suffer the power of our reverse drift.
I can rd. But not the best…
Some advice, being mid at all tracks is better than being insane at 4 or 5. And being great at every track is better than being insane at 10. Balance in track knowledge is very helpful to rd at key times.
On 2025-07-27 at 21:48:39
unrelated but y’all remind me of that one meme. if ur wondering what meme search up “ dry bones fans only meme “ on Google or whatever browser you use (it’s the first image).
you meant this?

yea that one lol
good luck Team Boners!
In contrast,
I hope thy bones suffer the power of our reverse drift.
On 2025-07-27 at 17:31:23
What are the requirements of joining team bones? What's the average skill level?
You don't have to answer now, I'm on team shy
You don't have to answer now, I'm on team shy
GUYS IM UNBANNED!!!
On 2025-07-24 at 19:20:26
/!\ Shy Guys Vs Dry Bone CLAN WAR
On 2025-07-27 at 20:43:10
W Warfare
Go crazy rd maniacs
Go crazy rd maniacs

Team Toad
On 2025-07-28 at 21:03:01
AS IF I CARE. IVE GOT 3 PROS ON MY TEAM BADASS
Bro, you know that in Mario Kart it's not all about skill, right? For example, if in the last lap someone from my team, for example, throws a lightning bolt and then a bullet near the finish line, what do you think is going to happen? There's a chance that the pros will still win, but also that the guy with the bullet will win. Or, well, to summarize, IN MARIO KART IT'S NOT ALL ABOUT SKILL, BUT ALSO LUCK.
In other cases, like mk8, you'd be right. But, the difference here is the skill's influence. Before, without Rd, the game plays like mk8, centered on items. But with Rd, you need to know layouts, maps, be great at drifting, otherwise, your victories will be outliers. So yes, the game's about skill, but luck doesn't overpower that aspect. "Not just about skill" doesn't mean "luck is superior", it simply means skill isn't the only factor. Mario Kart PC is about driving and adaptation. Skill and strategy. Items appear based on an algorithm, and there's ways to manipulate the algorithm in your favor, alluding to strategy. Obviously, you need to drive well to beat pros, and obviously, you need to use the item pool to your advantage better than others to do good. The game is mostly about skill and adaptation, with undertones of luck and predetermined outcomes.
On 2025-07-28 at 17:48:33
AS IF I CARE. IVE GOT 3 PROS ON MY TEAM BADASS
Erm what about me /j
On 2025-07-27 at 21:37:18
At this rate we gonna see Team Long John Silver's 🏴☠️🏴☠️🏴☠️🏴☠️🏴☠️

I HATE Mario kart world!!!!
On 2025-07-27 at 21:35:38
The main issue with Mario Kart World is the layout. It feels like, because you're in such a massive track, you're going at Mario Kart Arcade GP speed, which is no fun. I like the concept of the platforming and tricks, and even though it'd make the game better, they wouldn't have to truly go into it too hard in order to make the game better. It's too large of a game, and it's hardly innovative for that extra expansion. Less is more, in some cases.