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★ MKPC Hardest Challenge List ★

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★ MKPC Hardest Challenge List ★

Welcome to the MKPC Hardest Challenge List! This is a list containing 3 of the hardest challenges (in my opinion), of each category. Different challenges have different conditions, and not every challenge is about raw skill! As a challenge validator on this site and being around since 2022, I've seen a lot of challenges, some really easy and some excruciatingly difficult, which is what this list is about!

Note: This list will contain challenges that are Impossible difficulty for obvious reasons, and in no particular order. This list is still being worked on, so suggest some extremely difficult challenges!


Challenges In List: 8
Challenges Defeated: 8


Some of these challenges may have no victors to this day, hence the verified counter above.

★ Hardest Time Trial Challenges ★
These challenges are focused on Time Trial, this is often a test of how fast your driving lines are, itemplay is should not be an issue here. This category is heavily focused on raw skill.

Name: We 200cc Players Are Still Alive In 2025
Creator: @Hazel
Description: This challenge takes place on a remake of SNES Rainbow Road from base MKPC. The challenge is simple, just complete the track in under 34s in 200cc, which is near one of the former WR times on the track. However, the player is completely invisible.
First Victor: @KeinieoMK

Name: You are HAXOR!
Creator: @M4x1mumY33t
Description: This challenge is so hard that we literally gave up validating it and accepted it, knowing it will be beaten eventually.
First Victor: @Anthcny

Name: Quick Quick MTs
Creator: @Anthcny
Description: This challenge is focused on charging mini turbos extremely quickly, while avoiding jump pads. The main source of difficulty for this is the number of mini turbos you have to do within a very short time limit.
First Victor: @BFDI_Ahmad19

★ Hardest VS Mode Challenges ★
These challenges have a focus for being in a VS Mode race, these can be literally anything as long as it is in this mode.

Name: ???
Creator: ???
Description: ???

Name: ???
Creator: ???
Description: ???

Name: ???
Creator: ???
Description: ???

★ Hardest Battle Mode Challenges ★
Often being boss battles, this category is dedicated to challenges that are exclusively in Battle Mode, if it is on an arena, it can qualify for this category.

Name: BOSS BATTLE: Vs. Star Thwomp King
Creator: @Wal68
Description: Taking place on a Quick Mode version of SNES Rainbow Road, this is a stupidly difficult boss battle on MKPC, first beaten by @Nodacyclone64
First Victor: @Nodacyclone64

Name: ???
Creator: ???
Description: ???

Name: ???
Creator: ???
Description: ???

★ Hardest Puzzle Challenges ★
These challenges are focused less on raw skill, but moreso your knowledge on MKPC and ability to solve problems. These are some real head-scratchers.

Name: Rainbow of Despair
Creator: @Erta92
Description: 1 lap Quick Mode track featuring a contradiction in the challenge description, where you have to complete the track backwards without going backwards. Movement is very limited and this is also a skill based challenge too.
First Victor: @Nodacyclone64

Name: Trials of Time
Creator: @Nodac64
Description: A series of trials consisting of tricky gameplay, there is no real risk of failing this challenge, but you will most likely be stuck on this challenge for a while. There is a puzzle involved, and although this is (in my opinion) not the main source of difficulty for this challenge, it is deserving of this category
First Victor: @TheNudgyHampter

Name: Crime On Christmas Island!
Creator: @TheNudgyHampter
Description: Featured in the final day of the MKPC Advent Calendar 2025, this challenge is focused around finding clues around the map, but someone's lying. Find who burnt down the Christmas tree and where everyone was. This challenge was beaten first by Ahmad whilst it was broken and actually impossible with the current information, so we don't know how he did it. However, it's fully possible now. Only 9 people have gotten Winter Prodigy in 2025
First Victor: @BFDI_Ahmad19

★ Hardest Multi-Cup Challenges ★
These challenges are specific to multi-cups, standard single cup challenges are allowed here too, but are less likely to be here. This is the easiest category.

Name: Everything Is Terrible
Creator: @Kernell
Track Creators: @Hazel @TheNudgyHampter @Coolioaziz @Silley
Description: Featuring the Timeloss cup, you probably won't make it past the first track. All of these are focused on wasting your time.
First Victor: @Hazel

Name: ???
Creator: ???
Description: ???

Name: ???
Creator: ???
Description: ???

★ Good Luck Everyone ★
Most of these challenges have been beaten before, but nobody has completed ALL of these challenges in this list. Doing that would be nothing short of a miracle.

★ MKPC Creator Hall Of Fame ★

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★ Amazing Creator #2: RHcks ★

Name: @RHcks
Profile Link: https://mkpc.malahieude.net/profil.php?id=40590

This was going to be mentioned later down on my list, but I decided to dedicate my 2nd message on this topic to a creator who drops major bangers like it's absolutely nothing, we have our next amazing track creator, RHcks!

★ Some Of His Work ★

RHcks is another creator who is awesome at making both nitro tracks and retro tracks, with Horror Land being my favourite nitro track of his. Horror Land was a board in Mario Party 2 and although I have admittedly never played MP2, turning a Mario Party board into a fully functional track in MKPC is an amazing idea that RHcks executed brilliantly. He's really good at road texturing and pretty much all things pixel art, his decorations are also really cool, and this track is just so fun and interesting to play on! No wonder it's the #2 Top Rated Complete Mode circuit with it being the #1 Rated Nitro Track :o

My favourite retro circuit that RHcks has created (and actually is his most recent creation as of posting this message) is 3DS Neo Bowser City

OH MY F*CKING GOD
This track is absolute cinema.

This is what I mean by RHcks dropping major bangers like it's absolutely nothing - RHcks' version of 3DS Neo Bowser City is so detailed, from the various road textures to the neon lights to the rain droplets splashing against the ground to the several beautiful decors to the ANIMATED SIGNS this track has - it is without any shadow of a doubt one of the best tracks I have ever seen on MKPC. My literal only criticism for this track is that the roads could be a little wider to be a bit more friendly for beginners... THAT'S IT! Virtually perfect track, probably like 99/100 sorta thing :p

★ Special Skill I Really Like ★

A skill that I see RHcks have that makes his creations stand out from others is his great attention to detail. Every track seems like there has been a lot of care and effort put into it, which in turn, makes them so fun to play on and very aesthetically pleasing. RHcks has also made a really useful track making tips topic back in 2023, which I will link here: https://mkpc.malahieude.net/topic.php?topic=13652&page=1

Go check out RHcks' creations if you somehow haven't already, you certainly won't regret it :D
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★ Amazing Creator #1: NexusX ★

Name: @NexusX
Profile Link: https://mkpc.malahieude.net/profil.php?id=43700

I'd like to start this topic with one of my favourite creators that isn't always the first name that comes to mind, but certainly is someone who I think perfectly fits the description of an amazing track creator nonetheless, NexusX!

★ Some Of His Work ★

Nexus is really good at making both nitro tracks and retro tracks, with Rainbow Road being my favourite nitro track from Nexus, and honestly my favourite Rainbow Road in the entirety of MKPC! I think of Celeste's Chapter 9: Farewell when I play this. There's beautiful fuzzy rainbow clouds, the colour gradients of space look so peak in this track, and the aesthetics are amazing :D

My favourite retro circuit Nexus has created is Mario Bros. Circuit. There's no surprise as to why this track is in the Top 5 Top Rated Complete Mode Circuits on the entire site, this track is an awesome recreation of the first track from Mario Kart World. It's simple, aesthetically pleasing, has fun gameplay and is replayable - pretty much what you want in a great MKPC track :D

★ Special Skill I Really Like ★

A skill that I see Nexus have that really makes his tracks stands out is that he makes really good textures for his roads and other surfaces of the tracks. A lot of other creations use solid colours or default pdn textures with no adjustments whatsoever, but all these roads have lots of effort put into them and is one of the many components of the awesome tracks he creates :)

Go check out @NexusX's creations and give him your 5/5's fr
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★ Introduction ★

Hello there! I'm Hazel, I joined MKPC in 2022 and have been playing this game for the past 4 years. MKPC has helped me meet some genuinely awesome people who have helped shape who I am today :D

★ What Is This Topic About? ★

But enough about me! This topic is my way of showing appreciation to those who make amazing content for this game, which makes it so fun to play and come back to even today up to this very moment!
Note: This topic is inspired by @ambersillygal's topic called Underrated/Upcoming Multicups, which I highly recommend you go check out

Every so often, I'll showcase a talented creator who I believe makes (or has made) really amazing tracks and/or arenas by showing some of their creations, what I really like about their creations and I'll also link their profile here too so you can see their awesome creations for yourself - you may see some hidden gems ;)

I will also be editing this first message on the topic that you're reading right now to include all of the people I have mentioned so far, if you want to just skip to playing absolute peak :D

★ MKPC Creator Hall Of Fame ★
Note: This list is in order of which the people got added, which is not based on any sort of priority :p

Name: @NexusX
Profile Link: https://mkpc.malahieude.net/profil.php?id=43700

Name: @RHcks
Profile Link: https://mkpc.malahieude.net/profil.php?id=40590
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PROJECT: Mariokart PC GENERATIONS

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NavyToad- wrote:
BowserJr03 wrote:
Very well if you can explain why you've been giving a 1/5 for over a year I'll remove your warn.

There is no opinion imo. Before Gens you had an issue with rating stuff 1/5, the first few messages of this exact topic show you pretending you had no idea you rated it 1/5 supported by screenshot evidence that's still on Discord, which was also followed by further 1/5s thinking you could sneak under the radar.

Quite frankly, if you can justify belittling the efforts of 20+ creators spanning several years doesn't need a reason that's not "it's my opinion" you're full of crap. The opinion card is just an excuse and you know it too.

ggs and checkmate in advance

Edit: your earlier messages
NavyToad- wrote:
UltraToad- wrote:

Ns mario kart 8 deluxe is rated 4.75 while this is rated 5

Pressed wrong star


Bumass lies lil bro try harder next time


I Just don't like it
Edit: at least it isn't as bad as The hardest track on MKPC but I made it worse (both ones)

What can we do to improve the multicup?
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BowserJr03 wrote:
Very well if you can explain why you've been giving a 1/5 for over a year I'll remove your warn.

There is no opinion imo. Before Gens you had an issue with rating stuff 1/5, the first few messages of this exact topic show you pretending you had no idea you rated it 1/5 supported by screenshot evidence that's still on Discord, which was also followed by further 1/5s thinking you could sneak under the radar.

Quite frankly, if you can justify belittling the efforts of 20+ creators spanning several years doesn't need a reason that's not "it's my opinion" you're full of crap. The opinion card is just an excuse and you know it too.

ggs and checkmate in advance

Edit: your earlier messages
NavyToad- wrote:
UltraToad- wrote:

Ns mario kart 8 deluxe is rated 4.75 while this is rated 5

Pressed wrong star


Bumass lies lil bro try harder next time

2/5 because GCN Baby Park is just a stretched circle :p
genius2
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NavyToad- wrote:
Hazel wrote:
NavyToad- wrote:
Ah, yes, the alleged calling people trolls for giving an opinion

Ah yes, I got a warning on mkpc and instead of privately discussing it with a moderator to see what went wrong, I'm going to whine and complain about it on the forums because that will mean the moderators will approach me with context as to why and absolutely nothing will go wrong by doing this


To be honest, you can't really tell people off for choosing to give an opinion

Depends how you decide to word your opinion, if you 1/5 without any reason then its considered a troll rating. If you hate on a track for no good reason then it's just hating on it  :p

The key is how you say things :)
up1
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NavyToad- wrote:
Ah, yes, the alleged calling people trolls for giving an opinion

Ah yes, I got a warning on mkpc and instead of privately discussing it with a moderator to see what went wrong, I'm going to whine and complain about it on the forums because that will mean the moderators will approach me with context as to why and absolutely nothing will go wrong by doing this
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AquazottMK wrote:
Will it be available in the base MKPC? yoshi

Five Pebbles: "Let me check if you have a brain real quick.."

Spoiler [ShowHide]
https://i.ibb.co/14963yw/image.png
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Hazel wrote:
where's the 3ds Mushroom cup:s

They might be replacing something. Shy Guy Bazaar?

When someone deletes their own track, if it's in a cup then it deletes the whole cup

It's actually 3DS Toad Circuit that got deleted
are you sure?

https://i.ibb.co/60Dm5G91/dumb-patrick.png
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where's the 3ds Mushroom cup:s

They might be replacing something. Shy Guy Bazaar?

When someone deletes their own track, if it's in a cup then it deletes the whole cup

It's actually 3DS Toad Circuit that got deleted
ok1
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Also SNES tracks because SNES needs some love too love

When do you start school?

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I don't do school anymore I'm finished :D

University starts on September 19th I think?
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I Have Returned

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KFP_Fan wrote:
Hiya there! KFP_Fan here. For new players, call me KFP.
I've been gone since May 30 because I just wanted to take a break. And here I am, back here like new!
Enjoy your time in MKPC!

Welcome back to MKPC! I hope you had a nice break and feeling refreshed, and I hope you enjoy it here too!
paratroopatoadyoshi

There have been quite a few changes on the site as of recently, including the /!\ DEPARTURE, COMEBACK OR HIATUS NOTICES / ANNONCES DE DÉPARTS, DE RETOURS OU DE PAUSES topic for anyone leaving or returning to MKPC - please use that topic in the future for any leavings/returnings, but welcome back! :D

Pixel's MKPC Checklist

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As of today, I have gotten the 9th and possibly final thing I'll get on this checklist

It's interesting to see the different goals I had in such a long time ago - I never expected to become a moderator until as of recent, and I am now :D

Thank you for everyone who supported me or even just kept me company, I'm happy to be part of this community and I would not be who I am today as a person without you all :3

This topic will now be locked, as I do not believe I will get any more stuff on this checklist done due to impossibly unrealistic expectations or stuff being outright impossible (like Forum king mario) thank you :)
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Here's a list of things I plan to do before I quit MKPC (or take a break from it at least). I may add more to this as time goes on.

- Completed -

1.) Unlock all official characters
2.) Reach 448pts in Time Trial
3.) Obtain a 150cc World Record
4.) Obtain a 200cc World Record
5.) Create a character
6.) Become a challenge validator
7.) Win MKPC Amateur Cup
8.) Become well-known in the community
9.) Become a moderator

- Incomplete -

1.) Reach #1 rank in 200cc (currently #2)
2.) Win MKPC Pro League
3.) Beat a JPG World Record
4.) Beat a TAS run
5.) Reach Superstar rank on both VS Mode and Battle Mode
6.) Obtain King Mario on forums

Thank you MKPC community! :D
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Post some of your best Rated Courses in MKPC

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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\

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Question about the rule on unseeable shortcuts what if a track has a shortcut but the creator does not notice it when the publish the track because they never encountered it when they were play testing it (e.g. drifting off a ramp and getting into a area that the creator walled off or boost-panel trick MISC shortcuts that the creator did not notice)or secret shortcuts that the player and creator and tester can reach (e.g. putting a blue mushroom in mushroom gorge where if you tricked on it would cannon you across the gap jump) thank you for the help :)

I just realised this is actually a really good question has been left unanswered, so I'll give a response to this question and it could be helpful for anyone else that has the same question (sorry for the really long wait)

★ How The Rule Is Approached ★

By unseeable shortcuts, I'm pretty sure you're referring to this rule:

BowserJr03 wrote:
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.


This rule applies for hidden shortcuts that were added intentionally in a way that only the creator of the track is supposed to know - and nobody else

The reason for that is so the creator can upload a very hard (or outright unbeatable) challenge for anyone attempting the challenge, but really easy for the creator to upload. We see this as unfair, because it can lead to the creator farming challenge points for much less effort than the people beating these challenges legitimately

TLDR: Intentionally adding invisible or inaccessible shortcuts and/or methods (like a boost) to save time is considered cheating and will lead to the rejection of the challenge


★ What About Unintentional Shortcuts? ★

More often than not, if your track has unintentional shortcuts that players can access and it makes the challenge easier, we can still accept your challenge - just wort a lower difficulty rating, because we don't see unintentional shortcuts as cheating, but rather just an oversight by the creator of the track and challenge

We may still sometimes reject the challenge if it's a really easy shortcut that completely breaks the challenge - like for example: if there was only one checkpoint in the whole track, then players can camp on the finish line to end the race in milliseconds, defeating the purpose of the challenge

Also, you don't really have to worry about whether a shortcut may appear intentional or not, we can usually tell the difference between them ;)

If your challenge has been accepted with a lower difficulty rating than you wanted it to be due to unintentional shortcuts, and you fix these shortcuts, then please reach out to a validator about revalidating your challenge and we'll adjust the difficulty rating if it needs adjusting
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DBGabriele wrote:
I'd like to make a challege that has "vore" in its name (as a joke). Is it allowed?

No, because vore is commonly known as a type of f*tish content. This is inappropriate and we won't accept this. There's kids on this site
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Question! Why doesn’t it tell you suggested conditions for when you get #4?

adding a time limit is usually a way to get a challenge accepted

a validator needs to provide the feedback
sometimes they may not do that, which is why it is important to know how to make a challenge harder to be accepted

another way is to spread the coins out (if you haven't), which makes the player have to drive around more and find the coins

★ Response To Good Question ★

Hi @RaymondAllStars this is actually our most common reason to reject challenges uploaded, and this is actually a really good question, because how do you make a challenge harder in a good way?

★ Why We Don't Include Difficulty Improving Suggestions In Rejections ★

Firstly, the reason why we don't give suggestions for challenges under rule #4 is because there are many different conditions that can be applied to a challenge, and multiple different conditions work for making the challenge harder in their own unique ways. We simply don't tell you which conditions to use because we may suggest things you would not like for your challenge and suggesting a bunch of different solutions is very long to type out considering the large number of challenges that validators go through at times

Despite this, if your challenge gets rejected you will always 100% of the time get a reason as to why your challenge got rejected, I'll suggest some good ways to up the difficulty of certain challenges below:

★ Difficulty Boosting Constraints ★

I won't list every possible constraint for every possible challenge, I'll just list off some main ones for the sake of time:

Complete the Track:
• If the track has holes, you could include "By falling at maximum x times"
• You could include: "in under x time
• If a challenge has interesting decors, you could include "without touching (decor)

Complete a Lap:
• Pretty much the same stuff as Complete the Track
• You could experiment with driving backwards, or whilst in rear view etc.

Finish in the 1st position:
• You could include constraints that restrict your item usage, like: "without using items"
• Constraints that force the player not to be hit, like: "without being hit by (item)

Reach Zone:
• Make the zone difficult to reach if it's an obstacle course challenge, or make it hard to find if it's a puzzle (but still have hint(s))
• Adding a time limit
• Avoiding certain (indicated) zones

Thank you @CookieBiscuit for suggesting something with coins
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