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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2024-03-30 at 12:46:08
Out of all of the criteria for rejecting a challenge, "this is a stolen track" is not shown in the list. i already explained in the comments WHY I stole the track AND EVEN GAVE CREDIT IN THE DESCRIPTION
It should be obvious why we don't accept challenges on stolen tracks, as you clearly stole the track, it wasn't your original creation. If you remake the track, then it's okay, as then it's your creation (although the best thing to do there is ask the original creator for permission for you to make the revamp).
On 2024-02-01 at 00:33:04
I repeat again because people think it's funny to repost their challenges without doing anything. Read the rules behind making challenges, it isn't an automated process and we will literally reject your challenges with no hesitation if you don't bother to listen to feedback on why it's been rejected. 

On 2024-01-07 at 23:15:23
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par Toad64, avec quelques corrections apportées par Wal68.
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par Toad64, avec quelques corrections apportées par Wal68.
Here’s my challenge

If you're going to share a challenge send a link to the track it's on otherwise it's virtually impossible to find 💀
We don't actually need the link to validate the challenge. We already have a list of pending challenges that automatically update when someone uploads a challenge.
On 2023-10-26 at 18:57:26
If a validator rejects your challenge, please read why we have rejected it, rather than just re-uploading it
3On 2023-01-28 at 12:22:35
I'm going to post 100 unique challenges on the same track
On 2022-12-24 at 11:54:54
Guys, stop spamming free challenges
On 2022-12-18 at 22:10:33
Do you think there could ever be a rating above Impossible?
3On 2022-11-27 at 13:02:40
If we send a lot of challenges, I am not sure that we can refuse that because they are may be interesting. But we can check their later to leave a chance for each person.
If challenges are impossible that is because it impossible ! More seriously, it is not because you don't arrive that you can refuse it. You can try it later by asking to the challenge maker a trick for example.
About point 5 I am agree with you, but it is a challenge. I believe that makes of challenges can't have a point about their challenges?
If challenges are impossible that is because it impossible ! More seriously, it is not because you don't arrive that you can refuse it. You can try it later by asking to the challenge maker a trick for example.
About point 5 I am agree with you, but it is a challenge. I believe that makes of challenges can't have a point about their challenges?
In those types of challenges, zones must have some sort of hint even if it is subtle so the player atleast knows what they are doing
On 2022-11-27 at 12:59:53
What would make for a good challenge then?
Mine are usually easy and im not sure if thats a problem or not...
Mine are usually easy and im not sure if thats a problem or not...
Anything that requires some sort of skill (the word 'challenge' implies it anyway). I would highly recommend time limits since it forces the player to actually try.
For example: collecting coins with no real restrictions is way too easy, and the player generally doesn't have to put much effort in. However with a time limit the player is forced to test their skills to earn points.
Another good suggestion could be to avoid touching certain decors so the player has to skillfully maneuver around obstacles.
My point is that challenges shouldn't be free. Point 4 in the original post also mentions this.

With the exception of coin collecting on a difficult track to coin collect ofc, as it'd still be a challenge
On 2022-11-26 at 23:30:46
I am not sure about your criteria validation.
You can bend some of the rules slightly within reason
Ofc, you cannot make p*nis challenges or any nsfw
1On 2022-11-19 at 12:26:33
Challenges should be moderated!
They are
1Addressing the Forum Situation
On 2026-02-19 at 11:48:39
While the topic itself was definitively needed and is useful asf (like seriously it's nice to see someone from the staff like actually caring about here) I would like to know when actual moderation will be done to the discord side of the community because holy fuck the overall toxicity on it is just way worse than anything that happened here
If you're the only one who has a problem then it's likely that you are the problem.
Discord has older members, it's allowed to be more edgy. Yes racism is bad we know, doesn't mean we can't have fun with stereotypes. You're missing the nuance.
There is a limit to what can be sent, like you obviously can't send real gore or rule34 or whatever, but thankfully from what I've seen the community doesn't do this much, or if at all
Discord is 13+, hence why there's older members, so I think it's a good thing you can say what you want without restrictions
On 2026-02-16 at 01:40:34
TLDR:
You should probably actually read this but quick recap:
- Make sure you read and follow the rules
- Competitive talking is bad
- Message count is useless and NOT an achievement
- Don't respond to rule-breaking messages and use the report options
- Play the game including custom tracks
Have a good day.
You should probably actually read this but quick recap:
- Make sure you read and follow the rules
- Competitive talking is bad
- Message count is useless and NOT an achievement
- Don't respond to rule-breaking messages and use the report options
- Play the game including custom tracks
Have a good day.

The name of this topic sounds like one of those clickbait apology cancel culture YouTube videos and the use of the 'shit' word and the 'fuck' word is really offensive and hurt my feelings

OKAY, ACTUALLY BEING FOR REAL NOW
I think the message counter on MKPC's forums is not actually a bad thing, as it does show that a user has been active on the forums and it's like a nice accolade to have. However, it does prove to be bad for the forums when people try abuse this to get the funny number to go up. I have a few suggestions to make.
1. Remove The Message Leaderboard
I think this is the #1 reason there is so much forum slop. This leaderboard is pointless anyways and it encourages people to say a bunch of useless stuff so they can gain message count. This is the thing that mostly fuels 'competitive talking'.
2. An Actual Report System
This part isn't meant to complain or anything, but I think a good way to remove the forum slop from report topics is by having an entirely separate section on the site for reports, that does not use the forums. On this page, the user is able to report people by mentioning them with @, sending a link to their profile etc. (similar to how the challenge moderation pages work where we enter a username, should we feel the need to temp ban someone). Then the user should include a reason alongside any evidence the user has.
The text boxes will work exactly like how they do on forums, but it's not actually a forum post so therefore it will not be mixed in with forum slop. Mods and admins will be able to get their own extra page where they can see these reports.
3. Do Not Increase The Message Count Number On Official Topics
This does exactly what it says in the title, and again give people less incentive to use the forums.
Conclusion
These changes will hopefully make the site less forum sloppy by removing the incentive to send useless messages. And whilst I'm here typing this whole message, I may as well just also add on:
I fucking love cheeseburgers bro
9★ MKPC Hardest Challenge List ★
On 2026-02-24 at 17:33:02
You should add "These challenges waste your time"
Track: https://mkpc.malahieude.net/map.php?i=25196
Challenge: Bye (Diff: Impossible)
Creator: @Blu
Victors: 14
Time: Less than one hour
Track: https://mkpc.malahieude.net/map.php?i=139311
Challenge: Just complete the track...
Creator: @Wal68 (best creator imo)
Victors: Nodac64
Time: 10-11 hours
Track: https://mkpc.malahieude.net/map.php?i=162763
Challenge: A Long Long Ride Riding Overtime
Creator: "Chloe" (Unknown)
Victors: none
Time: Probably 7+ hours
Track: https://mkpc.malahieude.net/map.php?i=25196
Challenge: Bye (Diff: Impossible)
Creator: @Blu
Victors: 14
Time: Less than one hour
Track: https://mkpc.malahieude.net/map.php?i=139311
Challenge: Just complete the track...
Creator: @Wal68 (best creator imo)
Victors: Nodac64
Time: 10-11 hours
Track: https://mkpc.malahieude.net/map.php?i=162763
Challenge: A Long Long Ride Riding Overtime
Creator: "Chloe" (Unknown)
Victors: none
Time: Probably 7+ hours
7 is too low, a lap takes about a minute 55 seconds (with rd), so the desert bus track would take about 9.5 hours (the challenge is in 50cc)
and yes I know 9.5 is technically 7+
Now do the same thing with Bowser and you'll get it even faster
On 2026-02-16 at 01:47:32
Not a validator but first verifier gg!!
The list has been updated
1On 2026-01-24 at 13:23:01
here the video for We 200cc Players are still alive in 2025
We've fought over the world record so much that you know how to drive it invisible!
KeinieoMK Is Still Alive In 2026
On 2026-01-22 at 11:26:06
btw what is the goal of you are haxor
Complete track in 1:19.001
Hardest part is the damn corners
what track and cc?
https://mkpc.malahieude.net/map.php?i=202639 150cc Time Trial
On 2026-01-22 at 08:32:12
btw what is the goal of you are haxor
Complete track in 1:19.001
Hardest part is the damn corners
On 2026-01-21 at 21:12:06
btw I think it should be formatted like this
Name: [Insert name of challenge]
Description: [Insert description]
Published by: [Insert name of publisher]
Verified by: [Insert name of verifier]
First Victor: [Insert name of first victor]
Other Victors [Insert other victors]
So for my verification it is
Name: We 200cc Players are still alive in 2025
Description: This challenge takes place on a remake of SNES Rainbow Road from base MKPC. The challenge is simple, just complete the track in under 34s in 200cc, which is near one of the former WR times on the track. However, the player is completely invisible.
Published by: Hazel
Verified by: KeinieoMK
First Victor: None
Other Victors: None
yes this is based off gd I've been playing alot of it (my hardest is deadlocked)
Name: [Insert name of challenge]
Description: [Insert description]
Published by: [Insert name of publisher]
Verified by: [Insert name of verifier]
First Victor: [Insert name of first victor]
Other Victors [Insert other victors]
So for my verification it is
Name: We 200cc Players are still alive in 2025
Description: This challenge takes place on a remake of SNES Rainbow Road from base MKPC. The challenge is simple, just complete the track in under 34s in 200cc, which is near one of the former WR times on the track. However, the player is completely invisible.
Published by: Hazel
Verified by: KeinieoMK
First Victor: None
Other Victors: None
yes this is based off gd I've been playing alot of it (my hardest is deadlocked)
I think I would like to make a leaderboard with the players who completed challenges from this list
On 2026-01-21 at 21:10:31
OH MY GOD I VERIFIED IT

lol the 4th best documented run ever on this track is with invisible player

lol the 4th best documented run ever on this track is with invisible player
HOLY FUCK GGS
60900 pts ★ Titan
15082 pts ★ Master