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Why I'm leaving

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
pizza 🍕
see_no_evil1

Can you softlock MKPC?

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
Is it possible to Softlock MKPC? If you know any way to Softlock then put it here (where i got the idea from: https://mkpc.malahieude.net/circuit.php?id=53245)

This can also be done in quick mode race tracks

MKPC Players after a new user complains about the CPU in Grand Prix:

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
Invu wrote:
I want to write an essay about this.

"Skill issue" might seem like one of the dumbest things you can say to a frustrated newcomer. It's literally not giving any advice to improve, it's kinda rude, and at the end of the day it is ext inremely unconstructive. Yet, sometimes it's just true that there is genuinely no solution other than to improve. CPUs with snaking might be very hard and frustrating at first, but once you learn the current meta, which is reverse drifting, you won't have any CPU problems anymore. Still, splattering skill issue everywhere is just as tiring as the amount of topics that complain about the CPUs. The skill gap is enormous and we cannot change that.

Also yes, it's quite discouraging to always fail when joining something. Still, it's not terribly bad neither.

Just to further add onto this message I'd like to include a video made by JPG, showing the reverse drifting inputs that are useful on several tracks.

thumbsup1

★ CTGP-PC Deluxe Credits ★

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
I'd like to thank the following people for contributing to the ongoing project CTGP-PC Deluxe:

★ Pre-Trailer Credits Video ★



★ Map Makers ★

@BowserJr03 - Aerial Ruins, Bowser Castle 2, Moonview Highway (MK8 Remake), Starl City, RELEASIO RACEWAY, GCN Mushroom Bridge, SNES Rainbow Road

@C3boly - Wii Mario Circuit, GBA Lakeside Park, DS Mario Circuit

@Chilli3564 - N64 Mario Raceway

@ChocoM1lk - Glitchy Getaway, Sweet Sweet Realm, Solar Rollercoaster (Original), Gemstone Park, Bewildering Beehive, Tiny Mushroom Town, CMUNCTGP Rainbow Road, Perilous Pier,  Pumpkin Patch Pastures, CK1 Cool Cold Lake, Luigi's Mansion Remnant, GCN Dino Dino Jungle, Drenched Trench, Malware Causeway, Super Supermarket (Original), Blossom Boulevard (Original), Chaotic Fortress 3 (Original), ChocoM1lk Village

@CoolioZero - Donut Plains 3, Four-Season Speedway, Tempest Mountain 3, Scarlet Palace

@coolmonkey - coolmonkey's laboratory, snes bowser castle 3, gba cheese land, DS Yoshi Falls, Sunset Wilds

@Daisanko - Amethyst Ruins, Toad's Rainbow, Wario's Speedrun Castle, Ghost Valley 1, Piranha Plant Forest, Free(ze)way, Mario Circuit, Peaceful Islands, Ruby Factory, Sakura Sunset

@Dispace - GBA Night Circuit 1

@HidingKorok - GBA Yoshi Desert, GBA Broken Pier

@-inator - Toad Town, Wii U Sunshine Airport, GBA Riverside Park, GBA Sky Garden, GCN Wario's Colluseum, NSW Squeaky Clean Sprint

@-iz- Lakitu Desert, 3DS Mario Circuit, DS Figure 8 Circuit

@jujucamer26 - jujucamer circuit, Shy Guy Valley, ile de jey, DK Jungle Treeway

@Kernell - Sunken Dutchman

@Kr4mpus - Daisy Hills, Solar Rollercoaster (Remake), SNES Koopa Beach 1 (Remake), Port Town 2, Orange Desert, Max Stadium

@Maxxie - Maxxie's Colourful Cave, Rock Rock Mountain, Choco Plain, 3DS Wario Shipyard, Daisy Canyon, Toad's Factory, Mount DK, Waluigi Hideout, GBA Bowser's Castle 3, Wario's Snowy Village, Donut Mountain, MCMK Hellish Desert, TF2 Circuit, SNES Choco Island 1, Undone Mario Circuit, Bowser's Fortress, Toad Highway, SNES Mario Circuit 2, GCN Bowser Castle, Shattered Dimensions, Snowy Palace

@MKChamp - Chessboard Conundrum

@MysteryMan - Koopa Troopa Boardwalk

@Nodac64 - Planetary Trip, Volcano Island, Waluigi Hideout, Mushroom Mountain, Toad Town, Riverside Park, Scorching Lava Land, Dokan Course

@P1ngvin - Christmas Circuit, Toad's Turnpike

@Pixelss - Container Yard, Volcanic Fortress, Pixel Circuit

@PEACHETTESWEEP - TOUR Sky High Sundae

@Princess_Snowcone - PHENOMENA Pixel (ft. Peach), SPK Obake City

@PurpleGaming69 - ToonTastic City, Dessert Dashway, Craby Coastline

@Senko - Chocolate Cliffside, Toad's Community, Haunt Town, Arid Canyon, Dash City, Spirit Town, Infinite Tunnel, Peach Circuit, Luigi's Harbour, Bowser Castle, Ushaia Park

@SuperMega7 - Ice Park, Hill Circuit 3, Snowball Hills, Piranha Plant Roadway, Pokey Desert (Original), Pixel Perfect Mine, Bowser's Airship Courtyard, Count Hammer Bro's Manor, Mario Land, Mushroom Square Village, MKPC:SM7E Rainbow Road, Minecraft Raceway, Super Supermarket, Blossom Boulevard, Chaotic Fortress 3, Hyrule Raceway

@TheNudgyHampter - Torterra Grassland, Quad Towers, Barbie Playhouse, Woodland Mansion, Pokey Desert (Remake), N64 Frappe Snowland

@toto-video68_64 - Santa Claus Village, Gâteau-fort city

@VulpixTails - Balloon Panic

@zDrizzer - Rainbow Road SNES

★ Character Makers ★

@Daisanko - Kokichi, Galactic Senko, SS1 Toad

@Meleemuseum - Meleemuseum, Jenny

@Nodac64 - Cursed King Boo, Mud Monster, Trollface

@Pixelss - Glitch Gal, Hacked Hazel, Polychroma

@Princess_Snowcone - Princess

@Senko - Toadsworth

@SuperMega7 - SuperMega7

@TheNudgyHampter - Elixir Golem, Nudge, Wonder Mario

@VulpixTails - Vulpix, King K Rool, Shadow, Link (Champion's Tunic)

★ Staff Ghost Team ★

CTGP★Choco (@ColdChocoM1lk)
CTGP★Coolmonkey (@coolmonkey)
CTGP★D4rk (@Kr4mpus)
CTGP★Daisanko (@Daisember)
CTGP★Firehop (@Pfhthe1st)
CTGP★Korok (@HidingKorok)
CTGP★inator (@-inator)
CTGP★Limey (@ImJustLimey)
CTGP★Mario (@Mario100)
CTGP★MarioBetterThanDaisy (@MarioBetterThanDaisy)
CTGP★Maxxie (@Maxxie)
CTGP★Nodac64 (@Nodac64)
CTGP★Nudge (@TheNudgyHampter)
CTGP★Pixel (@Pixelss)
CTGP★PSA (@PurpleStarAminates)
CTGP★RedPik (@RedPikmin95)
CTGP★SuperMega7 (@SuperMega7)
CTGP★Saviol (@jujucamer26)
sunglasses14
ok8
heart14
mario_wink11
heart_eyes8
thumbsup6
party5
smile6

Share your experience in the country you live in

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
England is very boring, I want to leave
up1
down1

Suggestion: New challenge difficulties

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
Wal68 wrote:
PixelMK wrote:
Wal68 wrote:
Honestly this is the chart I had in mind recently after reading @PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):

Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)

If you have 2 difficulties above Impossible, then Impossible starts to lose its value
Idk, I just feel like there should be one extra 50pts difficulty and on extra 100pts difficulty, above the 20pts one.

These extra difficulties would be very rare anyways and only for the absolute top-difficulty challenges (MKPC challenges that take days of tryhard are extremely rare), so the 20-pts difficulty would remain the "standard" highest difficulty and not lose too much of its value.

Maybe we should just put Impossible above Nightmarish and Infernal like Nodac suggested...

I think 2 difficulties harder than Impossible would be a bit unnecessary due to the small amount of challenges that would be harder than it. Also good luck validating the 6th tier
mario_shrug1
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
Wal68 wrote:
Honestly this is the chart I had in mind recently after reading @PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):

Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)

If you have 2 difficulties above Impossible, then Impossible starts to lose its value
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
osc-omb wrote:
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀

Impossible+
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

Share Your Track Music

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
This forum is designed to share music that you have came across that could be used in mkpc custom tracks! :D

check3

Suggestion for challenges.

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
iKapten wrote:
Hello! I'm too lazy to make it in french (as most people here CAN talk some basic english), but i can translate quickly if a french speaker needs it.

While i was verifying challenges, i saw that most of the challenges left to verify are the hardest ones. (Extreme and Impossible)
While it's not a problem for us to tryhard as we have some really great players in the verifiers team, it can be really long and we most times want to validate the challenge asap.

Which left me thinking and i got an idea! It would be great to have the option (for the ones making the challenge) to put a mp4 file (video) if they want to show that they've done the challenge legit, we wont have to manually verify it we would just need to look at the video! :)

Would make our job easier and the challenge maker would have his hardest challenges validated much faster! It's a win-win.

Of course the option would be available only if the challenge is "Extreme" or "Impossible". ;)

So what do y'all think? :)

If this were to be added, there should be some requirements for accepting videos for challenges.

1) The video should show the full run from the 3 2 1 Go countdown to the final time.
2) The video quality has to be readable
3) The video must have all the requirements performed according to the challenge (For example playing as Daisy when the challenge is to play as Bowser is not allowed)
4) Splicing or cheating is banned
5) Frame rate can't be too bad
up1

Showcase Your Cool Glitches!!

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
You can actually mushroom boost through walls of pipes, some of my 'Are You a CPU?' levels incorporate this mechanic

Can we ALL agree with this?

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
Teon5072 wrote:
PixelMK wrote:
Just get good at mkpc omg :(

(To a homeless person) "Just get a job omg:("

Why are y'all making this a hypothetical scenario its not that deep.
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
Just get good at mkpc omg :(
thumbsup1
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
ima look for a custom character put them in max weight class then put them in a 1v1 vs a characters with 0 weight

edit: here you guys go although toad isnt 0 weight i think hes the lightest character in this game idk to lazy to check https://youtu.be/tlBQh4fpZxk if you go to 2:00 you can see the point

1) You are on one of the thinnest tracks in the game
2) You are literally in the CPU path :}
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
osc-omb wrote:
PixelMK wrote:
PixelMK wrote:
You guys can avoid being hit by driving around them *[

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place :p

It can still be difficult to avoid them with rubber banding and all that shit tbh

Then go faster!!! toad

This is literally saying the same thing as "Oh you're poor? Just get money."

Except it's possible

But what if you went up to someone in a wheelchair who got bullied and said "You get bullied? Just stand up for yourself" (Ima get warned for that)

This is Mario Kart PC, not Hot Wheels
xd1
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
PixelMK wrote:
You guys can avoid being hit by driving around them *[

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place :p

It can still be difficult to avoid them with rubber banding and all that shit tbh

Then go faster!!! toad
Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
You guys can avoid being hit by driving around them *[

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place :p

Issues MKPC Still Has.

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
KirbyBoy wrote:
The Following are Concerns that I still have with MKPC:

1. GP, Allow CPU Difficulty, Add CC Option. The CPUs are Too Hard. Even for Quick Mode.

2. Add Walls to SNES Bowser Castle, Why does it not Have Walls?

3. Make Quick Mode 6X6 to 8X8. Quick Mode is Too Limited.

4. Add GBA Peach Circuit, GBA Broken Pier, SNES Vanilla Lake Water Pieces, SNES Donut Plains Water Pieces, and SNES Rainbow Road with Walls Pieces.

5. Make SNES Rainbow Road a Bit Larger, it's Too Tiny in QM.

6. Add SNES Koopa Beach Land, SNES Choco Island Chocolate Pieces, 3-Way Paths, Shortcuts, and Off-Road Pieces to QM.

7. Add Diagonal Road to QM, It Will Allow More Opportunities.

8. Allow People to Add Walls to QM.

9. Allow People to Make Checkpoints/Sections in QM. It will Make it More Fun.

10. Make the Cooldown time from Bob-Ombs and BlueShells Less. The Cooldown Takes Too Long.

11. Make the CPU Not be Able to Push You Off, It is Very Annoying.

12. Allow SNES Donut Plains to Have Bridges and Water. It Will Make it Super Cool!

13. Allow People to Make Characters Without Uploading them. I Can't Make any more Because of too Much Race/Battle Courses.

14. Allow People to Make Backgrounds, and Enemies Without Uploading, I want to Make More. But I made Too Many Race/Battle Courses.

15. Add Ice Blocks to SNES Vanilla Lake.

16. Add N64 QM Pieces and Courses.

17. Allow People to Make SNES Choco Island Battle Courses, Like the Beta.

18. Make Montey Mole Holes. It can Be Hard to Tell Where Montey Moles Will Pop Up.

19. Allow Music Other than YouTube.

That is All.

1. The CPUs aren't too hard, you're too bad at the game

2. I'm not 100% but I think the original SNES Bowser Castle tracks on the SNES didn't have walsl

3-9 and 12. That kinda ruins the point of QM, if you want that play complete mode

10. I agree for Bob-Ombs but Blue Shells are fine imo

11. That isn't the issue, the issue is that the CPUs weigh waaaaaay more than you do, and therefore push you off more often

13 and 14. How would that even work? If you don't upload them, you won't be able to use them

15. I'm sorry but why would you want that? Those made the SNES version of Vanilla Lake 2 completely unbearable. Also see 3-9 and 12.

16. N O P E

17. Complete mode exists

18. Your one good idea here lol

19. Ig but that would take a really long time to get working and YouTube is still probably more convenient

The original SNES Bowser's Castle tracks did have walls
ok1

R.I.P

Messages 642 - Mario Mario
vs45746 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
F

I am sorry for your loss, I hope you and your family are doing well..
up3
pray2

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