/| Mario Kart PC |\

Suggestion: New challenge difficulties

smile

Page :  1 

Messages 3025 - King Mario King Mario
vs49377 pts ★ Titan
battle19672 pts ★ Master
Romania
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
thumbsup7
up7
Messages 33 - Koopa Koopa
vs29522 pts ★ Legend
battle5152 pts ★ Novice
Japan
Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png

I also agree with that opinion. I think the higher the difficulty range, the more fun you can take on the challenge.
thumbsup2
heart_eyes1
laugh1
up1
ok1
Messages 2457 - Golden Mario Golden Mario
vs27192 pts ★ Legend
battle10076 pts ★ Champion
United Kingdom
Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png

I like the idea of Null challenges, since you could still unlock characters from them, ust not get unfair points. But I feel they should strictly   be challenges where you do almost nothing. Even winning a race against Easy CPUs should still be Easy imo, since you have achieved something
thumbsup1
Messages 10880 - King Mario King Mario
vs35265 pts ★ Legend
battle6102 pts ★ Racer
France
Those are some really great ideas
heart1
Messages 5030 - King Mario King Mario
vs37826 pts ★ Legend
battle16626 pts ★ Master
Nepal
Ouais, super idée je trouve
heart1
Messages 3229 - King Mario King Mario
vs54320 pts ★ Titan
battle18122 pts ★ Master
France
Excellente idée mais faudrait recruter de bon validateurs de défis aussi. :)
heart1
thumbsup2
Messages 246 - Toad Toad
vs8021 pts ★ Expert
battle5133 pts ★ Novice
France
Idea acepted
heart1
Messages 639 - Mario Mario
vs17119 pts ★ Master
battle5000 pts ★ Novice
United States
Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png

ohhh.. I like this idea.:p
This can get more people to do challenges.
Hopefully Wargor sees this and adds this in.
Messages 530 - Mario Mario
vs59150 pts ★ Titan
battle11219 pts ★ Champion
France
Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
Told ya people would like those ideas, there are just INCREDIBLE!!! Also I need my 100 POINTS! I suffered too hard for STK
pensive1
thumbsup1
Messages 3025 - King Mario King Mario
vs49377 pts ★ Titan
battle19672 pts ★ Master
Romania
Nodac64 wrote:
Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
Told ya people would like those ideas, there are just INCREDIBLE!!! Also I need my 100 POINTS! I suffered too hard for STK
DW I need these points too, also I'm considering adding a 100-point reward to Vs. Pac-Couple too if this update ever gets released
Messages 571 - Mario Mario
vs50051 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.
Messages 2457 - Golden Mario Golden Mario
vs27192 pts ★ Legend
battle10076 pts ★ Champion
United Kingdom
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀
Messages 571 - Mario Mario
vs50051 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
osc-omb wrote:
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀

Impossible+
Messages 3025 - King Mario King Mario
vs49377 pts ★ Titan
battle19672 pts ★ Master
Romania
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.
Honestly your idea is better with that multiplier concept, but I'm afraid it would be more complicated to program for Wargor, mine would most likely take less time to code I think (although I could be wrong... @Wargor?)
Messages 3025 - King Mario King Mario
vs49377 pts ★ Titan
battle19672 pts ★ Master
Romania
osc-omb wrote:
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀
What's wrong with that name?
GD's hardest challenges are called "Demon" *[
Messages 530 - Mario Mario
vs59150 pts ★ Titan
battle11219 pts ★ Champion
France
Wal68 wrote:
osc-omb wrote:
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀
What's wrong with that name?
GD's hardest challenges are called "Demon" *[
I mean "Impossible" should be called "Demonic" and then "Impossible"
Messages 2457 - Golden Mario Golden Mario
vs27192 pts ★ Legend
battle10076 pts ★ Champion
United Kingdom
Wal68 wrote:
osc-omb wrote:
PixelMK wrote:
I actually have a slightly different idea for this!

Challenges could have 6 difficulties:

Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)

Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!

Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.

I feel like calling it Demonic would be a bit impractical 💀
What's wrong with that name?
GD's hardest challenges are called "Demon" *[

So? Have you ever heard of something called style?
Messages 3025 - King Mario King Mario
vs49377 pts ★ Titan
battle19672 pts ★ Master
Romania
Honestly this is the chart I had in mind recently after reading @PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):

Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
thumbsup2
up2
thinking2
Messages 571 - Mario Mario
vs50051 pts ★ Titan
battle12740 pts ★ Champion
United Kingdom
Wal68 wrote:
Honestly this is the chart I had in mind recently after reading @PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):

Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)

If you have 2 difficulties above Impossible, then Impossible starts to lose its value
Messages 530 - Mario Mario
vs59150 pts ★ Titan
battle11219 pts ★ Champion
France
PixelMK wrote:
Wal68 wrote:
Honestly this is the chart I had in mind recently after reading @PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):

Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)

If you have 2 difficulties above Impossible, then Impossible starts to lose its value
Impossible should be on Top and worth 100 Points, Nightmarish worth 20 Points and Infernal 50 pts

Page :  1 

Back to The game
Back to the forum