Nodac64's profile
General stats
140 followers
13 following
16548 pts - Master[?] - 18th
25382 pts - 6490 challenges won - 2nd
150cc: 446 pts - 56 records - 17th
200cc: 51 pts - 7 records - 200th3 news published
51 created circuits - 9 cups
182 challenges created
15 shared characters
913 comments on circuits
10 topics followed
About
Description:
Hello, I'm Nodac64! Just a regular Mario Kart PC player!
I don't have much to say so HAVE A ROTTEN DAY!
~~ The most valuable players ~~
@TheVincenzo The first guy I met on MKPC Online.
He's the one guy who told me EVERYTHING about this site. Without him, I probably wouldn't be active on this site.
@Anthcny This guy is an incredibly good french player and mostly in Time Trials.
He's a really fun and great guy to play with, always enjoying Mario Kart for the fun and chaos it brings!
His challenges are really good and creative (go check out his gambling challenges), and he also contributes a lot for the game itself! Without him, the POW Block item wouldn't be existing in Mario Kart PC today.
@Fways This player is the #1 on Lounge Leaderboard and is also an OG player who joined in 2016. Today he is in the Top 5 of the best players of this game.
He is a truly incredible track maker, he always gives tips and feedbacks that help people.
He taught me Reverse Drifting, Item play and a lot of other techniques that really helped me improve.
@JPG He is the #1 on Time Trial Leaderboard and in the Top 5 of the best players of this game.
He was here everytime I asked him to help me, he helped me practice every single Ultra Shortcuts in the game and also taught me a lot about everything I needed to know.
@Wal68 An OG player who joined in 2016, he's for me one of the nicest and chillest guy in the site.
He's the guy who brought me to Battle Mode AND Boss Battle Challenges.
He makes incredibly hard and creative challenges that gave me a lot of inspiration. It's thanks to him that today I became so good at Challenges and Battle Mode.
@TheNudgyHampter He’s a fun guy to play with, providing entertainment during lounges. He also provides great support with track creation, though sometimes he can be a bit harsh with his comments
I don't have much to say so HAVE A ROTTEN DAY!
~~ The most valuable players ~~
@TheVincenzo The first guy I met on MKPC Online.
He's the one guy who told me EVERYTHING about this site. Without him, I probably wouldn't be active on this site.
@Anthcny This guy is an incredibly good french player and mostly in Time Trials.
He's a really fun and great guy to play with, always enjoying Mario Kart for the fun and chaos it brings!
His challenges are really good and creative (go check out his gambling challenges), and he also contributes a lot for the game itself! Without him, the POW Block item wouldn't be existing in Mario Kart PC today.
@Fways This player is the #1 on Lounge Leaderboard and is also an OG player who joined in 2016. Today he is in the Top 5 of the best players of this game.
He is a truly incredible track maker, he always gives tips and feedbacks that help people.
He taught me Reverse Drifting, Item play and a lot of other techniques that really helped me improve.
@JPG He is the #1 on Time Trial Leaderboard and in the Top 5 of the best players of this game.
He was here everytime I asked him to help me, he helped me practice every single Ultra Shortcuts in the game and also taught me a lot about everything I needed to know.
@Wal68 An OG player who joined in 2016, he's for me one of the nicest and chillest guy in the site.
He's the guy who brought me to Battle Mode AND Boss Battle Challenges.
He makes incredibly hard and creative challenges that gave me a lot of inspiration. It's thanks to him that today I became so good at Challenges and Battle Mode.
@TheNudgyHampter He’s a fun guy to play with, providing entertainment during lounges. He also provides great support with track creation, though sometimes he can be a bit harsh with his comments
France
17 years old
(Born on 2008-05-12)
Registered since 2023-07-24
Last connection: 2026-04-27
Moderator of the site
News publisher
Validator of challenges
Calendrier de l'Avent 2025[?] : Prodige Hivernal
Calendrier de l'Avent 2024[?] : Prodige Hivernal
Calendrier de l'Avent 2023[?] : Prodige Hivernal
Last messages on the forum:
Yesterday at 19:54:47 in How MKPC TRIGGERS you.
Look at the topic's title oh my god I was joking... X_X And yes I was talking about RDers and I was joking the whole time.
Once their lag ends, their position will update to what their actual position is on their screen, which is what causes the so called "teleport hack" that is actually just caused by a laggy player/server.
I don't know if it was lag but a have confront a guy who is teleported from the bottom left to the goal in GBA Yoshi Desert on MKPC King of King match, it is really annoying
Yes, it's caused by lag. If a player lags too much, they can either be seen going in circles or go in a straight line for a specific amount of time, but in reality on their screen they're just racing normally, it's just on our screen that we see them lag and not race normally.Once their lag ends, their position will update to what their actual position is on their screen, which is what causes the so called "teleport hack" that is actually just caused by a laggy player/server.
1Yesterday at 17:25:39 in How MKPC TRIGGERS you.
Gosh I'm SO TIRED of these stupid hackers online!!! They are ALWAYS hacking to drift throughout the entire race and you just stand there in last place wondering what you're meant to do against hackers... And Wargor didn't even add an anti-cheat so anybody can hack GGs.
2
1Yesterday at 16:59:49 in I NEED A BETTER QUICK MODE
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Oh yeah 45° turns in a grid where only straight lines or 90° work good idea! A 45° would take like 4 different tiles in the grid and it just shows how terrible of an idea that would be.I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Also do you know that these tiles are human made, and that we would need somebody to draw all of these new stuff you want?
The 2 only cool things that could work is a bigger grid and some split path tiles, but again somebody would have to draw them so good luck with that.
If you want to do all of what you want to do, just take Quick Mode tiles and place them in a Complete Mode track.
I don't think Wargor is ever going to update something that is meant to remain as simple as possible when you have another option where the only limit is your imagination and your own laziness.
2
1See all their messages
Best created circuits:
Mushroom Mountain ![]() ![]() ![]() ![]() ![]() ![]() 48![]() | Mushroom Gorge ![]() ![]() ![]() ![]() ![]() 21![]() | Soul Sanctuary ![]() ![]() ![]() ![]() ![]() ![]() 8![]() | Riverside Park ![]() ![]() ![]() ![]() ![]() ![]() 15![]() | Thwomp Desert ![]() ![]() ![]() ![]() ![]() 32![]() |
See all their circuits
Best created challenges:
Haunted Coins
Luigi's Mansion: Collect all coins in 150cc, in less than 1:30
Medium Thwomp Trophy
Thwomp Desert: Finish the game in the 1st position in 150cc, by falling at most 1 time, by performing 5 tricks, having CPUs starting with 3 balloons
With 8 participants, no teams
Medium /!\ Stay gripped /!\
Mushroom Mountain: Collect all coins in VS mode, in 150cc, without falling, in less than 15s
Extreme See all their challenges
Last circuit comments:
Nice challenge!! ^^
In Mushroom Bridge on 2026-04-26 at 10:16:44LOL Watch my Time Trials ghost xD
I guess that's why you don't want to make tracks with only 4 turns!
I guess that's why you don't want to make tracks with only 4 turns!
In Quick Track 2 on 2026-04-25 at 08:26:44Added "without reverse drifting" constraint to the first challenge of this track.
In Vanilla Lake 3 on 2026-04-20 at 17:13:08See all their comments
Last completed challenges:
BOSS BATTLE: Vs. Gameboy
Nintendo DS: Eliminate 1 opponent by yourself in 150cc, with R.O.B., with 2 participants, in less than 2:00, without falling, without taking any jump, by starting with 1 balloon, having CPUs starting with 36 balloons
No teams
Impossible MKR Mission 1-4
Nintendo DS: Go on the directional arrows in 150cc, without reverse drifting, in less than 11s, while constantly accelerating
Difficult MKR Mission 1-3
Nintendo DS: Survive more than 50s in 150cc, without using any item, without being hit by any item
With 8 participants, no teams
Difficult See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 3rd | 150cc | Bowser Castle II |
|
1:07:916 |
| 3rd | 200cc | Bowser Castle 1 |
|
0:30:572 |
| 5th | 200cc | Shy Guy Beach |
|
0:38:943 |
See all their records
Last followed topics:
/!\ Reports / Signalements /!\ (New)
Last message by -GamerGuy- at 23:11
189/!\ PUBLISHING YOUR CHALLENGES / SUR ...
Last message by Erta92 on 03-08
288A Way To Enjoy MKPC Again With Challe...
Last message by Hazel on 02-23
1[Fanfic] MKPC: The Backstories
Last message by Wal68 on 05-14
6[FANFIC] MKronpa: Truthfully Lying Mu...
Last message by DetectiveDoggo on 04-21
106[Fanfic] - Danganronpa MKPC 2 : Despa...
Last message by Invu on 01-04
94See all followed topics
Last published news:
/!\ Track Builder Update — Rails
In MKPC on 09-13
166Minor Mario Kart PC Update — Other bu...
In MKPC on 08-07
81Minor Mario Kart PC Update — Bug fixes
In MKPC on 05-13
36
156771 pts - 

