BowserJr03's profile
General stats
137 followers
17 following
29534 pts - Legend[?] - 81st
6835 pts - Racer[?] - 348th
16728 pts - 7680 challenges won - 2nd
150cc: 402 pts - 55 records - 31st
200cc: 75 pts - 10 records - 84th
1034 messages - Golden Mario[?]
1 news published
163 created circuits - 21 cups
296 challenges created
3 shared characters
1121 comments on circuits
23 topics followed
About
Description :
Hello ^^
My Username is BowserJr03 and I am an Admin and Challenge Validator of this site. I am Australian, and yes I am upside down.
Feel free to talk to me at anytime. (but I don't speak French)
My biggest project so far is ToxGP, feel free to check it out
https://mkpc.malahieude.net/map.php?mid=7610
Also, some challenges I have dealt with have been really stupid, so please use this topic as a guide.
https://mkpc.malahieude.net/topic.php?topic=7109
Bowser Jr is the best character and Koopa Cape is Better.
Enjoy MKPC, and stay W I D E
I added a flag counter for those who have visited my profile page. Added 9th February 2021. ^^
<img src=https://www.mariowiki.com/images/thumb/c/c1/MK7_WiiKoopaCape.png/140px-MK7_WiiKoopaCape.png> <p style="color:#44bcd8;"> Koopa Cape is Better </p>
My Username is BowserJr03 and I am an Admin and Challenge Validator of this site. I am Australian, and yes I am upside down.
Feel free to talk to me at anytime. (but I don't speak French)
My biggest project so far is ToxGP, feel free to check it out
https://mkpc.malahieude.net/map.php?mid=7610
Also, some challenges I have dealt with have been really stupid, so please use this topic as a guide.
https://mkpc.malahieude.net/topic.php?topic=7109
Bowser Jr is the best character and Koopa Cape is Better.
Enjoy MKPC, and stay W I D E
I added a flag counter for those who have visited my profile page. Added 9th February 2021. ^^
<img src=https://www.mariowiki.com/images/thumb/c/c1/MK7_WiiKoopaCape.png/140px-MK7_WiiKoopaCape.png> <p style="color:#44bcd8;"> Koopa Cape is Better </p>
Australia
18 years old
(Born on 03/11/2005)
Registered since 08/04/2020
Last connection: 21/05/2024
Administrator of the site
News publisher
Validator of challenges
Advent Calendar 2023[?] : Winter Prodigy
Advent Calendar 2022[?] : Winter Prodigy
Track Builder Contest - Winter 2020[?] : Contest Winner
Last messages on the forum :
On 2024-04-17 at 13:14:07 in Why Cannons should be in Quick mode
HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:
1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.
I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.
Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
peak effort
idk how to change the image size
1
1
1
On 2024-04-15 at 23:45:44 in Why Cannons should be in Quick mode
see? a admin agrees lol get rekt Fiery and Lely!!!
Actually I didn't agree with you I agreed with your idea with my concept get rekt :genius:
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8
On 2024-04-15 at 02:11:57 in Why Cannons should be in Quick mode
It would probably be a good idea to give a way to implement cannons rather than caps spam "it should be added" and ignoring legitimate reasons it might not be implemented.
HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:
1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.
I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.
Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
HOWEVER, I do actually think it isn't a bad idea and there IS a way to make cannons within quick mode limitations and hopefully not too much additional code. Here is my idea:
1. First we will need a blue ramp sprite for the cannons. Obviously when hitting the ramp it will act as a cannon.
2. The position of the blue ramp is important. Depending on the tile it is on, it will enable other tiles which align straight on with the original tile. Additionally, the orientation of the ramp (which way it faces) should also be important.
3. After placing the blue ramp, creators have an option to select which other tile the cannon will finish at, essentially controlling the length of the cannon.
I can try to create images to explain the concept better, and I'll eventually post it on Discord. But I don't think it would be too difficult to add, although it's probably low priority.
Additionally I think an 8x8 grid might be nicer for cannons rather than 6x6/
3
8
See all their messages
Best created circuits :
MKPC Deluxe 92 | GBA Sky Garden DX 36 | Piranha Plant Pipeway (MK8 ... 28 | Mario Kart 4 (O) - Rainbow ... 53 | Electrodrome 19 |
See all their circuits
Best created challenges :
Block Rush
Tox Blocks : Pass through pipes in order without touching any box, in less than 25s
Medium
Cyclone Rush
Stone Cyclone : Pass through pipes in order without touching any box, in less than 14s
Medium
City Rush
Starl City B : Pass through pipes in order without touching any box, in less than 30s, with 1 participant
Medium
See all their challenges
Last circuit comments :
Congrats on breaking the game, and maybe giving people a seizure :p
In Light Bulb Garden on 2024-04-11 at 01:17:43
Track Update: Added the Wiggler Buses, decor by hoppingicon, thanks for letting me use them
In Mushroom Bridge on 2024-04-09 at 09:51:15
Thanks :)
In Mushroom Bridge on 2024-04-07 at 00:51:49
See all their comments
Last completed challenges :
Princess Peach Has To Save Her Castle
Princess Peach's Castle : Complete the track in less than 1:35 in 200cc class, in Time Trial mode, with Peach, without drifting
Medium
Ice Lake 2 : Collect all coins in Time Trial mode
Difficult
Even Slower Jumper
Extreme Jump Beach : Collect 1 coin in VS mode, in 13cc class, without falling, with 1 participant
Extreme
See all completed challenges
Best scores in time trial :
Rank | Class | Circuit | Character | Time |
5th | 200cc | Koopa Beach 2 |
|
0:23:169 |
8th | 200cc | Bowser Castle I |
|
0:32:670 |
9th | 200cc | Airship Fortress |
|
0:55:870 |
See all their scores
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