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Why I Hate Mario Kart Wii

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InfiMK wrote:
Kraze wrote:
InfiMK wrote:
Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
Nope2008 wrote:
No way, bro. Mario Kart Wii is a masterpiece.


That's a really good game yup, but it has its flaws, like the horrible controls, some bland retro tracks, and the overbugged races. I'm tired of seeing insane shortcuts in TAS.

That's honestly the most interesting thing about the game though, gameplay wise. The shortcuts done are signs of a dedicated community who want to push a game to its limits, and if stuff like this is possible, then I'm all for it. But take those away, and what's left? The gameplay is far less appealing to me, and it's a game left carried by its admittedly well-aged visuals and good tracks. But I'm someone who prefers the actual meat of a game, not the plate, and I see a dull game with poor balancing and jank everywhere

tbh when you see the 6848595th shortcut you be like : idc. Also yeah the Community is dedicated but most of that is due to CTGP r

Nah, not really, I always enjoy seeing new discoveries on tracks. And yeah I can't exactly deny that the game's only alive because of CTGP, but that furthers my point. What would've happened if it didn't exist? The game wouldn't be as overrated as it is now

The game still sold 39 million copies, so yes;)

In any case, there's CTGP for MK7 & MK8. CTGP isn't just a MKW thing, so that can't be the WHOLE reason. I always see people mention CTGPR when CTGP7 and CTGPU exist and are doing pretty well.

The only thing about CTGPR is that the hacking makes a crazy game even crazier. the whole point of MKW was to "flip" the series from a pattern that was becoming a little stale. The overratedness is just from the fact that it's a Wii game, and a super popular one too. A ton of people bought a Wii and played Wii Sports. It stands to reason that atleast for 10-20 more years after Wii Sports that a lot of people grabbed the latest Wii game. It's not necesarily a bad game either. Every Mario Kart game has it's problems. The console was to bring casual, everyday people into videogames, and to forget about the "Dolphin" crowd, who shouldn't complain when Nintendo's newest games aren't to their liking. (You guys literally have one of the best lineups in Nintendo's history, stop whining:(, let us have new stuff:(:()

Highest sales =/= the best game, look at MK8DX. The point I was making is that the game is very much kept alive by CTGP-R, while the same isn't exactly said for MK7 and 8. They're successful yes, but the game's longevity doesn't revolve around it.

As for the pattern becoming stale, I'm a firm believer of "don't fix what isn't broken", and even then I don't believe that the MK formula was getting stale. Each game was different in its own right and not a blatant copy-paste of the last one. Especially with the more recent titles, such as Double Dash having the mechanic of two characters and being able to switch out items at will, and DS expanding upon the character + kart concept.
Lastly, no. It's not a bad game, for sure. But it's still one of the weaker titles in my opinion, if we're talking BASE GAME. While I'll admit I'm now seeing a lot of the MKs through a competitive lens, it's still a valid point to be made.

I wasn't saying stale as in the games were the same, they're definitely not. I just meant that the 8 racers and small numbers of vehicles to choose from, among other things, was keeping the series back, although it looks like the DS games were initially going to be bigger than they ended up being.
Mario Kart 8 Deluxe technically is the best game glitch/shortcut wise from Nintendo's point of view, whether you like it or not. It certainly has more bulk to it than any other game in the series. As for sales not equating to the best game, I'm saying that MKW was more influential to the series' future than the older games. Had it not sold so well, we probably wouldn't have had as much effort put into the newer games.
Mechanics wise, bikes and stunts have stuck around more than other mechanics like the ones from DD. While the game is janky and wonky, it would be easier for someone NEW to get into than MKDS.
As for CTGP, CTGPR is just an acknowledgement that the game is fun to a lot of people and they enjoy making it more "fun". You could also say that the old games are kept alive by Time Trials. The difference is that the old games aren't really going to change/attract new players(unless they really like that game), whereas as Wii is a pick-up-&-play sort of game.
I think Wii just has a lot of negativity surrounding it because it was "poorly balanced". I for one prefer for Mario Kart to be chaotic: it's a party racing game, just like how Smash is a party fighting game.
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InfiMK wrote:
Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
Nope2008 wrote:
No way, bro. Mario Kart Wii is a masterpiece.


That's a really good game yup, but it has its flaws, like the horrible controls, some bland retro tracks, and the overbugged races. I'm tired of seeing insane shortcuts in TAS.

That's honestly the most interesting thing about the game though, gameplay wise. The shortcuts done are signs of a dedicated community who want to push a game to its limits, and if stuff like this is possible, then I'm all for it. But take those away, and what's left? The gameplay is far less appealing to me, and it's a game left carried by its admittedly well-aged visuals and good tracks. But I'm someone who prefers the actual meat of a game, not the plate, and I see a dull game with poor balancing and jank everywhere

tbh when you see the 6848595th shortcut you be like : idc. Also yeah the Community is dedicated but most of that is due to CTGP r

Nah, not really, I always enjoy seeing new discoveries on tracks. And yeah I can't exactly deny that the game's only alive because of CTGP, but that furthers my point. What would've happened if it didn't exist? The game wouldn't be as overrated as it is now

The game still sold 39 million copies, so yes;)

In any case, there's CTGP for MK7 & MK8. CTGP isn't just a MKW thing, so that can't be the WHOLE reason. I always see people mention CTGPR when CTGP7 and CTGPU exist and are doing pretty well.

The only thing about CTGPR is that the hacking makes a crazy game even crazier. the whole point of MKW was to "flip" the series from a pattern that was becoming a little stale. The overratedness is just from the fact that it's a Wii game, and a super popular one too. A ton of people bought a Wii and played Wii Sports. It stands to reason that atleast for 10-20 more years after Wii Sports that a lot of people grabbed the latest Wii game. It's not necesarily a bad game either. Every Mario Kart game has it's problems. The console was to bring casual, everyday people into videogames, and to forget about the "Dolphin" crowd, who shouldn't complain when Nintendo's newest games aren't to their liking. (You guys literally have one of the best lineups in Nintendo's history, stop whining:(, let us have new stuff:(:()
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I can see why people don't like it, but it was made to be a casual, chaotic entry for the series. It still added some stuff of value (tricks). While the game is pure jank(I agree), those of us who grew up on it(other people as well) like it. A lot of people here probably wouldn't be here if they didn't have a game growing up to love the series, and for some of us it was MKW.
Also, the item distribution is bad, but I don't have any problem with it(usually) Most that I find trouble with is TCs. It's more of a last lap come-from-behind game than lead-from-the-front.
I don't think the character unlocks are any problem (except Mii B) but I did multiplayer with my brother, so it took a while.

If you could add tracks to MK8DX...

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Biggtout wrote:
If you could add a track to mk8dx, which one would it be?

For me, Luigi circuit (MKWII), because it's a good headstart for Mario Kart beginners and is very colourful

Other than GBA Luigi Circuit, I don't think we'll see any of the others because 3DS Toad Circuit is also an intro track(First in the Mushroom Cup, also very easy, good for beginners etc).
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WII Moonview Highway, just for "fun".

Koopa Vs Skelerex

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Dry Bones/Skelerex, but Koopa is okay
Also Skelerex is a cool name, wish it was his name in English

Viable characters in MKPC

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InfiMK wrote:
Kraze wrote:
I already know that Daisy is #1, but I was wondering if there are other good characters that are close to her, or if this is just a "Brawl Metaknight" situation where all the rest need some sort of cheese to beat Daisy.

It's sort of a Brawl MK situation.
The other characters in the cast can be split into two different categories:
1. The characters with high enough handling to snake/reverse drift. All these characters are invalidated by Daisy for one reason or another. Peach is outclassed/equal to Daisy in every stat. Birdo is outclassed in every stat barring weight, which is probably the least relevant stat especially when bumps do so much anyways. And Toad/Toadette are outclassed in every stat by Peach, which clearly doesn't help their case.
2. The characters who do not have the necessary handling to perform either of these techniques (without glitches but that's extremely unsustainable anyway), and thus are immediately invalidated.
Is it possible to beat Daisy with other characters? For sure, if the player in question has very unrefined lines with snaking and you get good item luck then it's possible. But if not, no character stands a chance.

Okay, thx. Kinda wish more were usable though.
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The only character that can rival Daisy is Birdo.

Why Birdo specifically?
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I already know that Daisy is #1, but I was wondering if there are other good characters that are close to her, or if this is just a "Brawl Metaknight" situation where all the rest need some sort of cheese to beat Daisy.

mariokart pc make a wish foundation

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I wish that we could use some of the actual circuit parts in quick mode.

Favourite Mario Kart Track

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SNES: Ghost Valley 3
N64: Bowser's Castle
GBA: Riverside Park
GCN: Sherbet Land/Daisy Cruiser
DS: Tick-Tock Clock
WII: Toad's Factory/Moonview Highway/Dry Dry Ruins
3DS: Piranha Plant Slide/Neo Bowser City
WIIU: Electrodrome/Shy Guy Falls
TOUR: Ninja Hideaway/Vancouver Velocity

Leaked Test Run of the Super Mario Movie

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MH_osc-omb wrote:
Great, and I agree Chris Pratt's doing a better job than expected. Looking forward even more to this than before. And um. What are you all saying about Coconut Mall?

Nice joke.
I already knew it was a joke because the second the DLC dropped, it came up in my recommended.
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Everyone, just ignore, don't get Coconut Malled but Remastered, don't click the link.
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MysteryMan wrote:
Not a rickroll this time?

I promise it's not a rickroll. ;)

If you haven't already clicked on it, then just know that it's a troll.
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Curse you, I was having a good April 1st. Also Coconut Mall was and will always be utter trash(bait).

Drawing in complete mode

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Ok thx
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Am I the only one who is having trouble drawing in complete mode? Other than the fact that I can't draw a straight line to save my life.:s
Any drawing tips are appreciated:)

MARIO KART ALL STARS IS HERE!... kinda

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Master8 wrote:
The two booster cups came out!!!!


WTF this doesn't looks like to the plastic that I was waiting for

I like how everyone said it was gonna look really bad and it doesn't look awful

Predicting the Rest of the Booster Course Pass

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Also the hidden coins thing in that article is kinda cool actually
Edit: Scratch that, this article is sick
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MysteryMan wrote:
Kraze wrote:
Acorn Cup looks a little weird, but all in all, really solid prediction.

Thanks. The consoles were all based off the datamine seen here:
https://tcrf.net/Mario_Kart_8_Deluxe#Leaked_DLC_Courses

Seems reasonable, but leave it to Nintendo to throw a last minute curveball at us;)
Still makes some sense, as long as there is enough time in the two years left to add a new Tour track every 2-3 weeks to fill up the remaining gaps, alongside other old retro tracks coming to tour like N64 Yoshi Valley

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