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What is your least favorite track.

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Messages 663 - Mario Mario
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Shy guy Beach
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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Shy guy Beach

Because of the water?
Messages 663 - Mario Mario
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webkinz9 wrote:
Shy guy Beach

Because of the water?


Eh I don't like beach tracks that much (minus SNES Koopa Beach 1 and 2) and the music is bad and it's just overall boring. The same applies to Cheep Cheep  Island.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
Messages 2979 - King Mario King Mario
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webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
Messages 2979 - King Mario King Mario
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webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
Messages 2979 - King Mario King Mario
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webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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Canada
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
Messages 2979 - King Mario King Mario
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webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge
W
Messages 148 - Buzzy Beetle Buzzy Beetle
vs69123 pts ★ Titan
battle14785 pts ★ Champion
Canada
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
Messages 2979 - King Mario King Mario
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battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid
W
Messages 148 - Buzzy Beetle Buzzy Beetle
vs69123 pts ★ Titan
battle14785 pts ★ Champion
Canada
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid

If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
W
Messages 148 - Buzzy Beetle Buzzy Beetle
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Canada
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid

If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
Messages 2979 - King Mario King Mario
vs21645 pts ★ Legend
battle5848 pts ★ Novice
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Temmie wrote:
webkinz9 wrote:
Aluigi1300 wrote:
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.

Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version :}:o

At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.

i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.

In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.

oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that

Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.

you needs to be far aheads

Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.

rubberbandings is a cheaps type of challenge

Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.

yeah likes i saids rubberbandings is just cheaps and stupid

If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.

yeah
Messages 495 - Metal Luigi Metal Luigi
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battle5165 pts ★ Novice
Poland
Fxg-crash's tracks  are the best

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