/| MARIO KART PC |\

KoopaFan37's profile

K

General stats

Followers28 followers
Following8 followings
VS69066 pts - Titan[?] - 5th
Battle14785 pts - Champion[?] - 15th
Challenges1093 pts - 387 challenges won - 19th
Forum messages140 messages - Buzzy BeetleBuzzy Beetle[?]
9 created circuits - 1 cup
2 challenges created
4 shared characters
49 comments on circuits
56 records in time trial
11 topics followed

About

Description :

If you're reading this, then you've reached my profile
Canada
17 years old (Born on 17/06/2003)
Registered since 19/12/2018
Last connection: 24/11/2020
Calendrier de l'Avent[?] : Flocon Enneigé

< Back to the forum

Last messages on the forum :

K
Messages 140 - Buzzy Beetle Buzzy Beetle
vs69066 pts ★ Titan
battle14785 pts ★ Champion
Canada
LuigiDawg wrote:
I think Mario Kart 7 is a great game. It has great and creative tracks, some of which I think are the most underrated in Mario Kart History (Wario Shipyard is a really good example). Wiggler is really cool, and a lot of the new karts are really cool too.
But...I don't think it's the best game in the series, despite what some of you might say.

First, the new characters. While Wiggler's amazing, and Lakitu is pretty cool, Honey Queen and Metal Mario are honestly pretty lame. I know I'm going to anger a lot of people with this, but I really don't like Metal Mario. He had a cool theme in Super Mario 64, but he's a clone. He's Mario with a silver texture and a different voice. I just really don't get why people like him more than Wiggler. And Honey Queen? She shouldn't be here. Who thought it was a good idea to put a character who appeared in a total of 2 games before hand over Waluigi, a fan favorite character? Because whoever came up with that idea needs to be fired. To make things even worse, they have Waluigi Pinball in the game, but no Waluigi! How does that make any sense!?

Second, this is a bit nitpicky, but the tricks in the game are kinda boring. Almost all of them are practically the same thing: the first trick is them putting their hand in the air, then the second is them doing a similar thing to the camera. MKWii and MK8 both had much more exciting and distinct tricks for every character.

Lastly, the battle mode...kinda sucks. Coin Battle is somehow worse than in MKWii, you can't customize a lot of things about the battles themselves, and the arena selection...could be better. Big Donut is far better than the N64 version, Wuhu Town is pretty cool, GBA BC1 is pretty fun, and I think Honeybee Hive and Palm Shore are just...okay. But, from my experience, Sherbet Rink isn't very fun, especially compared to all the others.

And if you say "it's a portable game, of course there's less stuff than console games" or something along those lines, I'll point to MKDS. It's also a portable, but it has a more content than MK7, despite being on inferior hardware. It has a mission mode, a VS mode, a customizable emblem, and I personally think it has better tracks than MK7. I'm not saying every track in DS is better, but DS's best tracks (Waluigi Pinball, Airship Fortress, Luigi's Mansion) are better than Mk7's best.

In summary, I like MK7, but I wouldn't call it the best in the series. It has its flaws, and it's honestly kinda underwhelming, especially compared to MKDS, the last portable Mario Kart.

What are your thoughts on Mario Kart 7?
(Man, I struggle with making essays in school, but out of school I can make stuff like this.)


Yeah, those tricks are annoying. Raising your arms is *not* a trick, and neither is looking at the camera. I will admit that there are a few good ones out there such as Koopa or Metal doing a stunt off the steering wheel, but most characters are just boring. I first noticed that with Rosa and I pretty much started to see that everywhere soon after.
Battle to me is okay, but could be better. The way I see it, both the nitros and retros had two great selections each, and the third is rather lackluster in comparison (For me those would be N64 Big Donut and Honeybee Hive).
The character roster does include some staples, but once you hit Metal Mario, you start to wonder how they picked the roster. Metal Mario is just a clone, and the rest are rather random, except for maybe Shy Guy, who did have a playable appearance in MKDS's download play mode. Lakitu's inclusion never made sense to me, since he already has a job as the referee (Yes, I'm aware the two have different colored shells). Lakitu as a playable character honestly made more sense in Tour over 7/8, and that's simply because the referee isn't really there in Tour outside of the loading screen for challenges.
Tracks... I honestly didn't find the nitros as appealing as the retros. Sure, there are some good ones such as Shy Guy Bazaar and Piranha Plant Slide, but I preferred the retros more than the nitros. I will say that 7 easily has the best retro track selection in the franchise (I'm not counting Tour. That retro selection keeps expanding to really make an opinion there). I also never saw the appeal for about half the nitros, so that doesn't help.
K
Messages 140 - Buzzy Beetle Buzzy Beetle
vs69066 pts ★ Titan
battle14785 pts ★ Champion
Canada
CG_Abane wrote:
Mario Kart Super Circuit Sucks the freaking graphics is so poor, the freaking characters suck (except toad & Peach they have the highest speed mec) but other than that the game Sucks butt alot

Actually, the speed stat in the menu is a mistranslation. It should read "acceleration" instead of "speed". Thus, the fastest character is not Toad/Peach, but rather Bowser. Bowser is considered the meta in MKSC, with a few exceptions.
K
Messages 140 - Buzzy Beetle Buzzy Beetle
vs69066 pts ★ Titan
battle14785 pts ★ Champion
Canada
Regarding MKs, I personally feel that MKSC and MKT are better than what people seem to make them out to be, (sure MKT has a lot of gacha and microtransactions, but it's a mobile game; what do you expect? The gameplay itself is actually decent outside of a few glider issues and 200cc jank.) On the other hand, I don't see why people can love MK64 and MKW so much. 64 has garbage CPUs and controls, and I personally don't find too many of the tracks memorable (well, for a good reason anyways). Wii may have been my childhood MK, but tbh I don't know why they made bikes, Funky Kong, and Daisy so broken.

See all their messages


Best created circuits :

RMX Mario Circuit 1
star0
star0
star0
star0
star0
comments 8
preview
SNES Donut Plains 1 (MKT)
star0
star0
star0
star0
star0
comments 6
preview
GBA Bowser's Castle 2 (MKT)
star0
star0
star0
star0
star0
star1
comments 5
preview
GCN Baby Park
star0
star0
star0
star0
star0
star1
comments 9
preview
Rainbow Circuit
star0
star0
star0
star0
star0
star1
comments 22
preview

See all their circuits


Best created challenges :

See all their challenges


Last circuit comments :

See all their comments


Last completed challenges :

See all completed challenges


Best scores in time trial :

Rank Circuit Character Time
4th Airship Fortress
mario
1:15:590
6th Donut Plains 1
mario
0:42:897
9th Vanilla Lake 1
mario
0:29:433

See all their scores


Last followed topics :

See all followed topics