What is your least favorite track.
On 2019-06-19 at 14:11:20
Shy guy Beach
On 2019-06-19 at 14:13:40
Shy guy Beach
Because of the water?
On 2019-06-19 at 15:10:17
Shy guy Beach
Because of the water?
Eh I don't like beach tracks that much (minus SNES Koopa Beach 1 and 2) and the music is bad and it's just overall boring. The same applies to Cheep Cheep Island.
On 2019-06-19 at 15:51:23
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
On 2019-06-19 at 18:48:00
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
On 2019-06-19 at 19:02:32
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
On 2019-06-19 at 19:16:26
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
On 2019-06-19 at 19:43:47
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
On 2019-06-19 at 20:01:45
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
On 2019-06-19 at 20:59:49
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
On 2019-06-19 at 21:03:49
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
On 2019-06-19 at 21:12:42
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
On 2019-06-19 at 21:32:55
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
yeah likes i saids rubberbandings is just cheaps and stupid
On 2019-06-19 at 22:23:33
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
yeah likes i saids rubberbandings is just cheaps and stupid
If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
On 2019-06-19 at 22:27:37
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
yeah likes i saids rubberbandings is just cheaps and stupid
If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
On 2019-06-19 at 23:37:16
My least favorite is SNES Rainbow Road. It's just overrated and this version is just... Too small. I mean... Wargor added the ramp at the end but... I just don't like it entirely.
Fact: in early SMK Rainbow road was thinner so you just have to be nice to it. Imagine it being the thinner version
At least it's not like the GBA version, where you can NEVER push a CPU off the track. They just bounce right back. The only way they fall is when they use a mushroom and go flying off the track.
i finds it annoyings when the cpus haves a hitbox but you donts so you cants drives up on them buts they can drives up on you and run you over with a red shells behinds them.
In the GBA version of SNES Rainbow Road, if you hit an opponent with a red shell at an edge of the track, they won't slow down. So if you try to whack them again to make them spin out longer (because you can do that in Super Circuit), you'll be sent flying off the track. If I play the track as Yoshi, Peach will almost always hit me with a red shell about 30 seconds in, and then I'm stuck with the heavyweights (Bowser, Wario, DK). In order to avoid these problems, I only use Luigi on this track, because it is very easy to get a huge lead with him.
oof because luigis handlings is nots the bests and it takes a while to gets him down and i cants do that
Luigi has decent handling (but not as good as the lightweights). The main reason why it's easy to have a huge lead on the GBA version of SNES Rainbow Road is that Toad and Peach zoom off the edge on lap 3. Then I place a banana or red shell near the line to slow down Bowser. After all this my lead is about half a lap.
you needs to be far aheads
Yeah otherwise second place would quickly catch up. But with the huge lead that I'd have, second place can't rubberband quickly enough.
rubberbandings is a cheaps type of challenge
Rubberbanding is stupid. It's the main reason why I don't like SMK or MK64.
yeah likes i saids rubberbandings is just cheaps and stupid
If I lose. I want it to be fair and square, not due to a magical speed boost. Whether you win or not in the first 2 Mario Karts feels random.
yeah
On 2019-07-26 at 14:42:06
Fxg-crash's tracks are the best