Ideas about the items in MKPC
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On 2019-06-27 at 16:21:06
Here I have only two currently,but I thought I would say what I think would be a good change.
1.Bullet Bill
Of course,you get the bullet bill mainly in last(8th),but I have only gotten it to last about 5-6 seconds.I thought of the idea(Just of thought)That when you get the bullet bill in last,it uses til you get up to a certain placement,like in Mario Kart 7 and Mario Kart DS.For example,you use the bullet bill in 8th,it would take you up to 5th.
2.Double Item Usage
Now,I don't really see this happening,but its just one of thoughts on the items.Maybe some sets of item boxes hidden in secret spots of the track allow you to get a double item,or if you get that same item twice in that one double item box,it turns into a frenzy like in Mario Kart Tour's item box system.
These are just my thought on the item system,and I will probably list more when I think of them.
1.Bullet Bill
Of course,you get the bullet bill mainly in last(8th),but I have only gotten it to last about 5-6 seconds.I thought of the idea(Just of thought)That when you get the bullet bill in last,it uses til you get up to a certain placement,like in Mario Kart 7 and Mario Kart DS.For example,you use the bullet bill in 8th,it would take you up to 5th.
2.Double Item Usage
Now,I don't really see this happening,but its just one of thoughts on the items.Maybe some sets of item boxes hidden in secret spots of the track allow you to get a double item,or if you get that same item twice in that one double item box,it turns into a frenzy like in Mario Kart Tour's item box system.
These are just my thought on the item system,and I will probably list more when I think of them.
On 2019-06-27 at 18:25:53
I think that the system you talked about for the item boxes is like the system in MK7, MK8 and MK8Deluxe
On 2019-06-27 at 19:28:55
I think that the system you talked about for the item boxes is like the system in MK7, MK8 and MK8Deluxe
yes,I think
On 2019-06-27 at 19:58:17
Totally agree with the bullet bill. I assume that if it is used in first it will only work for a couple of seconds?
On 2019-06-27 at 20:32:42
Totally agree with the bullet bill. I assume that if it is used in first it will only work for a couple of seconds?
sometimes the bulets bill ruins your rac
On 2019-06-27 at 20:42:52
I remember that one time on GBA BC2 I used a bullet bill to dodge a spiny shell and the bullet bill dropped me into the lava.
On 2019-06-27 at 20:46:39
I remember that one time on GBA BC2 I used a bullet bill to dodge a spiny shell and the bullet bill dropped me into the lava.
yeah thats sucks. buts one things for sure nevr use a bulet bill over a loops in mkpc
On 2019-06-27 at 20:52:35
I remember that one time on GBA BC2 I used a bullet bill to dodge a spiny shell and the bullet bill dropped me into the lava.
yeah thats sucks. buts one things for sure nevr use a bulet bill over a loops in mkpc
Checkpoint issues? Or us the bullet bill drunk?
On 2019-06-27 at 22:14:13
I remember that one time on GBA BC2 I used a bullet bill to dodge a spiny shell and the bullet bill dropped me into the lava.
yeah thats sucks. buts one things for sure nevr use a bulet bill over a loops in mkpc
Checkpoint issues? Or us the bullet bill drunk?
yeah sometimes the bullets bill is drunks
On 2019-06-28 at 03:32:26
I remember that one time on GBA BC2 I used a bullet bill to dodge a spiny shell and the bullet bill dropped me into the lava.
yeah thats sucks. buts one things for sure nevr use a bulet bill over a loops in mkpc
Checkpoint issues? Or us the bullet bill drunk?
yeah sometimes the bullets bill is drunks
On 2019-06-28 at 09:55:43
I remember that one time on GBA BC2 I used a bullet bill to dodge a spiny shell and the bullet bill dropped me into the lava.
yeah thats sucks. buts one things for sure nevr use a bulet bill over a loops in mkpc
Checkpoint issues? Or us the bullet bill drunk?
My bullet bill drunk too... But in MKPC, in track : Robbin Track "Circuit de ruban"
On 2019-06-28 at 18:24:57
I have an item idea:
The Super Hammer from Mario maker 2.
It allows you to break through weak walls and skip parts of tracks, you can use it up to 3 times
The Super Hammer from Mario maker 2.
It allows you to break through weak walls and skip parts of tracks, you can use it up to 3 times
On 2019-06-28 at 18:48:02
The Super Hammer from Mario maker 2.
It allows you to break through weak walls and skip parts of tracks, you can use it up to 3 times
As creative as it sounds, the checkpoints would probably make the Super Hammer useless.
On 2019-06-28 at 20:40:52
The Super Hammer from Mario maker 2.
It allows you to break through weak walls and skip parts of tracks, you can use it up to 3 times
As creative as it sounds, the checkpoints would probably make the Super Hammer useless.
yeah the hamers woulds not works out as goods
On 2019-06-29 at 00:59:40
u always forget about the feather from snes mariokart
and a wing box so they can float for 10 secs and blooper and pow block and pleease add a pirana plant
and a boomarang flower and that is it if it aint too much work add it ok!!!!!!!!!
and a wing box so they can float for 10 secs and blooper and pow block and pleease add a pirana plant
and a boomarang flower and that is it if it aint too much work add it ok!!!!!!!!!
On 2019-06-29 at 01:18:17
and a wing box so they can float for 10 secs and blooper and pow block and pleease add a pirana plant
i thinks i dids request the feathers buts the item woulds be nots goods because it can breaks checkpoints whens goings over a walls
On 2019-06-29 at 10:06:32
i think they should make the fib be like the one from mkwii's tournaments where it looks real from far away but as you get closer it turns fake
On 2019-06-29 at 12:36:59
i think they should make the fib be like the one from mkwii's tournaments where it looks real from far away but as you get closer it turns fake
I already like how the fake item boxes work. They blend in with the real ones well.
On 2019-06-29 at 23:23:25
I noticed 4 things that are frustrating with bullet bills:
- They don't last long enough, especially when you're in the last position. Its duration should depend on how far you're from the others.
- When there is a sharp turn, they take too much time to turn.
- If there is an intersection, they can mess up and go in the wrong way (like in Ribbon Road).
- If there is an intersection with a jump over the track (like in Ribbon Road too), and the bullet bills finishes here, you get stuck in the intersection and have to redo a large part of the circuit.
I'll first try to fix those issues, I think it's the most important for now
- They don't last long enough, especially when you're in the last position. Its duration should depend on how far you're from the others.
- When there is a sharp turn, they take too much time to turn.
- If there is an intersection, they can mess up and go in the wrong way (like in Ribbon Road).
- If there is an intersection with a jump over the track (like in Ribbon Road too), and the bullet bills finishes here, you get stuck in the intersection and have to redo a large part of the circuit.
I'll first try to fix those issues, I think it's the most important for now
On 2019-06-30 at 01:01:07
- They don't last long enough, especially when you're in the last position. Its duration should depend on how far you're from the others.
- When there is a sharp turn, they take too much time to turn.
- If there is an intersection, they can mess up and go in the wrong way (like in Ribbon Road).
- If there is an intersection with a jump over the track (like in Ribbon Road too), and the bullet bills finishes here, you get stuck in the intersection and have to redo a large part of the circuit.
I'll first try to fix those issues, I think it's the most important for now
yes I really hopes these problms gets fixed
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