/| Mario Kart PC |\

Absence of Walls in Bowser's Castle Snes Tracks

smile

Page: 

vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.


Valid but i will stand by my opinion that the water in donut plains should not be drivable thats too far lol its dam water cmon
vs40454 pts ★ Titan
battle7083 pts ★ Racer
United Kingdom
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track
vs5531 pts ★ Novice
battle4930 pts ★ Budding pilot
Ireland
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.
up1
vs10979 pts ★ Champion
battle5000 pts ★ Novice
France
Giller wrote:
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.

I completely agree, everything that made it special is gone. I'm not in the heads of competitive players, but I think that even for them it must be more interesting than doing the circuit like a classic circuit, it's really a shame.
vs5531 pts ★ Novice
battle4930 pts ★ Budding pilot
Ireland
Markio15 wrote:
Giller wrote:
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.

I completely agree, everything that made it special is gone. I'm not in the heads of competitive players, but I think that even for them it must be more interesting than doing the circuit like a classic circuit, it's really a shame.

Yes. It still my favourite track out of the 56 we got though.
up1
vs10979 pts ★ Champion
battle5000 pts ★ Novice
France
Giller wrote:
Markio15 wrote:
Giller wrote:
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.

I completely agree, everything that made it special is gone. I'm not in the heads of competitive players, but I think that even for them it must be more interesting than doing the circuit like a classic circuit, it's really a shame.

Yes. It still my favourite track out of the 56 we got though.

Yes, it is my favorite Rainbow Road in the series.
vs10979 pts ★ Champion
battle5000 pts ★ Novice
France
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.
vs5531 pts ★ Novice
battle4930 pts ★ Budding pilot
Ireland
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.

It's like giving SNES safety rails
Seriously why would they do that.
GBA Rainbow road isn't my favourite track in the franchise (It's MKWORLD Rainbow Road and 8 Rainbow Road is a close 2nd) but it's the most unique
up2
vs7448 pts ★ Racer
battle4996 pts ★ Budding pilot
Hong Kong
SNES bowser castle+remove walls+small=snes unplayable castle
up2
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.
vs5531 pts ★ Novice
battle4930 pts ★ Budding pilot
Ireland
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Giller wrote:
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater


I could say the same thing about Mk8 then.
Except thats a mechanical difference, not an exclusion.
Also the track in MK8 is removed half of the second bridge specifically so you would go underwater.
vs5531 pts ★ Novice
battle4930 pts ★ Budding pilot
Ireland
SnesHuffer wrote:
Giller wrote:
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater


I could say the same thing about Mk8 then.
Except thats a mechanical difference, not an exclusion.
Also the track in MK8 is removed half of the second bridge specifically so you would go underwater.

Like in MK8 most shortcuts are now possible in MKPC and its easier then the original
vs70376 pts ★ Titan
battle15832 pts ★ Master
United States
- The fact that there are no jumps in GBARR I know was intentional; a lot of the shortcuts from the original won't work because of the way the lap count system works in MKPC versus Super Circuit. Besides GBARR is already one of the better tracks in the game without the jumps

- Adding walls to the Bowser's Castles would not only make obsolete all of the time trial records but also the gameplay would be made much worse. The MKPC SNES maps are 512x512 as opposed to 1024x1024 like the original, and if there were walls added then the road would be way too thin and it would ruin gameplay

- Similar with the Donut Plainses. The actual drivable road in the Donut Plainses bypassing the water section is thinner than the rest of the track, especially in DP3, and I don't wanna be driving in that section between holes, it is much more satisfying to bag and get shrooms and bypass the section altogether. Imo DP3 is already the worst track to NITA excluding KB2 and CI2, I don't wanna make things worse than it already are
vs7448 pts ★ Racer
battle4996 pts ★ Budding pilot
Hong Kong
DayziMK wrote:
- The fact that there are no jumps in GBARR I know was intentional; a lot of the shortcuts from the original won't work because of the way the lap count system works in MKPC versus Super Circuit. Besides GBARR is already one of the better tracks in the game without the jumps

- Adding walls to the Bowser's Castles would not only make obsolete all of the time trial records but also the gameplay would be made much worse. The MKPC SNES maps are 512x512 as opposed to 1024x1024 like the original, and if there were walls added then the road would be way too thin and it would ruin gameplay

- Similar with the Donut Plainses. The actual drivable road in the Donut Plainses bypassing the water section is thinner than the rest of the track, especially in DP3, and I don't wanna be driving in that section between holes, it is much more satisfying to bag and get shrooms and bypass the section altogether. Imo DP3 is already the worst track to NITA excluding KB2 and CI2, I don't wanna make things worse than it already are

Understandable,but I still keep falling of bowser castles…
vs32713 pts ★ Legend
battle9504 pts ★ Expert
United States
Just mentioning this, if the SNES Bowser Castle tracks had walls, we wouldn't have that one cool shortcut on BC2.
vs10979 pts ★ Champion
battle5000 pts ★ Novice
France
Just mentioning this, if the SNES Bowser Castle tracks had walls, we wouldn't have that one cool shortcut on BC2.

Just add the Feather item, that made track ridiculousy hard
vs157217 pts ★ Superstar
battle16548 pts ★ Master
France
Markio15 wrote:
Just mentioning this, if the SNES Bowser Castle tracks had walls, we wouldn't have that one cool shortcut on BC2.

Just add the Feather item, that made track ridiculousy hard
The https://i.postimg.cc/tTyBt35Q/feather.png Feather item would allow players to skip random portions of tracks and they would complain about skipping checkpoints. If the https://i.postimg.cc/tTyBt35Q/feather.png Feather ever gets added, too many huge shortcuts could be performed but most of them would lead to an instant CP (Checkpoint) skip.

The walls from SNES Bowser Castle tracks will never be removed so it's best you guys try to get used to it and train on these tracks if you want to get better at them.
up1
vs10979 pts ★ Champion
battle5000 pts ★ Novice
France
In GBA Snow Land, the light blue road are not supposed to slow down the kart
vs10979 pts ★ Champion
battle5000 pts ★ Novice
France
Nodac64 wrote:
Markio15 wrote:
Just mentioning this, if the SNES Bowser Castle tracks had walls, we wouldn't have that one cool shortcut on BC2.

Just add the Feather item, that made track ridiculousy hard
The https://i.postimg.cc/tTyBt35Q/feather.png Feather item would allow players to skip random portions of tracks and they would complain about skipping checkpoints. If the https://i.postimg.cc/tTyBt35Q/feather.png Feather ever gets added, too many huge shortcuts could be performed but most of them would lead to an instant CP (Checkpoint) skip.

The walls from SNES Bowser Castle tracks will never be removed so it's best you guys try to get used to it and train on these tracks if you want to get better at them.

It can makes a impressive come back during races, but I understand you.

Page: 

Back to The game
Back to the forum