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SnesHuffer's profile


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VS5571 pts - Novice[?] - 40878th
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Registered since 2026-04-13
Last connection: 2026-04-17

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vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Giller wrote:
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater


I could say the same thing about Mk8 then.
Except thats a mechanical difference, not an exclusion.
Also the track in MK8 is removed half of the second bridge specifically so you would go underwater.
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.


Valid but i will stand by my opinion that the water in donut plains should not be drivable thats too far lol its dam water cmon

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