How to improve at MKPC
Page : 1
On 2020-08-20 at 23:11:39
So, my friend Axel made a topic similar to this called "how to become a pro", in which he did make some good points, but I feel like the topic was extremely rushed, and a lot of details were missed out. So I decided to make my own. I hope I can be of use to many of you!
Please note: This is for less experienced players, so I might say stuff that a few of you know. I just need to be sure that all of you know.
1. Stats. Using the character with the correct stats is important, but because of the amount of people using custom characters, some people are confused as to who to choose. Well, the answer's Daisy.
Why is this? Characters with high handling can charge up MTs (mini-turbos) extremely quick. Daisy, the character with the highest, can charge them simply by performing a drift on a straight path, not a turn. This means you can chain MTs together similar to Mario Kart DS' snaking. If done well, you can stay at mini-turbo speed for the entire race. This brings me on to...
2. When to use MTs and when to use SMTs (super mini-turbos). Most people's first instinct when going around a turn is to charge an SMT around a turn, but most of the time, that isn't the case. It's not worth it, considering how long MTs last. Always go for 2 MTs instead of an SMT when turning.
So when can you use SMTs? The best places are tracks with 270 degree turns like Waluigi Pinball, or tracks with paths that are too small to snake properly, such as Delfino Square. A smaller use would be cutting off some 180 degree turns on Luigi Circuit.
3. Item usage. Always, ALWAYS use items defensively, especially in 1st. Prioritise your own safety over hitting opponents. After all, with enough practise you can catch up to them anyway, no need to leave yourself open while doing so.
As for items that give you a speed boost, you have to preserve them. Don't just immediately use it, save it for when there's some off-road you can cut off to gain an advantage, or a major shortcut that could win you the race. Only exception is the final item box, that's your last chance to catch up make use of it.
4. Learn shortcuts that you can do without a speed boost. Tracks like Sky Garden, Mario Circuit 2 and Peach Gardens all have useful shortcuts that are possible without a mushroom, each saving a good amount of time. All of them are extremely easy to do, so you should be able to get to the point you always get them.
5. Practise. Time. Trials. I say this to pretty much everyone, but time trials is the perfect training ground for new players to practise. Generally good driving is the most important part of the game; who cares if you're a god with items, it doesn't matter if you don't have the skill to make it out of last place. Time Trials lets you practise said driving, with no consequences. Once you're good enough at that, then include friendly matches so there is, once again, no consequence for losing.
These are all very general tips, the tracks I mentioned were merely examples. If anyone has any track-specific questions or anything I missed out, ask me!
Please note: This is for less experienced players, so I might say stuff that a few of you know. I just need to be sure that all of you know.
1. Stats. Using the character with the correct stats is important, but because of the amount of people using custom characters, some people are confused as to who to choose. Well, the answer's Daisy.
Why is this? Characters with high handling can charge up MTs (mini-turbos) extremely quick. Daisy, the character with the highest, can charge them simply by performing a drift on a straight path, not a turn. This means you can chain MTs together similar to Mario Kart DS' snaking. If done well, you can stay at mini-turbo speed for the entire race. This brings me on to...
2. When to use MTs and when to use SMTs (super mini-turbos). Most people's first instinct when going around a turn is to charge an SMT around a turn, but most of the time, that isn't the case. It's not worth it, considering how long MTs last. Always go for 2 MTs instead of an SMT when turning.
So when can you use SMTs? The best places are tracks with 270 degree turns like Waluigi Pinball, or tracks with paths that are too small to snake properly, such as Delfino Square. A smaller use would be cutting off some 180 degree turns on Luigi Circuit.
3. Item usage. Always, ALWAYS use items defensively, especially in 1st. Prioritise your own safety over hitting opponents. After all, with enough practise you can catch up to them anyway, no need to leave yourself open while doing so.
As for items that give you a speed boost, you have to preserve them. Don't just immediately use it, save it for when there's some off-road you can cut off to gain an advantage, or a major shortcut that could win you the race. Only exception is the final item box, that's your last chance to catch up make use of it.
4. Learn shortcuts that you can do without a speed boost. Tracks like Sky Garden, Mario Circuit 2 and Peach Gardens all have useful shortcuts that are possible without a mushroom, each saving a good amount of time. All of them are extremely easy to do, so you should be able to get to the point you always get them.
5. Practise. Time. Trials. I say this to pretty much everyone, but time trials is the perfect training ground for new players to practise. Generally good driving is the most important part of the game; who cares if you're a god with items, it doesn't matter if you don't have the skill to make it out of last place. Time Trials lets you practise said driving, with no consequences. Once you're good enough at that, then include friendly matches so there is, once again, no consequence for losing.
These are all very general tips, the tracks I mentioned were merely examples. If anyone has any track-specific questions or anything I missed out, ask me!
On 2020-08-21 at 00:45:10
French Translation :
1. Stats. Il est important d'utiliser le personnage qui a les meilleures stats, mais en raison du nombre de joueurs qui utilisent des perso customs, certains joueurs ne savent pas qui choisir. Et bien, la réponse est Daisy.
Pourquoi donc ? Les personnages avec une maniabilité élevée peuvent charger des MTs (mini-turbos) extrêmement rapidement. Daisy, le personnage avec la maniabilité la plus élevée, peut les charger simplement en effectuant un dérapage sur une ligne droite, pas un virage. Cela signifie que vous pouvez enchaîner les MT comme le snaking de Mario Kart DS. Si c'est bien fait, vous pouvez rester à la vitesse d'un mini-turbo pendant presque toute la course.
2. Quand utiliser les MTs et SMTs (super mini-turbos). Le premier instinct de la plupart des gens en contournant un virage est de charger un SMT autour d'un virage, mais la plupart du temps, ce n'est pas le cas. Cela n'en vaut pas la peine, compte tenu de la durée des MT. Optez toujours pour 2 MT au lieu d'un SMT lorsque vous dérapez.
Alors, quand pouvez-vous utiliser les SMT? Les meilleurs endroits sont les pistes avec des virages à 270 degrés comme Flipper Waluigi, ou les pistes avec des chemins trop petits pour snaker correctement, comme Quartier Delfino. Une utilisation moindre consisterait à couper des virages à 180 degrés sur le circuit Luigi.
3. Utilisation des objets. Utilisez toujours, TOUJOURS les objets de manière défensive, en particulier au 1er. Donnez la priorité à votre propre sécurité sur les adversaires. Après tout, avec suffisamment de pratique, vous pouvez les rattraper de toute façon, pas besoin de vous laisser ouvert pour le faire.
Quant aux objets qui vous donnent un boost de vitesse, vous devez les conserver. Ne vous contentez pas de l'utiliser immédiatement, gardez-le pour quand il y aura du hors-piste que vous pouvez couper pour obtenir un avantage, ou un raccourci majeur qui pourrait vous gagner la course. La seule exception est la boîte d'objet finale, c'est votre dernière chance de rattraper son utilisation.
4. Apprenez des raccourcis que vous pouvez faire sans boost de vitesse. Des circuits comme Jardin Volant, Circuit Mario 2 et Jardin Peach ont toutes des raccourcis utiles qui sont possibles sans champignon, chacun permettant de gagner beaucoup de temps. Tous sont extrêmement faciles à faire, vous devriez donc être en mesure d'arriver au point où vous les obtenez toujours.
5. Pratique. Temps. Essais. Je le dis à presque tout le monde, mais le contre-la-montre est le terrain d'entraînement idéal pour les nouveaux joueurs. En général, une bonne conduite est la partie la plus importante du jeu; peu importe si vous êtes un dieu avec des objets, peu importe si vous n'avez pas les compétences nécessaires pour sortir de la dernière place. Le mode Contre-La-Montre vous permet de vous entraîner à jouer, sans contraintes. Une fois que vous êtes assez bon pour cela, incluez des matchs amicaux afin qu'il n'y ait, encore une fois, aucune conséquence pour perdre.
Ce sont tous des conseils très généraux, les pistes que j'ai mentionnées n'étaient que des exemples. Si quelqu'un a des questions spécifiques à certains circuits ou quelque chose qu'il n'y a pas écrit, demandez à @InfiNate (C'est préférable que vous lui parliez en anglais).
Désolé si ce n'est pas une traduction parfaite
On 2020-08-21 at 03:08:22
All I need is a keyboard
On 2020-08-30 at 15:38:43
SNES bowsers castle 2 has 2 shortcuts.
1. Jump across where it says stop with a SMT to land on the boost arrow on the other side skipping 2 turns.
2. At the last turn instead of taking the turn, jump over the lava pretty far and you will get respawned at the start line which skips the rest of the lap and immediately starts the next one (or if you are on lap 3, it finishes the race without having to wait for lakitu).
1. Jump across where it says stop with a SMT to land on the boost arrow on the other side skipping 2 turns.
2. At the last turn instead of taking the turn, jump over the lava pretty far and you will get respawned at the start line which skips the rest of the lap and immediately starts the next one (or if you are on lap 3, it finishes the race without having to wait for lakitu).
On 2020-08-30 at 21:43:22
I'm aware of that, I just wanted to do a general guide rather than track-specific. Anyone can come to me for tips on a certain track though
On 2020-08-31 at 00:07:11
ahh
On 2020-08-31 at 00:11:13
A tip for TT mode could be to watch the World Record replay to learn the best places to drift and use your items, you may even get an ultra shortcut in some tracks like Snes BC2.
On 2020-09-09 at 07:05:34
1. Stats. Using the character with the correct stats is important, but because of the amount of people using custom characters, some people are confused as to who to choose. Well, the answer's Daisy.
Fun fact is I actually use a custom character that has Daisy's stats but it's actually another mario pallette swap called Ghost Mario.
On 2020-09-09 at 07:22:32
1. Stats. Using the character with the correct stats is important, but because of the amount of people using custom characters, some people are confused as to who to choose. Well, the answer's Daisy.
Fun fact is I actually use a custom character that has Daisy's stats but it's actually another mario pallette swap called Ghost Mario.
That's fine
On 2020-09-09 at 14:05:30
Hey, just a question...do Daisy and Custom Characters with Daisy's stats actually have the same stats? Because almost all the top records on the courses are done with Daisy, and not any custom characters.
On 2020-09-09 at 17:21:55
Hey, just a question...do Daisy and Custom Characters with Daisy's stats actually have the same stats? Because almost all the top records on the courses are done with Daisy, and not any custom characters.
I just don't use custom characters. The stats are exactly the same but I just automatically pick Daisy
On 2020-09-10 at 16:34:17
Coming from someone who uses custom characters, as long as it is Daisy stats, it doesn't matter
On 2020-09-10 at 16:39:40
Coming from someone who uses custom characters, as long as it is Daisy stats, it doesn't matter
100% EXACTLY right
On 2020-11-18 at 16:53:12
Please note: This is for less experienced players, so I might say stuff that a few of you know. I just need to be sure that all of you know.
1. Stats. Using the character with the correct stats is important, but because of the amount of people using custom characters, some people are confused as to who to choose. Well, the answer's Daisy.
Why is this? Characters with high handling can charge up MTs (mini-turbos) extremely quick. Daisy, the character with the highest, can charge them simply by performing a drift on a straight path, not a turn. This means you can chain MTs together similar to Mario Kart DS' snaking. If done well, you can stay at mini-turbo speed for the entire race. This brings me on to...
2. When to use MTs and when to use SMTs (super mini-turbos). Most people's first instinct when going around a turn is to charge an SMT around a turn, but most of the time, that isn't the case. It's not worth it, considering how long MTs last. Always go for 2 MTs instead of an SMT when turning.
So when can you use SMTs? The best places are tracks with 270 degree turns like Waluigi Pinball, or tracks with paths that are too small to snake properly, such as Delfino Square. A smaller use would be cutting off some 180 degree turns on Luigi Circuit.
3. Item usage. Always, ALWAYS use items defensively, especially in 1st. Prioritise your own safety over hitting opponents. After all, with enough practise you can catch up to them anyway, no need to leave yourself open while doing so.
As for items that give you a speed boost, you have to preserve them. Don't just immediately use it, save it for when there's some off-road you can cut off to gain an advantage, or a major shortcut that could win you the race. Only exception is the final item box, that's your last chance to catch up make use of it.
4. Learn shortcuts that you can do without a speed boost. Tracks like Sky Garden, Mario Circuit 2 and Peach Gardens all have useful shortcuts that are possible without a mushroom, each saving a good amount of time. All of them are extremely easy to do, so you should be able to get to the point you always get them.
5. Practise. Time. Trials. I say this to pretty much everyone, but time trials is the perfect training ground for new players to practise. Generally good driving is the most important part of the game; who cares if you're a god with items, it doesn't matter if you don't have the skill to make it out of last place. Time Trials lets you practise said driving, with no consequences. Once you're good enough at that, then include friendly matches so there is, once again, no consequence for losing.
These are all very general tips, the tracks I mentioned were merely examples. If anyone has any track-specific questions or anything I missed out, ask me!
On 2020-11-18 at 17:25:36
Please note: This is for less experienced players, so I might say stuff that a few of you know. I just need to be sure that all of you know.
1. Stats. Using the character with the correct stats is important, but because of the amount of people using custom characters, some people are confused as to who to choose. Well, the answer's Daisy.
Why is this? Characters with high handling can charge up MTs (mini-turbos) extremely quick. Daisy, the character with the highest, can charge them simply by performing a drift on a straight path, not a turn. This means you can chain MTs together similar to Mario Kart DS' snaking. If done well, you can stay at mini-turbo speed for the entire race. This brings me on to...
2. When to use MTs and when to use SMTs (super mini-turbos). Most people's first instinct when going around a turn is to charge an SMT around a turn, but most of the time, that isn't the case. It's not worth it, considering how long MTs last. Always go for 2 MTs instead of an SMT when turning.
So when can you use SMTs? The best places are tracks with 270 degree turns like Waluigi Pinball, or tracks with paths that are too small to snake properly, such as Delfino Square. A smaller use would be cutting off some 180 degree turns on Luigi Circuit.
3. Item usage. Always, ALWAYS use items defensively, especially in 1st. Prioritise your own safety over hitting opponents. After all, with enough practise you can catch up to them anyway, no need to leave yourself open while doing so.
As for items that give you a speed boost, you have to preserve them. Don't just immediately use it, save it for when there's some off-road you can cut off to gain an advantage, or a major shortcut that could win you the race. Only exception is the final item box, that's your last chance to catch up make use of it.
4. Learn shortcuts that you can do without a speed boost. Tracks like Sky Garden, Mario Circuit 2 and Peach Gardens all have useful shortcuts that are possible without a mushroom, each saving a good amount of time. All of them are extremely easy to do, so you should be able to get to the point you always get them.
5. Practise. Time. Trials. I say this to pretty much everyone, but time trials is the perfect training ground for new players to practise. Generally good driving is the most important part of the game; who cares if you're a god with items, it doesn't matter if you don't have the skill to make it out of last place. Time Trials lets you practise said driving, with no consequences. Once you're good enough at that, then include friendly matches so there is, once again, no consequence for losing.
These are all very general tips, the tracks I mentioned were merely examples. If anyone has any track-specific questions or anything I missed out, ask me!
I said "like" those tracks, they were just examples.
On 2020-11-18 at 17:39:12
Oh ok. Well then thats all of them
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