Stop asking for more
This topic has been locked
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On 2023-01-08 at 14:22:20
For those guys who think that “PLS ADD N64 GCN WII 3DS” Read this. People have already made those tracks, so why bother Wargor about it? And for characters, THE CUSTOM CHARACTERS EXIST. I cannot believe I have to actually say this. Same goes for battle courses. Gliders won’t work in a 2D Game for 2 reasons. 1. MKPC is retro styled. 2. How would you control it in a 2D environment?
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On 2023-01-08 at 14:41:33
Complete mode already has glider paths, teleporters and can pull off a lot so N64, DD, Wii, 7 and 8 don't really need to be added in my opinion
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On 2023-01-08 at 14:46:47
Complete mode already has glider paths, teleporters and can pull off a lot so N64, DD, Wii, 7 and 8 don't really need to be added in my opinion
Not the point of my topic. The point is for new players to stop asking for more. Also I didn’t mean that for gliders.
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On 2023-01-08 at 14:56:48
For those guys who think that “PLS ADD N64 GCN WII 3DS” Read this. People have already made those tracks, so why bother Wargor about it? And for characters, THE CUSTOM CHARACTERS EXIST. I cannot believe I have to actually say this. Same goes for battle courses. Gliders won’t work in a 2D Game for 2 reasons. 1. MKPC is retro styled. 2. How would you control it in a 2D environment?
The only way i could see gliders work is to just have them as options for cannons that would just put a pixel glider on top of your character and that isn’t necessary
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On 2023-01-08 at 15:12:45
For those guys who think that “PLS ADD N64 GCN WII 3DS” Read this. People have already made those tracks, so why bother Wargor about it? And for characters, THE CUSTOM CHARACTERS EXIST. I cannot believe I have to actually say this. Same goes for battle courses. Gliders won’t work in a 2D Game for 2 reasons. 1. MKPC is retro styled. 2. How would you control it in a 2D environment?
I think asking for a way to simplify choosing customs is valid, but everything else is correct.
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On 2023-01-08 at 15:19:51
Hoppingicon's mario kart bundle.
Enough said.
Enough said.
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On 2023-01-08 at 15:38:54
For those guys who think that “PLS ADD N64 GCN WII 3DS” Read this. People have already made those tracks, so why bother Wargor about it? And for characters, THE CUSTOM CHARACTERS EXIST. I cannot believe I have to actually say this. Same goes for battle courses. Gliders won’t work in a 2D Game for 2 reasons. 1. MKPC is retro styled. 2. How would you control it in a 2D environment?
Yeah, this topic had to be made at some point. The only issue I have with you saying that is the fact that I'm always lagging on Hoppingicon's N64 remakes, so it isn't totally valid now, but since that's MY problem, I'm simply trying to find solutions by myself. And yeah new characters is a stupid idea. Gliders as well, they would need so much effort for something that isn't worth it... Also, if you check the official tracks, you'll notice they're polished to the bone, etc. for example, the spinning bar of DS BC existed before the wall height/elevator things... It would cost so much effort for nothing...
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On 2023-01-18 at 12:58:49
Seems like they haven’t learned, so I’m reviving this topic for the new people. Also editing the topic name so nobody is offended.
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On 2023-01-18 at 17:19:41
High Jumps, or Cannons will Replace Gliders.
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On 2023-01-18 at 17:21:10
GCN Wario Colosseum Will have a Hard time working in MKPC, but N64 Tracks might have a Chance at Working. Tho GCN Wario Colosseum might have to be Shortened to work in MKPC.
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On 2023-01-18 at 17:29:33
GCN Wario Colosseum Will have a Hard time working in MKPC, but N64 Tracks might have a Chance at Working. Tho GCN Wario Colosseum might have to be Shortened to work in MKPC.
Again, not the point of my topic. It’s a topic to tell new players to stop asking for more…
On 2023-01-18 at 18:27:53
Seems like they haven’t learned, so I’m reviving this topic for the new people. Also editing the topic name so nobody is offended.
You really didn't need to revive it lol, you could have just responded to them and mentioned this topic.
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On 2023-01-19 at 01:17:09
GCN Wario Colosseum Will have a Hard time working in MKPC, but N64 Tracks might have a Chance at Working. Tho GCN Wario Colosseum might have to be Shortened to work in MKPC.
Off-topic, and N64 and GCN tracks are already in MKPC (hoppingicon)
On 2023-01-19 at 01:37:53
GCN Wario Colosseum Will have a Hard time working in MKPC, but N64 Tracks might have a Chance at Working. Tho GCN Wario Colosseum might have to be Shortened to work in MKPC.
Alright, let's hear your master plan to fully implement Bowser Castle, DK Jungle Parkway, Rainbow Road & Wario Stadium.
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On 2023-01-21 at 19:34:23
So, in DS Wario Stadium in MKPC, the Gray Metal Road above the Stat/Finish Line was Removed to Make the Course work, N64 Wario Stadium will Work because It already has a Jump over the Overlapping Segment which the MKPC version of tracks has to have. To Show You what I mean Look https://mkpc.malahieude.net/images/maps/map53.png
In N64 DK Jungle Parkway, the Cannon will be the Same.
For N64 Bowser's Castle, The Spiral Before the Jumps will be a Cannon that Launches You to the First Jump.
For N64 Rainbow Road, the Part that Overlaps the Part after the Big Hill will be Changed into a Cannon. Then, The Spiral around the - Smiley - Star will Be normal, but Right before You overlap the Road, it will be a Cannon. Then with the Final Loops, It will Launch You over the Road above the Loop, then the Next loop will also be a Cannon.
In N64 DK Jungle Parkway, the Cannon will be the Same.
For N64 Bowser's Castle, The Spiral Before the Jumps will be a Cannon that Launches You to the First Jump.
For N64 Rainbow Road, the Part that Overlaps the Part after the Big Hill will be Changed into a Cannon. Then, The Spiral around the - Smiley - Star will Be normal, but Right before You overlap the Road, it will be a Cannon. Then with the Final Loops, It will Launch You over the Road above the Loop, then the Next loop will also be a Cannon.
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On 2023-01-21 at 19:38:23
https://mkpc.malahieude.net/images/maps/map53.png
In N64 DK Jungle Parkway, the Cannon will be the Same.
For N64 Bowser's Castle, The Spiral Before the Jumps will be a Cannon that Launches You to the First Jump.
For N64 Rainbow Road, the Part that Overlaps the Part after the Big Hill will be Changed into a Cannon. Then, The Spiral around the - Smiley - Star will Be normal, but Right before You overlap the Road, it will be a Cannon. Then with the Final Loops, It will Launch You over the Road above the Loop, then the Next loop will also be a Cannon.
So, in DS Wario Stadium in MKPC, the Gray Metal Road above the Stat/Finish Line was Removed to Make the Course work, N64 Wario Stadium will Work because It already has a Jump over the Overlapping Segment which the MKPC version of tracks has to have. To Show You what I mean Look In N64 DK Jungle Parkway, the Cannon will be the Same.
For N64 Bowser's Castle, The Spiral Before the Jumps will be a Cannon that Launches You to the First Jump.
For N64 Rainbow Road, the Part that Overlaps the Part after the Big Hill will be Changed into a Cannon. Then, The Spiral around the - Smiley - Star will Be normal, but Right before You overlap the Road, it will be a Cannon. Then with the Final Loops, It will Launch You over the Road above the Loop, then the Next loop will also be a Cannon.
This still has nothing to do with my topic.
On 2023-01-21 at 20:35:23
-_-
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On 2023-01-21 at 20:38:00
-_-
Oh i’m sorry, I’ll let you off for going offtopic on my own topic despite me telling you two times.
On 2023-01-21 at 20:59:20
@Chihiro said pls dont tell him he’s gonna kill me
stole what Genius idea to ping the person you don't want finding out. Time to shoot you
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