/!\ OFFICIAL SUGGESTIONS TOPIC
On 2026-05-07 at 01:13:10
coin runners and shine thief, thats all I have to say
edit: idk I have a feeling Nodac reacting positively means something good...
edit: idk I have a feeling Nodac reacting positively means something good...
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1On 2026-05-07 at 13:58:27
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
On 2026-05-07 at 14:50:06
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
On 2026-05-07 at 17:32:56
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
On 2026-05-07 at 17:37:53
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
hm I see what you mean... maybe you could determine which modes you can play on the arena
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1On 2026-05-07 at 17:53:30
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
1On 2026-05-07 at 19:38:30
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.
Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
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1On 2026-05-07 at 19:41:12
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.
Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
yea that was what I was thinking, but the CPU node thing is a good idea too
1On 2026-05-07 at 20:20:22
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
On 2026-05-07 at 20:40:32
Add text in online chat saying '--T-- is typing...' or 'multiple people are typing...' like in discord or dms
3On 2026-05-07 at 22:16:45
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.
Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.
On 2026-05-07 at 22:17:18
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
Impossible goomba
1On 2026-05-08 at 15:21:05
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.
Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.
yeah otherwise it could possibly place the coins/shine where CPUs couldn't reach and you would just win way too easily
On 2026-05-10 at 02:36:37
Put the track builder and news on top of the forum
I mean in homepage
Edit:will this actually happen a moderator reacted up
I mean in homepage
Edit:will this actually happen a moderator reacted up
2On 2026-05-10 at 18:12:19
idk I have a feeling Nodac reacting positively means something good...
It means nothing really xD It's just that your request about adding Coin Runners and Shine Thief into Mario Kart PC is also something I've been thinking about and it's one of the things I'd like to see the most in this game for now. I heavily agree with your request and would love to see these game modes come one day! ^^On 2026-05-10 at 21:33:46
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!
On 2026-05-10 at 22:12:05
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!
It would be cool if you could get a speed boost by pressing accelerate right as you get dropped on the track.
On 2026-05-10 at 22:48:56
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!
it should only put his x flag when you're looking the wrong direction from the CPU route.
On 2026-05-11 at 00:07:39
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!
He should also do the X flag thing if you skip a checkpoint. Speaking of skipping checkpoints, how about if you do skip one, Lakitu places you at the last checkpoint you crossed that was in the correct order. It'd only really matter on a couple base game tracks (Lakeside park is the only one that comes to mind), but would be useful for the custom tracks.
On 2026-05-11 at 02:40:20
Mirror mode 150cc and 200cc time trials
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29718 pts ★ Legend
7593 pts ★ Racer