/| Mario Kart PC |\

/!\ OFFICIAL SUGGESTIONS TOPIC

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vs29718 pts ★ Legend
battle7593 pts ★ Racer
United States
coin runners and shine thief, thats all I have to say


edit: idk I have a feeling Nodac reacting positively means something good...
check2
up1
clap1
vs33164 pts ★ Legend
battle9504 pts ★ Expert
United States
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
vs29718 pts ★ Legend
battle7593 pts ★ Racer
United States
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes
vs33164 pts ★ Legend
battle9504 pts ★ Expert
United States
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
vs29718 pts ★ Legend
battle7593 pts ★ Racer
United States
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.

hm I see what you mean... maybe you could determine which modes you can play on the arena
mario_shrug1
check1
vs68607 pts ★ Titan
battle6692 pts ★ Racer
United States
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
thinking1
vs162000 pts ★ Superstar
battle16548 pts ★ Master
France
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
I came up with something simpler:


Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.

Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
surprised1
up7
check1
vs29718 pts ★ Legend
battle7593 pts ★ Racer
United States
Nodac64 wrote:
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
I came up with something simpler:


Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.

Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.

yea that was what I was thinking, but the CPU node thing is a good idea too
check1
vs162000 pts ★ Superstar
battle16548 pts ★ Master
France
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
That system would be extremely flawed because creators don't usually cover the OOB (Out Of Bounds) section of their arenas with any collision which would lead to the Shine of Coins to just spawn on unreachable areas. Just like... SM64 impossible coins..?
vs63733 pts ★ Titan
battle12175 pts ★ Champion
North Korea
Add text in online chat saying '--T-- is typing...' or 'multiple people are typing...' like in discord or dms
up3
vs68607 pts ★ Titan
battle6692 pts ★ Racer
United States
Nodac64 wrote:
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
I came up with something simpler:


Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.

Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.


Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.
vs68607 pts ★ Titan
battle6692 pts ★ Racer
United States
Nodac64 wrote:
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
That system would be extremely flawed because creators don't usually cover the OOB (Out Of Bounds) section of their arenas with any collision which would lead to the Shine of Coins to just spawn on unreachable areas. Just like... SM64 impossible coins..?


Impossible goomba
heart_eyes1
thumbsup1
vs6457 pts ★ Racer
battle5000 pts ★ Novice
United States
Mapno4 wrote:
Nodac64 wrote:
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
I came up with something simpler:


Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.

Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.


Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.

yeah otherwise it could possibly place the coins/shine where CPUs couldn't reach and you would just win way too easily
vs7531 pts ★ Racer
battle4996 pts ★ Budding pilot
Hong Kong
Put the track builder and news on top of the forum
I mean in homepage
Edit:will this actually happen a moderator reacted up
up2
vs162000 pts ★ Superstar
battle16548 pts ★ Master
France
-GamerGuy- wrote:
idk I have a feeling Nodac reacting positively means something good...
It means nothing really xD It's just that your request about adding Coin Runners and Shine Thief into Mario Kart PC is also something I've been thinking about and it's one of the things I'd like to see the most in this game for now. I heavily agree with your request and would love to see these game modes come one day! ^^
thumbsup1
vs22263 pts ★ Legend
battle5000 pts ★ Novice
United States
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!
vs56104 pts ★ Titan
battle12626 pts ★ Champion
United States
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!


It would be cool if you could get a speed boost by pressing accelerate right as you get dropped on the track.
vs16320 pts ★ Master
battle13554 pts ★ Champion
Honduras
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!

it should only put his x flag when you're looking the wrong direction from the CPU route.
F
vs14573 pts ★ Champion
battle6348 pts ★ Racer
United States
How about a lakitu update? When you are going from one checkpoint to the previous one, that will trigger to have his "X" Flag. Can it also work for custom tracks as well? Also, instead of the screen going black when you fall, how about a lakitu animation pulling you back up like in the SNES games? Or if that's too much to ask, how about the screen goes dark, and then when it lights back up, lakitu is there holding you on his rod, and then places you back on the ground!

He should also do the X flag thing if you skip a checkpoint. Speaking of skipping checkpoints, how about if you do skip one, Lakitu places you at the last checkpoint you crossed that was in the correct order. It'd only really matter on a couple base game tracks (Lakeside park is the only one that comes to mind), but would be useful for the custom tracks.
vs9048 pts ★ Expert
battle5586 pts ★ Novice
United States
Mirror mode 150cc and 200cc time trials
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