/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2026-02-13 at 23:22:51
Who did and rejected the challenge बहुत बड़ी देरी ? If you are that person, you were right! It was silly! (That's actually why I marked it as easy)
I did. What was the challenge already?There, you have to wait for every CPU to cross the finish line.
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
On 2026-02-14 at 17:25:46
@Nodacyclone64 Why don't you like the walls in Neo Bowser City?
https://mkpc.malahieude.net/map.php?i=139885
https://mkpc.malahieude.net/map.php?i=139885
On 2026-02-16 at 01:57:14
@Nodacyclone64 Why don't you like the walls in Neo Bowser City?
https://mkpc.malahieude.net/map.php?i=139885
https://mkpc.malahieude.net/map.php?i=139885
Something tells me that using the ramp at the start can send you over the invisible walls because their height is probably tiny, alongside how you can literally get to the bridge early if you go to the corners
1On 2026-02-16 at 01:59:18
@Nodacyclone64 Why don't you like the walls in Neo Bowser City?
https://mkpc.malahieude.net/map.php?i=139885
https://mkpc.malahieude.net/map.php?i=139885
Something tells me that using the ramp at the start can send you over the invisible walls because their height is probably tiny, alongside how you can literally get to the bridge early if you go to the corners
What do you mean? I don't understand.
On 2026-03-06 at 06:04:44
Question about the rule on unseeable shortcuts what if a track has a shortcut but the creator does not notice it when the publish the track because they never encountered it when they were play testing it (e.g. drifting off a ramp and getting into a area that the creator walled off or boost-panel trick MISC shortcuts that the creator did not notice)or secret shortcuts that the player and creator and tester can reach (e.g. putting a blue mushroom in mushroom gorge where if you tricked on it would cannon you across the gap jump) thank you for the help 

On 2026-03-08 at 10:44:26
Question about the rule on unseeable shortcuts what if a track has a shortcut but the creator does not notice it when the publish the track because they never encountered it when they were play testing it (e.g. drifting off a ramp and getting into a area that the creator walled off or boost-panel trick MISC shortcuts that the creator did not notice)or secret shortcuts that the player and creator and tester can reach (e.g. putting a blue mushroom in mushroom gorge where if you tricked on it would cannon you across the gap jump) thank you for the help 

I'm not a moderator but I played A LOT of challenges. I'd recommend updating the track after you discover the shortcut because if you don't it might look intentional.
On 2026-05-17 at 00:22:39
Question! Why doesn’t it tell you suggested conditions for when you get #4?
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
On 2026-05-17 at 20:10:26
This week not many Challenges have been validated and it will probably remain this way for quite a while.
Some Challenge Validators have their final exams soon (from the end of May to the end of June), and they have to study pretty hard for it, including me.
As one of the most active Validators, I apologize in advance for my inactivity during this period. I will try my best to validate some challenges here and there, but I will not be able to do much even in the days in-between my exams due to studying.
Hopefully you guys will understand, I'll see you around!
Some Challenge Validators have their final exams soon (from the end of May to the end of June), and they have to study pretty hard for it, including me.
As one of the most active Validators, I apologize in advance for my inactivity during this period. I will try my best to validate some challenges here and there, but I will not be able to do much even in the days in-between my exams due to studying.
Hopefully you guys will understand, I'll see you around!
1On 2026-06-03 at 19:52:20
Was talking to @BowserJr03, not you buddy. And by #4, I mean ridiculously easy challenges.
adding a time limit is usually a way to get a challenge accepted
a validator needs to provide the feedback
sometimes they may not do that, which is why it is important to know how to make a challenge harder to be accepted
another way is to spread the coins out (if you haven't), which makes the player have to drive around more and find the coins
Question! Why doesn’t it tell you suggested conditions for when you get #4?
adding a time limit is usually a way to get a challenge accepted
a validator needs to provide the feedback
sometimes they may not do that, which is why it is important to know how to make a challenge harder to be accepted
another way is to spread the coins out (if you haven't), which makes the player have to drive around more and find the coins
On 2026-08-20 at 01:22:42
★ Challenge Reminder Introduction ★
Hello, I'm Hazel and I'm one of the few challenge validators on the site here with a (fairly long) but important message I want to post here because it feels like it needs to be said
★ Recent Events + Issues ★
Over the past few days, I've been validating about 130+ challenges to clear the list of pending challenges to work through, and whilst validating I had to reject quite a high number of them for a common reason, and that common reason is that they were mostly the textbook examples of what not to create / should be avoided, as stated in the rules in the first message of this topic
★ Rules Being Commonly Broken ★
Some rules are followed absolutely perfectly, which is amazing. I've never, ever since I first became a validator, ever had to reject a challenge for having any sort of inappropriate content whatsoever
However, there are some general rules that are being broken frequently:
Extra Comments: This is definitely a fun rule to see with challenges, because some of the time I actually beat the challenges you designed to be humanly impossible.
Validators 99% of the time beat the challenges before they validate them, as doing the whole thing allows us to have a better idea for what the difficulty of the challenge would be (and it gives us some nice challenge points too
)
However, we occasionally see the genuinely impossible challenges arrive and I want to make this very clear - we can tell when you try cheat and make a challenge impossible!! We know the methods!! We know what you do to make it unbeatable, you can't get around that!
Something that wasn't specified in the rules, but I do want to make clear is that even if your challenge is actually still possible: if there seems to be intent of making the challenge much harder (or outright unbeatable) by making changes after the challenge has been uploaded, we will reject ALL your challenges affected by this, even if it's technically possible.
Extra Comments: This rule is probably the most commonly broken, and it's really awkward to type out for a rejection reason because I gotta say something like "This challenge is too easy to be considered a challenge, even for easy difficulty"
So what do we mean when a challenge is too easy? The original rule explains this perfectly, Complete the Track without any extra constraints to make it at least possible to fail or it be challenging to succeed is a perfectly reasonable thing to mention, but this doesn't just apply to Complete the Track.
This also applies to challenges such as: Reach Zone (where zone is so close it doesn't even matter), Collect all Coins (where there's no time limit or any other constraint), Complete a Lap (with no constraints) etc etc. If a challenge becomes so extremely easy that my auntie's newborn baby can beat it, it's way too easy to be a challenge, and kinda defeats the purpose of it being a "challenge" in the first place
Extra Comments: There have been quite a few challenges which never gave any clue as to where the zones may be (neither in their title, description or in the circuit themselves), so certain things get assumed like "oh okay maybe I just complete a lap?" but that's just general guessing as to where the zones may be
Luckily, we are able to see exactly where the creator placed the zones to be crossed or avoided, so it makes it easier for us to understand what's going on. However, everyone else doesn't get that tool so when they see a zone challenge that forces them to guess where the zones are, they're completely on their own driving randomly. THIS IS NOT FAIR, NOR IS IT FUN. Please understand the perspective of the people attempting this challenge so that they remain fair
Extra Comments: This has actually been a repeating issue recently, where a few challenges were just re-uploaded without changing anything with it. This just wastes our time, and we do have to ban people temporarily from making challenges, who repeatedly do this
★ What To Take From All This ★
So I advise to everyone reading this message to please check out the rules in the first message of this topic before creating challenges, and read the rejection reason attached if your challenge gets rejected. We don't reject your challenges to criticise you or piss you off, we just want challenges to remain an awesome part of this game for players of all skill levels
TLDR: Please read challenge rules before making challenges and listen to our rejection reasons if given, thank you :3
Hello, I'm Hazel and I'm one of the few challenge validators on the site here with a (fairly long) but important message I want to post here because it feels like it needs to be said
★ Recent Events + Issues ★
Over the past few days, I've been validating about 130+ challenges to clear the list of pending challenges to work through, and whilst validating I had to reject quite a high number of them for a common reason, and that common reason is that they were mostly the textbook examples of what not to create / should be avoided, as stated in the rules in the first message of this topic
★ Rules Being Commonly Broken ★
Some rules are followed absolutely perfectly, which is amazing. I've never, ever since I first became a validator, ever had to reject a challenge for having any sort of inappropriate content whatsoever

However, there are some general rules that are being broken frequently:
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
Extra Comments: This is definitely a fun rule to see with challenges, because some of the time I actually beat the challenges you designed to be humanly impossible.
Validators 99% of the time beat the challenges before they validate them, as doing the whole thing allows us to have a better idea for what the difficulty of the challenge would be (and it gives us some nice challenge points too
)However, we occasionally see the genuinely impossible challenges arrive and I want to make this very clear - we can tell when you try cheat and make a challenge impossible!! We know the methods!! We know what you do to make it unbeatable, you can't get around that!

Something that wasn't specified in the rules, but I do want to make clear is that even if your challenge is actually still possible: if there seems to be intent of making the challenge much harder (or outright unbeatable) by making changes after the challenge has been uploaded, we will reject ALL your challenges affected by this, even if it's technically possible.
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
Extra Comments: This rule is probably the most commonly broken, and it's really awkward to type out for a rejection reason because I gotta say something like "This challenge is too easy to be considered a challenge, even for easy difficulty"
So what do we mean when a challenge is too easy? The original rule explains this perfectly, Complete the Track without any extra constraints to make it at least possible to fail or it be challenging to succeed is a perfectly reasonable thing to mention, but this doesn't just apply to Complete the Track.
This also applies to challenges such as: Reach Zone (where zone is so close it doesn't even matter), Collect all Coins (where there's no time limit or any other constraint), Complete a Lap (with no constraints) etc etc. If a challenge becomes so extremely easy that my auntie's newborn baby can beat it, it's way too easy to be a challenge, and kinda defeats the purpose of it being a "challenge" in the first place
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
Extra Comments: There have been quite a few challenges which never gave any clue as to where the zones may be (neither in their title, description or in the circuit themselves), so certain things get assumed like "oh okay maybe I just complete a lap?" but that's just general guessing as to where the zones may be
Luckily, we are able to see exactly where the creator placed the zones to be crossed or avoided, so it makes it easier for us to understand what's going on. However, everyone else doesn't get that tool so when they see a zone challenge that forces them to guess where the zones are, they're completely on their own driving randomly. THIS IS NOT FAIR, NOR IS IT FUN. Please understand the perspective of the people attempting this challenge so that they remain fair
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Extra Comments: This has actually been a repeating issue recently, where a few challenges were just re-uploaded without changing anything with it. This just wastes our time, and we do have to ban people temporarily from making challenges, who repeatedly do this
★ What To Take From All This ★
So I advise to everyone reading this message to please check out the rules in the first message of this topic before creating challenges, and read the rejection reason attached if your challenge gets rejected. We don't reject your challenges to criticise you or piss you off, we just want challenges to remain an awesome part of this game for players of all skill levels

TLDR: Please read challenge rules before making challenges and listen to our rejection reasons if given, thank you :3
On 2026-08-20 at 02:11:10
Question! Why doesn’t it tell you suggested conditions for when you get #4?
adding a time limit is usually a way to get a challenge accepted
a validator needs to provide the feedback
sometimes they may not do that, which is why it is important to know how to make a challenge harder to be accepted
another way is to spread the coins out (if you haven't), which makes the player have to drive around more and find the coins
★ Response To Good Question ★
Hi @RaymondAllStars this is actually our most common reason to reject challenges uploaded, and this is actually a really good question, because how do you make a challenge harder in a good way?
★ Why We Don't Include Difficulty Improving Suggestions In Rejections ★
Firstly, the reason why we don't give suggestions for challenges under rule #4 is because there are many different conditions that can be applied to a challenge, and multiple different conditions work for making the challenge harder in their own unique ways. We simply don't tell you which conditions to use because we may suggest things you would not like for your challenge and suggesting a bunch of different solutions is very long to type out considering the large number of challenges that validators go through at times
Despite this, if your challenge gets rejected you will always 100% of the time get a reason as to why your challenge got rejected, I'll suggest some good ways to up the difficulty of certain challenges below:
★ Difficulty Boosting Constraints ★
I won't list every possible constraint for every possible challenge, I'll just list off some main ones for the sake of time:
Complete the Track:
• If the track has holes, you could include "By falling at maximum x times"
• You could include: "in under x time
• If a challenge has interesting decors, you could include "without touching (decor)
Complete a Lap:
• Pretty much the same stuff as Complete the Track
• You could experiment with driving backwards, or whilst in rear view etc.
Finish in the 1st position:
• You could include constraints that restrict your item usage, like: "without using items"
• Constraints that force the player not to be hit, like: "without being hit by (item)
Reach Zone:
• Make the zone difficult to reach if it's an obstacle course challenge, or make it hard to find if it's a puzzle (but still have hint(s))
• Adding a time limit
• Avoiding certain (indicated) zones
Thank you @CookieBiscuit for suggesting something with coins
1
1
1On 2026-08-20 at 02:14:41
I am Mickey mouse
OOOOOOHHWOOOOO
OOOOOOHHWOOOOO Your who?
:joke:
1
1On 2026-08-22 at 15:39:14
I'd like to make a challege that has "vore" in its name (as a joke). Is it allowed?
No, because vore is commonly known as a type of f*tish content. This is inappropriate and we won't accept this. There's kids on this site
On 2026-08-23 at 13:50:22
Question about the rule on unseeable shortcuts what if a track has a shortcut but the creator does not notice it when the publish the track because they never encountered it when they were play testing it (e.g. drifting off a ramp and getting into a area that the creator walled off or boost-panel trick MISC shortcuts that the creator did not notice)or secret shortcuts that the player and creator and tester can reach (e.g. putting a blue mushroom in mushroom gorge where if you tricked on it would cannon you across the gap jump) thank you for the help 

I just realised this is actually a really good question has been left unanswered, so I'll give a response to this question and it could be helpful for anyone else that has the same question (sorry for the really long wait)
★ How The Rule Is Approached ★
By unseeable shortcuts, I'm pretty sure you're referring to this rule:
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
This rule applies for hidden shortcuts that were added intentionally in a way that only the creator of the track is supposed to know - and nobody else
The reason for that is so the creator can upload a very hard (or outright unbeatable) challenge for anyone attempting the challenge, but really easy for the creator to upload. We see this as unfair, because it can lead to the creator farming challenge points for much less effort than the people beating these challenges legitimately
TLDR: Intentionally adding invisible or inaccessible shortcuts and/or methods (like a boost) to save time is considered cheating and will lead to the rejection of the challenge
★ What About Unintentional Shortcuts? ★
More often than not, if your track has unintentional shortcuts that players can access and it makes the challenge easier, we can still accept your challenge - just wort a lower difficulty rating, because we don't see unintentional shortcuts as cheating, but rather just an oversight by the creator of the track and challenge
We may still sometimes reject the challenge if it's a really easy shortcut that completely breaks the challenge - like for example: if there was only one checkpoint in the whole track, then players can camp on the finish line to end the race in milliseconds, defeating the purpose of the challenge
Also, you don't really have to worry about whether a shortcut may appear intentional or not, we can usually tell the difference between them

If your challenge has been accepted with a lower difficulty rating than you wanted it to be due to unintentional shortcuts, and you fix these shortcuts, then please reach out to a validator about revalidating your challenge and we'll adjust the difficulty rating if it needs adjusting
On 2026-08-26 at 04:25:23
well if they are really imposible,
then isn't that a challenge?
then isn't that a challenge?
No because there is no way you can beat it. It doesn't test anyone's skill, it allows the creator to get a free 20pts.
Also I updated rule 4 because I forgot to mention something
Also I updated rule 4 because I forgot to mention something
Yeah, I hate to say it, but I really think I agree with @BowserJr03 because why let the creator of the challenge get a free 20pts? I don't play some challenges marked Impossible, and Extreme.
⭐ Why? ⭐
They just feel Hard and Impossible, so I don't really play Challenges that are that hard.
5030 pts ★ Novice
5000 pts ★ Novice