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Absence of Walls in Bowser's Castle Snes Tracks

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vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.


Valid but i will stand by my opinion that the water in donut plains should not be drivable thats too far lol its dam water cmon
vs40368 pts ★ Titan
battle7083 pts ★ Racer
United Kingdom
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track
vs5531 pts ★ Novice
battle5000 pts ★ Novice
Ireland
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.
up1
vs7450 pts ★ Racer
battle5000 pts ★ Novice
France
Giller wrote:
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.

I completely agree, everything that made it special is gone. I'm not in the heads of competitive players, but I think that even for them it must be more interesting than doing the circuit like a classic circuit, it's really a shame.
vs5531 pts ★ Novice
battle5000 pts ★ Novice
Ireland
Markio15 wrote:
Giller wrote:
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.

I completely agree, everything that made it special is gone. I'm not in the heads of competitive players, but I think that even for them it must be more interesting than doing the circuit like a classic circuit, it's really a shame.

Yes. It still my favourite track out of the 56 we got though.
up1
vs7450 pts ★ Racer
battle5000 pts ★ Novice
France
Giller wrote:
Markio15 wrote:
Giller wrote:
KeinieoMK wrote:
Markio15 wrote:
KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.

What's really a shame is that the yellow ramps in GBA Rainbow Road don't work; it's a shame, we could have had more interesting ghosts to beat.

that would ruin the entire track

How? It be more interesting. GBA is already my favourite track but seeing no shortcuts makes me sad because to original was so unique and fun.

I completely agree, everything that made it special is gone. I'm not in the heads of competitive players, but I think that even for them it must be more interesting than doing the circuit like a classic circuit, it's really a shame.

Yes. It still my favourite track out of the 56 we got though.

Yes, it is my favorite Rainbow Road in the series.
vs7450 pts ★ Racer
battle5000 pts ★ Novice
France
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.
vs5531 pts ★ Novice
battle5000 pts ★ Novice
Ireland
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.

It's like giving SNES safety rails
Seriously why would they do that.
GBA Rainbow road isn't my favourite track in the franchise (It's MKWORLD Rainbow Road and 8 Rainbow Road is a close 2nd) but it's the most unique
up2
vs5000 pts ★ Novice
battle5000 pts ★ Novice
Hong Kong
SNES bowser castle+remove walls+small=snes unplayable castle
up2
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.
vs5531 pts ★ Novice
battle5000 pts ★ Novice
Ireland
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Giller wrote:
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater


I could say the same thing about Mk8 then.
Except thats a mechanical difference, not an exclusion.
Also the track in MK8 is removed half of the second bridge specifically so you would go underwater.
vs5531 pts ★ Novice
battle5000 pts ★ Novice
Ireland
SnesHuffer wrote:
Giller wrote:
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater


I could say the same thing about Mk8 then.
Except thats a mechanical difference, not an exclusion.
Also the track in MK8 is removed half of the second bridge specifically so you would go underwater.

Like in MK8 most shortcuts are now possible in MKPC and its easier then the original

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