I NEED A BETTER QUICK MODE
Page: 1
On 2026-04-24 at 21:40:33
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
8
4On 2026-04-24 at 23:11:27
QM is fine as it is, its meant to be simple
2
2On 2026-04-24 at 23:22:56
QM is fine as it is, its meant to be simple
Well this isn't about QM TwT
Read his second to last paragraph
1On 2026-04-24 at 23:52:51
I guess some1 might be mad about the qm, I think its alright
3On 2026-04-25 at 00:08:47
As someone who's decent at making maps and choosing music, but sucks at just about everything else, it would be nice to have a simpler mode that's not way too restrictive.
On 2026-04-27 at 02:08:24
there should be a third mode for an in-between of Quick Mode and Complete Mode.
3
1On 2026-04-27 at 15:08:41
I honestly would like a 3rd mode. I've been using QM a lot recently because QM is a lot easier to use than CM. Plus, whenever I try to make a CM Track, nobody plays it, which is why I don't really like making CM tracks anymore.
If there was a 3rd mode then... Idk what to say anymore.
If there was a 3rd mode then... Idk what to say anymore.
On 2026-04-27 at 16:59:49
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Oh yeah 45° turns in a grid where only straight lines or 90° work good idea! A 45° would take like 4 different tiles in the grid and it just shows how terrible of an idea that would be.I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Also do you know that these tiles are human made, and that we would need somebody to draw all of these new stuff you want?
The 2 only cool things that could work is a bigger grid and some split path tiles, but again somebody would have to draw them so good luck with that.
If you want to do all of what you want to do, just take Quick Mode tiles and place them in a Complete Mode track.
I don't think Wargor is ever going to update something that is meant to remain as simple as possible when you have another option where the only limit is your imagination and your own laziness.
2
1On 2026-04-27 at 21:40:21
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Oh yeah 45° turns in a grid where only straight lines or 90° work good idea! A 45° would take like 4 different tiles in the grid and it just shows how terrible of an idea that would be.I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Also do you know that these tiles are human made, and that we would need somebody to draw all of these new stuff you want?
The 2 only cool things that could work is a bigger grid and some split path tiles, but again somebody would have to draw them so good luck with that.
If you want to do all of what you want to do, just take Quick Mode tiles and place them in a Complete Mode track.
I don't think Wargor is ever going to update something that is meant to remain as simple as possible when you have another option where the only limit is your imagination and your own laziness.
j completely agree. complete mode is always there and even if Wargor were to add this it would take a lot of time which would be better spent on other areas of this site. It's a great idea in principle but in reality it's really just an impossible task
Yesterday at 22:15:32
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Oh yeah 45° turns in a grid where only straight lines or 90° work good idea! A 45° would take like 4 different tiles in the grid and it just shows how terrible of an idea that would be.I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Also do you know that these tiles are human made, and that we would need somebody to draw all of these new stuff you want?
The 2 only cool things that could work is a bigger grid and some split path tiles, but again somebody would have to draw them so good luck with that.
If you want to do all of what you want to do, just take Quick Mode tiles and place them in a Complete Mode track.
I don't think Wargor is ever going to update something that is meant to remain as simple as possible when you have another option where the only limit is your imagination and your own laziness.
uh... thank you for your feedback?
I think your main point was that "someone has to draw it" and it's not going anywhere. Every single tile, object, and feature obviously had to be drawn out. By this logic you're saying that nothing new can be added.
Literally no one wants to play a random quick mode track because they all look the same, they share the same pieces from other tracks, and they have nothing special about them that stands out. People play custom mode tracks because they have interesting visuals, different turns, new viewpoints on the basic editor. It's near-impossible to add any sort of creativity to a quick mode track because there isn't anything new about it. Even if we increase the grid size by a little, or we add a few new pieces, that could make the possibilities increase exponentially, and make every track look different. Because if all tracks are the same, they'll just be floating in the thousands of custom tracks, where no one wants to play it. @Nodac64
Yesterday at 23:18:52
uh... thank you for your feedback?
I think your main point was that "someone has to draw it" and it's not going anywhere. Every single tile, object, and feature obviously had to be drawn out. By this logic you're saying that nothing new can be added.
Literally no one wants to play a random quick mode track because they all look the same, they share the same pieces from other tracks, and they have nothing special about them that stands out. People play custom mode tracks because they have interesting visuals, different turns, new viewpoints on the basic editor. It's near-impossible to add any sort of creativity to a quick mode track because there isn't anything new about it. Even if we increase the grid size by a little, or we add a few new pieces, that could make the possibilities increase exponentially, and make every track look different. Because if all tracks are the same, they'll just be floating in the thousands of custom tracks, where no one wants to play it. @Nodac64
Yeah nothing new can be added in Quick Mode in what you said, not only because it's not a main issue/request, but also because Wargor has a life. There already SOOO MANY TILES in the editor and adding a few will be great for the first weeks, but will quickly become boring trust me.I think your main point was that "someone has to draw it" and it's not going anywhere. Every single tile, object, and feature obviously had to be drawn out. By this logic you're saying that nothing new can be added.
Literally no one wants to play a random quick mode track because they all look the same, they share the same pieces from other tracks, and they have nothing special about them that stands out. People play custom mode tracks because they have interesting visuals, different turns, new viewpoints on the basic editor. It's near-impossible to add any sort of creativity to a quick mode track because there isn't anything new about it. Even if we increase the grid size by a little, or we add a few new pieces, that could make the possibilities increase exponentially, and make every track look different. Because if all tracks are the same, they'll just be floating in the thousands of custom tracks, where no one wants to play it. @Nodac64
Just stop being lazy and hop on Complete Mode my guy, again, Quick Mode is meant to quickly make tracks. If you're not happy with it, get to work on Complete Mode.
Yesterday at 23:30:52
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced.
Yes, it being more advanced is exactly the reason we have it in the first place. That's why you use Complete Mode instead of Quick Mode.
I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these.
I think one huge misconception people have about custom tracks is that they're a custom level like Mario Maker. This, however, is not the case. Custom tracks are instead a form of art, and art takes time and dedication.
So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8.
I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8.
Quick Mode is supposed to be the easy/casual mode, hence why it's very simple. Adding more features is a waste of time since Complete Mode is right there.
Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?
I'm not sure you realise how big of a task this is. The website is almost entirely updated by one man (Wargor) and I'd say there's a lot of other things that should be prioritized over Quick Mode updates, especially since Complete Mode is right there. While I don't think making the graphics would be too big of an issue (since SNES and GBA use tiles anyway, though DS themes would need to be entirely custom made) someone still has to do it and I've not seen anyone up to the task.
This is not even mentioning how much Wargor will have to code for CPU routes and checkpoints to work on these new tiles. Maybe it's easy, I don't know, I can't program, but I'd say it's a safe bet to say that it isn't simple. Basically what Nodac is trying to say if he wasn't a jackass.
Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.
I'm not really sure what you mean with this so correct me if I'm wrong. Some themes already come with walls. Unless you mean these are more decorative tiles, but if you've seen the Quick Mode versions of tracks like Shroom Ridge or Airship Fortress then you'd know that these look really ugly in practice.
I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps
Again, completely pointless for reasons I already stated earlier.
we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.
Literally no one wants to play a random quick mode track because they all look the same, they share the same pieces from other tracks, and they have nothing special about them that stands out. People play custom mode tracks because they have interesting visuals, different turns, new viewpoints on the basic editor. It's near-impossible to add any sort of creativity to a quick mode track because there isn't anything new about it. Even if we increase the grid size by a little, or we add a few new pieces, that could make the possibilities increase exponentially, and make every track look different. Because if all tracks are the same, they'll just be floating in the thousands of custom tracks, where no one wants to play it.
What makes you think this new mode won't be equally repetitive? As long as it's all premade assets it'll never look or feel original. Again bringing out Mario Maker as an example: despite having many elements you can use you can't really say any level stands out from a visual standpoint.
In conclusion, use Complete Mode. If you think it's too time consuming then I'm sorry but I don't think this is the right medium meant for you.
1Today at 00:29:02
I honestly would like a 3rd mode. I've been using QM a lot recently because QM is a lot easier to use than CM. Plus, whenever I try to make a CM Track, nobody plays it, which is why I don't really like making CM tracks anymore.
If there was a 3rd mode then... Idk what to say anymore.
If there was a 3rd mode then... Idk what to say anymore.
I agree with you. I have made one CM track. how many people have played it? as far as I know, just one person. Tracks like that can take me upwards of two hours to make. and how much appreciation do I get. NONE. My tracks aren't perfect, I know that. But MKPC users are expecting really high quality tracks like the ones that @BowserJr03 makes. Not everyone can make high quality tracks. The only tool that I use to make tracks is Js paint. I just want my tracks to be enjoyed by multiple other MKPC users, not perfect everything in it.
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