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siddkid's profile


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Followers8 followers
Following5 following
VS15553 pts - Master[?] - 930th
Battle6543 pts - Racer[?] - 574th
Challenges19 pts - 7 challenges created - 1156th
Time trial150cc: 182 pts - 34 records - 219th
Time trial200cc: 4 pts - 3 records - 1328th
11 created circuits - 2 cups
0 shared characters
7 comments on circuits
0 topics followed

About

Description:

it's sid (the cool one)
United States
13 years old (Born on 2012-06-29)
Registered since 2025-03-18
Last connection: 2026-05-10

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Last messages on the forum:

smile
vs15553 pts ★ Master
battle6543 pts ★ Racer
United States
Nodac64 wrote:
siddkid wrote:
I really don't like that in the track builder, quick mode is so limited and that complete mode is so much more advanced. I've had my fair share of custom tracks, and I do like how much freedom they give with checkpoints and walls, etc. but it can take me hours just to perfect a single track. I honestly don't know how people make entire cups out of these. So when I'm trying to just sit down for maybe five minutes and create something, I jump to quick mode, which then I find out IS SO LIMITING.

I'm pretty sure someone's already talked about this before, but quick mode only has a 6x6 build area, and it would have so much control just be increasing it to say 7x7 or 8x8. Though one thing that gets on my nerves is that there are only 90 degree turns. Like almost all tracks in the base game have 45 degree turns or less, and it just adds so much flavor, rather than the usual turn right and turn less. I do see how this could be slightly challenging on a grid, but you know - there's geometry class for a reason right?

Another thing is that in complete mode, you get to make walls to define your borders, and it's one of the reasons why I'm inclined to quick mode; on detailed tracks I'm sure we all know what a tedious task making walls are. For a better quick mode we could implement maybe big chunks of walls which we get to pick from, (rather than drawing them all out ourselves) and then place them like blocks. This would work because quick mode is made on a grid instead of a windy complete map.

I think that rather than changing quick mode and adding features like this, it would be cool if there's an intermediate feature where it has the same style as quick mode, but it has more stuff to do in it, that allows for better looking maps - we all know quick mode maps that take up the entire space all look the same. THEY ALL DO. It doesn't have as much personalization as complete mode, sure, but it can show better results for a quick mode map that has more flavor to it. We could have this as a seperate mode - preferably something like Quicker Mode.

If anyone agrees with this feature, then add some ideas for anything else they could change about quick mode.
And then we annoy the moderators...
Oh yeah 45° turns in a grid where only straight lines or 90° work good idea! A 45° would take like 4 different tiles in the grid and it just shows how terrible of an idea that would be.

Also do you know that these tiles are human made, and that we would need somebody to draw all of these new stuff you want?

The 2 only cool things that could work is a bigger grid and some split path tiles, but again somebody would have to draw them so good luck with that.
If you want to do all of what you want to do, just take Quick Mode tiles and place them in a Complete Mode track.

I don't think Wargor is ever going to update something that is meant to remain as simple as possible when you have another option where the only limit is your imagination and your own laziness.


uh... thank you for your feedback?

I think your main point was that "someone has to draw it" and it's not going anywhere. Every single tile, object, and feature obviously had to be drawn out. By this logic you're saying that nothing new can be added.

Literally no one wants to play a random quick mode track because they all look the same, they share the same pieces from other tracks, and they have nothing special about them that stands out. People play custom mode tracks because they have interesting visuals, different turns, new viewpoints on the basic editor. It's near-impossible to add any sort of creativity to a quick mode  track because there isn't anything new about it. Even if we increase the grid size by a little, or we add a few new pieces, that could make the possibilities increase exponentially, and make every track look different. Because if all tracks are the same, they'll just be floating in the thousands of custom tracks, where no one wants to play it. @Nodac64
vs15553 pts ★ Master
battle6543 pts ★ Racer
United States
YOOOO HAPPY BIRTHDAY @--T--!

I hope you have an awesome day
heart1
vs15553 pts ★ Master
battle6543 pts ★ Racer
United States
Xero wrote:
siddkid wrote:
welcome to MKPC! i'm siddkid and i'm just a guy who likes retro games. i play almost every day and I have a few good records on some tracks.

if you're looking for some advice as a novice player I recommend trying to get 3rd or higher place on most of the cups, and basically just toy around with the rest of the game. you learn it as you go. try looking into some other forums or bring up some other questions. super friendly community. :p

BRO long time no see!!! Do u remember me Im --T--


yooo --T-- haven't seen you in a while! how's it going?
i took a break from mkpc but now i'm back! we should race sometime!

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Best created circuits:

Roster Pass
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quick track cup
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corner cup
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The Item Mob
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Shore Barrels
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Best created challenges:

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Last circuit comments:

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Best scores in time trial:

Rank Class Circuit Character Time
50th 150cc Tick-Tock Clock
mario
1:13:642
66th 150cc Bowser Castle III
mario
1:36:190
66th 150cc Boo Lake
mario
1:32:950

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