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Share Your Custom Decors!

K
Messages 33 - Koopa Koopa
PDF wrote:
my new decor!!

type=thwomp

https://mkpc.malahieude.net/images/sprites/uploads/dc-654f5d5232a8a-31985.png

icon↓

https://mkpc.malahieude.net/images/sprites/uploads/dc-654f5d5232a8a-31985-map.png

Has hitbox=yes

Collision damage=yes

Unbreaking=yes

DS_thwomp.

name_washio

https://tver.jp/episodes/epmnht27mm

it's japan drama.


Dude this Decor is very big if you put on circuits it will be a very big mistake!

https://www.iloveimg.com/ja/resize-image
K
Messages 33 - Koopa Koopa
my new decor!!

type=thwomp

https://mkpc.malahieude.net/images/sprites/uploads/dc-654f5d5232a8a-31985.png

icon↓

https://mkpc.malahieude.net/images/sprites/uploads/dc-654f5d5232a8a-31985-map.png

Has hitbox=yes

Collision damage=yes

Unbreaking=yes

DS_thwomp.

name_washio

https://tver.jp/episodes/epmnht27mm

it's japan drama.
rob_dabbing1

Meme of 2023

K
Messages 33 - Koopa Koopa


This TONIKAKU AKARUI YASUMURA.
muscle2
xd1

I Need To Learn How To Reverse Drift So I Can Win Race On Online Mode

K
Messages 33 - Koopa Koopa
1.Press the down key alternately along the course
2. Once you have enough super mini turbos, return to speaking 1.

Best time for playing online vs?

K
Messages 33 - Koopa Koopa
night.

I'm back to mkpc.

K
Messages 33 - Koopa Koopa
jmeme125 wrote:
fair reason.

I've been busy with work lately.
K
Messages 33 - Koopa Koopa
Finally, I'm back to mkpc. I haven't been there for about 6 months. The reason I couldn't log in was because I was too busy to log in.fete
wave11
clap3

STOP THE QUICK MODE NOW

K
Messages 33 - Koopa Koopa
Enzo79 wrote:
90% OF ALL THE TRACKS IN MKPC ARE TRACKS MADE IN 2 MINS ONLY TO GET 2 OR 3 VIEWS AND OOOHH THEY ARE BAD. THESE TRACKS ARE ABSOLUTE F****** FILLERS AND YOU CAN'T FIND NEW, GOOD TRACKS. THIS GAME IS STARTING TO NOT BECOME FUN ANYMORE.

THANKS

No. It comes in handy when using a smartphone.
check2

Quick mode update proposal

K
Messages 33 - Koopa Koopa
I would like to see a quick mode update. Regarding the content, I hope that new squares will be added, similar to the curves in Mario Circuit 1. I would like to be able to place off-road and holes. I think MKPC trucks will bring about a big revolution just because of that.;)

Suggestion: New challenge difficulties

K
Messages 33 - Koopa Koopa
Wal68 wrote:
(Pinging people that might be interested: @Wargor @Nodac64 @Kapt3rion @BowserJr03 @PixelMK @Senko @SuperCop1)

J'ai une proposition à faire qui, selon moi et Nodac64, est une nécessité pour MKPC.
Alors, il y a des défis impossibles qui, comme mon Choco Pyramid RWB, prennent plusieurs heures de tryhard.
D'autres, comme mon STK Boss Battle, prennent plusieurs jours de tryhard!
Même si ces défis méritent tous les 2 d'être Impossible, il y a une grande différence de difficulté entre un défi qui nécessite 6 heures de tryhard et un qui en nécessite 60.
Alors je propose une nouvelle difficulté, "Spécial".
En gros, si cette difficulté est sélectionnée, le joueur doit CHOISIR par lui-même le nombre de points que le défi rapporte (un nombre qui doit, bien évidemment, être supérieur à 20).
Bien sûr, les validateurs de défis ont le droit de modérer le choix de nombre de points (au cas où le choix n'est pas approprié à la difficulté réelle du défi...) ou de changer la difficulté comme pour tout autre défi.
J'ai créé cette image-concept pour mon idée:
Image:
https://i.postimg.cc/NfYn6vvL/Screenshot-2023-11-06-at-4-58-56-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
Le [?] à droite du "Spécial", quand cliqué, donne un pop-up qui indique au joueur le nombre de pts que le défi donne:
https://i.postimg.cc/8zznYd5S/Screenshot-2023-11-06-at-5-09-43-PM.png
Bah oui car si le nombre de pts de cette difficulté est variable, le joueur a besoin d'un moyen de connaître l'enjeu, pour se faire une idée de la difficulté du défi! :p
Alors ça c'était l'idée qu'on juge essentielle vu l'évolution en difficulté de nos défis à moi et Nodac :)
Mais j'en ai une deuxième, pas aussi essentielle, mais avec laquelle Nodac reste d'accord:
Une difficultée "Nul", en-dessous de Facile, qui fait en sorte que le défi ne rapporte aucun point.
Ce serait parfait pour, par exemple, mes défis sans difficulté style "merci d'avoir joué!" (comme sur mon Arène Bataille 5) où le défi est résolu sans challenge réel rien qu'en jouant au circuit.
Même si ces défis ne sont pas des défis à proprement parler, ils sont quand même d'intérêt car ils indiquent le nombre de personnes qui ont joué au circuit, de plus ils pourraient aussi servir de récompenses honorifiques, de "médailles"!
Ce serait parfait aussi pour les défis genre sur cette arène bataille avec la map USA où il faut juste rouler sur certains États...
Le problème avec les défis Facile c'est que même s'ils ne donnent qu'un point, si je fais par exemple des défis "merci d'avoir joué!" sur disons tous les 16 circuit d'une série, je donne 16 points immérités gratuitement au joueur, quasiment autant qu'un défi Impossible!
Ou un mec qui fait tous les challenges de l'arène USA que j'ai mentionnée, il obtient 25 points gratuitement, sans faire de défi réel!
Voilà pourquoi cette difficulté est un peu nécessaire aussi, selon moi...
Image-concept:
https://i.postimg.cc/L4j7g67r/Screenshot-2023-11-06-at-2-05-34-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png
I have a suggestion to make which, in the opinions of me and Nodac64, is a necessity for MKPC.
So, there are impossible challenges that, like my Choco Pyramid RWB, take several hours of tryhard.
Others, like my STK Boss Battle, take several days of tryhard!
Even though these challenges both deserve to be Impossible, there is a big difference in difficulty between a challenge that requires 6 hours of tryhard and one that requires 60.
So I suggest a new difficulty, "Special".
Basically, if this difficulty is selected, the player must CHOOSE for themselves the number of points that the challenge rewards (a number which must, obviously, be greater than 20).
Of course, challenge validators have the right to moderate the choice of point numbers (in case the choice is not appropriate for the actual difficulty of the challenge...) or to change the difficulty as for any other challenge.
I created this concept image for my idea:
https://i.postimg.cc/prQ1wqz2/Screenshot-2023-11-06-at-5-04-22-PM.png
Sprite:
https://i.postimg.cc/8PRmb7mV/difficulty0-copy.png
The [?] to the right of "Special", when clicked, gives a pop-up which tells the player the number of points the challenge gives:
https://i.postimg.cc/Pr4RKVdy/Screenshot-2023-11-06-at-5-08-39-PM.png
Well yes, because if the number of points for this difficulty is variable, the player needs a way to know what is at stake, to get an idea of the difficulty of the challenge! :p
So that was the idea that me and Nodac consider essential given the difficulty evolution of our challenges :)
But I have a second suggestion, not as essential, but with which Nodac remains in agreement:
A "Null" difficulty, below Easy, which causes the challenge to reward no points.
This would be perfect for my non-challenging “thanks for playing!” style challenges (like the one on my Battle Arena 5, for example) where the challenge is resolved without any real challenge just by playing on the track.
Even if these challenges are not challenges strictly speaking, they are still of interest because they indicate the number of people who have played on the track, plus they could also serve as honorary rewards, or "medals"!
It would also be perfect for all of these challenges on this battle arena with the USA map where you just have to drive on certain States...
The problem with Easy challenges is that even if they only give one point, if I do for example "thanks for playing!" on say every 16 tracks in a series, I'm giving 16 undeserved points for free to the player, almost as much as an Impossible challenge!
Or a guy who does all the challenges in the USA arena that I mentioned, he gets 25 points for free, without doing any actual challenge!
This is why this difficulty is also a bit necessary, in my opinion...
Concept image:
https://i.postimg.cc/QCZyYRB4/Screenshot-2023-11-06-at-2-04-27-PM.png
Sprite:
https://i.postimg.cc/0rQdVfCX/difficulty0-copy.png

I also agree with that opinion. I think the higher the difficulty range, the more fun you can take on the challenge.
thumbsup2
heart_eyes1
laugh1
up1
ok1

Bullet Bill Glitch

K
Messages 33 - Koopa Koopa
jamestown wrote:
If you have a Bullet Bill, if you use the item almost the exact frame you fall, when you respawn, the item will kinda still be active, but you will be slow and the Bullet Bill sprite will shrink as if it was struck by lightning. Have you witnessed the glitch before?

Is it difficult to program Bullet Bill?
K
Messages 33 - Koopa Koopa
jamestown wrote:
If you have a Bullet Bill, if you use the item almost the exact frame you fall, when you respawn, the item will kinda still be active, but you will be slow and the Bullet Bill sprite will shrink as if it was struck by lightning. Have you witnessed the glitch before?

yes. I was going to write it now.

Reverse Drift?

K
Messages 33 - Koopa Koopa
Novenko wrote:

"A bit outdated but still valid"

What is the latest method of drifting?
K
Messages 33 - Koopa Koopa
K
Messages 33 - Koopa Koopa
1.Press the up key alternately along the course
2. Once you have enough super mini turbos, return to speaking 1.

Introducing the new meta.

K
Messages 33 - Koopa Koopa
1. Go a little further from the starting point.
2. Back.
3. Repeat it.
(This meta has only been confirmed to work in quick mode.):p

Check this circuit for more details.

https://mkpc.malahieude.net/circuit.php?id=137805(ghost)









Thank you for the original meta!:)

@fake-account_

What is a motion trail?

K
Messages 33 - Koopa Koopa
Ive wrote:
"Motion trail is an effect that consists in overlying to the current frame to the previous frames of the game. It creates a motion blur effect which gives an impression of speed"

Source : Update : 30 and 60 fps - Wargor

Which setting is best?
Also, what is the number of frames, sharp and smooth?
mario_shrug1
K
Messages 33 - Koopa Koopa
What is a motion trail?
Also, what does this feature do?

Ask me anything - Ahmad Elkhuffash

K
Messages 33 - Koopa Koopa
How can I reverse drift?
up
up1
K
Messages 33 - Koopa Koopa
Lely wrote:
Do you like Doraemon?

https://dora-world.com/uassets/e79/04abc9af457cb99f7c1384fea24e9/201226C.jpeg

No, he is not. In my dream Doraemon will kill you if you break the contract, etc. etc. He is a demon. He turns human blood into water and drinks it himself.

Don't revive old topics

I'm sorry.

Its ok but next time use the up smiley

OK.;)  Understand.

I would even tell you it's much better to not revive the topic. Using the up emoji is the same thing as reviving a topic, it only shows you know you're reviving it

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