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Messages 679 - Mario Mario
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You didn't have to say that but ok
Messages 679 - Mario Mario
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I can safely say I'm glad MKBundle is dis-included, I can think of a million reasons why it should not be in
mario_facepalm4
Messages 679 - Mario Mario
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Very interesting! Even MKO made it into the mix?

Does that mean all MKO tracks from 1-4 plus 1P?

King Mario

Messages 679 - Mario Mario
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I don't remember bullying you

I said I bullied choco mountain. Read it agaim

Gee. Glad to help.
http://image.noelshack.com/minis/2022/30/5/1659046023-download-15.png
thumbsup1
Messages 679 - Mario Mario
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I don't remember bullying you
mario_facepalm1

RANKING EVERY MARIO KART GAME

Messages 679 - Mario Mario
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9. Mario Kart Tour - Awful gameplay, everything is just different, even the laps were shrunk from 3 to 2, too many clone characters
8. Mario Kart 7 - Just plain boring to me. No exciting fun tracks, a majority of retro tracks are bland choices too.
7. Mario Kart 8 Deluxe - Fairly good, but also boring.
6. Mario Kart Wii - Terrible controls. Better than some other games listed, but the steering mechanic opposed to the joystick is a bad decision. Bikes can't charge super mini turbos.
5. Mario Kart: Double Dash!! - Very hard game. By 100cc, there's a CPU that takes the lead by halfway, and is invulnerable.
4. Super Mario Kart - Don't hate me. I love this game. Sure the special cup is a pain but I still love it regardless. Music is cute and it's a great way to start the series.
3. Mario Kart: Super Circuit - Again, please. This is fairly the easiest game in the series - no spiny shells (well yes but they almost never make it to 1st), no powerful and annoying items to stop the leader, and the maps are fun.
2. Mario Kart DS - Epic 2nd place game. The retro selection is awesome, the soundfont for the game is awesome (mainly for the nitro maps), the tracks are really REALLY fun to play, and it even has my favorite character - R.O.B.!!!
1. Mario Kart 64 - OK where to begin: All the maps are AMAZING AS FUCK. Sure the rubber banding is a pain, but the AI is also very clumsy and hits like every single banana. AND if you even fall back to just 2nd, you can get triple red shells or even THE LIGHTING. And it's home to my favorite map, Choco Mountain!!! IDC what you all say, MK64 is the best title.

Help with Custom Decors (Featuring MK64 Decors)

Messages 679 - Mario Mario
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Yep
https://mkpc.malahieude.net/images/sprites/uploads/dc-5fce88aab0b6c-68.png
https://mkpc.malahieude.net/images/sprites/uploads/dc-5fce8b7c4ef12-79.png
Messages 679 - Mario Mario
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circuit111 wrote:
For some reason I thought of the starting line, but without a fill 360 rotation and since every decor has a collision, that's impossible.

Mario Kart Starting Sign  
Used in https://mkpc.malahieude.net/map.php?i=28875
https://mkpc.malahieude.net/images/sprites/uploads/dc-5f53fb2f7de06-943.png
Tree Behavior (this decor will only work in some situations like the one in the course linked above)

I so would have made one already if there was a way to turn off collision, but nice work!
Messages 679 - Mario Mario
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https://media.discordapp.net/attachments/308979137480097793/750544482688303244/toad_part_key.PNG

Hey French people have you heard of that one track called Toad Part Key?
Messages 679 - Mario Mario
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I tried to make a flag for the goal, what is the behavior that I should use?

What do you mean?

this
file:///C:/Users/PERSONAL/Downloads/start%20finish.png

I can't view that
Messages 679 - Mario Mario
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B_C wrote:
B_C wrote:
2 problems:

1.My chain chomp in rainbow road is grey but i used the same behavior

2.The star in the same track is white as well



The chomp uses the bus behavior in rainbow road, not the chomp behavior. The star you have to remove the white by clicking "edit image" in the decor menu.

I used the bus behavior in chomp


You didn't remove the brown border. For the star, you removed the yellow color from it. You have to click the border color, which is white.
Messages 679 - Mario Mario
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B_C wrote:
2 problems:

1.My chain chomp in rainbow road is grey but i used the same behavior

2.The star in the same track is white as well



The chomp uses the bus behavior in rainbow road, not the chomp behavior. The star you have to remove the white by clicking "edit image" in the decor menu.
Messages 679 - Mario Mario
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I was asking in regards to the question but ye.

If that is what is being asked, then use the Pipe behaviour for the flagpole

For some reason I thought of the starting line, but without a fill 360 rotation and since every decor has a collision, that's impossible.
Messages 679 - Mario Mario
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Are you talking about what the object is supposed to be? (eg Pipe = still object, Chain Chomp = go in circles)

Yes I am. This may also give others ideas for their decors too.
Messages 679 - Mario Mario
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I tried to make a flag for the goal, what is the behavior that I should use?

What do you mean?
Messages 679 - Mario Mario
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Xlix8848 wrote:
Thanks For making this

no problem!
Messages 679 - Mario Mario
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Hello guys! I'm sure everyone here is so excited to use the brand new decor editor because it's something we've wanted for years (well me actually only one, I'm like new). But I'm sure some people are confused on what to do with them like maybe they imported it using the wrong behavior who knows. But I'll make it simpler to understand. For this example, I'll talk about my MK64 decors.

LUIGI RACEWAY
All of the decors made for Luigi Raceway use the TREE behavior. Any tree in particular. Using the pipe or other behavior might make them look out of place on the map. But wait, how do I do this?

HOW TO UPLOAD AND USE DECORS
First, open your course and click the [+] button
https://cdn.discordapp.com/attachments/689277344002867276/750133500451225670/the_plus.PNG
Then click "go to character editor"
https://cdn.discordapp.com/attachments/689277344002867276/750133499108786256/click_editor.PNG
And choose the model you want to upload. If there is more than one frame in a sprite, I will get to that later.
https://cdn.discordapp.com/attachments/689277344002867276/750133498039500850/choose_one.PNG
Upload your model here and you can use it for your game. If it appears too large or too small in the game, resize your picture. The size of the picture heavily matters.

Now that you've got that out of the way, if you get it just right, here is the final outcome (note Marker from BFB):
https://cdn.discordapp.com/attachments/689277344002867276/750134261876654180/marker_raceway.PNG

Now I will explain certain behaviors I included.

MOO MOO FARM
The chubby model uses the monty mole model. Other Moo Moo Farm decors use the tree model.

KOOPA TROOPA BEACH
The crab sprite you see https://cdn.discordapp.com/attachments/689277344002867276/749655814842744852/imageedit_116_5142546679_54x19.png is in 3 sprites. To upload your sidestepper model, the length of the image must equal 3. It doesn't matter what size it is, though I thought it did in the past. This applies to all sorts of models with more than one sprite. For example, the bus is 22 sprites long to form an entire loop. I will get to that. The giant koopa rock is just a tree.

KALIMARI DESERT
The trains you see are the bus models like I said. Just take note of that. The railroad sign is actually a piranha plant. Surprising I know, but I chose it so it gets the ability to blink. Everything else is a tree.

TOAD'S TURNPIKE
All decors are trees.

FRAPPE SNOWLAND
The snowmen are the snowman behavior. Rest are trees.

CHOCO MOUNTAIN
All decors are trees.

MARIO RACEWAY
The piranha plants use the piranha plant behavior. Rest are trees.

WARIO STADIUM
The sign is per usual a tree.

SHERBET LAND
The penguin with a gold border is the in-cave penguin, used with the Chomp behavior. The pink penguin uses the bus behavior. To remove the border color, click advanced options, edit image, and select the border color.

ROYAL RACEWAY
Nothing special, just trees. Piranha plants reused from Mario Raceway.

BOWSER'S CASTLE
There are four kinds of thwomps. To start off, Marty the green thwomp is just a pipe. The one sprite thwomp is just a normal thwomp. The three sprite thwomp is the motion thwomp. The 22 frame bus thwomp is used for the sideways moving thwomps found around the center of the course.

D.K.'S JUNGLE PARKWAY
Just normal trees and the completely lazy boat is a bus.

YOSHI VALLEY
The flags are trees and the egg is a chomp. Plus normal trees.

BANSHEE BOARDWALK
I put the boos as the boo decor, but I guess a pipe or tree works too. The cheep cheep is a moving thwomp and the bats are bullet bills.

RAINBOW ROAD
I used the trees for everything but the chomps, which use the bus behavior.

I hope this helps with my decor, but also yours. Remember, your behavior doesn't need to have exact proportions, unless it's multi framed where it must be divisible by 2 or 3 or how many frames you need. But remember, the size of the image matters. So don't make it too large or small.
Bonjour gars! Je suis sûr que tout le monde ici est tellement excité d'utiliser le tout nouvel éditeur de décor parce que c'est quelque chose que nous voulions depuis des années (enfin moi en fait un seul, je suis comme neuf). Mais je suis sûr que certaines personnes ne savent pas quoi faire avec elles, comme peut-être qu'elles l'ont importé en utilisant le mauvais comportement qui sait. Mais je vais le rendre plus simple à comprendre. Pour cet exemple, je vais parler de mes décors MK64.

LUIGI RACEWAY
Tous les décors réalisés pour Luigi Raceway utilisent le comportement TREE. Tout arbre en particulier. L'utilisation du tuyau ou un autre comportement peut les faire paraître déplacés sur la carte. Mais attendez, comment puis-je faire cela?

COMMENT TÉLÉCHARGER ET UTILISER DES DÉCORS
Tout d'abord, ouvrez votre cours et cliquez sur le bouton [+]
https://cdn.discordapp.com/attachments/689277344002867276/750133500451225670/the_plus.PNG
Cliquez ensuite sur "aller à l'éditeur de personnage"
https://cdn.discordapp.com/attachments/689277344002867276/750133499108786256/click_editor.PNG
Et choisissez le modèle que vous souhaitez télécharger. S'il y a plus d'une image dans un sprite, j'y reviendrai plus tard.
https://cdn.discordapp.com/attachments/689277344002867276/750133498039500850/choose_one.PNG
Téléchargez votre modèle ici et vous pourrez l'utiliser pour votre jeu. Si elle apparaît trop grande ou trop petite dans le jeu, redimensionnez votre image. La taille de l'image compte beaucoup.

Maintenant que vous avez mis cela de côté, si vous avez bien compris, voici le résultat final (note Marker de BFB):
https://cdn.discordapp.com/attachments/689277344002867276/750134261876654180/marker_raceway.PNG

Maintenant, je vais vous expliquer certains comportements que j'ai inclus.

MOO MOO FARM
Le modèle potelé utilise le modèle monty mole. D'autres décors Moo Moo Farm utilisent le modèle de l'arbre.

KOOPA TROOPA BEACH
Le sprite de crabe que vous voyez https://cdn.discordapp.com/attachments/689277344002867276/749655814842744852/imageedit_116_5142546679_54x19.png est en 3 sprites. Pour télécharger votre modèle sidestepper, la longueur de l'image doit être égale à 3. Peu importe sa taille, même si je pensais que c'était le cas dans le passé. Cela s'applique à toutes sortes de modèles avec plus d'un sprite. Par exemple, le bus est long de 22 sprites pour former une boucle entière. J'y reviendrai. Le rocher géant de koopa n'est qu'un arbre.

DÉSERT DE KALIMARI
Les trains que vous voyez sont les modèles de bus comme je l'ai dit. Prenez juste note de cela. Le panneau de chemin de fer est en fait une usine de piranha. Surprenant je sais, mais je l'ai choisi pour qu'il puisse cligner des yeux. Tout le reste est un arbre.

CLÉ DE PIÈCE DE TOAD
Tous les décors sont des arbres.

FRAPPE SNOWLAND
Les bonhommes de neige sont le comportement du bonhomme de neige. Le repos sont des arbres.

CHOCO MOUNTAIN
Tous les décors sont des arbres.

MARIO RACEWAY
Les plantes piranha utilisent le comportement des plantes piranha. Le repos sont des arbres.

STADE WARIO
Le signe est par habitude un arbre.

TERRAIN SHERBET
Le pingouin avec une bordure dorée est le pingouin dans la grotte, utilisé avec le comportement Chomp. Le pingouin rose utilise le comportement du bus. Pour supprimer la couleur de la bordure, cliquez sur les options avancées, modifiez l'image et sélectionnez la couleur de la bordure.

ROYAL RACEWAY
Rien de spécial, juste des arbres. Plantes Piranha réutilisées de Mario Raceway.

CHÂTEAU DE BOWSER
Il existe quatre types de thwomps. Pour commencer, Marty le thwomp vert n'est qu'une pipe. Le seul sprite thwomp est juste un thwomp normal. Le thwomp de trois sprites est le thwomp de mouvement. Le bus thwomp de 22 trames est utilisé pour les thwomps se déplaçant latéralement autour du centre du parcours.

JUNGLE PARKWAY DE D.K.
Juste des arbres normaux et le bateau complètement paresseux est un bus.

VALLÉE DE YOSHI
Les drapeaux sont des arbres et l'œuf est un chomp. Plus des arbres normaux.

BANSHEE BOARDWALK
Je mets les huées comme décor de boo, mais je suppose qu'une pipe ou un arbre fonctionne aussi. Le cheep cheep est un thwomp en mouvement et les chauves-souris sont des balles de balle.

RAINBOW ROAD
J'ai utilisé les arbres pour tout sauf les chomps, qui utilisent le comportement du bus.

J'espère que cela aidera avec mon décor, mais aussi le vôtre. N'oubliez pas que votre comportement n'a pas besoin d'avoir des proportions exactes, à moins qu'il ne soit multi-cadres où il doit être divisible par 2 ou 3 ou par le nombre d'images dont vous avez besoin. Mais rappelez-vous, la taille de l'image compte. Alors ne le faites pas trop grand ou trop petit.

🚗 Beep beep! Here come the vehicles! 🚘

Messages 679 - Mario Mario
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Stop reviving old topics
Messages 679 - Mario Mario
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NL_Wave wrote:
Nice Job;)

Thanks!
Messages 679 - Mario Mario
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AMAZING GOOD !

Thanks!

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