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MKPC Tournament : special(e) DS

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Messages 148 - Buzzy Beetle Buzzy Beetle
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Name: KoopaFan37
Country: Canada
Been playing since December 2018
Discord: webkinz9#6161

Mario Kart Annoying Character

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Messages 148 - Buzzy Beetle Buzzy Beetle
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Daisy
Spoiler [ShowHide]
HI I'M DAISY

Definitely agree.

MKPC 10th anniversary: MKPC PRO League!

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Messages 148 - Buzzy Beetle Buzzy Beetle
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MKPC name: KoopaFan37
Age: 16
Discord: webkinz9#6161
Nationality: Canadian
Been playing for almost a year and a half now; participated in the MKPC DS tournament, making it to the second round of the loser's bracket.

Double Dash

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Messages 148 - Buzzy Beetle Buzzy Beetle
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One of the Koopas and either Bowser Jr. or Diddy Kong. Vehicle choice is Barrel Train.

Happy Birthday @CrazyCats

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Messages 148 - Buzzy Beetle Buzzy Beetle
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hbhbhb

Airship Fortress needs to be fixed

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Messages 148 - Buzzy Beetle Buzzy Beetle
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InfiNate wrote:
LuigiDawg wrote:
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.

I understand, but the out of bounds areas can be worked around. Everything else however... I 100% agree with. However I don't think we can fix this any time soon, since the track needs some difficulty

The two OOB areas for me are easily worked with. Unlike the other tracks with these areas, I have visual cues that show the rough area of a checkpoint.

Random Ramp On Mario Circuit 2

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Messages 148 - Buzzy Beetle Buzzy Beetle
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InfiNate wrote:
Doesn't show up. Is it the one at the end of the lap that we use all the time or is there another one I don't know of?

I think it's the yellow bump in the walls. Not sure if it's in MKPC; I have a different way to end the lap.

If you could change 1 thing in MKPC, what would you change?

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Messages 148 - Buzzy Beetle Buzzy Beetle
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I would fix the Speed Strips on tracks like BL and RiR. Some of them don't work half the time when you drive over them.

Which SNES Mario Circuit is the best?

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Messages 148 - Buzzy Beetle Buzzy Beetle
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MC2 is the best, followed by 3, 1, then 4.

New items!

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Messages 148 - Buzzy Beetle Buzzy Beetle
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I agree with Luigi, all the item roster's missing are triple shells and triple shrooms. Nothing else needs to be added tbh

Definitely. It would be hard to equip Triple Green Shells and Triple Red Shells, and Triple Mushrooms might be a problem for Time Trials, where there is only one Mushroom.
Also, Golden Mushrooms wouldn't be a good idea (in my opinion) as most of the tracks are short.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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OPOSSUM_ wrote:
I think these items would be good in mario kart pc, I wrote these along with the game they're from.
Triple Mushroom (MK64), Triple Green Shell (MK64), Triple Red Shell (MK64), POW block (MKW), Golden Mushroom (MK64), Feather (SMK), Thundercloud (MKW), Boo (MK64), Boomerang-Flower (MK8 )

Actually the Boo originally appeared in SMK
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Messages 148 - Buzzy Beetle Buzzy Beetle
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Why would we have a golden mushroom but not triple mushrooms?
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Messages 148 - Buzzy Beetle Buzzy Beetle
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mk8player wrote:
KoopaFan37 wrote:
mk8player wrote:
With frater we can do example do the Ghost valey 1 shortcut

The Ghost Valley 1 cut is already possible

But what about Bowser Castle 2 (SNES)?

There is a cut, but it's different from the SMK version.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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mk8player wrote:
With frater we can do example do the Ghost valey 1 shortcut

The Ghost Valley 1 cut is already possible
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Messages 148 - Buzzy Beetle Buzzy Beetle
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The only item that I would like to see is the Boo. Have it work like in Super Circuit: the user becomes invisible, the Boo steals an item, and first place is temporarily slowed down. Unless, of course, first place uses the Boo.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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Temmie wrote:
webkinz9 wrote:
-Luigi- wrote:
webkinz9 wrote:
webkinz9 wrote:
NINJAFAN69 wrote:
ghost thingy that sprays screen.
Because i feel like flower power would just be broken and may be glitchy.

Are you talking about the blooper?

I think they would be a great edition honestly

Personally, I think the blooper would be good of some other disadvantage came with it, such as reduced speed. Lower visibility wouldn't affect experienced players that much.

True. I can practically drive perfectly fine in MK8 while affected by Blooper ink.

Once you're familiar with the course, the blooper is useless. It's even more useless in Mario Kart DS and 7 because of the bottom screen.

that is true and the wii was just easy

Well yeah. We need to improve the blooper. Or make it spray on all sections. Race screen, map screen, "bottom (ds/3ds)" screen. They need to all be sprayed.

I agree with you. Here's an idea I have for the blooper: completely blind the entire screen. All screens would just become a black rectangle.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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-Luigi- wrote:
webkinz9 wrote:
webkinz9 wrote:
NINJAFAN69 wrote:
ghost thingy that sprays screen.
Because i feel like flower power would just be broken and may be glitchy.

Are you talking about the blooper?

I think they would be a great edition honestly

Personally, I think the blooper would be good of some other disadvantage came with it, such as reduced speed. Lower visibility wouldn't affect experienced players that much.

True. I can practically drive perfectly fine in MK8 while affected by Blooper ink.

Once you're familiar with the course, the blooper is useless. It's even more useless in Mario Kart DS and 7 because of the bottom screen.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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webkinz9 wrote:
NINJAFAN69 wrote:
ghost thingy that sprays screen.
Because i feel like flower power would just be broken and may be glitchy.

Are you talking about the blooper?

I think they would be a great edition honestly

Personally, I think the blooper would be good of some other disadvantage came with it, such as reduced speed. Lower visibility wouldn't affect experienced players that much.
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Messages 148 - Buzzy Beetle Buzzy Beetle
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NINJAFAN69 wrote:
ghost thingy that sprays screen.
Because i feel like flower power would just be broken and may be glitchy.

Are you talking about the blooper?
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Messages 148 - Buzzy Beetle Buzzy Beetle
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JamBurger wrote:
webkinz9 wrote:
Kirbypuf wrote:
Let's add the yellow shell it will go after the player in front! It will also explode!

So basically a red shell combined with a bob-omb?

No it's a yellow blue-shell

So we would have two items that look different but have the same function?

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