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Airship Fortress needs to be fixed

smile

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Messages 832 - Mario Mario
vs15019 pts ★ Master
battle6206 pts ★ Racer
United States
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.
G
Messages 620 - Mario Mario
LuigiDawg wrote:
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.


However I like this track .:o
Messages 832 - Mario Mario
vs15019 pts ★ Master
battle6206 pts ★ Racer
United States
j001 wrote:
LuigiDawg wrote:
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.


However I like this track .:o

That's not the point I'm trying to make. I know there are people out there that still like Airship Fortress, but this specific version of Airship Fortress, especially compared to the original Airship Fortress, is a hot mess.
B
Messages 2585 - King Mario King Mario
LuigiDawg wrote:
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.

Like some other circuits, AF is a hard circuit, but with a lot of training, you can easily succeed without being hit by the Bill Balls. for the checkpoint, there are other circuits with big shortcuts (BC2, BL ...).

The circuits cannot be perfect.
Messages 650 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
LuigiDawg wrote:
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.

I understand, but the out of bounds areas can be worked around. Everything else however... I 100% agree with. However I don't think we can fix this any time soon, since the track needs some difficulty
Messages 1711 - Golden Mario Golden Mario
vs15549 pts ★ Master
battle6049 pts ★ Racer
United States
shouldn't they esay to get by?
Messages 650 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Play the track. They take up about 40% of the track each and come out insanely fast
W
Messages 148 - Buzzy Beetle Buzzy Beetle
vs69123 pts ★ Titan
battle14785 pts ★ Champion
Canada
InfiNate wrote:
LuigiDawg wrote:
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.

I understand, but the out of bounds areas can be worked around. Everything else however... I 100% agree with. However I don't think we can fix this any time soon, since the track needs some difficulty

The two OOB areas for me are easily worked with. Unlike the other tracks with these areas, I have visual cues that show the rough area of a checkpoint.

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