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Gameplay/Track builder mechanics I'd like to see on this website

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ToadFan99 wrote:
Here's 6 things that I really want to see on this website, mainly relating to gameplay, complete with short explanations why.

Ultra Mini-Turbo
Right now the maximum drift charge is a Super Mini-Turbo, as with all Mario Kart games starting with Double Dash. As someone who's played a lot of 8 Deluxe (which introduced Ultra Minis), not charging Ultra Minis feels so off to me.

Custom final lap fanfares
I know. It sounds weird, but it can work somehow. For example, someone making an N64 track can change the final lap fanfare to the one heard in MK64. I'd like to see the preset fanfares be the ones from Super Circuit, DS, and 7 at least.

Mario Kart 64 track styles
I've always thought the only preset track themes being from SMK, Super Circuit, and DS felt pretty limited. If track styles based on MK64 are possible, then I'll be real excited.

Custom-shaped Dash Panels
Self-explanatory. I've been ACHING to see these.

Custom music in quick mode track builder
Also self-explanatory. I just want more custom music in my life anniv

Arrow Fields
You know those sets of arrows in 8 Deluxe that only appear on the Tour tracks and Kalimari Desert that change position each lap? Yeah, those. It can make Tour tracks uploaded a LOT more diverse and accurate to their 8 Deluxe renditions.

Pretty short list, but I'll stick with it.

With the arrow fields, are you talking about the conveyor belt-like things in courses like Toad's Factory and those escalator-like things in courses like Coconut Mall?
Besides, a Mario Kart Wii/64 theme would be cool :D

Here are some courses I would add:

COURSES

Wii

Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad's Factory
Mario Circuit
Coconut Mall
DK Summit
Wario's Gold Mine
Koopa Cape
Maple Treeway
Dry Dry Ruins
Moonview Highway
Bowser's Castle
Rainbow Road

N64

Luigi Raceway
Yoshi Valley
Moo Moo Farm
Mario Raceway
Royal Raceway
Wario Stadium
Banshee Boardwalk
Bowser's Castle
Rainbow Road
DK's Jungle Parkway
Toad's Turnpike

BATTLE

Wii

Block Plaza
Funky Stadium
Galaxy Colosseum
Chain Chomp Wheel
Thwomp Desert
Delfino Pier

N64

Skyscraper
Big Donut
Block Fort
Double Deck

Why would they skip Double Dash? Wii/7 are way too complex.

STOP WITH THE ASK ME ANYTHING TREND

Messages 3086 - King Mario King Mario
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Yeah, it is pretty spent atm. Maybe every once in a while, but this is too often.
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Hommage à Wal68

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Rip

Did he actually die? Or it's more that he disappeared to take a step back & re-evaluate?
shrugging1

Which Starter are you choosing in Pokémon Scarlet/Violet?

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Fuecoco. Mostly because no one else has chosen it yet, & also bc most starters are useless aside from the Fire ones.

class ideas for a game (in fortnite)

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tyboy wrote:
i need help with some class ideas
for a game called battle for fortnite
plz put your class ideas below

Um, what? I don't understand. Is it supposed to be a Fortnite rip-off or did you just misspell the word?

Who Thinks the AI in this Game should be a Bit More Easier.

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KirbyBoy wrote:
Thanks for the Advice.

Now that I think about it, the only track that is Really frustrating is SNES Ghost Valley 3, Everything else is Good. In SNES Ghost Valley 3, When You try to drift or Follow the COM, they Push You off. Or if You Spin Out, they Push You off.

So As You guys said, everything else is Perfect.

I wouldn't say "perfect", but anways. Good luck getting the rest of the characters!
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Invu68 wrote:
I completely agree with Kraze here. This topic was always controversial. Pros would say they had absolutely no trouble, that it was super easy, while players with less experience tend to think they're top hard (and yes they can be tedious lol)

But honestly, it's possible. It's also relatively accessible. A game where you only try hard is 0% of fun, but if you try hard sometimes while challenging yourselves sometimes and resting sometimes, then you got the perfect game. They're clearly a bit hard for casual players, stop denying that, but as Kraze said, if everything was given... that wouldn't be very fun (I like MK8DX tho)

I was just talking about the COM slowdown, everything else is good.
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I mean, the AI are set to hard, just like the actual games. Except they were still  dumb or the game has easifications like 8DX. They are annoying, but you can't feel accomplished if it was a cakewalk.
The only advice I can give is to go into it with a fresh mind on your next attempt. That applies to any game & should help somewhat.
(Could just be me, but Reborn)
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EASTER EGGS

Messages 3086 - King Mario King Mario
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Max-Bros wrote:
KrazeyKay wrote:
Alors, la musique de Tokyo Blur en fait, c'est une reprise de Toad Circuit, je sais pas si vous avez remarqués (je précise que je n'ai pas envoyé ce message de mon plein grès)

Your kinda 3 years late on that, but yeah, still pretty cool.


techniquement, je sais que beaucoup le savent, mais Pingouin a insisté pour que j'envoie un message ici, et j'ai pensé qu'à ça, sinon j'aurais pu dire le 64 MHZ de Toad's Turnpike.

Ou alors les musiques de Choco Mountain et de Snow Land qui sont similaires

When you have so many games that you make a similar song by accident in the span of 5 years.
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My faborite Easter Egg is the Next Level Hallway in Luigi's Mansion 3.
And the Wario Land Shipyard bit. And the Moe Eyes in Odyssey. And the Mario Circuit 1UP. And the Mario Movie trailer where the color of the Mushroom that Toad told Mario he'd die if he touched is blue, like the Poison Mushrooms in Lost Levels(Mario Allstars) which was it's original color.
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Alors, la musique de Tokyo Blur en fait, c'est une reprise de Toad Circuit, je sais pas si vous avez remarqués (je précise que je n'ai pas envoyé ce message de mon plein grès)

Your kinda 3 years late on that, but yeah, still pretty cool.
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what kind of topic is this?

Easter Eggs in games I think.

Honestly all Mario kart tracks are enjoyable

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Mindopolis wrote:
Mindopolis wrote:
https://64.media.tumblr.com/05a2f8c81f6540982ed51caab6751489/bb651203bc542927-e2/s1280x1920/2a31539930c03598c13b89d7252d54ba01f2e0d2.png
Not gonna lie but the table from a viewpoint of a human looks bland

(i'm learning how to post an image onto here)

I mean, it was a DS game. They have to use whatever the system has. It's unfortunate but true. I for one have never seen an Arcade cabinet or Pinball machine irl, so it's good enough for me. I can understand the no shortcut issue though.

https://www.007.com/wp-content/uploads/2022/09/Pinball-8.jpg
Here's what is supposed to replicate
Pinball cabinet for you

Again, it was on a DS. And this  would look like the Porygon episode if you drove inside
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They are also spammed online, no matter te game, bc of being iconic to casuals. Although, I've only played 7 online above 3k VR. There, it goes from Pinball/Coconut Mall to SNES Rainbow Road & Toad Circuit alternating every other race. That's another reason probably.
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Mindopolis wrote:
https://64.media.tumblr.com/05a2f8c81f6540982ed51caab6751489/bb651203bc542927-e2/s1280x1920/2a31539930c03598c13b89d7252d54ba01f2e0d2.png
Not gonna lie but the table from a viewpoint of a human looks bland

(i'm learning how to post an image onto here)

I mean, it was a DS game. They have to use whatever the system has. It's unfortunate but true. I for one have never seen an Arcade cabinet or Pinball machine irl, so it's good enough for me. I can understand the no shortcut issue though.
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Imagine thinking I was a waluigi pinball hater. 💀

I mean, you could be.
Anyway, this is a site run by a bunch of proffesional players, Pinball hate is unavoidable. It's overrated.
Again, no track is awful, just that some are worse due to originally released on terrible hardware, rushed to get the game out, or had an interesting theme but they botched the execution. Stuff like that.
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KirbyBoy wrote:
I Love Every Track. Difficulty Wise, I Hate Wii Rainbow Road and Wii Wario's Goldmine. DS Figure 8 Circuit is Fun Except I wish they Put in some Excitement, but not too much, DS Rainbow Road is a bit too Hard. SNES Donut Plains 3 is anoying due to the Fact you are forced to hop over the Bridge. N64 Choco Mountain can be Anoying. GCN Rainbow Road at Times can be Upseting. Wii U Hyrule Circuit in My oppinion, is not needed because why is Link and Inkling in the Game. Wii U Cloudtop Cruise at 200cc is a Pain.

Link, Villager, Isabelle & Inkling are in the game for free marketing. Nintendo does own them, which is why they're in.
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5072 wrote:
I bet were gonna see a Waluigi Pinball hater in this topic

Please don't give them a heads up, they have e-hearing abilities. Oh, & can read well too I guess.
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Messages 3086 - King Mario King Mario
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Yeah, they are all enjoyable but some were kinda wasted thematics. DS Yoshi Falls is a good example imo.
Not bad, just could have been better.

LES SECRETS DE "PINGOUIN"

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I don't want to come off as really rude, but there is pretty much no chance you would get those back in any country. It's basically on you for lending it.

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