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[Fanfic] MKPC Gore (Current: MKPC Revival)

Messages 3086 - King Mario King Mario
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KrazeyKay wrote:
KrazeyKay wrote:
Lely wrote:
KrazeyKay wrote:
Lely wrote:
Prediction : Max will end me

I think you got that backwards

I'm not killing anyone, or else I'm leaving

I was just joking. Even if you did, it'd probably be an accident. Like Max tried to kill you but he was so slow that you had time to defend yourself & decapitated him in fear. I don't know, I've never played the games. I didn't even know a show existed.

11037 moment

Don't know what that means, but okay.

Its a reference to the first case, where the killer (11037) kills the victim after the victim tries to kill them. I’m not saying who the actual characters are, incase you want to play the game, but what you described is like that (although why would max try to kill Lely? Wouldn’t he be the one person garunteed who wouldn’t)

I said Max kill Lely bc that's what Lely said originally. I can't really see Max dying, dudes a Pokemon.
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Lely wrote:
Oh no, he's back at it...

Who? Toadboiii?
Messages 3086 - King Mario King Mario
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KrazeyKay wrote:
Lely wrote:
KrazeyKay wrote:
Lely wrote:
Prediction : Max will end me

I think you got that backwards

I'm not killing anyone, or else I'm leaving

I was just joking. Even if you did, it'd probably be an accident. Like Max tried to kill you but he was so slow that you had time to defend yourself & decapitated him in fear. I don't know, I've never played the games. I didn't even know a show existed.

11037 moment

Don't know what that means, but okay.
Messages 3086 - King Mario King Mario
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Lely wrote:
KrazeyKay wrote:
Lely wrote:
Prediction : Max will end me

I think you got that backwards

I'm not killing anyone, or else I'm leaving

I was just joking. Even if you did, it'd probably be an accident. Like Max tried to kill you but he was so slow that you had time to defend yourself & decapitated him in fear. I don't know, I've never played the games. I didn't even know a show existed.
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Lely wrote:
Prediction : Max will end me

I think you got that backwards
xd2
scream1
thumbsdown1
Messages 3086 - King Mario King Mario
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KrazeyKay wrote:
Is this the Ace Attorney Among __ mix game?
EDIT: I apologize for mentioning you know what but I can't think of a single other social deduction game, & saying that sounds incredibly boring.

No its based on dangonronpa, a game where 16 students are trapped in a school and the only way to get out is to get away with murder

Right....
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Is this the Ace Attorney Among __ mix game?
EDIT: I apologize for mentioning you know what but I can't think of a single other social deduction game, & saying that sounds incredibly boring.

Make more tracks MKPC

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Yoshizilla wrote:
Please make more tracks and styles for tracks. So far the only tracks are from Super Mario Kart, Mario Kart Super Circuit, and Mario Kart DS. I know it's probably file size but that doesn't count. Make more game styles or I will be bored of the game already.

That's what Complete Mode is for. Quick mode can't be quick with overconfused 3D maps like N64 & GCN ones. At that point, you should just use complete mode. It's not overly difficult.
up7

Do You think the Nintendo GameCube was a Bad Console?

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osc-omb wrote:
osc-omb wrote:
Turns out Kirby Air Ride was developed in 4 months. It feels weird to compare this & Melee's dev time to something like Kirby GCN, which was delayed for, what, 11 years? Lol

it-




h u h ?

Return to Dreamland? That game? Yeah, it took a while.....

No, air ride

Oh, I thought you meant the 11 years thing. My bad.
Air Ride is a surprising solid game for 4 months though. I hope Sakurai continues to tell us things we shouldn't know on Youtube.
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osc-omb wrote:
Turns out Kirby Air Ride was developed in 4 months. It feels weird to compare this & Melee's dev time to something like Kirby GCN, which was delayed for, what, 11 years? Lol

it-




h u h ?

Return to Dreamland? That game? Yeah, it took a while.....
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Turns out Kirby Air Ride was developed in 4 months. It feels weird to compare this & Melee's dev time to something like Kirby GCN, which was delayed for, what, 11 years? Lol
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FieryToad wrote:
GCN is both good & bad.

1: Some fine games like Metroid Prime, Luigi Mansion, Double Dash, Melee, Sunshine, PIKMIN

2: Released the most Toxic fanbases in Nintendo history(TTYD, Melee)

3: Sold like shit & killed off a bunch of old stuff like F-ZERO in the process.

I'd say it was primarily bad, because you can play basically ALL GCN games on your Wii, which was a much better console, & didn't have as many toxic fans tied to it.

Bad Gamecube, good 1/2 Wii

Yeah the selling was addressed in the original topic though  and saying Luigi’s Mansion is a fine game is a understatement. Other than that I agree

I used fine to describe all the games, not individually.

Honestly, extremely unpopular opinion alert, but I HATE Mario Sunshine. Given, I've only played it on Switch with Mario 3D All-Stars, but in that version I find the controls unintuitive (except the camera), the level design terrible and oh my god the DIFFICULTY! You could say "skill issue" but I've 100%'d Kirby forgor the land, Mario Odyssey, Galaxy, MK8D and Splatoon 3, which speaking of Splatoon is a very similar game to SMS. Literally Splat 3 has a boss fight from Sunshine. Yet I struggle way, WAY more over in Sunshine than I ever did in Splatoon 3 OR 2.

Anyway that took forever to type lol, what do you guys think about this?

I don't think Sunshine is a bad game, & most Gamecube games were very rushed. Melee was made in 18 months. I like the difficulty, although it's got some ugly bosses, which is what stops me everytime I try to play a PIKMIN game.
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The back-compat to Wii kinda killed it, although it was already dead anyway. And even though playing GBA games was a plus, you needed to own a GBA. You can't really count that as a Gamecube thing.


It's also interesting to note that EVERY direct sequel console undersells the prior one, so the lower sales isn't entirely a Gamecube/WiiU issue. Not one console has escaped this, & I doubt Switch 2 will be any different.
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FieryToad wrote:
GCN is both good & bad.

1: Some fine games like Metroid Prime, Luigi Mansion, Double Dash, Melee, Sunshine, PIKMIN

2: Released the most Toxic fanbases in Nintendo history(TTYD, Melee)

3: Sold like shit & killed off a bunch of old stuff like F-ZERO in the process.

I'd say it was primarily bad, because you can play basically ALL GCN games on your Wii, which was a much better console, & didn't have as many toxic fans tied to it.

Bad Gamecube, good 1/2 Wii

Yeah the selling was addressed in the original topic though  and saying Luigi’s Mansion is a fine game is a understatement. Other than that I agree

I used fine to describe all the games, not individually.
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GCN is both good & bad.

1: Some fine games like Metroid Prime, Luigi Mansion, Double Dash, Melee, Sunshine, PIKMIN

2: Released the most Toxic fanbases in Nintendo history(TTYD, Melee)

3: Sold like shit & killed off a bunch of old stuff like F-ZERO in the process.

I'd say it was primarily bad, because you can play basically ALL GCN games on your Wii, which was a much better console, & didn't have as many toxic fans tied to it. It was completely invalidated when Wii launched, which doesn't really happen in Nintendo's consoles often, not to this extent atleast.

Bad Gamecube, good 1/2 Wii
up2

A topic about names

Messages 3086 - King Mario King Mario
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Mine is a summer camp thing

The first year I went we had one of THOSE teachers.
She tried motivating us by getting us to find an adjective to describe ourselves that also started with whatever letter was the first in our name....
Turns out that Kind is the only K adjective the 3 of us K-s could think of, so we had to get crafty(she said she wouldn't start teaching until we all had our own) & there you have it. Kay isn't my full name admittedly, but who cares about that part?
The 68 is obv, & the DX is just deluxe.

¡Wii Rainbow Road coming to Mario kart tour !

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BLUEY2017 wrote:
¡Wii Rainbow Road coming to Mario kart Tour https://youtu.be/wL8h_8WKtGE

It was never in doubt. Now we can get so fricking battle courses, thank god it's over.

Fixing Mario Kart DS Retro Courses

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MarioW wrote:
Here's My Take on The MKDS Retro Course Cups. Enjoy.

Shell Cup:

SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit

Banana Cup:

SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park

Leaf Cup:

GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway

Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)

GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road

When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.

Does traffic get reversed in Mirror? Seriously? That makes no sense.
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We really don't need to fix any retro course selection, at least not as much as I did. I would have been satisfied if they had just used GBA Riverside Park instead of GBA Peach Circuit and changed the Lightning Cup as shown in this video (at 5:23):
https://www.youtube.com/watch?v=YEXviksbRIs

I think Mario Kart Wii's retro course selection is much worse. At least with DS its understandable because it was Nintendo's first time choosing retro courses, the DS hardware was inferior to the Gamecube, and there weren't as many courses to choose from as two of the four games had all flat courses. But Mario Kart Wii's selection? Inexcusable.

I think they were trying use up the can't-be-unflattened GBA courses until they had some proper hardware to remake them like we see now, & in MK Wii's defense, only 3/5 of the games up until that point had actual 3D usable tracks. It might be why 7 has 4 DS, 4 Wii, 3 N64 & 1 GBA.

I don't think they were because Mario Kart Wii didn't unflatten the GBA courses and neither did Mario Kart 7. Also, any course in that game can be unflattened as shown with GBA Mario Circuit in Mario Kart 8. Mario Kart Wii still had a better selection of courses to choose from than DS and only had 4 flat courses where DS had 8, and the Wii hardware was much better hardware than the DS and even the Gamecube. They could have easily brought back DS Waluigi Pinball (though I can see why they didn't as they already brought back GCN Waluigi Stadium), Tick-Tock Clock, or Airship Fortress, yet they chose Yoshi Falls and Desert Hills. They did okay with the GCN course selection though they could have swapped Mario Circuit and Waluigi Stadium since the latter is harder and the former shouldn't be in the Leaf cup. The N64 selection was an improvement over DS's N64 selection but the SNES and GBA selections were terrible. Mario Circuit 3 in the Lightning Cup? Another GBA Bowser Castle?

Also, while 7 did have a much better course selection, I think they should have brought back 2 GBA courses and only 1 SNES course since Super Circuit had more unique tracks than Super Mario Kart. Other than the excellent DS and Wii courses they brought back and the two GCN courses, they did a bad job choosing SNES, N64 (Kalimari Desert shouldn't have been in the Leaf Cup), and GBA courses.

For the first part, I was saying they've only ever used  GBA tracks that CAN'T ever be anything but flat because crappy hardware, which still applies to Wii & 3DS. Not WiiU, which is why they aren't flat anymore.
I don't think the retros historically are put in cups based on difficulty, kinda just placed wherever. I agree that they should do something about that, now that we have more usable 3D(ish) games.

If you look at the custom courses for Mario Kart DS and Wii, they could have unflattened the GBA courses and revamped them like in Mario Kart 8.
The retros aren't put in cups based on difficulty anymore but they used to and they should, but Nintendo will probably stop placing cups based on difficulty since everything is already unlocked by default now. I miss the days when the games only had 8 characters and maybe some unlockable characters in later games and when some of the cups were locked by default.

Base 8 had locked cups. The Switch version is the only one that doesn't. Probably just a "DELUXE" feature. I guess we'll find out next game.
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We really don't need to fix any retro course selection, at least not as much as I did. I would have been satisfied if they had just used GBA Riverside Park instead of GBA Peach Circuit and changed the Lightning Cup as shown in this video (at 5:23):
https://www.youtube.com/watch?v=YEXviksbRIs

I think Mario Kart Wii's retro course selection is much worse. At least with DS its understandable because it was Nintendo's first time choosing retro courses, the DS hardware was inferior to the Gamecube, and there weren't as many courses to choose from as two of the four games had all flat courses. But Mario Kart Wii's selection? Inexcusable.

I think they were trying use up the can't-be-unflattened GBA courses until they had some proper hardware to remake them like we see now, & in MK Wii's defense, only 3/5 of the games up until that point had actual 3D usable tracks. It might be why 7 has 4 DS, 4 Wii, 3 N64 & 1 GBA.

I don't think they were because Mario Kart Wii didn't unflatten the GBA courses and neither did Mario Kart 7. Also, any course in that game can be unflattened as shown with GBA Mario Circuit in Mario Kart 8. Mario Kart Wii still had a better selection of courses to choose from than DS and only had 4 flat courses where DS had 8, and the Wii hardware was much better hardware than the DS and even the Gamecube. They could have easily brought back DS Waluigi Pinball (though I can see why they didn't as they already brought back GCN Waluigi Stadium), Tick-Tock Clock, or Airship Fortress, yet they chose Yoshi Falls and Desert Hills. They did okay with the GCN course selection though they could have swapped Mario Circuit and Waluigi Stadium since the latter is harder and the former shouldn't be in the Leaf cup. The N64 selection was an improvement over DS's N64 selection but the SNES and GBA selections were terrible. Mario Circuit 3 in the Lightning Cup? Another GBA Bowser Castle?

Also, while 7 did have a much better course selection, I think they should have brought back 2 GBA courses and only 1 SNES course since Super Circuit had more unique tracks than Super Mario Kart. Other than the excellent DS and Wii courses they brought back and the two GCN courses, they did a bad job choosing SNES, N64 (Kalimari Desert shouldn't have been in the Leaf Cup), and GBA courses.

For the first part, I was saying they've only ever used  GBA tracks that CAN'T ever be anything but flat because crappy hardware, which still applies to Wii & 3DS. Not WiiU, which is why they aren't flat anymore.
I don't think the retros historically are put in cups based on difficulty, kinda just placed wherever. I agree that they should do something about that, now that we have more usable 3D(ish) games.

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