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Fixing Mario Kart DS Retro Courses

smile

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N
Messages 26 - Koopa Koopa
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw

This is how I would have fixed the awful retro course selection.

Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)

Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)

Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)

Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Messages 2104 - Golden Mario Golden Mario
vs5325 pts ★ Novice
battle5601 pts ★ Novice
United States
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw

This is how I would have fixed the awful retro course selection.

Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)

Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)

Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)

Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

Would be good for a new game, but it doesn't feel right for MKDS for me. :(
thumbsup1
mario_shrug1
Messages 136 - Buzzy Beetle Buzzy Beetle
vs17200 pts ★ Master
battle7450 pts ★ Racer
Colombia
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw

This is how I would have fixed the awful retro course selection.

Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)

Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)

Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)

Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

uuuh bro, did you know that the retro tracks in MKDS has an order? Yeah! And is 1st SNES, 2nd N64, 3rd GBA and 4th GCN, not a random order of SNES, N64, GBA AND GCN
Messages 2104 - Golden Mario Golden Mario
vs5325 pts ★ Novice
battle5601 pts ★ Novice
United States
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw

This is how I would have fixed the awful retro course selection.

Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)

Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)

Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)

Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

Is it okay if i copy that for Mario Kart Galaxy retros?
check1
N
Messages 26 - Koopa Koopa
Brob2nd wrote:
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw

This is how I would have fixed the awful retro course selection.

Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)

Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)

Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)

Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

uuuh bro, did you know that the retro tracks in MKDS has an order? Yeah! And is 1st SNES, 2nd N64, 3rd GBA and 4th GCN, not a random order of SNES, N64, GBA AND GCN

So you think I should have had SNES Rainbow Road start the Lightning Cup instead of finish it? The retro courses don't need to be in an order. Mario Kart Wii didn't have an order. It was just a random order of SNES/GBA, N64, GCN, and DS. And GCN Yoshi Circuit was a terrible course to end the retro grand prix.
N
Messages 26 - Koopa Koopa
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw

This is how I would have fixed the awful retro course selection.

Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)

Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)

Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)

Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

Is it okay if i copy that for Mario Kart Galaxy retros?

Yes.
mario_shrug1
Messages 1087 - Golden Mario Golden Mario
vs15606 pts ★ Master
battle5565 pts ★ Novice
United States
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.
genius1
Messages 2104 - Golden Mario Golden Mario
vs5325 pts ★ Novice
battle5601 pts ★ Novice
United States
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw

This is how I would have fixed the awful retro course selection.

Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)

Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)

Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)

Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

Is it okay if i copy that for Mario Kart Galaxy retros?

Yes.

Just use the checkmark reaction next time
thumbsup2
koopa1
N
Messages 26 - Koopa Koopa
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
Messages 2104 - Golden Mario Golden Mario
vs5325 pts ★ Novice
battle5601 pts ★ Novice
United States
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?
N
Messages 26 - Koopa Koopa
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
genius1
Messages 2104 - Golden Mario Golden Mario
vs5325 pts ★ Novice
battle5601 pts ★ Novice
United States
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road
mario_shrug1
Messages 2857 - King Mario King Mario
vs57401 pts ★ Titan
battle11492 pts ★ Champion
Barbados
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
xd1
Messages 516 - Mario Mario
vs14246 pts ★ Champion
battle5645 pts ★ Novice
Ireland
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
up2
Messages 516 - Mario Mario
vs14246 pts ★ Champion
battle5645 pts ★ Novice
Ireland
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

Also, which Wii tracks do you think will return? People are saying DK Snowboard Cross (DK Summit if you're not European) because of the banner leak, I think that could have been Snow Land. I agree on Koopa Cape, but I'd prefer to see Toad's Factory or Moonview Highway myself.
also boo lake is underrated try and change my mind
Messages 2857 - King Mario King Mario
vs57401 pts ★ Titan
battle11492 pts ★ Champion
Barbados
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
Messages 516 - Mario Mario
vs14246 pts ★ Champion
battle5645 pts ★ Novice
Ireland
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.

It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
Messages 516 - Mario Mario
vs14246 pts ★ Champion
battle5645 pts ★ Novice
Ireland
TheOuchy1 wrote:
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.

It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.

I'm talking about Wii Rainbow Road getting added in, not Shroom Ridge btw
Messages 2857 - King Mario King Mario
vs57401 pts ★ Titan
battle11492 pts ★ Champion
Barbados
TheOuchy1 wrote:
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.

It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.

I meant the cannon effects. And also I've heard that the slanted road gravity(eg. Wario's Pirate Ship on Wario Shipyard)can't just be placed whenever like standard road, & that's basically what the entire course is, including the exit to the cannon.
ok1
Messages 3444 - King Mario King Mario
vs13543 pts ★ Champion
battle5368 pts ★ Novice
United Kingdom
TheOuchy1 wrote:
TheOuchy1 wrote:
TheOuchy1 wrote:
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)

But MKDS has the Fake Item Box.

That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.

So which one should we REALLY use?

All of them, but only one per game.

DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses

And the BCP could've used Wii Rainbow Road

The BCP is already gonna use Wii Rainbow Road....

And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.

Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.

I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.

It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.

I meant the cannon effects. And also I've heard that the slanted road gravity(eg. Wario's Pirate Ship on Wario Shipyard)can't just be placed whenever like standard road, & that's basically what the entire course is, including the exit to the cannon.

Oh OK

The OK reaction exists.
ok1
koopa1

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