Fixing Mario Kart DS Retro Courses
On 2022-12-23 at 01:18:22
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
On 2022-12-23 at 01:21:38
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Would be good for a new game, but it doesn't feel right for MKDS for me.
1
1
On 2022-12-23 at 05:45:12
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
uuuh bro, did you know that the retro tracks in MKDS has an order? Yeah! And is 1st SNES, 2nd N64, 3rd GBA and 4th GCN, not a random order of SNES, N64, GBA AND GCN
On 2022-12-23 at 14:34:59
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Is it okay if i copy that for Mario Kart Galaxy retros?
1
On 2022-12-23 at 16:54:02
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
uuuh bro, did you know that the retro tracks in MKDS has an order? Yeah! And is 1st SNES, 2nd N64, 3rd GBA and 4th GCN, not a random order of SNES, N64, GBA AND GCN
So you think I should have had SNES Rainbow Road start the Lightning Cup instead of finish it? The retro courses don't need to be in an order. Mario Kart Wii didn't have an order. It was just a random order of SNES/GBA, N64, GCN, and DS. And GCN Yoshi Circuit was a terrible course to end the retro grand prix.
On 2022-12-23 at 16:54:35
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Is it okay if i copy that for Mario Kart Galaxy retros?
Yes.
1
On 2022-12-23 at 16:55:48
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
1
On 2022-12-23 at 17:02:35
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Is it okay if i copy that for Mario Kart Galaxy retros?
Yes.
Just use the checkmark reaction next time
2
1
On 2022-12-23 at 17:02:56
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
On 2022-12-23 at 17:04:06
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
On 2022-12-23 at 17:18:55
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
1
On 2022-12-23 at 17:22:39
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
1
On 2022-12-23 at 20:54:02
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
1
On 2022-12-24 at 13:25:14
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
2
On 2022-12-24 at 13:29:49
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
Also, which Wii tracks do you think will return? People are saying DK Snowboard Cross (DK Summit if you're not European) because of the banner leak, I think that could have been Snow Land. I agree on Koopa Cape, but I'd prefer to see Toad's Factory or Moonview Highway myself.
also boo lake is underrated try and change my mind
On 2022-12-24 at 13:33:16
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
On 2022-12-24 at 13:38:22
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
On 2022-12-24 at 13:46:11
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
I'm talking about Wii Rainbow Road getting added in, not Shroom Ridge btw
On 2022-12-24 at 13:48:30
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
I meant the cannon effects. And also I've heard that the slanted road gravity(eg. Wario's Pirate Ship on Wario Shipyard)can't just be placed whenever like standard road, & that's basically what the entire course is, including the exit to the cannon.
1
On 2022-12-24 at 14:00:32
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
I meant the cannon effects. And also I've heard that the slanted road gravity(eg. Wario's Pirate Ship on Wario Shipyard)can't just be placed whenever like standard road, & that's basically what the entire course is, including the exit to the cannon.
Oh OK
The OK reaction exists.
1
1