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On 2024-12-21 at 19:13:59
Working on my best-looking track yet since I recently switched from Paint 3D to Inkscape. I'm hoping to have it out in early January.

And no, the final track won't have a watermark, silly. This one's just for thief repellant.

And no, the final track won't have a watermark, silly. This one's just for thief repellant.
On 2024-10-23 at 17:31:37
Just started working on a Roll 'em Raceway remake. Not the final map at all, but here's what I've got so far just so you have an idea of what I'm doing:


On 2024-03-18 at 16:11:59
This is probably just for multicups, but screw it, it wasn't specifically stated.
Over the summer, I'm gonna temporarily return to my popular reality TV fanfic series before I start my probably-frustrating senior year. I have 3 options that I've had for a long time.
Toad-al Drama Revival: A return to Camp Yobishiko with 12-17 new characters competing, fixing the mistakes of the two back-to-back failures that were Inferno and Hectic Holiday.
Mario Survivor Reboot: A complete reboot of my Mario Survivor series featuring 14 OCs competing, alongside a game-changing twist.
Mushroom Big Brother: A format I advertised once before I completely gave up. This will feature 10 OCs playing a game that's never been adapted on the forum before.
I posted this announcement here because I don't wanna make a new topic for every time I create a fanfic fan vote that nobody participates in. I did it once, and got the above results. Vote below for which of these I should write.
https://strawpoll.com/e6Z28Ypw8nN
Over the summer, I'm gonna temporarily return to my popular reality TV fanfic series before I start my probably-frustrating senior year. I have 3 options that I've had for a long time.
Toad-al Drama Revival: A return to Camp Yobishiko with 12-17 new characters competing, fixing the mistakes of the two back-to-back failures that were Inferno and Hectic Holiday.
Mario Survivor Reboot: A complete reboot of my Mario Survivor series featuring 14 OCs competing, alongside a game-changing twist.
Mushroom Big Brother: A format I advertised once before I completely gave up. This will feature 10 OCs playing a game that's never been adapted on the forum before.
I posted this announcement here because I don't wanna make a new topic for every time I create a fanfic fan vote that nobody participates in. I did it once, and got the above results. Vote below for which of these I should write.
https://strawpoll.com/e6Z28Ypw8nN
C'est probablement juste pour les multicups, mais merde, cela n'a pas été spécifiquement indiqué.
Au cours de l'été, je vais temporairement revenir à ma populaire série de fanfics de télé-réalité avant de commencer ma dernière année probablement frustrante. J'ai 3 options que j'ai depuis longtemps.
Reprise des Défis Extrêmes de Lakitu : Un retour au Camp Yobishiko avec 12 à 17 nouveaux personnages en compétition, corrigeant les erreurs des deux échecs consécutifs qu'étaient Inferno et Hectic Holiday.
Mario Koh-Lanta Reboot : Un redémarrage complet de ma série Mario Koh-Lanta mettant en vedette 14 personnages en compétition, accompagné d'une touche qui change la donne.
Champi Big Brother : Un format dont j'ai fait la publicité une fois avant d'abandonner complètement. Il s'agira de 10 OC jouant à un jeu qui n'a jamais été adapté sur le forum auparavant.
J'ai posté cette annonce ici parce que je ne veux pas créer un nouveau sujet à chaque fois que je crée un vote de fanfic auquel personne ne participe. Je l'ai fait une fois et j'ai obtenu les résultats ci-dessus. Votez ci-dessous pour lequel de ceux-ci je devrais écrire.
https://strawpoll.com/e6Z28Ypw8nN
Au cours de l'été, je vais temporairement revenir à ma populaire série de fanfics de télé-réalité avant de commencer ma dernière année probablement frustrante. J'ai 3 options que j'ai depuis longtemps.
Reprise des Défis Extrêmes de Lakitu : Un retour au Camp Yobishiko avec 12 à 17 nouveaux personnages en compétition, corrigeant les erreurs des deux échecs consécutifs qu'étaient Inferno et Hectic Holiday.
Mario Koh-Lanta Reboot : Un redémarrage complet de ma série Mario Koh-Lanta mettant en vedette 14 personnages en compétition, accompagné d'une touche qui change la donne.
Champi Big Brother : Un format dont j'ai fait la publicité une fois avant d'abandonner complètement. Il s'agira de 10 OC jouant à un jeu qui n'a jamais été adapté sur le forum auparavant.
J'ai posté cette annonce ici parce que je ne veux pas créer un nouveau sujet à chaque fois que je crée un vote de fanfic auquel personne ne participe. Je l'ai fait une fois et j'ai obtenu les résultats ci-dessus. Votez ci-dessous pour lequel de ceux-ci je devrais écrire.
https://strawpoll.com/e6Z28Ypw8nN
On 2023-11-21 at 20:46:21
DISCLAIMER:
JUST BECAUSE I ANNOUNCED IT DOESN'T MEAN I'M 100% GOING TO FINISH IT. OVER THE PAST COUPLE YEARS, I'VE CANCELLED A LOT OF PROJECTS, SO DON'T GET TOO HYPED. THEN AGAIN, THAT'S KIND OF THE WHOLE POINT OF WHAT I'M ABOUT TO ANNOUNCE.
JUST BECAUSE I ANNOUNCED IT DOESN'T MEAN I'M 100% GOING TO FINISH IT. OVER THE PAST COUPLE YEARS, I'VE CANCELLED A LOT OF PROJECTS, SO DON'T GET TOO HYPED. THEN AGAIN, THAT'S KIND OF THE WHOLE POINT OF WHAT I'M ABOUT TO ANNOUNCE.

Over the course of my time here, I've developed a series of mediocre multicups called Mario Kart Complete. While the earlier games were garbage, the later entries, dubbed New Mario Kart Complete, greatly improved. For years, I've been trying to develop a successor to New Mario Kart Complete: Super Dash, but time after time, I've given up for various reasons. Some of the tracks were released in a demo cup, but other maps only exist in my computer's files...
UNTIL NOW!
16 Courses for cancelled Mario Kart Complete games will finally have a multicup to call home:
UNTIL NOW!
16 Courses for cancelled Mario Kart Complete games will finally have a multicup to call home:
MARIO KART COMPLETE: THE LOST LEVELS
Whether they're popular tracks like 8-Bit Speedway and Boshi Stadium, or tracks that were never even uploaded to the track editor, these courses will be given a second chance.
The nice thing about doing this is that I don't have to start from scratch, as this game is all about digging up the graveyard, which allows for faster development so I don't get bored as easily. I can't wait to make this happen, and I hope you enjoy itif when it's released.
The nice thing about doing this is that I don't have to start from scratch, as this game is all about digging up the graveyard, which allows for faster development so I don't get bored as easily. I can't wait to make this happen, and I hope you enjoy it
On 2023-10-05 at 19:49:11
To celebrate TWO YEARS of Mario Kart Arcade GP PC, I'm going to start on my next track revisions: Peach Castle and Kingdom Way. Like the other maps, they'll be remade to look cleaner, and more faithful to their original versions. Since the character limit was increased, more fan favorite characters will be added in future updates. I'm gonna try to finish this by December 1st, 2023, the 2-year anniversary of the game.
On 2023-07-10 at 19:50:46
Making a lot of progress on the revised Pac-Man Cup for Arcade GP PC.




I've decided that Mametchi will also be replacing Baby Luigi. (I know BL was heavily requested by someone, but he's just another baby, Mametchi's the only GP2 character yet to be added, and this would be the perfect cup to add him(?) with.)




I've decided that Mametchi will also be replacing Baby Luigi. (I know BL was heavily requested by someone, but he's just another baby, Mametchi's the only GP2 character yet to be added, and this would be the perfect cup to add him(?) with.)
Je fais beaucoup de progrès sur la Coupe Pac-Man révisée pour Arcade GP PC.




J'ai décidé que Mametchi remplacerait également Baby Luigi. (Je sais que BL a été fortement demandé par quelqu'un, mais ce n'est qu'un autre bébé, Mametchi est le seul personnage de GP2 qui n'a pas encore été ajouté, et ce serait la coupe parfaite pour l'ajouter.)




J'ai décidé que Mametchi remplacerait également Baby Luigi. (Je sais que BL a été fortement demandé par quelqu'un, mais ce n'est qu'un autre bébé, Mametchi est le seul personnage de GP2 qui n'a pas encore été ajouté, et ce serait la coupe parfaite pour l'ajouter.)
2On 2023-04-07 at 21:48:35
Mario Kart Arcade GP PC will be getting another update. Features include:
• Revised versions of the Donkey Kong tracks to be more faithful to their original versions
• King K. Rool as a new character to replace Robo Mario, who's too similar to Metal Mario, and besides, do we really need another Mario clone?
I will also be revising all the other courses, (except the PC-exclusive Wario and Rainbow Cups,) and might also add some new ones. They will be released whenever I feel like it.
Edit: I just realized nobody made any sprites for K. Rool. I should probably check for that BEFORE announcing a new character.
• Revised versions of the Donkey Kong tracks to be more faithful to their original versions
• King K. Rool as a new character to replace Robo Mario, who's too similar to Metal Mario, and besides, do we really need another Mario clone?
I will also be revising all the other courses, (except the PC-exclusive Wario and Rainbow Cups,) and might also add some new ones. They will be released whenever I feel like it.
Edit: I just realized nobody made any sprites for K. Rool. I should probably check for that BEFORE announcing a new character.

On 2023-03-25 at 14:18:14
For those of you who don't already know, I'm adding a Wario Cup to Mario Kart Arcade GP PC. It will have the same layout as the tracks from Arcade GP 1 and 2, but with different names and theming. Wario Way will reuse Diamond City's map, and Diamond Dojo will use a slightly-altered version of Snow Panic's map. I'll start working on these courses soon. If anyone would like to help with decors and stuff, let me know, and I'll DM you a collab link.
Edit: Just some instructions for if you do wanna help out
Each track will have a theme. (Busy city for Wario Way, and ninjas for Diamond Dojo.) You can add whatever decors you want to help the tracks express those themes, except for obstacles on the track, as they go against the arcade formula. (Although I will allow them on B Variants, where the tracks are given gimmicks to keep them fresh.) I'll start by letting people decorate the starting area on Wario Way that both tracks share. Then I'll duplicate the course and change the map/route to create Diamond Dojo. After that, you're free to add decor to either track. Custom skyboxes are also welcome.
Edit: Just some instructions for if you do wanna help out
Each track will have a theme. (Busy city for Wario Way, and ninjas for Diamond Dojo.) You can add whatever decors you want to help the tracks express those themes, except for obstacles on the track, as they go against the arcade formula. (Although I will allow them on B Variants, where the tracks are given gimmicks to keep them fresh.) I'll start by letting people decorate the starting area on Wario Way that both tracks share. Then I'll duplicate the course and change the map/route to create Diamond Dojo. After that, you're free to add decor to either track. Custom skyboxes are also welcome.
1
1How do I make CM Courses more than 9 Laps?
On 2025-05-26 at 13:30:32
This might be unrelated, but I once played a track where the number of laps was a negative decimal. (No, I don't remember the name or creator).
HOW DO YOU MAKE THOSE MARIO KART CUSTOM TRACKS IN THE SNES STYLE?
On 2024-03-02 at 16:08:24
I know there's a custom SMK track builder called Epic Edit, but I don't know if they'd be able to download them as images.
Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025
On 2025-01-12 at 21:53:35
Not that anyone cares, but I probably won't be able to submit a track in time. It took me a while to come up with an idea, and neither Inkscape nor the SVG to PNG converter wanted to cooperate with me. I'll probably release it on my own time in the future, but if I rush it, it just won't have the same quality suitable for a contest like this. Good luck to everyone who is competing.
For those wondering what my plan was...
For those wondering what my plan was...
It was gonna be called Donut Drive, and was gonna be a roadtrip kinda course themed around, you guessed it, donuts. For some reason, some of the donuts made it through the converter, while two others were missed. (It might've had something to do with the mesh gradients I used for them)


1
1On 2025-01-04 at 14:15:27
I've never done great in one of these contests, but I might as well participate just for the fun of it. (But I'm gonna warn you, my tracks are a lot better when I don't feel the need to rush myself. Expect something mid at best.)
The problem with Grand Prix
On 2025-05-02 at 20:53:36
Since this topic is still alive, can somebody please give me LEGITIMATE TIPS on how to beat the Special and Mini Cups that aren't just RD and "git good"?
There aren't any tips besides that tho.
So I'm supposed to just pray for the best? 'Cause I've been playing MKPC for almost 5 years.
On 2025-05-02 at 18:56:36
Since this topic is still alive, can somebody please give me LEGITIMATE TIPS on how to beat the Special and Mini Cups that aren't just RD and "git good"?
Anyone notice the music change?
On 2025-04-01 at 13:54:39
I'm really hoping it's just an April Fools joke, 'cause the original had no much more character.
1My Zillionth Attempt at the MysteryMan Archive
On 2025-05-02 at 00:00:53
I've looked for the most unique track in each past entry, and the remaining courses in the Mushroom Cup will be 3 of these:
C64 Chilly Waters
CoCo Riverside Park
CDS Bob-Omb Battlefield (honestly, don't expect this to return)
CWii Hot Dry Dunes
NMKC Mario Bros.
Pro Enchanted Forest
SD Rocky Canyon
I know none of y'all care, but I care, so I'm gonna keep at this project just for the sake of fixing past mistakes. And if you have your favorites of what I just listed above, feel free to let me know.
C64 Chilly Waters
CoCo Riverside Park
CDS Bob-Omb Battlefield (honestly, don't expect this to return)
CWii Hot Dry Dunes
NMKC Mario Bros.
Pro Enchanted Forest
SD Rocky Canyon
I know none of y'all care, but I care, so I'm gonna keep at this project just for the sake of fixing past mistakes. And if you have your favorites of what I just listed above, feel free to let me know.
On 2025-04-04 at 16:39:56
The first track in the Archive is out now! If you have any recommendations for what I should add to the list, leave a comment.
https://mkpc.malahieude.net/map.php?i=176727
https://mkpc.malahieude.net/map.php?i=176727
On 2025-04-02 at 18:20:00
For those not in the know, my Mario Kart Complete series has had a rocky history. The first 5 games were garbage, the first two entries of the reboot were okay, and the third saved it before I completely lost motivation to make any more entries.
The plan was to get back in the scene with a new Mario Kart Complete game with one track released at a time (remember Spiny Pyramid?) eventually combined into one multicup. However, with a Mario Kart World remake taking priority in the summer, and me not knowing how long it would take to get that new Mario Kart Complete game finished in time, I decided to go back to an old project to pass the time.
Mario Kart Complete: The MysteryMan Archive
This will consist of a bunch of remade tracks from the following Mario Kart Complete games:
1. Mario Kart Complete
2. Mario Kart Complete 64
3. Mario Kart Complete: Consoles Collide
4. Mario Kart Complete DS
5. Mario Kart Complete Wii
6. New Mario Kart Complete
7. New Mario Kart Complete Pro
8. New Mario Kart Complete: Super Dash
About 80% of those tracks are borderline unplayable. (That number goes way up if we remove the entire New trilogy.) That's why I wanna give them the modern remake they deserve.
The first one on this list will be my first Complete Mode track ever: Mario Circuit from MKC1. The rest will be up to you. Try to play these without losing your mind, and decide which ones would be best for the MysteryMan Archive. While I'm mostly open to your picks, try to avoid tracks that:
a. Are based on simple geometry
b. Are named after a pre-existing Mario Kart track (unless it's a circuit, Bowser's Castle, Rainbow Road, or from MKC: Consoles Collide)
c. Were recently remade in a past version of this project that was later cancelled (as seen in the Mario Kart Complete: Revival demo)
d. Have a map that's clearly not made from scratch
I'll try to take everyone's selections into consideration, but there's no guarantee it'll receive a faithful remake if I think it's beyond fixing.
(I'm also not guaranteeing it won't be cancelled like my other recent projects unfortunately. I'll try to commit though.)
You'll find all those multicups on my profile. Have fun suffering, and wish me luck as I try to fix these disasters.
The plan was to get back in the scene with a new Mario Kart Complete game with one track released at a time (remember Spiny Pyramid?) eventually combined into one multicup. However, with a Mario Kart World remake taking priority in the summer, and me not knowing how long it would take to get that new Mario Kart Complete game finished in time, I decided to go back to an old project to pass the time.
Mario Kart Complete: The MysteryMan Archive
This will consist of a bunch of remade tracks from the following Mario Kart Complete games:
1. Mario Kart Complete
2. Mario Kart Complete 64
3. Mario Kart Complete: Consoles Collide
4. Mario Kart Complete DS
5. Mario Kart Complete Wii
6. New Mario Kart Complete
7. New Mario Kart Complete Pro
8. New Mario Kart Complete: Super Dash
About 80% of those tracks are borderline unplayable. (That number goes way up if we remove the entire New trilogy.) That's why I wanna give them the modern remake they deserve.
The first one on this list will be my first Complete Mode track ever: Mario Circuit from MKC1. The rest will be up to you. Try to play these without losing your mind, and decide which ones would be best for the MysteryMan Archive. While I'm mostly open to your picks, try to avoid tracks that:
a. Are based on simple geometry
b. Are named after a pre-existing Mario Kart track (unless it's a circuit, Bowser's Castle, Rainbow Road, or from MKC: Consoles Collide)
c. Were recently remade in a past version of this project that was later cancelled (as seen in the Mario Kart Complete: Revival demo)
d. Have a map that's clearly not made from scratch
I'll try to take everyone's selections into consideration, but there's no guarantee it'll receive a faithful remake if I think it's beyond fixing.
(I'm also not guaranteeing it won't be cancelled like my other recent projects unfortunately. I'll try to commit though.)
You'll find all those multicups on my profile. Have fun suffering, and wish me luck as I try to fix these disasters.
Post your rainbow roads here
On 2025-05-01 at 02:38:14
This is an old one (from 2021's NMKC: Super Dash) but it's by far one of the better Rainbow Roads I've made. I think a remake with smoother turns, graphics, and more decor would do it some good. Other than that, I'm really proud of the sky aesthetic, and the music I chose.
https://mkpc.malahieude.net/map.php?i=40712

https://mkpc.malahieude.net/map.php?i=40712

1209 - 
15606 pts ★ Master
5565 pts ★ Novice

