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Maken Moozac's Grand Prix

vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP Overhaul Update 5 ===

Hey Racers! It's hard to believe that we're already halfway through the overhaul updates, with 16 Courses already having received major upgrades. This update is focused on the RMX Courses, with these three Courses getting completely reworked.

Mini-Land RMX
• Completely Overhauled Track with new layout, visuals, and obstacles.
https://i.postimg.cc/LJNxxMp5/72-Mini-RMX-png.png
• Springs in Jumpy Jungle are now Decors instead of Flat Course Elements.
• Boos in the Warped Mansion have been replaced with Mini-Boos.
• Updated Sniffit Design.
• New Music.
[ https://mkpc.malahieude.net/map.php?i=103530 ]


The Last Resort RMX
• Completely Overhauled Track with new layout, visuals, and obstacles.
https://i.postimg.cc/GTFQYWKc/HotelRMX.gif
• Ballroom Floor is now Animated.
• New Music.
• New Skybox.
[ https://mkpc.malahieude.net/map.php?i=103600 ]


Shy Guy Creek RMX
• Completely Overhauled Track with new layout, visuals, and obstacles.
https://i.postimg.cc/bGtMvNMM/82-River-RMX-png.png
• New Music.
• New Skybox.
[ https://mkpc.malahieude.net/map.php?i=105022 ]


That's all the updates for now. In other news, I can confirm that coming up next is a brand new MMGP+ Course! But more on that later. Happy Racing!
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP Overhaul Update 4 ===

Hey Racers! It's time for another Overhaul update, this time we're giving a couple of Crossover Courses some shiny new bells and whistles!

Mini-Land
• Greatly Enhanced Visuals.
• Teatime Twirl Conveyors have been repositioned, and are now Animated.
https://i.postimg.cc/dDjC7t61/ezgif-com-animated-gif-maker.gif
• Springs in Jumpy Jungle are now Decors instead of Flat Course Elements.
• Boos in the Warped Mansion have been replaced with Mini-Boos.
• There is now a Ramp leading out of Teatime Twirl.
• Nerfed Overpowered Shortcut in Cannon Cove.
• Updated Sniffit Design.
• New Final Lap Music.
[ https://mkpc.malahieude.net/map.php?i=98714 ]


Yoshi Isle
• Enhanced Visuals.
https://i.postimg.cc/BXZK297C/24-Yoshi-png.png
[ https://mkpc.malahieude.net/map.php?i=98068 ]


Yoshi Isle RMX
• Completely Overhauled Track with new layout, visuals, and obstacles.
https://i.postimg.cc/K42Lvgnw/73-Yoshi-RMX-png.png
• New Music
• Ty-Foo makes their MMGP debut as a new Decor!
[ https://mkpc.malahieude.net/map.php?i=102428 ]



Now that all the Heart Cup Courses have been updated, I highly recommend to try it out! You may find some other surprises in store coming very soon... ;)
https://mkpc.malahieude.net/map.php?cid=36821
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP Overhaul Update 3 ===

Hey Racers! I'm very excited to reveal this next Overhaul Update, as it brings some pretty major changes to some popular tracks. Let's get right into it!

Moo Moo Pastures
• Enhanced Visuals.
https://i.postimg.cc/CzT13nMT/12-Farm.png
• New Music
• Updated Silo Decor Visuals.
• Walls on the Hay Shortcut have been removed.
[ https://mkpc.malahieude.net/map.php?i=106242 ]


Shy Guy Creek
• Greatly Enhanced Visuals.
https://i.postimg.cc/DS3XPY4G/21-River.png
• Updated Skybox.
• Updated Shy Guy Decors to fit the game's style better.
• Monty Mole Hills are now more visible.
• The Tree Jump at the end is now less high.
• Added a new Decor, who is a completely original character!
[ https://mkpc.malahieude.net/map.php?i=101712 ]


The Last Resort
• Scaled Down Course by ~10%.
• Enhanced Visuals.
https://i.postimg.cc/m1MrcBw5/33-Hotel.gif
• Master Suite Conveyors and Ballroom Floor are now Animated.
• Improved Hellen Gravely's Screen and Hotel Trolley Decors.
• Removed Goob Floor Signs and replaced them with actual Ghosts.
• Added more Luigi's Mansion 3 Enemies and Decors.
[ https://mkpc.malahieude.net/map.php?i=98409 ]


Candy Coast RMX
• New Visual Style.
https://i.postimg.cc/hhwxfGSp/63-Candy-RMX.gif
• New Music.
• New Skybox.
• Polished Layout.
• New Animated "Piranha Creeper" Course Element.
[ https://mkpc.malahieude.net/map.php?i=103095 ]


Thanks to Moo Moo Pastures, there was actually 4 Courses Included in this Update, which means that 10 MMGP Courses have gotten overhauls so far, only 22 more to go!
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Maw-Ray Mines ===

Hey Racers! The 10th MMGP+ has just been released. Take a dive into May-Ray Mines!

https://i.postimg.cc/CzpwJ6GG/122-Mines.png

Inspired by Piranha Plant Cove, this course has you submerging into the deep dark waters of a sunken mineshaft, which has been taken over with vibrant fish life. Of course, some fish are a bit bigger then others, so keep an eye out for some dangerous looking sea creatures!

Play Maw-Ray Mines here:
https://mkpc.malahieude.net/map.php?i=139751
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP Overhaul Update 2 ===

Hey Racers! I ended up finishing the second Overhaul Update way quicker then I expected, so.. here it is! Presenting MMGP Overhaul Update 2!

Candy Coast
• Enhanced Visuals.
• Improved Layout. Specifically, the Chocolate Bar and Gummy Piranha Plant Sections.
• Replaced Normal Decors with new Candy-Themed Ones.
• Mobile Floors now make it harder to miss the big jump towards the end.

https://i.postimg.cc/YLSWY00T/14-Candy.png

[ https://mkpc.malahieude.net/map.php?i=103088 ]


Sarasaland Speedway
• Scaled Down Course by ~30%
• Enhanced Visuals
• Added a Jump Ramp to the Shortcut Boost.
• Added more Super Mario Land Enemies and Decors.
[ https://mkpc.malahieude.net/map.php?i=98331 ]


Sarasaland Speedway RMX
• Scaled Down Course by ~30%
• Completely Overhauled Track with new layout and visuals.

https://i.postimg.cc/7Cg0yjjt/71-Daisy-RMX.png

• New "Mini-Boss" Decor.
• New Music
[ https://mkpc.malahieude.net/map.php?i=102411 ]


Each Overhaul Update will include changes for 3 Courses, as to even out the workload and balance it with MMGP+ Content. The next Update might take a bit longer, but will definitely include Candy Coast RMX. See you then!

Oh one last thing, the MMGP Google Drive has also been updated to be more clean and organized:
https://drive.google.com/drive/folders/18d1FVXkdL_EuCw0rcJLlbVbCgwashEyY?usp=drive_link
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP Overhaul Update 1 ===

Hey Racers! It's been over a year now since I first joined the MKTC Community and began work on MMGP, and over time I like to think I've really improved on my course design, which is another way of saying my old stuff is crap.

So I'm happy to announce that, alongside new MMGP+ Content, MMGP will now start receiving new updates! Based on your feedback, MMGP's base 32 Courses will be receiving major overhauls, the first of which is live right now!

Mario Circuit
• Upgraded Skybox.
• Enhanced Visuals.
• Scaled Down Course by ~20%.
• Number of Item Boxes reduced.
• Large Gap is now a Jump instead of a Cannon.
[ https://mkpc.malahieude.net/map.php?i=105450 ]


Mario Circuit RMX
All Enhancements from Mario Circuit.
• Added New Decors.
• It is now possible to fall in the Water while driving on the Bridge Rails.
[ https://mkpc.malahieude.net/map.php?i=105473 ]


Moo Moo Pastures RMX
• Completely Overhauled Track with new layout, visuals, and gimmick.

https://i.postimg.cc/YhQ7YwDJ/FarmRMX.png

• New Music
[ https://mkpc.malahieude.net/map.php?i=106902 ]


And this is only the start of the changes, so expect a ton more of QoL updates for MMGP (Especially the RMX Courses) very soon!
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Bowser's Goomba Factory ===

Hey Racers! I'm back from the dead with a brand new MMGP+ Course! Strap in too, because this one is a doozy. Presenting Bowser's Goomba Factory!

https://i.postimg.cc/v4bgqGMT/Factory.gif

This course is set inside a dark gritty Factory, where Bowser creates his Goomba Army from poor Mushrooms, before being launched out a chute into the Mushroom Kingdom. It is one of the most difficult MMGP+ Courses yet, with danger at every turn, so you better be prepared for some challenging races!

Play Bowser's Goomba Factory here now:
https://mkpc.malahieude.net/map.php?i=139302
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Toony Trailway ===

Hey Racers!

After a long wait, the 8th MMGP+ Course is finally here: Welcome to Toony Trailway!!

https://i.postimg.cc/t7Jfr96b/Cartoon.png

Set inside a colorful Cartoon World, Toon Trailway is full of goofy obstacles, insane intersections, and tons of callbacks and references to the golden age of Cartoons.

Play Toony Trailway here:
https://mkpc.malahieude.net/map.php?i=130527
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Sunset Isles ===

Hey Racers!

The 7th MMGP+ Course has been released: Welcome to Sunset Isles!

This Course is notable for its distinct artstyle, with the entire course being in watercolour! Tour a tropical isle overlooking a glorious sunset. Don’t let the course’s gentle appearance fool you though, Sunset Isles has some challenges in store for any visitors.

https://i.postimg.cc/JtfvqBq7/IMG-9617.png

Play Sunset Isles here:
https://mkpc.malahieude.net/map.php?i=123594
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Cascade Museum ===

Good evening racers! As promised, the 6th MMGP Course has arrived! Cascade Museum is set in the majestic corridors of the Mushroom Kingdom's most grandeur Gallery.

Oh, and it's midnight and you're actually sneaking in for a heist DONTGETCAUGHTGOODLUCK!-

Play Cascade Museum here:
https://mkpc.malahieude.net/map.php?i=119158

https://i.postimg.cc/pyqRJ5dG/Museum-A-1.png
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - New Course (Tomorrow!) ===

Good evening racers!

It's been a good while since I created content for MKPC, but I'm happy to announce that a NEW MMGP+ Course will finally be arriving within the next 24 hours! I'll even reveal some details early to reward your patience:

Spoiler [ShowHide]
Welcome to Cascade Museum! Sneak around this majestic moonlit gallery to discover the wonders within, just don't wake up the guards!


This new course will be ready sometime today, as there are just a few more tweaks needed before it can be uploaded. I'll be back again once the course is live. See you then!
party1
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Hiatus ===

Hey racers! Sorry I haven’t been active as of late. I’ve been really busy so I had to put MKPC and MMGP+ on the back burner for a while.

However, I’m happy to announce that I haven’t abandoned the project, and even better, you can expect a new MMGP+ course sometime in the next couple of days.

Thanks again for your patience, and I’ll see you soon!
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
Senko wrote:
you're probably the most creative track creator I know rn x)


Thank you! I pride myself on goofy course design
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Beta_Course ===

It's actually kind of fitting I was discussing MMGP's Beta phase yesterday, because that's what the next MMGP+ course is based on: Welcome to Beta_Course!

https://i.postimg.cc/F7mRzYL7/Test.png

This track is set in a standard Mario Kart Test Course, taking inspiration from Mario Kart DS' famous Beta Courses, including Test Circle and Dokan Course, which both make major appearances.

Beta_Course is available to play now:
https://mkpc.malahieude.net/map.php?i=115731
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cappy_eyes2
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== MMGP Behind the Scenes - Beta Late then never ===

It's been a while since I did a BTS post, but it's an interesting one today: We're going to be having a look at MMGP's original course order!

https://i.ibb.co/2ygsN8G/Screenshot-67.png

This Course list, which I but together right before releasing Shy Guy Creek in April, has a good few changes from the final list:

• Sarasaland Speedway and Mini-Land were once in each other's spots, even at one point both being planned for the Heart Cup!

• I hadn't done any work on Mount Sherbet, Sandstorm Dunes, or Mushroom Highway, so at this time they didn't yet have proper names.

• Mount Sherbet and Cloudshroud Kingdom (Initially called Cloudshroud Skyways) were originally planned for the Grand Star Cup, but eventually swapped Cups with Sandstorm Dunes and Mushroom Highway, originally in the Hammer Cup.

• The Last Resort was also planned to be the closer for the Hammer Cup, as it was the closest thing the Cup had to a sectional course. Despite calling it "THE Last Resort" here, the name at the time was still only "Last Resort"

• Finally, and most interesting of all, is Koopa Beach, MMGP's only scrapped course. This course was going to be set on a Beachside Town, where you drive through a surf shack onto the water, where you trick off Surfboards and floaties. However, the Coast theme was too similar to Candy Coast, so it was scrapped in favor of Moo Moo Pastures.

As for the RMX Cups, their order was always pretty much the same: The only exceptions being that The Last Resort RMX and Yoshi Isle RMX were originally swapped around in the Crossover Cup, and the Adventurer Cup was originally called the "Tropic Cup".  

I won't lie, it's fun to look back and see all the planning and thought I put into the smaller things like the course order. Speaking of fun, I can't wait to do the next BTS post, since I have a folder full of moments I messed up while working on MMGP :$
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Koopapalooza and Roster Expansion! ===

Hello Racers! There's a lot to discuss today so let's not waste any time. Hot off the heels of a new MKPC update comes a new MMGP+ Course: Koopapalooza!

https://i.postimg.cc/FfW0WKYv/Festival.png

This course is set during the Mushroom Kingdom's most hardcore music festival. With live performances, dazzling lights, and even a spot for you to pull off a crowdsurf!

Play Koopapalooza here:
https://mkpc.malahieude.net/map.php?i=115404

As if it wasn't already exciting enough, MMGP is also getting a Roster Expansion! Yes, thank to the amazing work of Wargor and yoshman29, Multicups can now have up to 120 characters, so now MMGP is getting more characters!

Firstly, the 4 Base MKPC characters that were initially excluded from MMGP have made their way into the roster:

• Funky Kong
• Dry Bowser
• Hammer Bro
• Link

In addition, the 4 Koopa Shells are now also displayed on the Character Roster, alongside the other 4 Unlockable characters that were already included. Finally, I can confirm that the MMGP+ expansion will introduce at least another 4 Drivers to the roster! Exciting stuff!

That's all the MMGP news for today. Keep an eye out for the 5th MMGP+ Course coming real soon. Happy Racing!
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Blooper Inc. ===

It's that time again, another MMGP+ course has hit the scene: Welcome to Blooper Inc!

https://i.postimg.cc/0z4zC4hF/Office.png

This track is set in a bustling office, ran by a team of hardworking Bloopers! Race around the cubicles as you avoid the Toad employees on their wheely chairs, crash a Goomba board meeting, barge into the Blooper CEO's office and get shipped down to the mail room in this surprisingly fast-paced course.

Play Blooper Inc. here:
https://mkpc.malahieude.net/map.php?i=114401
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Super Star Studios ===

Good evening racers! It's time for the second new course in the MMGP+ expansion: welcome to Super Star Studios!

https://i.postimg.cc/dLWBGsCq/Studio.png

Get ready for your closeup, as this course takes you through a bustling Movie Studio, where you're sure to disrupt the films in active development teehee

Super Star Studios is available to play now here:
https://mkpc.malahieude.net/map.php?i=113796
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP+ ===

Yep, MMGP ain't done yet.

I'm excited to announce that as of today, Maken Moozac's Grand Prix will be receiving 16 BRAND NEW courses, collectively known as MMGP+!

Originally, these Courses were planned to be their own new Multi-Cup, separate from MMGP. However, as the course lineup developed, the overall vibe and themes were becoming bit too "out-there" and unconventional to stand on their own, which is why they're joining the MMGP roster as bonus courses.

As mentioned, these new courses will explore much more wild and exciting themes, compared to MMGP's base tracks, which follow more traditional Mario Kart themes. Better yet, the first of these courses is already out and ready to play!

Welcome to Doodle Drive, a crudely-drawn circuit full of childlike wonder, complete with goofy looking obstacles, and whimsical music.

https://i.postimg.cc/LJG8YNkW/Doodle.png

Doodle Drive is available to play right now here:
https://mkpc.malahieude.net/map.php?i=113095

I'm excited to begin this new chapter of MMGP with you all, and I have a ton of crazy ideas I can't wait to show off. But until later, peace out!
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vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== MMGP Behind the Scenes - Maken the Tracks ===

As some of you may known, MMGP was in development for about 4 Months, but what you might not know is that I've been saving behind the scenes content the entire time. I'll be sharing the best of MMGP's BTS content over the next while, starting off with my course design!

I'll be using the development history of Sandstorm Dunes to showcase my process.

Step 1. Concept and Preperation
When I first began MMGP, I didn't have any idea about track orders or Cup layouts (As you'll see later) but by the time we got to Mario Circuit, I had a general idea of what themes the final few courses were going to be: Farm, Ice, Sky, Bowser's Castle, Rainbow Road, and of course, Desert.

Going into designing Sandstorm Dunes, all I knew about this course is that it was a Desert track in the Grand Star Cup. The "Split Path" idea wasn't even thought of until Step 2. Which brings us to-


Step 2. Beta Designs
With a basic concept in mind, I began working on the layout. I usually picture the different sections of the course as I'm designing, but keep the visuals basic for simplicity sakes. A good rule for course design is to feature at least 2 visually distinct sections, otherwise your course may seem dull and unexciting. Of course there are exceptions, but it is still a good rule to keep in mind.

I usually just draw rough squiggles and lines to see what works, while implementing any unique shapes and ideas into the design, which is what lead to the "Split Path" gimmick seen in the final track. Of course, if you're ever designing a track, don't feel like you have to add some crazy gimmick: Good course design is a track with a fun and interesting idea, but great course design is a track that is still fun and interesting even after removing said idea.

So after some more rough work, DesertBeta1 was complete! I used "Beta" versions of tracks to test out the layouts before I start the real work. This is done to check things like difficulty, CPU compatibility, balance, and enjoyability.

https://i.postimg.cc/Z0g9Lt7m/Desert-Beta1.png

DesertBeta2 implemented a few layout changes to make the race shorter, and make the routes more balanced. And since this was the layout I was most likely to use, I also polished the edges to make it look nicer.

https://i.postimg.cc/qhDNY9p8/Desert-Beta2.png

And with that, Sandstorm Dunes was ready for its big makeover!


Step 3. Final Designs
With the layout finalized, it was time to begin adding the proper visuals to the course! As you can tell by the layout, I already had a few ideas in mind: Including the village/bazaar section in the top left, with the square layout and tight corners.

I decided to make the other route canyon-themed, given the somewhat layered style of the layout and long narrow roads. But this is when I realized I donked up.

https://i.postimg.cc/QKBFr0Mv/Desert-Final1.png

It turns out that the two routes were still unbalanced, and the left side was still faster. Additionally, I felt the Canyon section was too dull visually. Thankfully, I was able to kill two birds with one stone by creating a new bridge/pit section over part of the old canyon!

It finally balanced out the routes and added an extra layer of personality to the stage.

https://i.postimg.cc/G998Yhjz/Desert-Final2.png

Whew, we're almost there-


Step 4. Full Assembly
This step is straight forward- Just doing all the standard complete mode stuff like items, decors, routes, holes, walls, skyboxes, jumps etc. The only hurdle left to overcome is the testing.

CPUs will destroy any confidence you have in your track design, so I always like to push my courses to the limits when testing them. When you're testing a course, I recommend you create a race with 100 Participants in either 200cc or 300cc, because if your track works there, it'll work basically anywhere.

And after that, all there's left to do is upload! Designing Courses for MMGP can be frustrating at times, but it is still great fun. I can't wait for my next batch of courses, because now that I've learned so much about designing MKPC Courses, I can try new things, design even wilder courses, and make them better then ever.
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