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What is your favorite GBA track?

Messages 650 - Mario Mario
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Okay after a lot more time, I still say Ribbon Road's aesthetics are the best but RP's the most fun to race on. BC3's got both tho so I'd say that's my favourite
Messages 650 - Mario Mario
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Broken Pier Seriously though I'd say Ribbon Road, especially the remake in MK8 if that counts

RANKING EVERY MARIO KART GAME

Messages 650 - Mario Mario
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Alright, time for my own list...
I will be talking from mainly a competitive standpoint because that's how I play mario kart. Don't judge me.

1. Mario Kart DS. When I first played this game I thought it was just a game that would ruin my hands, but WOW this was fun. Mission Mode was also a good bonus to the game, and the progression of unlocking karts feels really good in this game. And now I've been tryharding time trials for the last 3 months, I can say I actually enjoy the game's mechanics now. Going fast is based off your skill level which is something I wish more MK games had, BUT ALL YOU CASUALS CRIED TO NINTENDO ABOUT SNAKING, THANKS GUYS! (don't worry I get the skill gap is a bit too much but there has to be some level of skill within a game...we'll get to that later.)
2. Mario Kart 7. This is why I said I was talking from a competitive view...this game's a weird one casually. No VS mode is a bummer, but I never played vs that much anyway. However I will take time to say that a lot of the game is extremely solid. It added more new features than any other game, and the collection of new tracks was the best in my opinion. Also was my first competitive title so it holds a special place in my heart, I love how different each track is to play.
3. Mario Kart 8 (WiiU). Nostalgia? Maybe. But I will wholeheartedly say that it was better than MK8DX. The game looked incredible for the WiiU, and felt amazing to play. Also again, in terms of tech it looks amazing. A lot of the reasons I find it better than DX however, I'll get to when we talk about it.
4. Mario Kart 64. A massive step in the series as it transitioned to 3d. While it didn't do well in...some regards *looks at the game's shortcuts* it did extremely well at being a 3d Mario Kart game that still feels fun to play to this day.
5. Mario Kart Wii. For everyone reading this who is under 13, head over to Bowser's Castle you'll find all the torches and pitchforks you need there.

I'm gonna say it: This game is heavily overrated. It's extremely broken and unbalanced, and it's a boring game to play competitively. While I admit it can be fun casually, the community is so toxic it would prevent me from playing casually anyway. I'd say I'm sorry but I'm really not. ​
6. Mario Kart Double Dash. Take everything I said about MKDS competitively, apply it here. Only difference is no mission mode, not as fleshed out in terms of karts and I haven't played it myself.
7. Super Mario Kart. I gotta give it credit for being the first game in the series and actually being fun, but a lot of stuff just doesn't make sense about it. The physics engine feels extremely off, and why are PAL and NTSC versions so different? It's cool to watch but it feels so weird to play...
8. Mario Kart Super Circuit. There really isn't anything to say other than it being a straight downgrade to both MK64 and SMK, in both looks and feel.
9. Mario Kart 8 Deluxe. It's finally time. Let's look at every downgrade this made to the original game:
Made everything unlocked from the start, completely removing the progression other Mario Kart games had. Like yeah I actually want to earn the right to play the best tracks in MK history, not get them day 1.
Stripped it of all interesting movement that Mk8U had, leaving a barebones game with no way to go faster other than stuff that already used in MKWii.
Changes to the meta I don't understand, why is mini-turbo suddenly the most important stat? Even in the snaking-oriented games where you're at MT speed all the time, speed is still an important stat so where's the difference here? It's confusing and makes the game just a case of "pick Roller tyres to win".
Ripped off double items from MKDD, with none of the strategy to using them.
I'm sorry but this really doesn't hold up to the original in my opinion.
I would talk about MKL:HC but I don't consider it a proper MK game.
Messages 650 - Mario Mario
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TPOT-Mario wrote:
Then two is wii and one is ds

I personally say MK7 is way higher up but then again it was my first competitive MK title so I'm probably bias there
Messages 650 - Mario Mario
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TPOT-Mario wrote:
11. SNES
JUST LAME 2D TEST TRACKS
10. N64
JUST LONG, UNFUN 3D TEST TRACKS
9. MKHC
MAKING FUN LONG TRACKS WITH ... HOUSE MATERIALS?! O_O
8. MK8
MK8DX WAS TONS BETTER NGL. THIS DIDN'T HAVE GOOD 200CC, OR BATTLE MODE
7. MK7
NOT BAD, JUST VS/BATTLE FOR SINGLE PLAYER WAS LAME
6. MKSC
JUST YOUR AVERAGE 2D MARIO KART
5. MK8DX
MK8, BUT PERFECTED
4. MKDD
THE FIRST TRUE 3D MARIO KART. PSYCHO ITEMS
3. MKT
WE HAVE TO FACE IT, MKT WAS AN EXCUSE FOR MK9. BUT COOL
2. MKDS
GETTING WARMER, BETTER THAN MKWII IF MKWII DIDNT HAVE CTGP
1. MKWII
BEST! HAS CTGP EVEN

Fun fact: CTGP Nitro now exists for MKDS! This list is considered null and void!

Whats your Favorite Mario Kart Item

Messages 650 - Mario Mario
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I'm not locking this topic, take a joke guys
Messages 650 - Mario Mario
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Yoogie2012 wrote:
InfiNate wrote:
2-3 seconds is an exaggeration of how short it is. It lasts about 7 seconds unless lightning is used during that time.

I meant in MKPC

It's still about 4 seconds.
Messages 650 - Mario Mario
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2-3 seconds is an exaggeration of how short it is. It lasts about 7 seconds unless lightning is used during that time.
Messages 650 - Mario Mario
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I'd have to say my favourite item is the triple reds. They're extremely good without being broken, providing both insane offense and defence.

I suck at mobile

Messages 650 - Mario Mario
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anyway what are the controls for mobile (as in like what do you do to go forward or turn and stuff like that

It has the buttons labelled for you, all the arrow keys, an item button, a drift button, etc.
Messages 650 - Mario Mario
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Basically everyone does. Even among the pros there's only 2 people that are actually decent on mobile

Mario Kart Tour is the best game ever CHANGE MY MIND!!

Messages 650 - Mario Mario
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Kraze wrote:
I still maintain that Tour is a fun time. Even if it takes no skill, thats basically every Mario Kart game. L,R,A and control Stick. Pretty much no skill either(casually, which is the whole point of a Nintendo game).
Even if the visual effects don't do anything(to you), they look cool.

Aesthetic is important. People will get bored if we just race on the ground and do nothing interesting.

Also who cares about ultras, there just a confirmation that your game is buggy as f*ck
That shouldn't be a good thing.

1. While yes, Nintendo's intended audience is casual players, even some of those close to Nintendo (cough cough Sakurai) believe that video games should have something for both newcomers and veterans alike, casuals and those who want to push themselves to the limit. The other games accomplished just that, even if unintentionally.
2. You can probably tell but I care way more about the actual gameplay than the visuals, so games that look good only to hide the lack of exciting gameplay really don't stick with me. Especially with MKT not only being bland and easy, but slow as well.
3. I agree with you that ultras shouldn't be an integral part of the game, but some cool shortcuts are definitely welcome, as long as they aren't too overpowered. MKT doesn't even try there
Messages 650 - Mario Mario
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Mindopolis wrote:
Prove to me that why there are other games that are better than MKT and i'll reconsider.

Alright, let's take a look as to why MKT is terrible:
1. The gameplay. The aim of the game is to get points instead of actually winning the race? Why? It's a racing game, there doesn't need to be any other nuance. You cross the finish line first, you win, that's how they work, but MKT says forget all of that, let's give people who can't get first place a way to win because they totally deserve it (NOT!). Also the fact that there's really nothing to it compared to previous games that made the driving so cool and it's soooo slooooowwwwwww.
2. The tracks. Oh my god where do I begin? The majority of tracks they include either get a graphical or design downgrade (GBA tracks being a massive example) and I would rather just play the originals, especially with the aforementioned bland and yet janky driving.
3. Gacha mechanics. WHERE. DO. I. EVEN. BEGIN. HERE. This game either makes sure you barely get stuff you need or forces you to spend hundreds on it, which is just a massive no. I've even had friends who've spent 500 euros on it in a single day, like HOW BAD IS THIS?
So tl;dr, the other MK games all have much more sensible gameplay and not only have better driving mechanics but are much less luck-dependent, they shoot down the majority of tracks they bring back, and is essentially P2W. Enough said
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check1

Kirby and the Forgotten Land: Which is your Favourite Copy Ability?

Messages 650 - Mario Mario
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Gold_Bug wrote:
Chain Bomb. (I am only in World 3 when writing this so, it could change)

You're gonna love homing bomb then, it's the same ability but it homes in on enemies and deals more damage ESPECIALLY when you get the chain going

Super Smash Bros Ultimate Next DLC Fighter

Messages 650 - Mario Mario
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Technically speaking, we already have Koopa in smash ultimate, but only in the Japanese version. It's Bowser's Japanese name lmao Seriously speaking, he's basically been deconfirmed. Sakurai said the DLC fighters will be from games and franchises that smash hasn't touched yet. So Mario characters are out of the question.
Messages 650 - Mario Mario
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@MK8player Bayonetta can also be considered under Sega's ownership. They didn't makes the games so idk why
Messages 650 - Mario Mario
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Anyone except Waluigi lmao
Seriously though, I would personally love to see an unknown character like Ex from Puyo Puyo Tetris (Hell, Hero got in, any unknown character can lmao). People have told me "What if they put Tetris in smash" and a character who actively uses Tetris as a form of combat would be perfect.

As for moveset, he could uses the Tetris pieces (duh) for attacks and projectiles, but some of his combo spells in-game would make for nice specials. Using some of his voice clips as taunts would be awesome, like imagine killing a Sonic main and then saying "Speed up!" to give him a taste of his own medicine, so satisfying. Oh, and a cinematic final smash that hits you with a barrage of T-spins and Tetrises.

I know he isn't very unlikely, but personally I think he'd be awesome, also seeing as other co-devs like Capcom have got 3 characters in the roster, why not Sega?

Grand Prix is WAAAAY TOO hard

Messages 650 - Mario Mario
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I have had to explain this many times. So, let's go through this again:

Why are the CPUs so difficult to beat?
Immediately set to Difficult, severe rubberbanding (They gain speed if you're too far ahead); set route that prevents them from ever hitting offroad and ignoring all types of "special" road (This is what makes DS Bowser's Castle the hardest track in GPs, they drive over the moving floors like normal track)

Is this fair?
I agree this is extremely unfair, but there is a reason for this. A harsh difficulty spike is one of the most effective, if not cruellest, methods of getting players to improve. I have drawn parallels to Diddy Kong Racing before and the first battle with Wizpig, and I will do it again because that's an example of this sort of spike. It forces players to master the game to beat it, and that's the idea here.

Okay, but how do you beat them without relying on good item luck?

Sadly, good item luck is part of the game, we can't avoid that. :( But there are a couple of ways to make the races easier.
The first is sandbagging, deliberately staying in the lower ranks for most of the race to get a strong item, then carry them to first. Rubberbanding only affects you when you're in first, so only get to first at the end.
Second, take advantage of a flaw in the CPUs. They don't drift at all. Meaning they'll always be at the same speed the entire race. So if you can get enough mini turbos out, then you can outspeed them. So time for every pro players' competitive crutch, Daisy. She can get the boosts pretty quickly and her high handling just makes her a safe choice for avoiding obstacles. Get used to using her and every track should be somewhat easier.

I know I went on for far too long, but I hope this helps anyone seeing this topic.
thumbsup4

The challenges of each cup

Messages 650 - Mario Mario
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MysteryMan wrote:
I tried the Blue Shell Cup yesterday, and I gotta say, it's very annoying how I can't control my kart on Koopa Beach 2 half of the time, the CPU's always avoid the deep water, and it feels like luck if I even get in the top 4.

Then win by luck. Stay in the lower ranks and get items that will let you keep control over the water. Free win

help me plez

Messages 650 - Mario Mario
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yay i completed it (Little plank shortcut thing i found in time trials for ghost valley 3, mario circuit 4 was easy, nothing really happened in bowser castle 3, bullet bill and stuff in rainbow road)

Congratulations

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