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help me plez

Messages 650 - Mario Mario
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Okay I don't want to flood the forum posts so talk to me privately
Messages 650 - Mario Mario
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ghost valley 3 has alot of holes and stuff, bowser's castle 3 has no barriers, rainbow road... uhm... also the CPU's always pass me for some reason

Okay all I can really say is just get better at controlling your character, and focus on the first 3 tracks. If you do extremely well at them then Rainbow Road won't matter. If you need anything particular come ask me
Messages 650 - Mario Mario
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the golden mushroom cup (except Mario circuit 4)

Please be more specific, what's the problem with them?
Messages 650 - Mario Mario
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What exactly are you struggling with?

shy guy is op

Messages 650 - Mario Mario
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I think in driving stats, diddy kong is the best but daisy is still really good

Nah bro. In this game, highest handling reigns supreme because higher handling = faster mini turbos, and mini turbos are broken.
Messages 650 - Mario Mario
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egret wrote:
InfiMK wrote:
egret wrote:
the best characters are actually diddy kong, koopa troopa and donkey kong

Donkey Kong is a worse version of Bowser so there's that.
And at top level the stat that matters above all else is handling, so those with the highest handling stat will dominate over the other characters. Out of said characters Daisy has the best stats so she's the best one





I did not mean in driving I just meant my favorite characters are donkey kong, diddy kong, and koopa troopa

Then specify that it's your opinion, not objectively the best
Messages 650 - Mario Mario
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egret wrote:
the best characters are actually diddy kong, koopa troopa and donkey kong

Donkey Kong is a worse version of Bowser so there's that.
And at top level the stat that matters above all else is handling, so those with the highest handling stat will dominate over the other characters. Out of said characters Daisy has the best stats so she's the best one

what is the best character to use to beat all mkds 150cc cups in mkds

Messages 650 - Mario Mario
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Welp, good luck
Messages 650 - Mario Mario
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Because of the lack of speed. If you aren't getting mini turbos as much, then dry bomber isn't going to provide much advantage, and its only remaining positive is if you already mess up. Egg 1 provides a good balance of speed, MT duration, off-road and accel
Messages 650 - Mario Mario
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WEEGEEtime wrote:
im asking this here cause almost everyone here has played mkds before, also i want to unlock R.O.B.

Yoshi/Egg 1 is always a good bet. The character doesn't make too big of a difference but Egg 1 is crucial

UNBAN COLBURN2020!

Messages 650 - Mario Mario
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UNBAN COLBURN2020 RIGHT NOW, HE IS MY FRIEND.

AND DON'T THINK YOU'RE MAKING SILLY OF ME!

Also MudkiPro, if you're watching this, please unban him or else I will get account deleted. *[

I will give it to you straight: MudkiPro didn't ban him, I did. He was banned for inappropriate behaviour in girls' DMs, after we asked him to stop on the forums.

Don't protest without knowing what you're fighting against.

Ranking every MKPC item

Messages 650 - Mario Mario
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MH_osc-omb wrote:
InfiMK wrote:
I'd actually rank the star lower than Mega Mushroom for 1 main reason: speed. The star doesn't actually make you that much faster and you can still outrun it with SMTs. Mega mushroom on the other hand, the difference is staggering. You can easily get back into the race with one of those compared to a star

the odd thing is that that's the exact reason I made that decision

Because of control?
thumbsup1
Messages 650 - Mario Mario
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I'd actually rank the star lower than Mega Mushroom for 1 main reason: speed. The star doesn't actually make you that much faster and you can still outrun it with SMTs. Mega mushroom on the other hand, the difference is staggering. You can easily get back into the race with one of those compared to a star

Make the computer players harder in grand prix mode

Messages 650 - Mario Mario
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Alright, here's what I think. MKPC's skill gap is honestly one of the larger ones compared to other MK games, so naturally the top players will find CPUs too easy, while the less experienced players find them too difficult. However I've said this before: They are a good enough difficulty, that shouldn't change. But what should be changed is how fair they are.

I'll explain: The CPUs are extremely difficult for newcomers, but that's fine. They are supposed to be a challenge, and prepare you for the opponents you'll face later. Personally, I think they do a really good job, since you either have to master your control of the game, or learn techniques such as snaking to gain an advantage. Either way, you're developing your skills a lot to defeat them.

My problem is that they achieve this without actually playing properly. They do tricks yes, but they never drift and stuff, meaning they have to rely on just being faster than you. This is what I have an issue with: Getting you to play properly without doing so themselves. If that's sorted I'd fully defend the CPUs in this game

AI Difficulty

Messages 650 - Mario Mario
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I will say the same thing that I say every time. You have two options to beat them. One, learn the higher level techniques, at which point they'll become a breeze. The second is to use the sandbagging strat - intentionally staying behind so that you can get good items, and the CPUs rubber-banding doesn't activate.

The CPUs are at the perfect level where beating them is tough and forces you to learn to get good at the game, but can easily be overcome once you do learn how to beat them. They don't need to be fixed or anything

Hello everyone, I'm back in the community

Messages 650 - Mario Mario
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Welcome back...you didn't miss much
thumbsup1

Why I Hate Mario Kart Wii

Messages 650 - Mario Mario
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Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
Nope2008 wrote:
No way, bro. Mario Kart Wii is a masterpiece.


That's a really good game yup, but it has its flaws, like the horrible controls, some bland retro tracks, and the overbugged races. I'm tired of seeing insane shortcuts in TAS.

That's honestly the most interesting thing about the game though, gameplay wise. The shortcuts done are signs of a dedicated community who want to push a game to its limits, and if stuff like this is possible, then I'm all for it. But take those away, and what's left? The gameplay is far less appealing to me, and it's a game left carried by its admittedly well-aged visuals and good tracks. But I'm someone who prefers the actual meat of a game, not the plate, and I see a dull game with poor balancing and jank everywhere

tbh when you see the 6848595th shortcut you be like : idc. Also yeah the Community is dedicated but most of that is due to CTGP r

Nah, not really, I always enjoy seeing new discoveries on tracks. And yeah I can't exactly deny that the game's only alive because of CTGP, but that furthers my point. What would've happened if it didn't exist? The game wouldn't be as overrated as it is now

Wii is overrated ? Nah. Ds is overrated, mk64 is overrated and FNF is overrated

Sir, you said yourself that Wii had many problems and the majority of the community sees it as this perfect game. How is that NOT overrated?

Yeah but Wii has its flaws, and I still think that's an enjoyable game. Overrated doesn't mean loved. It means too loved for something that he isn't. MKDS is 100k worse than Wii and he receive the equal love that we give to Wii, or even more  While Wii can receive some hate. Plus Wii deserve the love
he receive as a good game, MKDS receive a lot of love while being one of the worst.

I know the meaning of overrated, and I'm not saying Wii doesn't deserve the love, I'm saying it doesn't deserve nearly as much as it gets. It's no perfect game, but many make it out to be. And no, DS is not one of the worst but I will discuss that privately if you so wish, as to not go off-topic.
Messages 650 - Mario Mario
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Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
Nope2008 wrote:
No way, bro. Mario Kart Wii is a masterpiece.


That's a really good game yup, but it has its flaws, like the horrible controls, some bland retro tracks, and the overbugged races. I'm tired of seeing insane shortcuts in TAS.

That's honestly the most interesting thing about the game though, gameplay wise. The shortcuts done are signs of a dedicated community who want to push a game to its limits, and if stuff like this is possible, then I'm all for it. But take those away, and what's left? The gameplay is far less appealing to me, and it's a game left carried by its admittedly well-aged visuals and good tracks. But I'm someone who prefers the actual meat of a game, not the plate, and I see a dull game with poor balancing and jank everywhere

tbh when you see the 6848595th shortcut you be like : idc. Also yeah the Community is dedicated but most of that is due to CTGP r

Nah, not really, I always enjoy seeing new discoveries on tracks. And yeah I can't exactly deny that the game's only alive because of CTGP, but that furthers my point. What would've happened if it didn't exist? The game wouldn't be as overrated as it is now

Wii is overrated ? Nah. Ds is overrated, mk64 is overrated and FNF is overrated

Sir, you said yourself that Wii had many problems and the majority of the community sees it as this perfect game. How is that NOT overrated?
Messages 650 - Mario Mario
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Kraze wrote:
InfiMK wrote:
Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
Nope2008 wrote:
No way, bro. Mario Kart Wii is a masterpiece.


That's a really good game yup, but it has its flaws, like the horrible controls, some bland retro tracks, and the overbugged races. I'm tired of seeing insane shortcuts in TAS.

That's honestly the most interesting thing about the game though, gameplay wise. The shortcuts done are signs of a dedicated community who want to push a game to its limits, and if stuff like this is possible, then I'm all for it. But take those away, and what's left? The gameplay is far less appealing to me, and it's a game left carried by its admittedly well-aged visuals and good tracks. But I'm someone who prefers the actual meat of a game, not the plate, and I see a dull game with poor balancing and jank everywhere

tbh when you see the 6848595th shortcut you be like : idc. Also yeah the Community is dedicated but most of that is due to CTGP r

Nah, not really, I always enjoy seeing new discoveries on tracks. And yeah I can't exactly deny that the game's only alive because of CTGP, but that furthers my point. What would've happened if it didn't exist? The game wouldn't be as overrated as it is now

The game still sold 39 million copies, so yes;)

In any case, there's CTGP for MK7 & MK8. CTGP isn't just a MKW thing, so that can't be the WHOLE reason. I always see people mention CTGPR when CTGP7 and CTGPU exist and are doing pretty well.

The only thing about CTGPR is that the hacking makes a crazy game even crazier. the whole point of MKW was to "flip" the series from a pattern that was becoming a little stale. The overratedness is just from the fact that it's a Wii game, and a super popular one too. A ton of people bought a Wii and played Wii Sports. It stands to reason that atleast for 10-20 more years after Wii Sports that a lot of people grabbed the latest Wii game. It's not necesarily a bad game either. Every Mario Kart game has it's problems. The console was to bring casual, everyday people into videogames, and to forget about the "Dolphin" crowd, who shouldn't complain when Nintendo's newest games aren't to their liking. (You guys literally have one of the best lineups in Nintendo's history, stop whining:(, let us have new stuff:(:()

Highest sales =/= the best game, look at MK8DX. The point I was making is that the game is very much kept alive by CTGP-R, while the same isn't exactly said for MK7 and 8. They're successful yes, but the game's longevity doesn't revolve around it.

As for the pattern becoming stale, I'm a firm believer of "don't fix what isn't broken", and even then I don't believe that the MK formula was getting stale. Each game was different in its own right and not a blatant copy-paste of the last one. Especially with the more recent titles, such as Double Dash having the mechanic of two characters and being able to switch out items at will, and DS expanding upon the character + kart concept.
Lastly, no. It's not a bad game, for sure. But it's still one of the weaker titles in my opinion, if we're talking BASE GAME. While I'll admit I'm now seeing a lot of the MKs through a competitive lens, it's still a valid point to be made.
Messages 650 - Mario Mario
vs103715 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Lely5B wrote:
InfiMK wrote:
Lely5B wrote:
Nope2008 wrote:
No way, bro. Mario Kart Wii is a masterpiece.


That's a really good game yup, but it has its flaws, like the horrible controls, some bland retro tracks, and the overbugged races. I'm tired of seeing insane shortcuts in TAS.

That's honestly the most interesting thing about the game though, gameplay wise. The shortcuts done are signs of a dedicated community who want to push a game to its limits, and if stuff like this is possible, then I'm all for it. But take those away, and what's left? The gameplay is far less appealing to me, and it's a game left carried by its admittedly well-aged visuals and good tracks. But I'm someone who prefers the actual meat of a game, not the plate, and I see a dull game with poor balancing and jank everywhere

tbh when you see the 6848595th shortcut you be like : idc. Also yeah the Community is dedicated but most of that is due to CTGP r

Nah, not really, I always enjoy seeing new discoveries on tracks. And yeah I can't exactly deny that the game's only alive because of CTGP, but that furthers my point. What would've happened if it didn't exist? The game wouldn't be as overrated as it is now

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