Anti-Grav (MK8)
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On 2020-11-04 at 03:01:21
I'm wondering what would MKPC be like with anti-gravity sections. If it were to be implemented, what would it look like, how hard will it be to do it, what are the limitations of using anti-gravity, and what about the sprites? This is just something that I wanna know about, so please don't take it too seriously.
On 2020-11-04 at 03:22:26
what? it would be nice but it would take wargor a large amount of time to so that I'm wondering what would MKPC be like with anti-gravity sections. If it were to be implemented, what would it look like, how hard will it be to do it, what are the limitations of using anti-gravity, and what about the sprites? This is just something that I wanna know about, so please don't take it too seriously.
On 2020-11-04 at 18:05:25
ye +ull need to recraete all the customs chacters to or delete it and as in MKPC we use the super mario kart sprites well there is no under or above sprite just way to mustch hard work but if u want anti-gravity u can still do a circuit white a nice 3d ;D
On 2020-11-04 at 18:30:14
This definitely won't be possible. With Mario Kart 8's anti-gravity, you can drive on walls an ceilings, but MKPC is 2D. It doesn't have walls or ceilings compatible with this feature.
On 2020-11-04 at 18:48:03
I think this is the third topic in which I say it but still.
I don't think the antigravity zone has any use for MKPC
apart recreating all the sprites of the characters is not easy
Also so that the antigravity zone works, you have to adapt the tracks and no are that they are 5 or 10, they are 56. And that would affect all the records in time trial
I don't think the antigravity zone has any use for MKPC
apart recreating all the sprites of the characters is not easy
Also so that the antigravity zone works, you have to adapt the tracks and no are that they are 5 or 10, they are 56. And that would affect all the records in time trial
On 2020-11-06 at 19:42:49
L'antigravité ne peut pas être utilisée pour la simple raison que c'est pour rouler sur les dimensions murales ou sur le plafond, et MKPC est en 2D et n'a donc pas de murs et etc...
On 2020-11-14 at 19:55:16
Puis, les sprites des roues qui se renversent ? Ce serait un travail incroyablement difficile.
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