Mario Kart 9 Track Music

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On 2025-02-06 at 19:24:44
The most important thing about tracks is their music. It's what keeps you entertained while racing. Even the Super Mario Kart samples will return. Here are my predictions for them:
Mario Bros. Circuit
D Note
This one will be in the note D and have some banjo sequences. It will still have that desert vibe but is upbeat. The Mario Bros. theme from 1983 will have a reference.
Luigi Lagoon
A Note
The problem with water or beach themed tracks is the way they sound similar. Like Peach Beach or Cheep Cheep Island. To change this, Luigi Lagoon will have this electronic-like theme, because of the underwater pipe section in the track, and be going up and down.
Peppermint Pass
G Note
This one will not be that too lighthearted because of the 11-year thing, but flutes and glockenspiels will come to play.
Reptile Ruins
C Note
For this music, Koopa's victory theme from Super Mario Kart will come, but not too much, because then it would be too cheesy. Some of the instruments from Thwomp Ruins will be added to this one.
A note about the Super Mario Kart samples. They kinda have been used for the Mario Kart 8 tracks, like Sweet Sweet Canyon is the whistle, the Electrodome section for the MK8 credits is the charang, and near the end of Mario Kart Stadium is the synth brass, the one that plays for the melody of Mario Circuit.
Mario Bros. Circuit
D Note
This one will be in the note D and have some banjo sequences. It will still have that desert vibe but is upbeat. The Mario Bros. theme from 1983 will have a reference.
Luigi Lagoon
A Note
The problem with water or beach themed tracks is the way they sound similar. Like Peach Beach or Cheep Cheep Island. To change this, Luigi Lagoon will have this electronic-like theme, because of the underwater pipe section in the track, and be going up and down.
Peppermint Pass
G Note
This one will not be that too lighthearted because of the 11-year thing, but flutes and glockenspiels will come to play.
Reptile Ruins
C Note
For this music, Koopa's victory theme from Super Mario Kart will come, but not too much, because then it would be too cheesy. Some of the instruments from Thwomp Ruins will be added to this one.
A note about the Super Mario Kart samples. They kinda have been used for the Mario Kart 8 tracks, like Sweet Sweet Canyon is the whistle, the Electrodome section for the MK8 credits is the charang, and near the end of Mario Kart Stadium is the synth brass, the one that plays for the melody of Mario Circuit.
On 2025-02-06 at 19:37:30
Mario Bros. Circuit
D Note
This one will be in the note D and have some banjo sequences. It will still have that desert vibe but is upbeat. The Mario Bros. theme from 1983 will have a reference.
Luigi Lagoon
A Note
The problem with water or beach themed tracks is the way they sound similar. Like Peach Beach or Cheep Cheep Island. To change this, Luigi Lagoon will have this electronic-like theme, because of the underwater pipe section in the track, and be going up and down.
Peppermint Pass
G Note
This one will not be that too lighthearted because of the 11-year thing, but flutes and glockenspiels will come to play.
Reptile Ruins
C Note
For this music, Koopa's victory theme from Super Mario Kart will come, but not too much, because then it would be too cheesy. Some of the instruments from Thwomp Ruins will be added to this one.
A note about the Super Mario Kart samples. They kinda have been used for the Mario Kart 8 tracks, like Sweet Sweet Canyon is the whistle, the Electrodome section for the MK8 credits is the charang, and near the end of Mario Kart Stadium is the brass, the one that plays for the melody of Mario Circuit.
you dont even know if these tracks are gonna be in MK9 / MK10 / MKX


On 2025-02-06 at 22:29:18
Will is a strong word for something that you don't even know will happen, but okay.


On 2025-02-09 at 04:24:45
All I know is that Mariokart 9 will have great music, just like MK8DX Booster Course Pass (Basically this is MarioKart for the Switch but you need to pay $80 just to get both from the start)
On 2025-02-09 at 04:26:58
Mario Bros. Circuit
D Note
This one will be in the note D and have some banjo sequences. It will still have that desert vibe but is upbeat. The Mario Bros. theme from 1983 will have a reference.
Luigi Lagoon
A Note
The problem with water or beach themed tracks is the way they sound similar. Like Peach Beach or Cheep Cheep Island. To change this, Luigi Lagoon will have this electronic-like theme, because of the underwater pipe section in the track, and be going up and down.
Peppermint Pass
G Note
This one will not be that too lighthearted because of the 11-year thing, but flutes and glockenspiels will come to play.
Reptile Ruins
C Note
For this music, Koopa's victory theme from Super Mario Kart will come, but not too much, because then it would be too cheesy. Some of the instruments from Thwomp Ruins will be added to this one.
A note about the Super Mario Kart samples. They kinda have been used for the Mario Kart 8 tracks, like Sweet Sweet Canyon is the whistle, the Electrodome section for the MK8 credits is the charang, and near the end of Mario Kart Stadium is the synth brass, the one that plays for the melody of Mario Circuit.
my real question is where are you getting this information from
On 2025-02-09 at 04:39:15
Mario Bros. Circuit
D Note
This one will be in the note D and have some banjo sequences. It will still have that desert vibe but is upbeat. The Mario Bros. theme from 1983 will have a reference.
Luigi Lagoon
A Note
The problem with water or beach themed tracks is the way they sound similar. Like Peach Beach or Cheep Cheep Island. To change this, Luigi Lagoon will have this electronic-like theme, because of the underwater pipe section in the track, and be going up and down.
Peppermint Pass
G Note
This one will not be that too lighthearted because of the 11-year thing, but flutes and glockenspiels will come to play.
Reptile Ruins
C Note
For this music, Koopa's victory theme from Super Mario Kart will come, but not too much, because then it would be too cheesy. Some of the instruments from Thwomp Ruins will be added to this one.
A note about the Super Mario Kart samples. They kinda have been used for the Mario Kart 8 tracks, like Sweet Sweet Canyon is the whistle, the Electrodome section for the MK8 credits is the charang, and near the end of Mario Kart Stadium is the synth brass, the one that plays for the melody of Mario Circuit.
my real question is where are you getting this information from
I got it from myself
On 2025-02-13 at 01:32:57
Think this SuperStar Remix could be in MK9?


On 2025-02-13 at 02:13:04
First 5 seconds already tells me it's a no, it does not matter that we do not know what kind of music the game will even have, stars in Mario Kart only last 8(?) seconds, that has way too much buildup & is way too hyper for the power up. It'll probably sound like the Wonder variation in game.
Also, whenever Mario Kart does EDM, it's in moderation. Like, take Electrodrome for example, or Berlin Byways. Singapore Speedway. These courses are few and far between, because the game is really too slow for them. It also actually helps the music stand out even more, because the other tracks in the cup are usually pretty chill or adventurous, and then your ears get hit with a rave every once in a while.
TLDR not only is that way too intense for a star, in any Mario game, it has way too much buildup, vocals(I did not expect that) and would be too much effort for something that you'll hear every race if you're struggling. It's also got that Splatoon issue where it's way too freaking loud at some points and blocks out other sounds which limit your awareness. Like, imagine somebody drops a bomb tight, like behind one of the Bangkok Rush parking lot corners, and you can't hear it being set because the mf next to you is blasting Tekken music at 600 decibels & you get bombed. Even worse if you are the one with the rave and it runs out the millisecond you really would've preferred to still have it.
If we ever got a Mario fighting game, sure thing, but even then most fighting games aren't this intense. It's only Tekken(yeah Guilty Gear is intense too, but it's not electro)with music like this, which tracks, because Tekken is a crazy game, & because the music doesn't matter as your opponent will always be on screen.

On 2025-02-13 at 17:05:40
I realized that I've been a bit negative here, so I'm going to try to put down my own predictions for the course music, using examples from other video games.
Mario Bros. Circuit
This is the only track that we know for sure.
My prediction for every circuit in this game is that they'll all have dynamic music(Nintendo has been doing this more recently with their games(Xenoblade 3, Pikmin 4, Metroid Dread, BotW & TotK, etc. etc)) Heck, Mario Kart already has the front-running beats, they're definitely testing the idea. I predict the music will be more area based than position though, something like 2 Sonic where Acts have different variations of a theme, but it'll still be the same song.
So, my predictions for Mario Bros. Circuit are as follows:
Number 1: The Circuit
This song will be probably be the most basic form of the music, for obvious reasons. As for the instrumentation, I predict ye olde Western sound.
Y'know, like this (but way faster)
Eventually, we'll likely get an extended Desert road section and likely a western-styled town(maybe a farm too), which will be full on Wild West, sort of like this
Unironically this song might be too fast, but something that gives off the feeling of racing through the desert on horse back. This could also work for a train track section, but I have a better song in mind...
Lastly, the road section looks long enough to the point where I hope it also has slightly different music. (Exact music is hard to find for this vibe)
Also if we ever get the train track section:
God I love this song
Anyway, that's all for the first course. I'll be back for the next track after a while.
Mario Bros. Circuit
This is the only track that we know for sure.
My prediction for every circuit in this game is that they'll all have dynamic music(Nintendo has been doing this more recently with their games(Xenoblade 3, Pikmin 4, Metroid Dread, BotW & TotK, etc. etc)) Heck, Mario Kart already has the front-running beats, they're definitely testing the idea. I predict the music will be more area based than position though, something like 2 Sonic where Acts have different variations of a theme, but it'll still be the same song.
So, my predictions for Mario Bros. Circuit are as follows:
Number 1: The Circuit
This song will be probably be the most basic form of the music, for obvious reasons. As for the instrumentation, I predict ye olde Western sound.
Y'know, like this (but way faster)
Eventually, we'll likely get an extended Desert road section and likely a western-styled town(maybe a farm too), which will be full on Wild West, sort of like this
Unironically this song might be too fast, but something that gives off the feeling of racing through the desert on horse back. This could also work for a train track section, but I have a better song in mind...
Lastly, the road section looks long enough to the point where I hope it also has slightly different music. (Exact music is hard to find for this vibe)
Also if we ever get the train track section:
God I love this song
Anyway, that's all for the first course. I'll be back for the next track after a while.
On 2025-02-14 at 03:38:06
@NeverCookAgain Ohhh. Right. Heh...
On 2025-02-14 at 21:51:32
Is it possible to see a tetris track?
On 2025-02-14 at 21:59:38
No. It's better to have a 2D raceway, just like Mario Odyssey did with the 2D portions of the kingdoms.
On 2025-02-14 at 22:38:08
No. It's better to have a 2D raceway, just like Mario Odyssey did with the 2D portions of the kingdoms.
How would you even play Mario Kart in 2D? You can't pass people in 2D...it'd be like playing an actual racing game where one mistake would decide the race. (Also 2D platformers work because the characters jump around and there's verticality to the levels, cars can't jump, nor do race tracks have the same level of verticality. It'd just be a straight line.(which is actually what a fair amount of Odyssey's 2D Sections are)
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