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Share ideas for games you had

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Messages 407 - Metal Luigi Metal Luigi
vs5101 pts ★ Novice
battle5000 pts ★ Novice
Brazil
Not only new games/fangames really, if you thought of, for example, a Minecraft mod or a remake with new stuff, you can also share it here

Now to a list shortly explaining lotes of ideas I had, made at 2AM:
-Chicken fighting game, pokemon esque
-Fighting game, multiple styles (gumball like)
-Game with multiple game genres, racoon people, leaf power ups, 16 lands
Kart: drifting makes you slower, but when you stop you get launched forward
-Mario maker, 1 style (SMB1 like), every enemy, power up, theme and items, SM64 attacks, 4 versions: common, cappy, fludd and run
-Mario Minecraft texture, but better, mods included
-One time slime, slime that absorbs stuff and gains one use attack
-Super Land Racers, series of kart games that have a twist, based on the actual MK games
heart1
Messages 810 - Mario Mario
vs15257 pts ★ Master
battle7485 pts ★ Racer
Venezuela
i had the idea of a Ice Hockey game like Backyard Hockey
and a Mario Party like Top: 100 and Superstars but also including minigames from handheld titles like DS and Island Tour, also including team names for Tag Battles
heart1
Messages 4319 - King Mario King Mario
vs75214 pts ★ Titan
battle12573 pts ★ Champion
France
Some RPG/Platformer thing based on Wuhu Island, this legit can work
heart1
Messages 10 - Koopa Koopa
vs5070 pts ★ Novice
battle5000 pts ★ Novice
Poland
i once had an idea of an racing game where you would be able to import any image you want, set some settings like walls and the road, then play on the image like it's an mario kart track

needless to say i was ecstatic when i found about this website through a youtube short :D
Messages 10 - Koopa Koopa
vs5070 pts ★ Novice
battle5000 pts ★ Novice
Poland
50Dudzi wrote:

-One time slime, slime that absorbs stuff and gains one use attack

literally kirby if he was weak af
Messages 1806 - Golden Mario Golden Mario
vs20087 pts ★ Legend
battle6823 pts ★ Racer
United Kingdom
pizza tower but mkpc themed, very original concept i know
Messages 330 - Peach Peach
vs6367 pts ★ Racer
battle5000 pts ★ Novice
United States
Basically this game I thought about was just Dead By Daylight with this starting roster:
Jason Voorhees
Ghostface
Jigsaw (with Billy the Puppet)
Leatherface
Slenderman
Chunky
Herobrine
And Jeff the Killer.

HOWEVER…

There was a section in the main menu where you could make maps and killers from scratch, so you could have, IDK, a mimic from Vita Carnis or Jesus Christ (You would be able to give them 2-3 abilities. They can be public, but some kind of moderator would have to approve it by testing them in a game. Sometimes the game would not let you use a killer in an online server if they have balance issues, for example a move that kills everyone [the only exception would be some trusted moderators and the dev themselves.)

If you want, you can ask me about any of the killers I mentioned in the roster or give me a killer to make a move set here: https://mkpc.malahieude.net/topic.php?topic=16061
Messages 45 - Koopa Koopa
vs25165 pts ★ Legend
battle11024 pts ★ Champion
Germany
A Pokémon Go like Transformers/Racing Game where you collect cars/Transformers by "scanning" real-life cars with your phone (where you might also unlock Transformers).
These could be used in Arenas or racing tracks. These racing tracks would be created by walking enclosed routes where you would battle other players.

The "teams" would be Decepticons/Autobots.
heart1
Messages 330 - Peach Peach
vs6367 pts ★ Racer
battle5000 pts ★ Novice
United States
Game: Pillar Chase 2.

Monster: Harvester/Vita Harvester (Vita Carnis).

Info: Cost: 1470
Movespeed: Does not move.
Attack damage: 20 (kills in 5 hits.)
Attack effects: Bleeding (Like Vita Mimic, the survivor who gets hit loses 1 damage every second. Bleeding effect ends in 6-12 seconds.).

Moveset:

M1: Vita Harvester’s tendrils will come up from the ground and stab the player.

Ability 1: Puppet Control
Vita Harvester will bring a dead survivor (or a random avatar if no one has died) from the ground and will control them until they leave some sort of limited distance. That mind controlled dead body will try to grab a survivor. If it succeeds, the doppelgänger will pull the survivor to Vita Harvester. The player will have to mash the E (for PC), Y/Circle (for console), or a button that says “ESCAPE” (for mobile) to be free. You will have to mash 30 times to escape. When the doppelgänger finishes its job, or a player escapes its grasp, it will sink to the ground. Doppelgänger’s can also punch survivors.
Cooldown: 10 seconds. Cooldown starts after doppelgänger is gone.
Doppelgänger damage: 15 Damage (kills in 7 hits).
Doppelgänger walk speed: same as survivors.
Doppelgänger’s sprint speed: at least 6 more than survivor’s sprint speed.

Ability 2: Stun Sting.
Vita Harvester’s tendrils will come up from the ground and slash at any nearby players. If a survivor is hit near the tip of the tendril, they will be stunned for 4.5 seconds. If it’s near the base, the tendril will grab the person and slam them into the ground. If it’s in the middle, the slash’s damage will increase.
Ability effects: Stun (for 4.5 seconds). Slowness (for 5 seconds.)Slowness effect comes in after Stun effect ends.) Bleeding (Bleeding will occur if survivor is hit by the tip)
Slash damage: 35 (initial), 45 (if a survivor is hit in the middle of the tendril).
Slam damage: 25.
Cooldown: 16 seconds.

Ability 3: Harvester Swap.
Vita Harvester’s user will swap to a different Vita Harvester.
Cooldown: 5 seconds.

Additional info: Vita Harvester will start off with one of itself, but as the match goes on, another one of itself will spawn. About 7 Vita Harvesters can be on one map. Vita Harvester’s tendrils will also grow.

Vita Harvester’s tendrils are slightly visible. Its small white spikes will be slightly visible as a physical warning.

When a player steps on Vita Harvester’s tendrils, they will be highlighted.

That’s all, I might make another PC2 idea soon :).
Messages 1145 - Golden Mario Golden Mario
vs15606 pts ★ Master
battle5565 pts ★ Novice
United States
A Roblox game I tried to kickstart a couple years ago

Name: Roger Mines’ Grand Adventure
Genre: Action/Adventure Platformer
Origin: A few years ago, this was originally going to be a fangame featuring the Koopalings from the Super Mario series, in a version of Mario 64 that reverses the roles. Players would have to rescue Bowser from the clutches of Mario and his friends, using the different abilities of the seven Koopalings. However, after I got reminded that copyright strikes existed, and that there was a similar fangame called A Koopa’s Revenge, I scrapped that game, and decided to make a character of my own. I looked to the artstyles of games like Sonic the Hedgehog, which is insanely popular, and Animal Jam, which was my favorite web game growing up. Soon, Roger Mines was born.
Story: Roger Mines' Grand Adventure takes place in the modern day, in the Kingdom of Skalania, a kingdom of floating islands high in the sky. All of the islands are connected by a system of bridges, and they all connect to a larger central island that is home to Skalania Palace, where Queen Lashandra resides. The central island is also the most populated by citizens. In this kingdom, hundreds of anthropomorphic animals coexist with each other, and come from all walks of life, from rich to poor, from supernatural to super ordinary. One day, a giant falcon named Akila, queen of the Kingdom of Avianta, comes down from the stormy clouds to destroy the bridges, and unleash an attack on Skalania. With the kingdom in danger, the people turn to a well-known adventurer: a wolf named Roger Mines. He lives on his own island, and is always exploring the secrets it holds. The citizens figure that his adventurousness will be a great benefit to them, so they send him on his way to give the crown back to Lashandra. Unfortunately, he only starts his journey with the shovel and flashlight that are in his pocket.
Gameplay: Controlling Roger, the player must dig holes into the ground to reveal legendary artifacts that will help him to defeat the enemies in his way, as well as portals that can carry him across islands, and to Akila’s castle. However, these portals have to be unlocked by collecting a certain amount of Bean Bucks, (working name,) which are paw-print-shaped tokens that can be earned by defeating enemies, completing tasks, and finding them in caves. Each island has two portals, with each one leading to a different level. Some take him forward, while others take him back. Once the player reaches Akila’s Castle, they must beat her in a boss fight to finish the game, and restore peace to Skalania.

I'm taking a computer science course in college if I get accepted, and potentially game development, so maybe this isn't the end for the game quite yet.
Messages 330 - Peach Peach
vs6367 pts ★ Racer
battle5000 pts ★ Novice
United States
MysteryMan wrote:
A Roblox game I tried to kickstart a couple years ago

Name: Roger Mines’ Grand Adventure
Genre: Action/Adventure Platformer
Origin: A few years ago, this was originally going to be a fangame featuring the Koopalings from the Super Mario series, in a version of Mario 64 that reverses the roles. Players would have to rescue Bowser from the clutches of Mario and his friends, using the different abilities of the seven Koopalings. However, after I got reminded that copyright strikes existed, and that there was a similar fangame called A Koopa’s Revenge, I scrapped that game, and decided to make a character of my own. I looked to the artstyles of games like Sonic the Hedgehog, which is insanely popular, and Animal Jam, which was my favorite web game growing up. Soon, Roger Mines was born.
Story: Roger Mines' Grand Adventure takes place in the modern day, in the Kingdom of Skalania, a kingdom of floating islands high in the sky. All of the islands are connected by a system of bridges, and they all connect to a larger central island that is home to Skalania Palace, where Queen Lashandra resides. The central island is also the most populated by citizens. In this kingdom, hundreds of anthropomorphic animals coexist with each other, and come from all walks of life, from rich to poor, from supernatural to super ordinary. One day, a giant falcon named Akila, queen of the Kingdom of Avianta, comes down from the stormy clouds to destroy the bridges, and unleash an attack on Skalania. With the kingdom in danger, the people turn to a well-known adventurer: a wolf named Roger Mines. He lives on his own island, and is always exploring the secrets it holds. The citizens figure that his adventurousness will be a great benefit to them, so they send him on his way to give the crown back to Lashandra. Unfortunately, he only starts his journey with the shovel and flashlight that are in his pocket.
Gameplay: Controlling Roger, the player must dig holes into the ground to reveal legendary artifacts that will help him to defeat the enemies in his way, as well as portals that can carry him across islands, and to Akila’s castle. However, these portals have to be unlocked by collecting a certain amount of Bean Bucks, (working name,) which are paw-print-shaped tokens that can be earned by defeating enemies, completing tasks, and finding them in caves. Each island has two portals, with each one leading to a different level. Some take him forward, while others take him back. Once the player reaches Akila’s Castle, they must beat her in a boss fight to finish the game, and restore peace to Skalania.

I'm taking a computer science course in college if I get accepted, and potentially game development, so maybe this isn't the end for the game quite yet.

bro I would totally play this game. you should totally make it 😎👍
Messages 330 - Peach Peach
vs6367 pts ★ Racer
battle5000 pts ★ Novice
United States
Another PC2 idea!!1!

Monster: Xsenosect (Original Monster).

Info: Xsenosect is a humanoid-like insect. Basically it would have green skin with eyes of a fly. It also has dragonfly wings and the mouth of an ant.
Cost: 1550.
Walkspeed: 6
Sprintspeed: 18
Stamina: 75

M1: Xsenosect bites the player with its jaws.
M1 damage: 25 (kills in 4 hits)

Ability 1: Xseno Toxic
Xsenosect will spit out poison, which flies a bit before landing on the floor. If the poison hits a survivor, the player will be poisoned. If the poison hits a ground, it becomes “Xseno Juice”. If a player steps on it, they will be poisoned. The Xseno Juice will be glowing and it will, be purple.
Ability effect: Poison (slowly makes a survivor take damage. Poison ends after 10 seconds).
Ability damage: 35 (if it hits a survivor), 10 (if a player steps in Xseno Juice.
Ability effect damage: 1-7.
Cooldown: 15.

Ability 2: Lunge
Xsenosect will jump forwards. If it hits a survivor, it will bite them. If it misses, it will get up and then resume chasing.
Ability damage: 20.
Cooldown: 5.
Endlag time: 3.5.

Ability 3: Aracni-Spawn.

Xsenosect vomits a baby humanoid spider known as Aracnikuds. The Aracnikuds will chase a person around the map. There are two types of Aracnikuds: Trappers and Attackers. Trapper Aracnikuds will grab a survivor and wrap them in a web. The Trapper Aracnikud will then disappear. Attacker Aracnikuds will chase a survivor and bite them. They can be killed in a similar way of Vapor’s skull spiders. Both types of Aracnikuds will have a random chance to spawn.
Attack Aracnikud damage: 5.
Attack Aracnikud cooldown: same as Vapor’s skull spiders.
Cooldown: 20.

Additional Info: Xsenosect will have a random chance of spawning two Aracnikuds.

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