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Mario Kart Wii 2nd End Credits Concern

smile

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Messages 281 - Toadsworth Toadsworth
vs22753 pts ★ Legend
battle7213 pts ★ Racer
Canada
 This is serious talk. There was something strange I saw when I finished the game and saw the 2nd end credits. It's about the videos on the corners. I noticed that sometimes it was going slow, and the FPS was low. This might be bad 2008 video compression, but it's too easy to notice.





 Another thing I saw was the goofs and errors, like a 2nd Mario in Moonview Highway, or boost flames positioned badly.

 And the last thing I saw caught me off guard. At the true credits picture, Daisy seems to be looking disappointed. I don't know if she's looking at Baby Daisy, or Toad. I think it's Toad, since they're the most close up.

 There might be lore in the game about something Toad did. This might explain the slowness of the videos earlier, to distract you so you don't get focused on the picture a lot. And in the true end credits, near Daisy Circuit's footage, the music gets kinda sad.

 That isn't all I have. The tracks in Mario Kart 7 have more stuff. First off is Toad Circuit, then Daisy Hills. it gets creepy the more you look at it. https://i.postimg.cc/y8hPHzsv/images.jpg
Messages 281 - Toadsworth Toadsworth
vs22753 pts ★ Legend
battle7213 pts ★ Racer
Canada
In the Mario Kart 8 Deluxe Booster Course Pass, Daisy Circuit was added for Wave 6, but what about Toad's Factory? It wasn't even added since 16 years ago! For the Mario Kart 8 Deluxe Booster Course Pass credits Toad seems to have a fake smile. This is probably why Toad was seen a lot at the start of 2024, mostly March. Because Mario Vs Donkey Kong and Princess Peach: Showtime were there. He must've gone there to feel better.

By the way, I think these are the generations for Super Mario:

1st Generation: 1981 - 2006

2nd Generation: 2006 - 2024

3rd Generation: 2024 - 2037

I hope Toad has a good start to the year of 2025.

And how about combining the tracks into Toad's Daisy Garden?
Messages 281 - Toadsworth Toadsworth
vs22753 pts ★ Legend
battle7213 pts ★ Racer
Canada
Mario Kart 9 might have some stuff relating to Mario Kart Wii.
Messages 281 - Toadsworth Toadsworth
vs22753 pts ★ Legend
battle7213 pts ★ Racer
Canada
It seems to be that Mario Kart Wii has some negative aura to it, especially in the end credits. It has to do with the FPS for the video compression.
Messages 3134 - King Mario King Mario
vs74518 pts ★ Titan
battle12470 pts ★ Champion
Barbados
The FPS tracks since it's not supposed to be anything serious, it's just a credits roll.

You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.
mario_shrug1
Messages 281 - Toadsworth Toadsworth
vs22753 pts ★ Legend
battle7213 pts ★ Racer
Canada
The FPS tracks since it's not supposed to be anything serious, it's just a credits roll.

You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.


But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen. Maybe just like Super Mario 64, the Wario Apparation happened?
Messages 3134 - King Mario King Mario
vs74518 pts ★ Titan
battle12470 pts ★ Champion
Barbados
The FPS tracks since it's not supposed to be anything serious, it's just a credits roll.

You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.


But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen.

Not this Wet-Dry World stuff again.

I can't speak on the model pathing for the credits, but for the song that bonk is 100% just a cowbell.

This is not FNAF, there's no lore. If there seems to be any, it's just circumstancial at best.
Messages 281 - Toadsworth Toadsworth
vs22753 pts ★ Legend
battle7213 pts ★ Racer
Canada
The FPS tracks since it's not supposed to be anything serious, it's just a credits roll.

You're reading way too much into the picture, it's just harmless character interactions. Like how Yoshi & Baby Mario are making a Yoshi's island reference.


But just like Super Mario 64's Wet-Dry World, this game has some strange secrets hidden in it. Besides, the low-poly Koopa Troopa could explain that the game was hiding Daisy's problem with Toad, and DS Yoshi Falls is a small track. It can even explain the bonk we heard at the end of the credits song. And at the sunset of Luigi Circuit, the camera doesn't see that the drivers turn around and go backwards in the track, before the 2nd phase of the credits happen.

Not this Wet-Dry World stuff again.

I can't speak on the model pathing for the credits, but for the song that bonk is 100% just a cowbell.

This is not FNAF, there's no lore. If there seems to be any, it's just circumstancial at best.


For the cowbell, you're right. But you might have a point of the game not being too serious.

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